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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Thanks in advance!
Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.

Teemo is an extremely versatile champion. He can play virtually any role successfully, and excels in each of them. Due to his AP Ratios on his Q and E, he makes a great mid player. His annoying Q harass makes him a notable choice in both top lane and bot lane (either as the AD carry or the less common 'support Teemo'). No matter what role you decide on, Teemo can usually dominate the lane he is in, especially with help from his jungler (so remind your jungler to gank often!)
However, Teemo is not always the choice to go. This will be explained in team comps for each of the five build guides.


Camouflage - (Innate): If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.
Teemo is very famous for his passive. Buy an




Blinding Dart - Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
- Cooldown: 8 seconds
- Range: 680
- Cost: 70 / 80 / 90 / 100 / 110 Mana
- Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 Ability Power)
- Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 Seconds
No matter which role you play, this skill is invaluable. From coming out of a bush, blinding the enemy AD Carry, blinding a jungle creep to reduce damage, harassing the enemy mid lane, or putting easy pressure on top lane, all of Teemo's roles will benefit indefinitely from this skill.

Move Quick -
(Passive): Grants increased movement speed until struck by an enemy champion or turret. This bonus is restored 5 seconds after last being struck by an enemy champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Cooldown: 17 Seconds
Cost: 40 Mana
Passive Movement Speed: 10 / 14 / 18 / 22 / 26 %
With 305 movement speed, Teemo is probably one of the slowest champions early game. His passive and active on his W make up for it, however. The passive is mainly from getting from lane to lane or from base to a lane, but his W is godly for escaping enemies who are (foolishly) chasing you. Coupled with his mushrooms, Teemo can quickly turn a 3v1 against himself into Triple Kill.

Toxic Shot - (Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+0.4 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.1 per ability power)
Total Magic Damage: 34 / 68 / 102 / 136 / 170 (+0.8 per ability power)
Teemo can usually win any exchange with his Q and E. Even while dealing with an AP ranged caster in any role, Teemo has a high chance of winning. At rank 5, [Toxic Shot] deals 170 damage without building AP. That's ~40% of an


+Very high damage late game
+Mushroom minefields near dragon and baron pit
+Does a combination of attack and ability power damage, forcing the enemy team to worry about both
+Move Quick makes Teemo great at map control and is on a relatively short cooldown
+Has global taunt and can lead the whole enemy into a mushroom minefield
-Squishy early game
-Extremely vulnerable to CC
-Oracle's will render his passive useless
-Needs a lot of kills and gold to get his core items
-Needs his team to back him up at all times
Hybrid Teemo is best played as the mid lane AP Carry. While dealing large amounts of damage with autoattacks through both Attack Damage and Ability Power, he can quickly disable the enemy's damage dealer for a few seconds while your team goes to town on their butt. He is also a great tank killer with his
Madred's Bloodrazor and his attack speed through his items.

HYBRID TEEMO
Build Cost: 18,110 Gold & 15,375 IP
Marks

Other Viable Choices

Greater Mark of Desolation : Unorthodox, but your opponent maybe expecting a heavy damage mid champion and will have grabbed magic resistance blues. These can bulldoze through their measly 18 armor and allow for your auto attacks to do more damage with the DoT from his E as an add on.

Seals










Calculations:
In this build, there are three health quintessences, which give a total of 72 health. Teemo's base health is 383, so:
383 + 72 = 455 health
Teemo's base armor is 14, so with armor seals he has:
14 + 12.69 = 26.69 armor
As said above, each point of armor gives 1 % of your maximum health as additional unseen health (in the form of damage reduction). So:
1/100 x 455 = 4.55 health per point of armor you have.
26.69 x 4.55 = 121.44 additional health against physical attack.
Please tell me if you calculations are wrong :)
Other Viable Choices
Greater Seal of Replenishment : If you feel like you're running out of mana due to W and Q spam, consider these. These are more geared for early - mid game, when you'll be mainly pushing lanes and placing down mushrooms.


Greater Seal of Vigor : If you think that you can dodge skillshots and auto attacks well enough, but still take a bit of unnecessary damage, try these. Play in a very jumpy fashion when you have these, harassing with your Q but immediately backing out to let your health regenerate a little bit before returning into the skirmish.
Glyphs

Other Viable Choices




Masteries
Offense Tree
Tier 1


Tier 2




Tier 3



Tier 4
Although I personally don't take any points in Tier 4, you might consider points in


Tier 5



Tier 6

For Hybrid Teemo, you want to maximize your on-hit damage through E, taking one point in Q early as utility and light harass. Taking two points in W early also allows for you to move faster between lanes and escape faster with your tier 2 boots.
Recommended Choices










Other Spells


















only escape option. If snared,






















Start of the Game
The best starting choice in my opinion. Boots will allow you to dash in and harass then fall back quickly while the health potions are an effective +300 health.
Not the best choice, but the mana regen and health will help quite a bit.



Build this to get an early Fiendish Codex if you feel like you can't manage your mana very well and didn't decide to take mana regen runes.

You can go with a

Early Game





Mid Game
By now, your

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