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Gragas - The Drunken Master
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Gragas has been 1 of my favorite champions for quite some time now, and until recently(when Shushei rose to popularity and became known for his Gragas play) very underused and underrated. These days he's seeing more play than he used to, thanks to Shushei's positive influence. However I feel that he's still underused and that there's a of potential in him that has yet to be tapped and exploited.
The second build has rather none standard runes, so let me explain them a bit more. I chose AD/level marks because your E stacks with both AD and AP and because it stacks nicely with W's additional AD. We don't need flats because with the bruiser build we're more about sustaining ourselves than trying to kill our lane opponent early(considering that he'll most likely be a bruiser as well, so it'll be nearly impossible to do so to begin with). Also the per/level marks catch up quite fast with the flats, so it's easier to take the scaling version. Moreover, since it's your only source of additional AD, might as well make the most of it. I chose dodge seals to go along with the defensive masteries and the odd match in which you build Ninja Tabi rather than Mercury Treads because dodge stacks nicely with your damage reduction from Tenacity+W, to give you even more defense that isn't armor reliant, thus can't be reduced by penetration. Glyphs are pretty standard for bruisers, with MR/level. As for Quints, I chose MS to give you that little extra speed(especially early on in the lane) to get in and out with minimal harassment. However you can choose any other Quints you prefer, Fortitude being a very popular and common alternative, but others can also work. You can of course tweak these runes to your liking, like ditching the AD marks for something more standard, but I find that this somewhat specialized rune set for the second build really works well.
Personally I dislike starting with the Doran's items, and try to refrain from doing so whenever it doesn't hurt too much to start with something else. Gragas is a perfect example of a champion that really doesn't need a Doran's item to dominate his lane early on. Therefore I start both builds with a Sapphire Crystal and 2 health potions, building 1 into Catalyst the Protector and the other into Sheen, both of which are terrific first medium items for the laning phase. From this point the builds diverge.
The first build continues on towards Rod of Ages for the raw stats(especially AP and hp), followed by Rabadon's Deathcap(no AP Carry is complete without it). Afterwards I go for Banshee's Veil as my main MR item, though you can certainly pick Force of Nature or especially Quicksilver Sash instead, according to your preference and the circumstances(for example Quicksilver Sash is much superior to Banshee's Veil against suppression ultimates(Warwick, Malzahar, etc). I than continue for a very standard Void Staff, though if the enemy team is not stacking MR for some reason than there's obviously no incentive to build it, choose something else instead like Rylai's Crystal Scepter, Deathfire Grasp, etc. Lastly I build Zhonya's Hourglass for more AP, and more importantly armor and the active component, as it can be the difference between a won and a lost team fight, which can be very crucial late game. Again though, if the circumstances dictate different items than by all means choose whatever fits best.
The second build continues towards Spirit Visage which stacks very well with your passive, and gives some nice cheap MR and CDR. You can choose to skip this stage and get a different MR item instead of you want. Afterwards I usually get a Glacial Shroud for the armor and CDR, waiting a bit before completing the Frozen Heart unless the enemy's AD Carry/Bruiser got fed and snowballed early, in which case I rush it. You can choose a different armor item, like a Thornmail or Sunfire Aegis if you want, though in most cases I find that the Glacial Shroud/ Frozen Heart is the better item thanks to the CDR(nearly maxed with it and the Spirit Visage and the AS debuff. The next item is Abyssal Mask, MR, AP and MPen, the 3 most important stats for an AP Bruiser, which make it the perfect item. You can pick a different item but I strongly advise against it, as it's just too perfect. At this point you have enough AP to make it worthwhile to finish the Sheen into a Lich Bane, so go ahead. I finish with Wit's End because the additional AS and damage on hit helps to keep us relevant into the late game, when most tanks and bruisers start to lose their effectiveness. The extra MR is also very helpful of course, and as a bruiser it will stack pretty fast when you get onto your target and auto attack it. I especially like Wit's End because a smart enemy team will not focus on you being an AP Bruiser but rather use up their ultimates and big damage spells on your team's squishies, therefore the spells you will take will more often than not be the second wave(spells that just got off cooldown), and by the time those will come you should have maxed Wit's End's MR bonus. However, again, if you feel a different item is better in its place than by all means use it. A few examples are Rylai's Crystal Scepter, Zhonya's Hourglass, Force of Nature, etc.
+ Explosive Cask is a terrific initiation as well as counter initiation skill.
+ Amazing lane pressence.
+ Body Slam makes for some amazing chases/escapes.
+ Very flexible, and therefore hard to counter pick since you can use 2 opposite builds.
- Skill shot based(Q+R).
- AP Carry build only uses 2 skills for damage(E is generally too risky for offense).
- A big target, ok for the Bruiser, bad for the AP Carry build.
If you have quick reflexes you can cast Barrel Roll and Explosive Cask while Body Slaming, increasing the range of your barrels and catching your enemies off guard.
Use your large size and Body Slam to get to, slow and physically block enemy bruisers from reaching your squishies. Think of it as playing an Offensive Linemen protecting the Quarterback if you will. This works especially well for the AP Bruisers build, but in emergencies you can also use it with the AP Carry build, considering that you're pretty beefy for an AP Carry.