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Karma Build Guide by LoL Christal

Support In Depth Karma Support -> UPDATED Patch 7.9

Support In Depth Karma Support -> UPDATED Patch 7.9

Updated on May 3, 2017
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League of Legends Build Guide Author LoL Christal Build Guide By LoL Christal 7 1 39,996 Views 1 Comments
7 1 39,996 Views 1 Comments League of Legends Build Guide Author LoL Christal Karma Build Guide By LoL Christal Updated on May 3, 2017
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Exhaust

Exhaust

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello everyone! I am Christal and this is my Karma Guide. I tried my best to make this guide as good as I can. This is my first guide on MobaFire so any feedback would be greatly apriciatted! English is my second language so if there are any spelling mistakes I apologize. In this Guide you will learn what to build on Karma, what masteries to take and what runes to take. There's also a matchup section where I explained what to do and how the matchup goes. Without further ado, i present to you my Karma support guide! (Patch 7.8 -> I will be updating it whenever something changes that involves Karma)
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Pros / Cons

Pros


+ Long ranged poke & slow
+ Easy to learn
+ Speed up
+ Sheild for entire team
+ Great engage/disengage
+ Doesn't have a hard counter

Karma is a great pick in solo queue, as she doesn't have a counter, is a great blind pick, easy to learn and has good long ranged poke.
Cons


- No healing
- Squishy
- Non reliable cc
- Skillshot poke
- Can't poke if vs heal
- Early game mana hungry

Karma has some cons however the pros outshine them, you can't poke if you are vs a healing support, her cc can be avoided by a speed up/dash/flash.
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Masteries


Wanderer

Secret Stash

Meditation

Wanderer Is great as it allows you to come to lane faster and lets you roam more.

Secret Stash is a MUST on Karma as early game you are very squishy and mana hungry. So the extra regen that it gives you is extremly usefull.

Meditation as I said before, Karma is extremly mana hungry both early and late game, so the mana regen is usefull and a must.


bandit

intelligence

Windspeaker's Blessing

Bandit allows you to get more money with your poke and is usefull.

Intelligence as Karma the later the game goes the more you will be using your abilities. Inspire can get you a lot of kills and can save a lot of lifes, so having it avaible as much as possible is great.

Windspeaker's Blessing HAS TO BE YOUR KEY STONE. Windspeaker's Blessing makes Inspire stronger and buffs Redemption in other words it makes you be able to save and help your team more so ALWAYS take it while playing Karma SUPPORT.



Unyielding

Explorer

Veteran's Scars

Unyielding as I said before Karma is extremly squishy, so having the extra armor and magic resist helps a lot.

Explorer Karma usually comes out of a bush to get in range for Focused Resolve so this helps a lot, a lot of things happen in the bottom side river so taking this will help you.

Veteran's Scars the reason why you take this is the same as Unyielding , the extra health helps you as you are squishy.

Insight

Insight Karma can do a lot if she manages to cc the enemy with Focused Resolve so a Flash Focused Resolve can get your team a kill, Focused Resolve can also be easier to do with the help of Exhaust.
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Runes


quints

marks

glyphs
  • Greater Glyph of Magic Resist: This is a risky glyph to take since if you go vs full ad it will be useless, however if your not it will help you survive as Karma is extremly squishy.

seals
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Summoner Spells


Flash: a MUST on Karma. It allows you to do so many things like when you use Focused Resolve, you can do so many things as Karma with Flash so take it EVERY GAME.

Exhaust: the second best summoner spell on Karma. Exhaust works great with Focused Resolve and besides Inspire helps you chase someone so taking it is almost a must.

Ignite: can work on Karma however i would only take it when vs a healing support like Soraka or Sona, overall Exhaust is better however vs healing supports i'd recommend taking Ignite.
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Starting Items


Whenever playing Karma support your starting item should always be Spellthief's Edge. The new movment speed buff is extremly usefull for you to be able to poke more.

Besides Spellthief's Edge you should always get 3 Health Potion's as they will allow you to stay in lane longer and regen any missing hp and mana, make sure you take Secret Stash

The extra wards early game will help you and get you vision. Take this and NOT Sweeping Lens as the early wards help you more. Replace it after 800 gold. Make sure to use the wards whenever they're up.
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First Back

You should always wait for at least 800gold before going back to base as Sightstone is such a usefull item eary game as it gains you vision and can help you avoid ganks.
Besides Sightstone you should try to get Boots aswell in your first back. It will allow you to avoid skill shots and get back to lane faster.
Always buy 1 if you have the extra money, they are extreamly usefull!

Always get this AFTER you buy Sightstone, it will allow you to clear enemy wards and will allow your jungler to gank easier.
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Core Items

This is a great item on Karma as it gains you ap and wards. Get it every game.
This item is a MUST on Karma as the only thing she lacks, is healing. Redemption gives her the healing she needed and is overall a must on Karma.
Replace Sweeping Lens with this as soon as you hit level 9. It helps you clear out more wards and shows camouflaged and invisible enemy champions.
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Boot Options

If your team is behind and you are vs a heavy ad team, take these as the armor will help you.
If you are vs a heavy cc team buy these. They also help a lot when vs a heavy ap team.
If you are winning lane buy these, the extra cd will help you. I take this in most of my games.
If you can't do much in botlane and you want to roam more buy these. Just know that if you do buy them you HAVE to roam.
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Offensive Items

This is the best supportive offensive item for Karma. It gives you mana regen, cd reduction and ability power.
If you need extra health and are ahead buy this, otherwise i'd leave it alone.
If you adc is carrying buy this as it will help not only you but them aswell.
The only time i'd buy this while playing Karma is if you are roaming a lot and are carrying. In order words if your using a lot of your abilites to get your team kills it's a great item.
If you need more damage(ap) and mana regen this is a great item to fix that. It's not the most supportive item however it will help you.
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Defensive Items

If your vs a heavy ap cc team, this is a great item. The sheild will help you survive and the ap and health will fix the fact that you're squishy.
If a ap champion is fed on the enemy team this is a MUST on Karma, the active works great with Inspire and Redemption and can save you and your team a lot of times.
This is a great item when vs a heavy AP team. The buff to a minion can help push/defend lanes.
If the enemy team is fed and is mostly ad this is a must on Karma, the extra armor will help you A LOT and is worth the money.
If you're vs a team with heavy ad that are crit champions this is a great item to give you the armor and protection.
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Support Matchups


DIFFICULTY 1/10
TAHM KENCH MATCHUP

DIFFICULTY 2/10
FIDDLESTICKS MATCHUP

DIFFICULTY 3/10
BLITZCRANK MATCHUP


DIFFICULTY 3/10
BRAUM MATCHUP

DIFFICULTY 3/10
GALIO MATCHUP

DIFFICULTY 3/10
MISS FORTUNE MATCHUP


DIFFICULTY 3/10
TARIC MATCHUP

DIFFICULTY 3/10
THRESH MATCHUP

DIFFICULTY 4/10
BARD MATCHUP


DIFFICULTY 4/10
SION MATCHUP

DIFFICULTY 5/10
ALISTAR MATCHUP

DIFFICULTY 6/10
JANNA MATCHUP


DIFFICULTY 8/10
LEONA MATCHUP

DIFFICULTY 8/10
LULU MATCHUP

DIFFICULTY 8/10
NAMI MATCHUP


DIFFICULTY 8/10
NAUTILUS MATCHUP

DIFFICULTY 8/10
SONA MATCHUP

DIFFICULTY 9/10
SORAKA MATCHUP


DIFFICULTY 6/10
RAKAN MATCHUP
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Mage Support Matchups


DIFFICULTY 7/10
ANNIE MATCHUP

DIFFICULTY 7/10
BRAND MATCHUP

DIFFICULTY 7/10
LUX MATCHUP


DIFFICULTY 7/10
VEIGAR MATCHUP

DIFFICULTY 7/10
MALZAHAR MATCHUP

DIFFICULTY 7/10
MORGANA MATCHUP


DIFFICULTY 7/10
VEL'KOZ MATCHUP

DIFFICULTY 7/10
ZILEAN MATCHUP

DIFFICULTY 7/10
ZYRA MATCHUP
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Summary

Karma is a squishy high poke support with great engage and disengage. She's also one of the only supports that doesn't have a hard counters and is also quite easly to play. If you have any questions feel free to put them in the comments section! Thank you so much for reading my guide!

Good Luck learning Karma, I hope I helped you out. :]

~ Christal
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Changes/Upadtes Made | Future Plans

Changes/Updates Made :
3rd of May, 2017 ~ Updated Spellthief's Edge, added Rakan matchup.

Future Plans :
I'm personally planing a Janna guide next as i've been really enjoying her. However before I do that I think I will add a "ADC Synergy" section on this guide where I will show which adcs Karma works best with and why. If there will be any new changes to items and overall anything to do will Karma I will update the guide.
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