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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Intro

Hello and welcome to your enemies destruction. In this guide i'm hoping to show you the power of

Like watching videos by Ciderhelm? Well check you the combo section for Ciderhelm's Don't Feed Jayce video!

I grew up learning that if you don't have anything nice to say, then don't. I don't mind constructive criticism but when you purposely insult something about my guide, i don't appreciate it. Keep your comments clean and helpful, not dirty and hurtful. That counts for votes too. Troll voting is very disrespectful and I don't appreciate it people.


THIS GUIDE IS STILL IN PROGRESS. PLEASE KEEP THIS IN MIND BEFORE MAKING ANY JUDGEMENTS. I WILL BE UPDATING THIS WHEN I SEE FIT ACCORDING TO RECENT PATCHES AND UPDATES TO JAYCE AND HIS PLAYSTYLE OR BUILD


Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. He rose to prominence as an inventor, one whose magnetic personality and innovative creations brightened the lives of his nation's people. However, his technological marvels also attracted the attention of Piltover's enemies. Viktor, the machine-augmented scientist from Zaun, staged a deadly raid on Jayce's laboratory, barely impeded by the lab's meager security force. Viktor stole designs for an arcane power converter. Jayce feared that Viktor would create weapons of devastating power with the stolen technology. He implored the Piltover government to respond, but the officials were unwilling to support an act of aggression. Refusing to allow his own inventions to threaten the people of Piltover, Jayce decided to strike back against Viktor himself.
Jayce returned to his laboratory and began making preparations for his one-man attack. After an intense period of research, development, and hands-on testing, he emerged. He had created an array of powerful armaments, including his crowning achievement – the versatile, transforming Mercury Hammer. Armed and ready, Jayce began his assault, easily smashing aside Viktor's acolytes as they rushed to stop him. Jayce fought his way into the heart of the lab and confronted Viktor, forcing the Zaunite to flee. After destroying Viktor's prototype weapon, Jayce returned to Piltover where he was hailed as a hero. He reveled in the adoration, but he knew that his actions had provoked the nation's enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.
"Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof."
―Jayce

Since












I realize the list is very short but


I've heard the argument many times and this is why i'll clarify this straight away. You can build your champion the way YOU want to. This is a guide and is meant to help newer players to the champion and give tips to current players to improve their game.

Greater Mark of Strength


This will give you a very nice amount of damage early game. Why would you do this? The answer is simple. You'll hit harder. You will need it. |

Greater Seal of Resilience


This gives you a nice bit of armor on your champion to prevent the problem that armor penetration runes give! (go figure). It is also a personal preference. I prefer flat armor seals over armor per level seals because the initial armor is more important (because of early game laning). |

Greater Glyph of Shielding


This gives you a good foot in the door for those AP casters out there. Since they don't really hurt until late game, you wont need the flat glyphs as much as the magic resist per level glyphs. This is also preference. |

Greater Quintessence of Strength


These quintessences continue with the marks, giving you a ton of damage at level 1. |


Off Tank:

Greater Quintessence of Fortitude


This gives you the survivability you need when soloing top (over the damage quints). The extra added health will definitely come in handy! |


I use standard AD masteries. They work well on







Hextech Capacitor (Passive)

This passive is very useful when it comes to switching forms in combat or when you are trying to run to/from an enemy. Use this to your advantage!

To the Skies! / Shock Blast (Q)

To the Skies (Hammer) -- (Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
- Cost: 40 / 45 / 50 / 55 / 60 mana
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds
- Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)
- Slow: 30 / 35 / 40 / 45 / 50 %

Shock Blast (Cannon) -- (Active): Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing magic damage to all enemies in the area of the explosion.
- Cost: 55 / 60 / 65 / 70 / 75 mana
- Cooldown: 8 seconds
- Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)
- Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)
This i believe is a large part of who



Lightning Field / Hyper Charge (W)

Lightning Field (Hammer) --
(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
- Cost: 40 mana
- Cooldown: 10 seconds
- Mana per hit: 6 / 8 / 10 / 12 / 14
- Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)

Hyper Charge (Cannon) -- (Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
- Cost: 40 mana
- Cooldown: 14 / 12 / 10 / 8 / 6 seconds
- Damage: 70 / 85 / 100 / 115 / 130 %
This is probably his most useless move early game and one of his best moves late game. You hardly ever get much out of his lightning field because you don't build AP and its just there to help you out (in small amounts). As for his hyper charge, you get a lot of this late game but early game it wont be of much use because you don't invest points in it. Make sure to use this whenever you can in combat (and you can switch back to hammer after activating it to attack super fast with a hammer!).


Thundering Blow / Acceleration Gate (E)

Thundering Blow (Hammer) -- (Active): Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
- Cost: 40 mana
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage)
- Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20 %
- Max Damage to Monsters: 200 / 300 / 400 / 500 / 600

Acceleration Gate (Cannon) -- (Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
If Shock Blast is fired through the gate, the missile speed and range will be increased, and its damage will increase by 40%.
- Cost: 30 mana
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds
- Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 %
This is the bread and butter of



Transform: Mercury Cannon / Transform: Mercury Hammer (Ultimate)

Transform: Mercury Cannon -- (Active): Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
- Cooldown: 6 seconds
- Armor and Magic Resist Reduction: 10 / 15 / 20 / 25 %

Transform: Mercury Hammer -- (Active): Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
The next attack in Hammer Stance deals additional magic damage.
- Cooldown: 6 seconds
- Bonus Armor and Magic Resist: 5 / 15 / 25 / 35
- Bonus Damage: 20 / 60 / 100 / 140
This ultimate is great. He gets it automatically at level 1 and it gives him the option of being Ranged or Melee. It opens up combos, gives movement speed and it increases his killing potential. Switching forms often in combat will give you a huge advantage over your opponent with the buff/debuffs this ability gives.




THIS SECTION IS CURRENTLY IN PROGRESS BUT HAS BEEN RELEASED EARLY TO PROVIDE PLAYERS WITH SOME INFORMATION. SOME INFORMATION IS BETTER THAN NONE! THANKS FOR YOUR UNDERSTANDING :)


Make sure you are in Mercury Cannon form. Place your



USE: Harrassment (Primarily), Team Fights, To View Bushes/Buffs

Make sure you are in Mercury Hammer form. Use your


USE: Positioning the Enemy (Primarily), To Initiate, To Jump Through Walls

Make sure you are in Mercury Cannon form. Activate

USE: Hammer Time (Primarily), Fun Combo :)


Don't Feed Jayce by Ciderhelm
Thanks to Ciderhelm who has graciously allowed me to use his video! :D


In this section, I will be providing tips and strategy for each lane (even mid). The hopes of this is to improve your awareness of his power and to show you when you should be cautious.

Top Lane:



Tips:
- Harass with your E and Q often
- Keep river warded
- Farm up when waiting on cds or the enemy to make their move
- If the enemy leaves lane, get your mana back with hammer form
- Don't be afraid of your enemy, be aggressive (as long as your hp is not too low)
- Watch out for their Jungler! Getting CCed can be the death of you
Help! What to do against 2 people at top:
This does happen from time to time. The enemy team might decide not to have a jungler and this could make your life hell, but not to worry! You will still show them how resilient you are and make them regret it!
What do I do? -- Stay close to your tower at ALL times! You don't want to jump into two of them on your own and get killed. The idea is to sit back and farm up, waiting on your jungler. Make sure that you harass whenever possible with your E and Q. This is a good way to keep the enemy in check and make them rethink tower diving you. If done right, you will be getting double kills when your jungler ganks and you should quickly out level your opponents making the 2v1 situation look like child's play.


Mid Lane:

Tips:
- Harass with your E and Q often
- Farm up when waiting on cds or the enemy to make their move
- If the enemy leaves lane, get your mana back with hammer form
- Don't be afraid of your enemy, be aggressive (as long as your hp is not too low)
- Watch out for their Jungler! Getting CCed can be the death of you
- Dodge skill shots! (you will regret it if you don't)


Bot Lane:


Tips:
- As always, harass harass harass. Make good use of his Accelerated Shock Blast!
- Don't be afraid to initiate if you have to (but if you have a tanky champ, let them do it)
- If they have a soraka, good luck. Your damage will mean nothing unless your jungler helps.
- Farm. This is very important if you want to keep up in gold and levels.
- Return to base only when you absolutely have to! Falling behind in duo lanes is far more deadly than in solo lanes.
- Don't overextend too often. The reason is simple, if your jungler can't gank, their jungler will.
- Make sure you or your team mate is warding river constantly. You don't want unexpected visits.
Help! What to do against 2 people at bot (solo):
What do I do? -- First of all, calm down because this can happen and its not a bad thing too! This is exactly the same as solo top against two people (however, this could be caused by an unusual lane layout or a dc/afk on your team). Stay close to the tower, farm and wait for your jungler. Its very easy to stay alive if you don't have skill shots to dodge. Just be careful, they might have some crazy tower diving tarics that are bent on your destruction! Don't forget to harass!


Now we get to the important part, the items. Items give you advantages and advantages get the the kills and hopefully the win. With my



OFF TANK SOLO TOP:




Start off with boots and pots. This will give you the extra movement speed and some pots to survive the early game troubles of solo laning. On your first return, grab a





On your second (or even first) return back to base, grab a ruby crystal or even a phage if you have the gold. This will give you a good advantage over your opponent and keep them from running when you almost have them. When you get the change, finish up your






Your first complete item will be the













Now you are nearing the end of your build. You want to grab a








AD GLASS CANNON:




These items start you off well and give you what you need early game to stay ahead. You get two





You want to pick up your









Get yourself a








Grab another B.F. Sword (selling one of your








The text above is describing the builds I use. Please take a look in the Chapter below which will explain situational items and good alternatives to items above.

There comes a point in time when your build can branch off into what is needed for the game. Once you have completed your first

In the previous Chapter, I have


WHAT DOES THE ENEMY TEAM HAVE/WHAT DO I NEED?
- Do they have less than 150 armor? ----> Build what you want (preferably damage) Suggestion:
Bloodthirster
- Do they have more than 150 armor? ----> You are already set! You have a
Black Cleaver!
- Are they AD centered? ----> Build armor Suggestion:
Thornmail or
Randuin's Omen
- Are they AP centered? ----> Build magic resist Suggestion:
Force of Nature or
Maw of Malmortius
- Is your health just not enough? ----> Build Health Suggestion:
Frozen Mallet or
Warmog's Armor
- Do you want to move faster or hit faster? ----> Build movement/attack speed Suggestion:
Phantom Dancer or
Trinity Force
- Are your CD too long for you? ----> Build Cooldown Reduction Suggestion:
Youmuu's Ghostblade
- Are you trying to protect your kill streak? ----> Get a second life! Suggestion:
Guardian Angel

Some of the items above are probably not what you would of expected. I'm not surprised because most of you probably watched the champion spotlight and you've probably already seen some builds other people created in-game. But since I want to clarify that this is NOT the only way to do it, I will show some great alternatives to items above!

Trinity Force


This item works well on ![]() |
WHY: The




Ionic Spark


This item is very underrated and underused. Its a lot better than people give it credit for. Its not just a troll item people! It gives a bit of attack speed and life which are both great on ![]() |
WHY: The phantom dancer is brilliant and amazing, but this is a LIGHTNING champion. I mean he is like Thor with his hammer and lightning so why not get a fun item for that?


Frozen Mallet


This is a great item to build for anyone looking for tankyness (whether you are a tank or not). You get a bunch of health, and you also get some damage, however the slow will be useless because of the ![]() |
WHY:



Atma's Impaler


This item is a great item to have when you are flooding with health. It gives you more attack damage the more health you have, and it provides some crit. Very useful. |
WHY: Having a second life is great, I love being able to revive when you die in combat to continue helping your team, but a great alternative to having that second life is increased damage in direct result of having such high health. This is definitely a good idea if you don't think you will need the extra life.


Frozen Mallet


This is a great item to have in any Glass Cannon build. I know the point of a glass cannon is to be fragile but hit really hard. But maybe sometimes adding that little edge of survivability will give you the upper edge on your opponents! (especially when they want to focus you first). |
WHY: Some people prefer to get more health over more lifesteal as a survival method. This is completely viable and if you just don't deal enough damage quick enough to the enemy team, would be a very smart idea. Make sure you are replacing your SECOND



MORE ITEMS WILL BE ADDED IF I SEE MORE OPPORTUNITIES TO CHANGE THE BUILD WITHOUT HAMPERING IT. FEEL FREE TO SUGGEST ITEMS!


7/17 -- Added video to combos section (thanks to Ciderhelm!)
7/14 -- Finished and released the Laning Section
7/13 -- Added both the


7/12 -- Updated guide to include nice dividers thanks to jhoijhoi
7/12 -- Guide Created :)
Thanks for reading my guide! This guide should of showed you why
Jayce can be a true force to reckon with and hopefully you will go out and show the world who's boss!

IF THIS GUIDE WAS HELPFUL, POST A COMMENT, GIVE +REP, RATE IT UP! DO SOMETHING TO HELP KEEP THIS GUIDE OPEN TO EVERYONE!
A special thanks to jhoijhoi for her special dividers! Check out her guide on making guides here!
Take a look at my
Tryndamere build! Tryndamere - Critting Their Face In With A Sword


IF THIS GUIDE WAS HELPFUL, POST A COMMENT, GIVE +REP, RATE IT UP! DO SOMETHING TO HELP KEEP THIS GUIDE OPEN TO EVERYONE!
A special thanks to jhoijhoi for her special dividers! Check out her guide on making guides here!
Take a look at my

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