Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Jarvan DPS/Tank Hybrid
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ghost
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
For my Rune choices i pretty much looked at places where the build could use just a little more boost and so i got
Greater Mark of Desolation
Greater Quintessence of Desolation
Greater Mark of DesolationGreater Mark of Desolation for some Armor Pen
Greater Seal of Clarity for extra mana regeneration (if your really having trouble early game you could go for Greater Seal of ReplenishmentGreater Seal of Replenishment for a better initial mana regeneration)
Greater Glyph of Shielding for some added magic resistance
Greater Quintessence of DesolationGreater Quintessence of Desolation for even more armor pen
I added alot of armor penetration because that is the one thing i think the build is really lacking. If you need any other ideas for Rune choices you can look at this guide for more information.
Greater Mark of Desolation
Greater Quintessence of DesolationGreater Mark of DesolationGreater Mark of Desolation for some Armor Pen
Greater Seal of Clarity for extra mana regeneration (if your really having trouble early game you could go for Greater Seal of ReplenishmentGreater Seal of Replenishment for a better initial mana regeneration)
Greater Glyph of Shielding for some added magic resistanceGreater Quintessence of DesolationGreater Quintessence of Desolation for even more armor pen
I added alot of armor penetration because that is the one thing i think the build is really lacking. If you need any other ideas for Rune choices you can look at this guide for more information.
I went with 21/9/0 there are a couple of different ways you can go with this like 21/8/1 and take one from Strength of Spirit in Defense if you need that extra push on Ghost (Personally i don't think that its needed).
Also i have 3/4 in Alacrity if you think that an extra percent in attack rate is worth it you can take a point from some where else but again that 1 extra percent its doing too much especially with all the attack speed already in the build.
Also i have 3/4 in Alacrity if you think that an extra percent in attack rate is worth it you can take a point from some where else but again that 1 extra percent its doing too much especially with all the attack speed already in the build.
For Summoner Spells i pretty much use
Exhaust and []Ghost]] for the usual reason but one thing i noticed with this build is that Ghost becomes more and more useless as the game goes on because of the high movement speed this build adds but can always sometimes still be useful.
or
and
or
These 4 are the spells you should really be using if you like
Flash over
Ghost then chose it or
Ignite over
Exhaust (again your choice) just choose what you use the best and i highly recommend using this one of these combinations of spells. Just make sure you have one of either
Flash or
Ghost and one of either
Ignite or
Exhaust and not two of one category.
I don't recommend the use of these spells but if you having trouble working on low mana or just generally want more you can go with
Clarity but it will become completely useless mid-late game as
Jarvan IV you really only have mana problems early game game, as for
Cleanse you have
Banshee's Veil so you wont really be needing it a better choice would be
Flash or
Ghost and as for
Teleport some people really like to move quick around the map and it can be useful but you have tons of movement speed with this build so i feel you can get around the map plenty quick without having to discard one of the better Summoner Spells
Finally... these are all pretty much worthless to
Jarvan IV so just do yourself a favor and don't get them... on any character (Well
Smite isn't worthless if your jungling but you shouldn't be with this Jarvan IV build)
or
and
or
These 4 are the spells you should really be using if you like
Flash over
Ghost then chose it or
Ignite over
Exhaust (again your choice) just choose what you use the best and i highly recommend using this one of these combinations of spells. Just make sure you have one of either
Flash or
Ghost and one of either
Ignite or
Exhaust and not two of one category.
I don't recommend the use of these spells but if you having trouble working on low mana or just generally want more you can go with
Finally... these are all pretty much worthless to
The first skill you should grab is
Demacian Standard as it can help check bushes while doing some damage and then at level 2 make sure you get
Dragon Strike so you can use your E-Q combo quickly then I focus
Demacian Standard and then alternate
Golden Aegis and
Dragon Strike with points in
Cataclysm at 6, 11, and 16. I don't start really giving more points to
Golden Aegis and
Dragon Strike until after Level 9 when you should have
Demacian Standard maxed out mainly because the passive and double passive when the flag is out helps out alot early game. I personally tend to use the shield alot as it helps keep other champions from running away and allows for some extra protection so I level up
Golden Aegis before
Dragon Strike but really in my opinion after you max
Demacian Standard you should focus whichever one you use more.
To make best use of this ability attack each enemy one before really going after one alone
This is best used in combo with
Demacian Standard just make sure you don't miss your flag. Also the Armor Reduction of
Dragon Strike is no joke fully leveled it will reduce 26% of your opponents armor. In team fights try to hit as many champions as possible with your first lance
Leveling:
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 70 / 120 / 170 / 220 / 270 (+1.10 per bonus attack damage)
Armor Reduction: 10 / 14 / 18 / 22 / 26%
Make full use of this during all your encounters especially at the higher levels it will block a ton of damage and slow all enemy champions around you. Use with as many enemy champions around you as you can fully leveled each champion adds an extra 40 shield during team fights this can be a game changer. Also when chasing this combined with your E-Q combo,
Ghost,
Exhaust, or
Flash can nab you the kill and while running from a losing team fight or a 1v1 this can make the difference between you and/or your teammates escaping or you and/or your teammates dying.
Leveling:
Cost: 75 mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Damage Shielded: 50 / 100 / 150 / 200 / 250 (+20/25/30/35/40 per nearby enemy champion)
Slow: 15 / 20 / 25 / 30 / 35%
This move can do so many things it has a passive which increases your armor and attack speed and if you use the active and your close to the sword your allies get your passive and you get the passive twice. This move is also a good harasser cause of its decent range and combined with
Dragon Strike can possibly get you a kill. Also don't forget that this ability can reveal fog of war and see inside bushes. (Your allies will love you for this)
Leveling:
Cooldown: 12 seconds
Cost: 60 mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.80 per ability power)
Armor Bonus: 10 / 14 / 18 / 22 / 26
Attack Speed Bonus: 10 / 14 / 18 / 22 / 26%
This move is great for enemies trying to get away and if running from your enemy champions combining it with
Demacian Standard and
Dragon Strike or
Flash can hold you enemies at bay while you or your team makes a run for it. Take care when you use this ability cause you can accidentally trap your own teammates. Also try not to use this ability on characters who have
Flash or have a jumping move like
Shen's
Shadow Dash,
Jarvan IV's
Demacian Standard
Dragon Strike combo, or
Nidalee's
Bushwhack / Pounce while using
Aspect Of The Cougar.
Leveling:
Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90 seconds
Physical Damage: 200 / 350 / 500 (+1.50 per bonus attack damage)
To make best use of this ability attack each enemy one before really going after one alone
This is best used in combo with Leveling:
Cost: 40 / 45 / 50 / 55 / 60 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 70 / 120 / 170 / 220 / 270 (+1.10 per bonus attack damage)
Armor Reduction: 10 / 14 / 18 / 22 / 26%
Make full use of this during all your encounters especially at the higher levels it will block a ton of damage and slow all enemy champions around you. Use with as many enemy champions around you as you can fully leveled each champion adds an extra 40 shield during team fights this can be a game changer. Also when chasing this combined with your E-Q combo,Leveling:
Cost: 75 mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Damage Shielded: 50 / 100 / 150 / 200 / 250 (+20/25/30/35/40 per nearby enemy champion)
Slow: 15 / 20 / 25 / 30 / 35%
This move can do so many things it has a passive which increases your armor and attack speed and if you use the active and your close to the sword your allies get your passive and you get the passive twice. This move is also a good harasser cause of its decent range and combined with Leveling:
Cooldown: 12 seconds
Cost: 60 mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.80 per ability power)
Armor Bonus: 10 / 14 / 18 / 22 / 26
Attack Speed Bonus: 10 / 14 / 18 / 22 / 26%
This move is great for enemies trying to get away and if running from your enemy champions combining it with Leveling:
Cost: 100 / 125 / 150 mana
Cooldown: 120 / 105 / 90 seconds
Physical Damage: 200 / 350 / 500 (+1.50 per bonus attack damage)
Early Game
Catalyst the Protector
I start with
Ruby Crystal and upgrade it to
Heart of Gold as soon as possible to get the extra gold boost and wait to upgrade it to
Randuin's Omen because having the gold boost can really help you in this build. If you having trouble early game since if you buy
Ruby Crystal you can't get any
Health Potions. So instead as a first item you could instead get
Cloth Armor and 5
Health Potions. That's a matter of preference. From there I move to get
Mercury's Treads for the Magic Resistance don't pass up on theses with another boot. Then grab Catalyst the Protector and that should all cost a total of 3500 Gold.
Mid Game
After Catalyst the Protector I grab
Warden's Mail mainly for the armor but the health regeneration doesn't hurt either. Then
Banshee's Veil which will give you additional Magic Resistance plus it's passive will help a great deal. If your facing more trouble with spellcasters then physical champions go ahead and grab
Banshee's Veil before
Warden's Mail. This is more or less the end of getting tanky items and now to get your DPS and attack up with
Zeal and
B. F. Sword.
Late Game
Once you hit late get you want to acquire
Black Cleaver and
Phantom Dancer as quick as possible. At this point you have all six slots full save up till you at least 1600. 600 for
Randuin's Omen and 1000 for either
Madred's Razors or
Pickaxe don't go for
Recurve Bow you need the attack more. I usually go with
Pickaxe for the higher attack output. Finally complete your build with
Madred's Bloodrazor and you own everyone although I doubt you'll ever get here.
Question:
Randuin's Omen is only 600 why shouldn't I get it soon after
Warden's Mail?
Answer: The difference between
Warden's Mail and
Heart of Gold with
Randuin's Omen breaks down like this
So basically
Randuin's Omen adds 3 Armor 100 Health 5 Health Per 5 Sec 5% cooldown reduction and a unique active but loses the 5 Gold Per 10 Sec so while
Randuin's Omen is a better item I feel the extra gold helps a lot. So if you want to upgrade it sooner than by all means do so.
Catalyst the ProtectorI start with
Mid Game
After Catalyst the Protector I grab
Late Game
Once you hit late get you want to acquire
Question:
Answer: The difference between
-
+
=
- 77 Armor = 80 Armor
- 200 Health = 300 Health
- 5 Gold Per 10 Sec = No Extra Gold
- 20 Health Per 5 Sec = 25 Health Per 5 Sec
-
+
Passive: 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. -
Passive: 5% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speed by 35% for 3 seconds. -
Active: Slows movement speed and attack speed of surrounding units by 35% for 2 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.
So basically
Possible additions
You could use this instead of
Black Cleaver but it's more expensive and doesn't reduce your opponent's armor which is the reason I chose
Black Cleaver.
This could replace
Banshee's Veil but personally I don't use actives enough and I think that you will be able to make more use out of
Banshee's Veil's passive then 105 second cooldown active this has although its 1275 Gold less it doesn't have the extra Health or Mana
This could potentially replace
Black Cleaver but the reason I chose
Black Cleaver over this is because
Zeke's Harbinger has no extra attack damage. Although if you're behind this is a good item that's 1215 Gold cheaper.
This is in my opinion useless because the 2% Extra damage will add 54.3 attack damage (at full build) and
Black Cleaver is what you would take out to fit this in and it's just not worth the loss of the Armor Reduction. An added note this item could potentially be useful if combined with
Warmog's Armor but this combo is for a tank not a hybrid.
This could replace
Black Cleaver but I personally don't like snowball items and this one forces you to lose all your bounses upon death not just a third. The life steal could be useful but again it's just not worth the loss of the Armor Reduction.
Some builds having been using this so I thought I'd mention it here. This item has no business on any
Jarvan IV yes your mana is bad early game but mid to late game you won't have many problems with mana. Also you will never fully stack this and there's nothing in my build that you could take out to add this in.
Item's that could work for
Jarvan IV but just wouldn't fit into this build
These items can work well for
Jarvan IV when he's trying to go more into either a full DPS or full tank and this build is a hybrid of both. If you want a full tank or a full DPS there are many other build you can look at.
You could use this instead of
This could replace
This could potentially replace
This is in my opinion useless because the 2% Extra damage will add 54.3 attack damage (at full build) and
This could replace
Some builds having been using this so I thought I'd mention it here. This item has no business on any Item's that could work for
These items can work well for
- Don't trap your own teammates with
Cataclysm while they're running away - Master your E-Q combo for ganking, escaping, chasing, harassing, and just fighting.
- This Guide has a good picture about half way down the page of good flag jumps/jukes.
- Use
Demacian Standard to last hit minions when farming - Spread out your attacks to make full use of
Martial Cadence






You must be logged in to comment. Please login or register.