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Ezreal Build Guide by VorikVolens

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League of Legends Build Guide Author VorikVolens

Ezreal the Empyreal - 5x5

VorikVolens Last updated on February 8, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Welcome to my Ezreal Guide for 5x5

Let me start off by saying that this guide is purely for non-ranked 5x5 play on Summoner's Rift.

SPACEE Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

SPACEEOne of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

"Time for a true display of skill." - Ezreal

SPACCE Ezreal is a champion based around Skillshots. A Skillshot is a type of ability that casts a projectile that originates from the casting champion and requires aim to hit a target.

SPACEEThere are several types of Skillshots that follow the above rules. Depending on the area they affect, they can be Linear or Conic. Depending if they only hit the first target they collide with ( Mystic Shot) or if they pašš through and damage all units in the area ( Essence Flux). Also, the latter may travel to damage units in its path, or it could have an instantaneous travel and damage all units in the target area as soon as it finishes casting.

To land a Skillshot it is important to consider the speed of your ability and how the enemy is moving.

SPACEEAnother type of Skillshot is one that "auto-targets" an opponent, particularly those that are proximity based. These require position on the champion in order to hit the desired targets. Ezreal's Arcane Shift is one of those Skillshots. It fires a "homing arrow" at the nearest enemy within its range. Due to the way that Skillshots work, Ezreal has certain advantages as well as disadvantages.

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Pros & Cons

Ezreal Has Cons?

SPACEEAs you can see here, in this very real scenario, I would have escaped the enemy that was pursuing me by using my Arcane Shift. However, in the panic, I accidentally forgot that the Wolves were in that location and my homing arrow ruined my getaway.



+ Able to shoot his abilities through walls.
+ Able to flash through any wall on the map.
+ Can fluctuate enemy/ally Attack Speed drastically.
+ He has low cooldowns especially with Blue Buff.
+ Mystic Shot lowers all of his cooldowns.
+ Global Skillshot ultimate that stacks his paššive.
+ Wields a bow made of pure magical energy that can shoot laser lightning.


- Minions can stop attacks from hitting your target.
- Can flash into danger due to homing arrow.
- Needs jungle buffs to be the best.
- Vulnerable to Crowd Control.
- Weak against enemies with jump-to's like Wukong's Nimbus Strike
- Targeted in fights.
- Has no Crowd Control.

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My Masteries and Why I Chose Them


  • Deadliness : Increases our attack damage by 0.5 per level, almost the equivalent of an extra Long Sword at level 18.

  • Weapon Expertise : This gives us a nice amount of Armor Penetration for the early and late game.

  • Vampirism : I like to get this mastery because Ezreal doesn't have any heals or good Health Regeneration, and because Life Steal adds up middle and late game.

  • Good Hands : We don't plan on dying, but its better than Expanded Mind and it could change the outcome of a game.

  • Swiftness : Ezreal lacks Movement Speed, we make up for that by using this mastery and Trinity Force.

  • Runic Affinity : We are always getting Blue Buff and Red Buff whenever available as Ezreal, so making them last 20% longer is a no brainer.

Other Good Masteries and the Reasons I don't Use Them

  • Sorcery : While Cooldown Reduction is great, with this build we get 5~6% from our Glyphs, 15% from our boots, and 20% from the Blue Buff. Add that up and you get 40~41%, the maximum amount you can have is 40%, so while Sorcery would help at the start, after level 6 it becomes useless.

  • Havoc : It just doesn't add up to a lot, if we hit for 100 it's only 1.5 extra damage.

  • Meditation : While we do want Mana Regeneration, it only helps at the very start of the game, and I find that with the amount I get from Runes, Mana isn't a big deal.

  • Expanded Mind : This gives us Mana per level, which is handy, but it doesn't add up to much especially since we get the Blue Buff all the time.

Beginner Masteries

SPACEEThese Masteries will give you an easier start by increasing your Cooldown Reduction, Armor, Magic Resist, and Health. I recommend this if you are just starting to play Ezreal.

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My Runes


Greater Mark of Lethality

Greater Seal of Mana Regeneration

Greater Glyph of Cooldown Reduction

Greater Quintessence of Lethality

Greater Mark of DesolationGreater Mark of Desolation: These Marks give you an awesome amount of Armor Penetration when combined with Weapon Expertise and your Quintessences.

Greater Seal of Clarity: Mana Regeneration is something you NEED at the start of the game, these will give you just enough of it to get by, without wasting any needed stats.

Greater Glyph of Focus: These Glyphs will give you 5.86% Cooldown Reduction. When combined with Blue Buff and Ionian Boots of Lucidity they allow you to have just barely over the maximum Cooldown Reduction you can have, which is good.

Greater Quintessence of DesolationGreater Quintessence of Desolation: Armor Penetration is great for Ezreal. When the Quintessences are combined with Sunder and Greater Mark of Desolation you will have 31 Armor Penetration.

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Summoner Spells

           Summoner Spells are spells that a Summoner (That's you) is allowed to choose at the character selection screen before the match begins.

           Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena.

Recommended Summoner Spells



Many people think that Flash is wasted on Ezreal due to him already having an ability in his original kit that is very similar, Arcane Shift. After you get your Arcane Shift you don't need an escape tool, but what do you do if your escape tool fails? Many champions have an ability similar to Flash or the Summoner Spell itself and can chase you over walls. You should be prepared for that type of situation by taking Flash.

This has a longer cooldown, but it can be extremely useful. First off, you can use it to line up a Trueshot Barrage by Teleporting to an area linear to the target. Secondly, you can use it to gain access to a team fight or an enemy turret quickly and without attracting attention to yourself. Lastly, if you are in a pinch, you can Arcane Shift away, hide in a bush and Teleport out, seeing as you probably won't have time to recall.

This is a great Summoner Spell, but it lacks things that others have. Exhaust slows the target's Movement Speed by almost half and devastates their basic attacks. It also reduces the target's ability and item damage, as well as Armor and Magic Resistance. The downsides of this spell are that you need to be close to use it and that it lasts a very short amount of time. The short range and short duration render this spell almost completely ineffective against any enemy that isn't an Attack Damage Carry, and you already have Essence Flux for dealing with them.

This is a Summoner Spell that is used primarily for chasing and running away. Ezreal doesn't really need this spell because he already excels at both of those categories. If an enemy is running away chasing him will put you at risk of being ganked, and you might not even get the kill. It's always better to just shoot your Trueshot Barrage at them or in their direction. As for escaping, you have already have Arcane Shift to jump over a wall, and Flash if that doesn't work. I used to use Ghost, and I almost never found myself using it as intended.


I would use Ignite over Exhaust for a few good reasons. First of all, Ignite has a longer range, and one of Ezreal's goals is to stay at range. Secondly, you can't harašš champions who can heal themselves. However, you can use Ignite to lower their healing and go head to head with them. Lastly, it grants you five Attack Damage and Ability Power while it's on cooldown and considering that you don't get any Attack Damage on items for a while, the extra five is nice.

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Skillshots That Kill Lots

Rising Spell Force (Paššive): This paššive is one of the better ones in the game. It stacks up to 50% Attack Speed when you use your other abilities consecutively. Rising Spell Force gives you the opportunity to completely neglect your Attack Speed and go for straight Attack Damage.

Tips & Tricks

  • When you use Mystic Shot to last hit minions, you will be gaining stacks. This will allow you to farm, push, and life steal far more effectively.

  • When attacking a turret, make sure to use abilities on any surrounding minions. The stacking Attack Speed will allow you to demolish the turret much faster.

Mystic Shot (Q-Ability): This ability is your main focus. This ability should be maxed out at level nine. Mystic Shot is on a very low cooldown and can be used repeatedly to farm minions and stack your paššive. When used at the start of the game, it does damage rivaling a Parrrley Critical Strike.

Tips & Tricks

  • If you get injured in your lane, and you have a Vampiric Scepter, you can regenerate all of your Health quickly by farming minions or monsters.

  • This ability applies On-Hit Effects, including paššives likes Sheen's and Life Steal.

  • Always attempt to hit the enemy with this a few times (Depending on their Health) before engaging them in battle, it will increase your chances of victory, or force them to use a potion.

  • If your enemy is cuddled up right next to their turret, you can hit them with this ability without putting yourself in turret range.

  • Always attempt to hit enemies with Mystic Shot from behind a wall or in a bush if possible, especially in team fights. It will lower your chances of being targeted.

Essence Flux (W-Ability): As an Attack Damage Carry, this ability isn't our forte. It scales with Ability Power, and although its Attack Speed reduction and enhancement qualities are very nice, it doesn't give us the damage output we need. This will only get one Skill Point until you reach level fourteen.

Tips & Tricks

  • Whenever you and an ally are aššaulting a turret, make sure to buff them every chance you get with this ability. Buffing an ally will increase their Attack Speed as well as yours.

  • If you or your team are fighting a champion or a group of champions, make sure to cast this ability so that it hits as many people as possible. Always try to hit the enemy team's Attack Damage Carry, it will hurt his damage output a lot. This ability sways the outcome of team fights in your favor very often.

Arcane Shift (E-Ability): This ability is another one of the reasons Ezreal is super boss. Arcane Shift is a built in Flash, you can use it to reposition yourself in combat, jump over walls, or chase enemies.

Tips & Tricks

  • If their are a lot of minions between you and your target, try jumping to the side for a quick shot at the enemy.

  • Sometimes, when you're chasing an enemy, they actually make it back to their base. Don't be afraid to jump inside for the kill, you can always jump right back out.

  • The homing arrow that is fired can also target and shoot stealthed champions.

  • Try to refrain from using this to gain stacks when you are aššaulting a turret, it will make you auto attack the minion your homing arrow hit, thus actually decreasing your damage on the turret.

  • Be wary when jumping over jungle walls at low Health, those Wolves are deadly.

Trueshot Barrage (R-Ability): This is your Ultimate ability. It is a global Skillshot nuke that can wipe out runners, give you full stacks on your paššive, or initiate a fight.

Tips & Tricks

  • If your team scores an Ace, and you are killing minions to get to a turret, don't be afraid to use your ultimate to clear out the minions. Doing this will grant you full stacks on your paššive with which you can aššault the turret, as well as getting you to the turret faster.

  • If you have over half Health, and an enemy is chasing you, run into a bush. From there shoot a Mystic Shot out at them, if they continue to head towards you, blast them with your Ultimate before they reach you. Then, as soon as they enter the bush, Arcane Shift out of the bush and shoot another Mystic Shot in, as well as an Essence Flux. After that, pursue and kill them if they aren't already dead.

  • Always keep a diligent eye on your mini map and watch for runners, killing a runner will earn you a lot of respect from your team mates.

  • At level six you can use your Ultimate to gain the Blue Buff, but make sure you hit something else (A champion, a minion wave, etc.), as well as the Golem.

  • Never aim this ability using your mini map, move your camera to the location you are going to shoot. Also, try to get into a position where the enemy is linear it you. Being accurate always pays off.

Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

As Attack Damage Ezreal, you should:

**One exception to this, is that we put a point in Essence Flux at level four**

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           Just a small note in here about Smartcasting for those of you who don't know what it is. Smartcasting makes your abilities work like Flash in that you don't need to click after you push the hotkey. Its very easy to find, simply press escape during a custom game, go to key bindings, and scroll down until you find it. Using Smartcasting will literally double your reaction time, as you don't have to click a target or a position, you just need to hover your cursor over it. Smartcasting makes the "Skillshot lines" disappear from underneath your ability and allows you to simply point, press the hotkey, and your ability will shoot where you pointed, much like Flash. Try it out sometime, I guarantee you, after just a few games, you'll never go back.

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Recommended Item Build

Item Sequence

Boots of Speed

Sapphire Crystal

Vampiric Scepter


Ionian Boots of Lucidity


Trinity Force

Wriggle's Lantern

B. F. Sword

The Black Cleaver

Giant's Belt

Frozen Mallet

B. F. Sword

The Bloodthirster

Madred's Bloodrazor

  • Doran's Blade: I start off my games with a Doran's Blade for the extra Attack Damage and Life Steal.

  • Boots of Speed; Sapphire Crystal; Vampiric Scepter: I like to have enough money for all three of these items by the time I return to base. However, if you do not have enough money for all three, buy the Boots of Speed, the Vampiric Scepter, and one Mana Potion. These three items are the best parts of your next few items and they will all help with your sustainability.

  • Sheen:The next time you end up in your base you should definitely have enough gold to complete Sheen. The paššive of Sheen is applied to Mystic Shot. When you activate Mystic Shot, the paššive activates, and when the attack hits a target, it increases Mystic Shot's damage by a lot.

  • Ionian Boots of Lucidity; Phage: When you next return to your base, you should have enough gold to purchase both of these items. If you don't, buy the Ionian Boots of Lucidity and a Long Sword. Obviously we the boots to increase our Movement Speed and increase our Attack Damage, but furthermore, Ionian Boots of Lucidity give us 15% Cooldown Reduction and Phage's paššive will help out a lot.

  • Trinity Force: Upon your next recall or death, purchase a Trinity Force. This item is the ultimate item for Ezreal, featuring Attack Damage, Critical Strike Rating, Movement Speed, and Attack Speed. It also includes both of the paššives of Sheen and Phage.

  • Wriggle's Lantern: Now the only one of our "Starter Items" left to upgrade is that old Vampiric Scepter. We are going to turn that old thing into a Wriggle's Lantern. This change will increase our Life Steal, Attack Damage, Armor, and Jungling capabilities, as well as give us an active ward that will reveal the area it is placed in for a few minutes.

  • The Black Cleaver: Now we are going to build The Black Cleaver, starting with a B.F. Sword. This item, along with our Runes and Masteries, will increase our total Armor Penetration to 76, which is a lot. It will also give us increased Attack Speed, and Attack Damage.

  • Frozen Mallet: In order to get this upgrade you will need to sell your Doran's Blade. Make sure you start this item by buying the Giant's Belt, if you were to buy Phage first, its paššive would not stack with Trinity Force. The Frozen Mallet is a great item for any Attack Damage Carry. It offers a good amount of Health, an intense slow, and a decent amount of Attack Damage. Also Mystic Shot will apply its slow as well as your basic attacks.

  • The Bloodthirster: Now for your next item, we are going to sell and upgrade your Wriggle's Lantern to The Bloodthirster. It gives us stacking Attack Damage and Life Steal, so get out there, kill some minions, and try not to die.

  • Madred's Bloodrazor: Now for your final item, we are going to buy Madred's Bloodrazor. It gives us stacking Attack Damage, Attack Speed, Armor, and a crazy awesome paššive.

    Situational Exceptions

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Armor Penetration

           Armor Penetration is great for Ezreal. When your Greater Quintessence of Desolations are combined with Sunder and Greater Mark of Desolation you will have 31 Armor Penetration. That is enough to deal True Damage to most champions up to level six with physical attacks (Including Mystic Shot). On average a champion has 17.8 Armor at level one, and gains 3.5 Armor per level. At level six they would have 35.3 Armor if they have no items with Armor on them. With our Runes and Masteries, that number drops to 4.3, and then down to 3.9 due to Weapon Expertise . Therefore, up to and including level six, you should be dealing very close to True Damage.

            Now lets add The Black Cleaver to the mix. The Black Cleaver gives you 45 Armor Reduction (More on Armor Reduction at the bottom.), add that to your 31 Armor Penetration, and you get 76 combined Armor Penetration and Reduction. On average, a champion at level eighteen with no extra armor will have 80.8 Armor. That number is then reduced by 45 to 35.8, which is then cut down to 4.8 due to our Runes and Masteries. 4.8 is then dropped to 4.3 due to Weapon Expertise . This means that with The Black Cleaver we will be doing almost True Damage the whole game to most enemies without extra armor.

Just to clear things up, Armor Penetration and Armor Reduction are applied to the target champion's armor in the following order:

    1. Percentage armor reduction

    2. Flat armor reduction

    3. Flat armor penetration

    4. Percentage armor penetration

SPACEEArmor Reduction is simply Armor Penetration with a twist. It can go into the negatives, and it allows teammates the same benefit. An enemy with reduced Armor will have that value for all players targeting that enemy.

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Who needs a map?!

You Need a Map

SPACEEThe map is a very important tool in League of Legends and you need to know how to use it properly, especially as Ezreal. You should ward the enemy's Blue Buff, as well as their Red Buff, the Dragon, or any other key point on a map. However, you also need to know when not to use a map. Do not Teleport or use your Ultimate via mini map. Always scroll to the position you are targeting, and cast directly. If you take half a second to be more accurate, you will never regret it.

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Being a Team Player

We all know that there is no "I" in team, but there is an "I" in "Win". However, there is an "AL" in Ezreal, and "AL" is the symbol for Aluminum, which can be an "Alloy", which is just one letter off from "Ally". Get the picture?
When a team fight pops up on your screen.
When an enemy runs in fear from the almighty wrath of your teammates.
When a teammate runs in fear from the almighty wrath of your enemies.
You will be there.
To shoot them with awesome laser lightning from your arcane energy bow made of pure coolness.

SPACEEIf you are near a team fight, go help out, but try not to attract attention to yourself. You are fairly easy to focus down, so you'll want to stay hidden (Some good places are behind walls, in bushes, or even just behind your teammates), and try to stay at max range. Also remember to plan a route of escape just in case. Help your teammates, but don't give the enemy an ace.

SPACEEIf you aren't near a team fight, take aim and fire your Trueshot Barrage, then make your way over there as fast as you can. This is actually a better approach to a team fight as Ezreal because you will have time to fire your ultimate, and you wont be targeted as much if you show up late.

SPACEEAlso remember to watch for an enemy retreat from a team fight, think about their movements, where would you go if you were in their shoes? Whether the enemy lost or won the team fight, one thing is almost certain, they are wounded, and badly. If you have the opportunity, aim your Trueshot Barrage and kill them. Many a time, just by predicting where they were going, I was able to score a double kill or even an ace by slicing through them with my ultimate.

SPACEESo lets say you have an enemy Teemo, or another champion with ward-like abilities or paššive stealth. You need an Oracle's Elixer. Ezreal is one of the better champions to take on this role, due to his spammable ranged abilities and low mana costs. If you don't die, the elixer will last all game, and it is worth the investment. Remember that time you were going to backdoor the enemy, only to step on four of Teemo's Noxious Traps, not to mention the countless others you paššed by that also gave away your position? If you've never had that happen to you, trust me, it sucks hardcore and can cost you a victory.

SPACEEDon't trash talk or verbally abuse your teammates when they die, or if they are feeding. Even if your teammate is intentionally feeding, or trash talking you, save it for a report at the end of the game, there is no need to get them even more upset while they are on your team. When somebody kills an enemy, tell them nice job, if they seem to be dying a lot ask them if they are having trouble or if they would like to switch lanes. Being nice to your teammates can Raise Morale significantly, and could be the edge you need for victory, it certainly works for Gangplank.
Seriously though, don't be that guy who types, "God my teammates suck so bad!" in /All, it's just not cool, and it certainly won't help your chances for victory.

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Alright, so to sum up this guide, I want to first do a small Q&A:

Q: Why don't you use any Critical Strike Chance on Ezreal?
A: His main ability, Mystic Shot, does not Critically Strike, ever.

Q: If I follow this build will I be a good player?
A: Well, no. You will be a good Ezreal player. Turning you into a good player is neither the emphasis nor the point of this guide. It is simply to show you how to play Ezreal with the player skills you have.

Q: Is Ezreal a girl?
A: NO.

Big thanks to jhoijhoi for the banner and line breaks!
Also another thank you to jhoijhoi for her wonderful guide on making a guide.
Wikipedia offered some information to me, as well as the map image.

So I hope you guys all like this guide and I hope it helps you become a better Ezreal player!