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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
About Me
HEY GUYS!
I'm CommanderSheperd and this is my Jungle ![]() ![]() ![]() So let's dive in (get it? DIVE in...'cause he's wearing a DIVE suit!) |
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Getting to know Nautilus






invisible text!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!~Awesome Nautilus Rap Below~
invisible text!!Check out Badministrator's Channel Visix for more Amazing League of Legends Raps
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invisible text!!!Pros invisible text ![]() +Four CC abilities (crowd control) +Extremely strong ganks +Strong teamfight potential +Strong initiation + ![]() + ![]() +self-shields in the game +His joke is OP!!! |
invisible text!!!Cons invisible text ![]() -Extremely weak to pre-level 5 counter- -jungling - ![]() -damage -Dependent on teammates -His anchor is slowing him down -Very reliant on hitting ![]() - |



























You're going to want to max out



- If an enemy is running through a bush aiming
Dredge Line at a wall in front of their desired path can allow you to stay with them and land
Riptide and
Staggering Blow.
- Jungling with
Nautilus is all about map presence and movement; Using
Dredge Line to move around the jungle can save you a lot of time and allow you to gank more often.
- Although
Dredge Line is stated to have a range of 950, its true range is a bit farther than the indicator, so practice landing
Dredge Line to become accustomed to when you should cast it.
- Enemies will often stand behind their own minions to protect themselves from being caught with
Dredge Line. To catch them off guard and land your hook, smite the minion they are standing behind and immediately follow up with
Dredge Line. This takes a lot of practice and good decision making skills. Because
Nautilus' hook is quite large, you need to make sure you have clearance and will indeed connect with the enemy champion.










You're going to want to max out



- After landing
Dredge Line you want to proc
Staggering Blow and time your
Riptide so that your target is just coming out of the stun to maximize the 2 second slow.
- If you have blue buff/are going to recall soon/have full mana, using
Riptide to clear camps and minions waves is extremely effective because of the AoE damage and because stationary enemies in range will automatically take two rings of
Riptide.












You're going to want to max out

- Activating
Titan's Wrath actually resets your attack timer, always time it right after you attack to get a free attack in.
- The shield from
Titan's Wrath lasts for an incredibly long time, so if you are low on health and are about to recall, don't be afraid to pop your W and clear out the Wraith or Wolf camp, coming out unscathed.










As with most ultimates, you're going to want to take a point in

Depth Charge +
Dredge Line +
Riptide.
Nautilus' bread and butter. You should be opening up every teamfight with this combination.
Depth Charge is much better suited as an initiation ability rather than a chase-down ability because it does take time for the shockwave to reach the intended target, allow them to escape to a location where you won't be able to follow up the stun.
As mentioned before,

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demolisher nunu
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Defensive Tree
Tier 1 - I take 2 points in ![]() ![]() ![]() ![]() Tier 2 - I take 3 points in ![]() ![]() ![]() Tier 3 - I take 1 points in ![]() ![]() ![]() ![]() ![]() ![]() Tier 4 - I take 3 points in ![]() ![]() ![]() ![]() ![]() ![]() Tier 5 - I take nothing in Tier 5, because f**k Tier 5. Tier 6 - I take a point in ![]() |
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Offensive Tree
Tier 1 - I take 4 points in ![]() ![]() ![]() Tier 2 - I take 1 points in ![]() ![]() ![]() ![]() Tier 3 - Lastly, I take 1 point in ![]() ![]() . |
Greater Mark of Attack Speed: Attack Speed Marks are great for most junglers to help with clearing camps, and work especially well for
Nautilus because the AoE damage from
Titan's Wrath procs on every attack, allowing
Nautilus to get off more attacks and maximizing the damage from
Titan's Wrath.
Greater Seal of Scaling Health: Scaling Health Seals significantly buff
Nautilus's mid-late game with a 215+ health bonus which will also fortify the strength of his
Titan's Wrath shield, allowing him to tank more turrets, absorb more damage, and deal out more AoE damage with his unpopped
Titan's Wrath.
Greater Glyph of Scaling Magic Resist: The reason I recommend Scaling Magic Resist Glyphs over
Greater Glyph of Magic Resist is because most AP champions don't do immense amounts of damage until they are itemized properly and are more of a threat late game. Therefore it is much more sensible to have your MR scale into late game where it's needed most.
Greater Quintessence of Movement Speed: I've said this countless times throughout this guide: MOVEMENT SPEED, MOVEMENT SPEED, MOVEMENT SPEED. That is what jungle
Nautilus is all about so naturally Movement Speed Quints are the only viable Quints for
Nautilus.
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(Remember this is only a guide for full tank


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In this section I will be briefly going over your role in each stage of the game. For a more on the basics of jungling check out Jungle Miniguide by Embracing, which gives a very brief and basic overview of the jungling role. For a little more in-depth look at jungling check out How To Jungle by Striker.
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Starting The Game
You start out by purchasing a








(When killing buffs, dragon, or baron, remember to type in the chat which objective was killed and at what time it will respawn; e.g. you kill your blue buff at 2:20, you type "ob 7:20" meaning that "our blue" will respawn at 7:20)

Laning Phase
Look for lanes that are pushed to your side of the map and work with your teammates to see who wants/needs a gank and who doesn't. DO NOT force a gank; if there is no adequate ganking situation continue to farm the golem and wolf camps (offer the wraith camps to your mid laner). If a lane is setup for a gank, you want to ping that you are going in and walk into the lane, moving in the direction of the enemy turret. If the enemy laner is close enough to auto attack, proc your





Team Phase
At around level 8 or higher, you want to look to gank bottom lane and secure the kill on their AD Carry. This will allow you, your AD Carry, and your support to take

This usually opens up the Team Phase of the game, when the Laning Phase has ended. As your team starts to group up, you need to be aware of your role in fights. You need to land









As previously mentioned, your role is to stick to your carry.



End Phase
Type "GG" in the all-chat, and press ctrl+3 to dance before their nexus explodes.
2013
+August 26 2013; This guide was published for the world to see!!!
+September 1 2013; Changed masteries to 9/21/0 from 0/9/21.
+September 5 2013; New water-themed line dividers in the Abilities section, split up the intro section into one part about me and one part about the champion.
+March 10 2014; Updated Guide for Season 4!
+April 17 2014; Updated to keep with with rune changes, as well as the increase in armor on

+May 16 2014; Removed the recommendation to take blue buff smiteless (left over from Season 3).
WELL, this is my first guide I hoped you enjoyed reading it and learned something from it. If you enjoyed it please leave feedback and up-vote this guide, if you didn't enjoy it please leave feedback as well (and down-vote it I guess...?), and if you just have any feedback or suggestions in general I am more than happy to hear from you, SO PLEASE leave it in the comments! If you have any suggestions for my next guide leave it in the comments as well!

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