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Choose Champion Build:
Spells:
Cleanse
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
My name in LoL is Drykyn and I has made this quick Hecarim guide out of boredom. I mainly play dominion because I'm bad at classic so this guide will only cover Hecarim in dominion and what has been successful for me.
Disclaimer: As I am lazy I may or may not read posts, care if I get votes, update this guide or pick my nose.
Hopefully I will find time and motivation to come back later to make shiny pictures and nice item links. Until that day I hope all 5 of you that read this guide have a nice day.
Updates:
4/22/12 Added some pretty mouseover item pictures
Good stuff
Devastating Charge combined with
Onslaught of Shadows can easily push your enemies where you want them, preventing escapes or helping your team escape.
-His original art looks great.
Bad Stuff
-
-He has nice burst damage built tanky.
-A well placed


-His original art looks great.
Bad Stuff
-
-Easily kited if his ultimate is on cooldown.
-Lacks any hard crowd control.
-Has a weaker start (I blame relying on Trinity force).
-VERY VERY FREAKIN SQUISHY if not built tanky. It's totally not worth trying to glass cannon on him. You WILL look stupid if you're playing against opponents with any sort of brain.
-His passive makes people brain dead and they think they can stack 5 phantom dancers and own the world.
Right out the gate I purchase
Boots,
Long Sword,
Ruby Crystal and 2 or 3 health pots.
Prospector's Blade is also a nice start but sets you back on your build. I've also built
Ninja Tabi /
Mercury's Treads at start if I feel the presence of impending doom. After
Phage I usually build
Sheen or upgrade boots to
Ninja Tabi or
Mercury's Treads depending on enemy team composition or which champions seem to be dominating.I've also bought
Ionian Boots of Lucidity and
Boots of Swiftness a few times but I feel the prementioned ones are almost always better. I generally finish off
Trinity Force after and then buy a
Chain Vest and/or
Null-Magic Mantle if I seem too squishy or go ahead and buy the
The Brutalizer if I made off with enough gold to on my next recall. You could also shove a
Aegis of the Legion in there somewhere I guess but I personally don't use it. This finishes the core of the build so you should look something like this:
Core
Ninja Tabi or
Mercury's Treads or but not recommended
Ionian Boots of Lucidity or
Boots of Swiftness
Trinity Force
The Brutalizer
Chain Vest and/ or
Null-Magic Mantle
Generally in the average dominion game there's time for one more item. I tend to try and get as close the cooldown reduction cap as possible, which is 40%. However it only takes about 20% to get your
Rampage down to a 1 second cooldown to cap it out.
Frozen Heart is almost always my next purchase if the enemy team is AD heavy or there's just a AD carry that's eating my face. However
Sunfire Aegis,
Thornmail and
Randuin's Omen are also great choices if the situation calls for it.
Force of Nature would be my next purchase if the team was more ability power or there was a mage dominating.
Maw of Malmortius is also good to counter burst casters like Leblanc or Karthus's ultimate. If you're team is just slaughtering and the opposing team just wants to loose and get their points I generally buy a
Black Cleaver.
Sanguine Blade,
Infinity Edge, Zeke's Herald,
Last Whisper or finish off your
Youmuu's Ghostblade are all great choices though.
So your build should look something like this respectively:
VS Blanced Team
Mercury's Treads or
Ninja Tabi
Trinity Force
The Brutalizer
Frozen Heart or
Randuin's Omen
Force of Nature or
Maw of Malmortius
Black Cleaver
VS AD Heavy Team
Mercury's Treads or
Ninja Tabi
Trinity Force
The Brutalizer
Frozen Heart or Zeke's Herald or
Randuin's Omen
Sunfire Aegis
Black Cleaver or
Atma's Impaler
AP Heavy Team
Mercury's Treads
Trinity Force
The Brutalizer
Force of Nature
Maw of Malmortius
Black Cleaver
Note that these builds are obviously just suggested cookie cutter guides. You should ALWAYS try to adapt your build to best counter your enemies and what you need to give yourself the advantage.
The main thing to point out for building his items is please do not stack 50
Phantom Dancer and think you can take on the world. His passive really does not give him enough AD to justify such builds. Building tanky dps is the only way to go as far as I'm concerned.
The VS AD / AP builds aren't exact choices or any particular order. They are just items I would be more inclined to buy versus a team composition like that. Use your brain and buy what you need to fit the situation.

















Core








Generally in the average dominion game there's time for one more item. I tend to try and get as close the cooldown reduction cap as possible, which is 40%. However it only takes about 20% to get your












So your build should look something like this respectively:
VS Blanced Team









VS AD Heavy Team









AP Heavy Team






Note that these builds are obviously just suggested cookie cutter guides. You should ALWAYS try to adapt your build to best counter your enemies and what you need to give yourself the advantage.
The main thing to point out for building his items is please do not stack 50

The VS AD / AP builds aren't exact choices or any particular order. They are just items I would be more inclined to buy versus a team composition like that. Use your brain and buy what you need to fit the situation.
As for his skills always level up
Onslaught of Shadows and
Rampage first. After that I try to spend points in the other skills equally. If you're team is working well together
Spirit of Dread may be more benifical to you. If you want more Speed shrine poking potential
Devastating Charge is the way to go. Most people go the
Spirit of Dread route to give him more survivability. HOwever keep in mind
Devastating Charge does give him a small movement speed boost which can be used for escapes also.






I'm a huge fan of
Cleanse on Hecarim although
Ignite is also nice for finishing off those annoying "I gots 2hp and gonna gets away" players. Also it always helps out a great deal vs any champs that do tons of healing.
Ghost is an obvious pick for Dominion. Not only does it help you get around the map and chase/escape but it also gives Hecarim a minor attack damage boost. If you end up not getting
Cleanse and you face a team with any kind of crowd control I would reccommend picking up a
Quicksilver Sash.





Quick recap on previously discussed topics before discussing my play style.
Alright now for a quick explantion of my play style. If it doesn't work for you I'm sorry go find another guide that does xD. I tend to roam the map and keep up a speed shrine buff as much as possible. Grab it everytime you can when heading to wherever your happy place is.
I have ganked many unsupecting enemies after finishing my listed core build. Speed shrine > Ghost > Devestating Charge > Ult (+Cleanse / QSS / Spirit of Dread where needed)can be very fearsome against ANY enemy when you're knocking / fearing them under a tower you control. Heck it's even pretty scary when a super pony comes out the bush and does that too you. For skirmishes around the jungle or in lane I tend to just poke them to death with Speed Shrine + Devestating charge and a couple of Rampages on my way out. This is very effective for dueling or team fights.
Hecarim's ultimate's fear is differnt from other champion's fear. It always fears the enemy away from you so you can pretty much always count ont hem going a predetermined direction. Use this to your advantage when using it to push enemies back into you team or under your towers.
The main thing, as with any champion is just play smart and try to take advantage of the situation. Working with you're teammates and helping them will always get you further in the game then trying to solo a match by yourself (uless you get nicely fed lol xD).
-
Crowd control hurts...DON'T CHASE AND GET KITED if your ultimate, QSS, Cleanse, etc. are on cooldown
Hecarim likes him some cooldown reduction.
Hecarim not built tanky = stain on floor all match against anyone with a brain.
Alright now for a quick explantion of my play style. If it doesn't work for you I'm sorry go find another guide that does xD. I tend to roam the map and keep up a speed shrine buff as much as possible. Grab it everytime you can when heading to wherever your happy place is.
I have ganked many unsupecting enemies after finishing my listed core build. Speed shrine > Ghost > Devestating Charge > Ult (+Cleanse / QSS / Spirit of Dread where needed)can be very fearsome against ANY enemy when you're knocking / fearing them under a tower you control. Heck it's even pretty scary when a super pony comes out the bush and does that too you. For skirmishes around the jungle or in lane I tend to just poke them to death with Speed Shrine + Devestating charge and a couple of Rampages on my way out. This is very effective for dueling or team fights.
Hecarim's ultimate's fear is differnt from other champion's fear. It always fears the enemy away from you so you can pretty much always count ont hem going a predetermined direction. Use this to your advantage when using it to push enemies back into you team or under your towers.
The main thing, as with any champion is just play smart and try to take advantage of the situation. Working with you're teammates and helping them will always get you further in the game then trying to solo a match by yourself (uless you get nicely fed lol xD).
All in all he's a very fun champion to play. If you can overcome his weaknesses of being CC'd and poor early game pre Core he definatly has the potential of driving the enemy team crazy.
PS Why does his original art look 420349825349058304982345 times better then his skins
I'll try to update this guide later to have pretty pictures and links. If I ever find time and overcome my laziness.
PS Why does his original art look 420349825349058304982345 times better then his skins
I'll try to update this guide later to have pretty pictures and links. If I ever find time and overcome my laziness.
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