Shyvana Build Guide by bobtrole
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Runes: Best set up.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order the true way
Threats & Synergies
my most rewarding wins typically consist of a matchup like this at end game builds where I was able to kill the tristana and then win. A trick is to utilize Tiamat by attacking her when she is grouped up. Still quite difficult. You can hope she pops her ult on someone else or just wait for that moment to engage. Just mirror her moves, from a fairly safe distance. You still out push her by a long shot. Banshees veil can help.
I haven't played against many kindreds yet, but I would say you have to use different items or evade him. The invulnerability is difficult for offensive counter-play.
difficult all game up to end game. still must evade him, fairly easy to do in team fights but does cause you to turtle at this point. Really tests your skill at team fighting.
terribly difficult mid game
hard late game.
takes skillful counterplay, because his ult can make your ultimate unusable. You must position between him and his team so he dives your team and ults, and you can then ult asa you please. not as hard once you figure out how to not get hit by it, but still causes your team to back and split up as well.
banshees veil will save you but if you haven't played against many thresh's, be wary he can completely wreck you if you don't know what you are doing.
just save your flashes if you can, for a well places ultimate by him. tell him to land a good one and follow up correctly, should be GG whenever it happens. Maybe wait till you get 5 or 6 items.
you can go bottom with cait and do well, still just easy to get kills most of the game with her
most good fizz's don't get you LOTS of kills, but they do ensure that you get SOME kills. just play smart and you will do better than average with him. The hardest part of this combo is towards the late game when you have to split their team up to be effective. Just utilize wards in this phase so he knows where he needs to be as well.
A good jax can tear them a new one with your combo diving potential. Just don't play too 'greedy' until you both have the items you need and you guys can pick up some triple+ kills together
awesome support to have. Allows your team to escape most sticky situations while you split push. Can also be used offensively to less of an extent but all around amazing support to synergize with you.
the potential of this combo is really good, Typically it doesn't go quite how I would want but sometimes it does and its very good. Cooperation and communication here would help manifest this combination.
typically not quite as good as a god tier jax or kat, but nonetheless, there is strong synergy and if well executed can be.
very akin to the jax combination. A good kat is a good hunting partner.
rare champion to see in play but astonishingly powerful combination.
Going bottom with Leona is probably one of the single best uses of Shyvana in this entire game. It is the most ridiculously overpowered thing ever. Grab ignite and a dorans sword or longsword. All in at level 3. They are both done and will continue to be that way until you have bottom turret and their jungle/mid feeding you guys. Speaking of which, if you are or know a good Leona player please consider duos with me. or a full team. I'm surprised this hasn't seen competitive play its been effective since S4.
Champion Build Guide
Hello board. I recently came back from season 4. A lot has changed but one thing has not(sort of): wards.
One key component to my climb through that which is called hell (encompassing all of ranked levels of play) was my ability to discover the true power and benefit of wards.
Let me explain a little
1. 2 wards nearby to each other typically are better than a single avoidable ward. For whatever reason.
Placing wards in the enemy territory will tell you more about the enemy team, more frequently than those in your own jungle.
Well placed wards 'can' allow you to safely do things like split push(is this still viable?), baron, un-turtle into your own jungle, see when the enemy team splits up to farm. Etc.
Generally, from my own limited expertise there are roughly 2 sets of good combo wards to place. One set is in the enemy red-buff side and the other is in the enemy blue-buff side.
For red-side I place one ward in the bush that precedes raptor, the other in the bush attached to the opposite side of the tree "wall" from there. So it would be the bush directly north is the enemy starts on baron side, or directly south if they started dragon side. This allows you to see way more than it should as the enemy has to come through the middle 'cross' section to be unseen as your minion waves if pushed out will reveal them at some point if they take either of the two neighborong lanes.
The blue-side, while I believe is typically inferior to the red-side wards still allows you to see someone grabbing the blue buff and also can pay off when considering dragon/baron as it is very easy to "catch" them in retreat and not find yourselves 'caught' while you pursue them (should your team choose to). These two wards are placed roughly as follows. One by the blue bush, typically slightly out of it so it can see down the long path towards their base but still able to see slightly in the direction of the Wolf camp. The other ward is placed in the bush between the Wolf camp and their mid-outer turret. The one closer to their base.
With these ward sets you should find several frustrating strategies to be futile against you and your unconscious team of zombots. One, you won't all head to baron/dragon and then mysteriously get baited into an ace. With these wards, never. Two, if you are turtling and not sure where it is safe to farm because they all left your teams vision for a supposed baron/dragon then I would reccomend checking this set of bushes with wards on your side. I have found many a garen hanging out in my red-side bush (the second one that is farther from raptors). Typically one or two are waiting behind while the others head off to farm various things and if they catch you guys coming out, they head straight back to your base for more gold.
once you have that down... You need to Fireball the enemy as they run toward you. Immediately use Burnout while charging them, and auto attack their face. Follow with the fastest Twin Bite 'Q spam' you can do (just spam it RIGHT AFTER your auto makes contact, visually watch your Shyvana's hand smack their face, and THEN spam Q)and then use your ultimate to land right behind them (in most cases). at this point if it was close, it shouldn't be and you can secure your kill and continue farming whatever you want. By the way this strategy is typically best executed from a bush. If you know good ways to set up bush ganks, this is a good champion for you.