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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
my name is Heval and I enjoy League of Legends quite a bit. The champion of my choice is "


This is my first guide so I hope that you will leave some constructive criticism in order for me to not just make this a normal guide, but a good guide, which even experienced players can use as a reference.
The way I play

I hope you will enjoy this (not completely finished) guide.
With best regards,
Heval
PS: As soon as I get my hands on some images and find out how to implement them into this guide, they will follow ;)
Lore
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict." Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from."
―Ezreal
Some basic facts about




Similar to



Passive -
Rising Spell Force

Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).
Considering





Q -
Mystic Shot

Cost: 28/31/34/37/40 Mana
Range: 1150
Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+100% Attack Damage) (+20% Ability Power) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
This Skillshot will hit the first enemy unit in its path. It doesn't matter if it's a minions or a champion.
Has a very good range.
Use this to poke enemies while farming.
Use to farm when you can't kill minions by normal attack (i.e. under turret, too far away) or you are being zoned.
W -
Essence Flux

Cost: 50/60/70/80/90 Mana
Range: 1000
Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+80% Ability Power) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.
Don't spam this because it has a high mana cost!
Use on teammates when doing turrets/nexus/drake/baron.
Try to hit as many enemies & teammates as possible during teamfight!
E -
Arcane Shift

Cost: 90 Mana
Range: 475
Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+75% Ability Power) magic damage.
Don't use this to farm minions!
This spell has a relatively long cooldown, so only use it when absolutely necessary (i.e. escaping from a tight situation or to finish of an escaping enemy)!
Even more efficient in combination with

R -
Trueshot Barrage

Cost: 100 Mana
Range: 20000
Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+100% bonus Attack Damage) (+90% Ability Power) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).
Global ultimate with low cooldown thanks to

Don't use it to finish off low hp enemies in teamfights, instead use it when you have the chance to hit ALL enemies at once for maximum damage output. This can turn the fight into your favor.
Keep an eye on other lanes and jungle. You might be able to finish off an enemy on lane/in jungle or assist your teammates in a fight.
What are runes?
Next to the masteries runes are one of two ways to strenghten our champion into the desired direction for our playstyle. Runes can be purchased for Influence Points (IP) which are earned by playing matchmade games. They are divided into three classes, consisting of level 1, level 2 and level 3 runes. The latter provide the biggest bonuses/utility, but can only be purchased upon reaching a summoner level of 20. You can have a maximum of 9x marks, 9x seals, 9x glyhps and 3x quintessences. In order for you to unlock all these runeslots one needs to reach summoner level 30.
Due to the fact, that there are a lot of different runes available, a variety of combinations and playstyles are made possible for us.
I usually use one of the three following runesets, recommending the first one because of its potential for sustain which makes it easier for beginners.
1. Sustain
I recommend this runeset since it allows us to stay on lane for quite a while and helps us getting back to full health after a trade a lot faster. You should decide for this runeset if your support doesn't provide any form of sustain and/or you expect to receive a lot of poke. Due to the lifesteal, getting poked (i.e.




Pick this runeset when your supporter is one of these:










or/and if enemy botlane consist of this:








2. Armor penetration
9x greater mark of armor penetration
This runeset provides some armor penetration instead of having sustain. I recommend using this one if the opposing botlane is a bit tanky and one expects a lot of armor on enemy team (i.e. having many tanks).
Use this when your supporter is one of these:




and/or enemy botlane consists of this:






3. Attack damage
As you can see this runeset is based on attack damage only. I dont really recommend using this, since you will pass on sustain or armor penetration which is usually well needed. If you are a beginner and have trouble last hitting minions this will make it a lot easier though.
The strong point of this set is that you will deal quite some more damage in early game, since our


You can pick this runeset when your supporter is one of these:






Marks


greater mark of armor penetration Having these runes allows our attacks to ingore a set amount of armor when our basic attacks or

Seals


Glyphs


Recommended Runes
Runes




This runeset allows us to stay on lane for quite a while and helps us getting back to full health after a trade a lot faster. You should decide for this runeset if your support doesn't provide any form of sustain and/or you expect to receive a lot of poke.
Recommended skill sequence
The recommended skillsequence you should usually go for with

Recommended Masteries
Gameplay
Don't push your lane, unless it's advantageous to you.
Poke enemies as much as possible.
Play it safe.
Concentrate on proper farming.
Zone enemies when possible!
Positions yourself according to the skillset the enemy has while simultaneously chosing the best positioning for our own strong points.
Always stay at maximum attack-range.
Focus the least tanky enemy in reach.
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