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Spells:
Smite
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
Hey guys, thanks for checking out my
Lee Sin guide. This is my main build, and it works well. Please feel free to customize to your personal preferences, you don't have to follow this to do the dot. Please thumbs this up, and hopefully this will help some newer players get better, understand, and play
Lee Sin and for you more experienced players, please feel free to share your experience. This is a pretty basic build, but it's very effective. Again, please feel welcome to customize it depending on YOUR situation.




Pros/Cons
Clears Jungle Quickly
Requires skill shot for successful gank
If I have one complaint about Season 2, it would be because of the Mastery Trees. And there is literally only ONE reason why: Because
Smite got put into the defensive tree. This means that you don't get improved
Smite from the offensive tree. You can choose to do 21/9/0 masteries, and getting improved
Smite, but sacrificing improved
Flash, or you can take standard 21/0/9 masteries, and getting improved
Flash. It's up to you. If you take defense over utility, you'll lose the enhanced buff duration, but gain more survivability. I prefer improved
Flash, just because that extra 15 seconds can SAVE YOUR LIFE.






21/0/9 Masteries
This mastery setup is incredibly reliable. The 21 points in offense gurantees you a nice amount of damage, and the 9 points in utility grant you increased buff duration, which is AMAZING for junglers, and the
Good Hands
are just awesome for when you lose a teamfight, and need to get back SOON. Very reliable setup, best path in my opinion.
This mastery setup is incredibly reliable. The 21 points in offense gurantees you a nice amount of damage, and the 9 points in utility grant you increased buff duration, which is AMAZING for junglers, and the

21/9/0 Masteries
As I said before, I generally don't go this way, BUT, if you feel a little insecure about jungling, this is very helpful. Armor, health regen, and especially
Bladed Armor
is just amazing for jungling. Of course, the biggest downside to this is that you lose the whopping extra 20% extra buff duration, but it's your choice. Take your pick, these are the two most viable options.
As I said before, I generally don't go this way, BUT, if you feel a little insecure about jungling, this is very helpful. Armor, health regen, and especially

greater mark of desolation




|

Ah,




I personally almost never use








I REALLY don't like taking






STANDARD BUILD






This is a very reliable build. You get health, armor, and damage. I almost always do this. If you are facing a very tanky team, like












TANKY BUILD







I REALLY do NOT like going this path. You should have another tank, generally the solo top.










DPS BUILD







If you feel you have enough tankiness from your other teammates, or that you are doing very well, or need more damage, this is the route for you.













My skill sequence on jungle
Lee Sin is pretty basic. I find that taking
Tempest at level 1 is the most safe route, because it deals damage AND gives a slow, which is really good for early levels, when you need as much health as you can against jungle monsters. Take
Safeguard at level 2, for not only a shield, but also a second
Vampiric Scepter, along with the first one you should have bought as your first item. At level 3, take
Sonic Wave, and start looking for a gank. You pretty much NEED
Sonic Wave for a successful gank, so make sure to have all three abilities before you gank. With these 3, you have: A ranged attack/gap closer; a shield/dash to ally; and an AD slow.
Lee Sin is pretty easy to gank with, but you have to hit your skillshot. If you do that, you will probably have a successful gank with good coordination. Max your
Resonating Strike by level 9, and your
Safeguard by level 13. Max
Tempest last, by level 18, and of course taking your ultimate,
Dragon's Rage, at levels 6, 11, and 16. Always remember that
Lee Sin is a natural ganker. You simply hit your skillshot, which is really not that hard, and use
Tempest on them, slowing them, and you've got a successful gank, especially with good coordination from your teammates.













I actually have two different jungle routes for
Lee Sin, both of which are very effective. The first, which is more safe, goes like this:
So you start at wolves, then go to wraths,
Smite the big wraith, then go to golems. Wait 10-20 sec, then take red. This will allow
Smite to come up, so that you can kill it easier. You CAN kill it without
Smite, but it's kind of a waste just to have it up that long and not use it. Recall, then gank whichever lane needs it. Here is a video showing this:
This is not my video, all credit from this video goes to: DaHomieKay
The other jungle route is a bit riskier, just because you'll have less health when you start, but what you want to do is this:
Start at red buff, and get a leash from a teammate. Then take wraiths, and after that, golems. Recall, then go to wolves, blue buff, and gank accordingly. Pretty simple.
Also, this is what your ganks should look like. Just replace
Garen with
Lee Sin.

So you start at wolves, then go to wraths,



This is not my video, all credit from this video goes to: DaHomieKay
The other jungle route is a bit riskier, just because you'll have less health when you start, but what you want to do is this:
Start at red buff, and get a leash from a teammate. Then take wraiths, and after that, golems. Recall, then go to wolves, blue buff, and gank accordingly. Pretty simple.
Also, this is what your ganks should look like. Just replace



Now that you have finished your early jungling, it is time to start roaming. Don't roam like this.
Roam like this:
Find a lane that is:
1. Overextended
2. Teammate struggling
3. Doing okay, but a gank would make them get ahead
When you see one of these three, go to the lane that you are going to gank. Get into brush near the lane, and look for the enemy champion to be open. Aim your
Resonating Strike, hopefully land it, and jump them. Use
Tempest, slowing them, and hopefully, get first blood.
Afterwards, continue clearing the jungle whenever monsters respawn, and gank when needed. Go back to shop whenever needed, and remember to get
Wriggle's Lantern ASAP. This is just such an amazing item, it's unbelievable. Sometime while you're building
Wriggle's Lantern, buy some basic
Boots. You'll need these to gank well, and they build into your
Mercury's Treads. Those should be your early-early mid game items.
After that, you wanna start building your
Trinity Force, starting with
Sheen, then
Phage, and taking
Zeal last. Remember in teamfights, aim your ultimate well. Your ultimate,
Dragon's Rage, can be the difference between winning and losing a teamfight. Make sure to use your passive,
Flurry, to the best of its ability. That means spacing out using your abilities. And always remember that
Lee Sin is an amazing chaser.
Late game you should start building your
Warmog's Armor,
Atma's Impaler, and
Bloodthirster. Remember that
Last Whisper is a viable replacement for
Bloodthirster. That's pretty much all there is to playing
Lee Sin. Just aim your ultimate well, make sure to use
Flurry well, and get your items, and you're good. Remember to take Dragon and Baron when needed, the extra gold is a HUGE help, and Baron's buff is ridiculous. The last tip I can give you guys is this. Remember to use the ward from
Wriggle's Lantern. Here's a picture showing good spots to put the ward.

Yellow:Spots to protect your jungler's buffs, you really don't want these taken
Blue:Ward the brush here, it'll help protect your lanes from enemy ganks
Red:Dragon and Baron. Guard these two jealously, they can and WILL turn a game around
Orange:To counter-jungle. Useful from knowing where they are when they're out of lane, and gives you an opportunity to steal them.

Find a lane that is:
1. Overextended
2. Teammate struggling
3. Doing okay, but a gank would make them get ahead
When you see one of these three, go to the lane that you are going to gank. Get into brush near the lane, and look for the enemy champion to be open. Aim your


Afterwards, continue clearing the jungle whenever monsters respawn, and gank when needed. Go back to shop whenever needed, and remember to get




After that, you wanna start building your







Late game you should start building your









Yellow:Spots to protect your jungler's buffs, you really don't want these taken
Blue:Ward the brush here, it'll help protect your lanes from enemy ganks
Red:Dragon and Baron. Guard these two jealously, they can and WILL turn a game around
Orange:To counter-jungle. Useful from knowing where they are when they're out of lane, and gives you an opportunity to steal them.
Well guys, this was my first guide, so I hope you're happy with it, please thumbs this up, it would mean a lot. I've taught you pretty much everything I know about
Lee Sin, and hope more people start playing him. He's incredibly fun, and easy to jungle with. I find his ganking isn't too hard, he's just difficult to master. I find jungle
Lee Sin the most viable option, but please, feel free to share your opinions. Also, feel free to customize the build to YOUR likings. I've given you almost everything I can about
Lee Sin. Items, runes, masteries, summoner spells, tips, gameplay, and jungle route. Mastering him is up to you guys. Also, on a final note, huge thanks to jhoijhoi, for her Guide To Making A Guide She taught me all the coding, and it just helped me immensely. Thank you. Good luck, and see you on the fields of justice!




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