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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction
Hi there! My name's Kinesis and I'm a support player on EUW.


Nevertheless with


Pros
![]() [+] Annoying spammable silence [+] Synergises well with burst carries (e.g. ![]() [+] Good harass and brush control early game [+] Level 6 kill lane and teamfight presence with ![]() [+] Good self-sustain with ![]() [+] Passive ![]() [+] Can tank ![]() ![]() |
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Cons
![]() [-] Vulnerable to poke or bindings, see ![]() ![]() [-] You'll be focused a lot in teamfights [-] No sustain for the AD carry excluding ![]() [-] Vulnerable to CC and interruption when channeling [-] Slow base movement speed [-] Metasheep still accuse you of trollpicking |
0-13-17 is, in my opinion, the optional set up for Fiddle. You don't need to invest too deeply into the Offense tree, because unlike




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[.] Safeguard is pretty much an insurance policy against taking an early tower hit.
As you can see there is much invested into Defense. This is to reinforce his strong early game.
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[.] Enhanced Recall is something I find fairly useful considering how slow

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Utility is a tree that should deeply be invested into as a support. Don't neglect it for points in Offense. You are not an AP carry.
Alternatives
The common 0-9-21 mastery tree is more than acceptable with

It might also be considered useful to master





Author's note: There's always going to be other alternatives that I haven't mentioned. Let me know if you have any good suggestions.
Greater Mark of Hybrid Penetration provides valuable magic and armor penetration. Early game against both enemy AD carries and supports this can cause your poke to hurt more than just base AP alone, especially if they have magic resistance masteries and runes. Which is especially common on supports such as


Alternatively you can go with straight





Although armour runes will by no means prevent such things from happening, they can help negate a lot of damage from both the carry and somewhat from towers, helping



Finally I go for


You can also go with

The ability sequence is relatively simple. For support


[+] Gives you a strong silence to shut up both an AD carry and support camping in the side brush
[+] Good initial harass without significantly hurting creeps
[+] Helps repel jungle invades by silencing and hurting their team (since they often huddle together)
Aside from this,



You'll max out


Recommended Spells


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Average Spells


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Pointless spells

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Choosing where to ward on the river is important. Some choose to ward the river bush and others choose to ward up towards blue entrance /

It is worth warding the lane bush closest to the enemy's tower for increased brush control, especially against dangerous, unpredictable supports such as


Remember to ward your Tribush on the left, preventing the enemy jungler from approaching you that way. This is especially important against junglers such as

When you recall, ward



For warding, follow the same procedure as other support champions. This map will help you.

Encourage your team to help ward! Don't be the only person warding.
- Your jungler should take wards with him to ward important strategic objectives when you cannot, such as
Baron Nashor or an enemy's red or blue buff.
- Your mid AP carry should usually ward their river bushes to prevent potential ganks.
- Your solotop should always ward his river bush and often tribush to also prevent ganks and improve map awareness
For as long as possible, keep on warding. They're especially important for controlling gank points and around the time the

My favoured start, going with ultimate sustain in lane, allowing ultimate bush control and ward coverage.
This start is what you're going to need if you want the mana regen, and want to get an early Philosopher's Stone.
It is absolutely crucial to start with the




Also note that when playing against





IMPORTANT: Remember to always have space for Sight Wards before you get your






Your


Once you have your Philosopher's Stone rush your




Kage's Lucky Pick is great for the additional gold and AP, and builds into an item you'll eventually get.
If you're taking



My favourite boots on






I would also only really recommend



From here you can pick and choose items depending on your enemy's team composition. Allow me to explain.
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The blizzard active on ![]() |
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Naturally if you are at endgame with your full build, make sure you have your ![]() ![]() ![]() |
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[*] Zeke's Herald gives you health and CDR, but more importantly provides your AD teammates with an aura providing them with attack speed and life steal. Doesn't really benefit you but you're support after all. Get it if you have a lot of AD on your team.
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I hope you've enjoyed this guide! I genuinely enjoyed writing it, and although its different, please don't downvote it on the grounds of you disliking the concept of a support

If you have any constructive criticism, I'd love to hear from you in the comments below! I hope to write more guides on other support champions, both common and unorthodox in the future!
Keep on supporting!
Notes: Thanks to Flatline-lol for the ward map!
- 14-08-2013 - Update
- 16-05-2013 - Complete Rework
- 05-09-2012 - Moved
Exhaust to recommended Summoner Spells after much discussion, replacing
Heal as the main recommended spell. I also forgot about
Cleanse so I added some info on that.
- 06-09-2012 - Added elixirs to items.
- 19-09-2012 - Added some more examples to the In Context section. I can't believe I forgot
Leona and
Lulu!
- 26-10-2012 - Added a section on AP support as requested
- 23-11-2012 - "Rabadon's Hourglass" fix
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