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Choose Champion Build:
Spells:
Exhaust
Smite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction

This is a simple guide to help people get to the information easily without sorting through too much color and pictures. Keep it simple, stupid.



PROS :
-
Fast jungler
Great ganker
Hard to lock down easily
Valuable asset to team with ultimate
Good damage
CONS :
-
Item dependent
Weak against sustained CC
Has to be close for damage
Ult without team support can end badly
MARKS




SEALS


GLYPHS


QUINTESSENCES


Disclaimer : I have tested out full on physical damage runes with and without

For an alternate mastery tree, read the bottom of this chapter.
Even though
Hecarim makes a great AD damage champion, I personally leave this blank in exchange for other benefits from defense and utility.
The defense tree build that I have I found to be the most efficient. It allows me to clear the jungle without taking too much damage as well as being able to gank without getting killed in the process. Keeping the pressure up with consistent ganks coupled with
Hecarim's speed will make the enemy team feel your presence and have more to worry about than just your team mates.
The reason I have points in utility is to grab the movement speed of
Swiftness
, but more importantly the sustain you get from
Runic Affinity
. I have jungled both with and without
Runic Affinity
, and found myself lacking in mana from the blue buff disappearing by the time I'm nearly level 5 without it. Until you get
Wriggle's Lantern you will need to use your W
Spirit of Dread to help keep your health high enough for multiple ganks, which will drain your mana greatly. If my mid champion is good at maintaining their mana pool, I'll take the blue buff from
Ancient Golem for the first three or four times.
I have changed out the Utility points before and put them 1/1
Summoner's Wrath
, 3/3
Brute Force
, 4/4
Alacrity
, 1/1
Weapon Expertise
, but found that not having 1/1
Runic Affinity
made my progress feel somewhat thwarted in the early game. Although, an alternate would be to go ahead and put those points in the OFFENSE tree and just give away your blue buff to the mid champion (after the first blue of course).
In higher elo, you may want to go the Offense mastery tree and simply rely on your
Wriggle's Lantern to help you clear the jungle. Though, getting to the point of
Wriggle's Lantern won't be as smooth without
Runic Affinity
to help you get there. But, overall I would keep the DEFENSE mastery the same. I would recommend trying both styles out to see what better fits your play style.
OFFENSE

DEFENSE

UTILITY






ALTERNATE MASTERY





In higher elo, you may want to go the Offense mastery tree and simply rely on your



CORE BUILD


I choose
Cloth Armor over
Boots because even though the
Boots will give you some AD and movement speed, the armor of
Cloth Armor and the additional
Health Potionx2 allow you to get through the jungle to level 4 and be able to gank with about 70% or more HP left- this means your ganks will likely not end up with you getting killed.







After 700 gold you can return to base and complete your
Madred's Razors. Though, if you get a successful gank, and have 1050 gold you can return and get both
Madred's Razors and
Boots. Otherwise, I choose
Madred's Razors first because the 20% chance to do a bonus 300 magic damage to a minion can help you clear the jungle without blowing your mana on
Spirit of Dread as well as making your jungle faster as you gank lanes, and then get
Boots.
Hecarim isn't a slow champion such as
Twisted Fate, and thus has a little breathing room before having to get
Boots- especially with your
Greater Quintessence of Movement Speed.












Soon as that's finished complete your
Wriggle's Lantern. The ward you can place for free (albeit on a cooldown) should by default be placed in front of dragon. For more information about warding simply scroll to the warding chapter. If my team does not have a tank I will build a
Heart of Gold with the intent of turning it into a
Randuin's Omen but more on that in the next chapters : Items (Advanced).

















After you have gotten your core build, you now must decide on several paths you can take with
Hecarim. Ask yourself a few questions:
Below I will paste copies of my match history using various situational builds. You'll notice in just about every guild I have my CORE items, and in some cases will not see
Wriggle's Lantern because I usually sell it at the end to add a more expensive 5th or 6th item.

-
Do they have a lot of AP champs?
Do they have a lot of AD champs?
Which champ is fed the most, AP or AD?
Does your team have a dedicated initiator/tank?
Below I will paste copies of my match history using various situational builds. You'll notice in just about every guild I have my CORE items, and in some cases will not see

The Violent Honey Badger

After I built my core build, I noticed that the enemy team had a well balanced team. However, having a







Sometimes you can't always be violent. Your team mates will never be as awesome as you, and sometimes you might have to be able to take a hit or two and just keep rolling. The below advanced items sections will show you a liberal way of being defensive, and then a dont give a **** way of being defensive.
UPDATE : 6/13/2012
The explanation for this build has been changed. It's intended for a high AD dmg dealing team and low AP dmg dealing team (such as 4 people building AD with a Nidalee going AP).
If the enemy team seems a balance between AD and AP, such as they have a
Vladimir and a
Varus, and the
Varus hasn't been shut down by you but hasn't completely just stomped your team, then I would use the build I was using above. Even if I have some juicy targets on my team like a
Veigar or a
Twisted Fate, I will still look closely at the progress of the enemy damage dealers.
If the enemy team has a hard hitting cat like
Veigar,
LeBlanc,
Brand or their AD carry gets fed such as a
Graves,
Fiora,
Kog'Maw; I would suggest skipping over being a cautious Honey Badger, and being a Honey Badger that don't give a ****: Shown Below
The Cautious Honey Badger

If the enemy team seems a balance between AD and AP, such as they have a





If the enemy team has a hard hitting cat like






UPDATE : 6/13/2012
I've changed a bit of the explanation between three of the builds: The first of the two here (left build of HB TD G A SH**) with the
Guardian Angel is mainly for high AP teams but low AD teams. The other build with the
Force of Nature and
Randuin's Omen is when you're going to need every ounce of MR and ARMOR you can get!



Honey Badger That Don't Give A ****

The build on the left was against a team that had some pretty nasty AP burst such as a




The build on the right was against a team that escalated very fast to ouch status. But, the main reason I did not get a




















































I'll be brief here because I started off wanting to make a simple guide, but brain fudged and spit out the above shinies.
Giving



However, if you decide to level up





It's important that















































You can also use





Furthermore, tactics I've never used yet


KEY

Return to Base after STEP 6, or after you have ganked. You may continue on to wolves and hopefully get an assist or kill from a gank until 1050 so you can get
Wriggle's Lantern and
Boots



These are good spots to gank from. Middle lane can be ganked from the top or bottom bush. Try to gank after STEP 6.
Amumu's blue buff at the beginning of a game. I'll be more than happy to include someone else's take on a great counter jungling strategy for
Hecarim. I'll put it in it's own chapter and give credit where it's due.
What is a successful Gank?
-
You get a kill or an assist
The enemy champion uses a summoner spell
You damage the enemy champion more than 50% of their maximum HP
You force the enemy champion to return to base
You stop the enemy jungler from killing your team mate
Successfully getting a kill after typing "HONEY BADGER DONT GIVE A S***" in /all chat
When should you Gank?
-
[HoneyBadger]When the enemy is camping your team mate at our tower
[HoneyBadger]When the enemy is low health
[HoneyBadger]When you know the enemy jungler is about to gank that lane
[Secondary]When bot lane has one person returned to base
[Secondary]When any team mate has much lower health than the enemy in their lane
[Secondary]When a team mate needs to return to base and needs their lane covered.
I've never quite done any counter jungling other than stealing enemy STEP 6 on my way through top river, and from invading poor






It is very important not to get over-zealous with


So try to control your excitement, I know it sometimes is hard to resist- especially when




Also, make sure that after you have ulted you need to put your face right in front of the enemy carry or the most fed champion on their team (in some cases). It is amazing how the moment your big angry a** is in an enemy's face that they magically start attacking you instead of one of your team mates.



I know sometimes when you play League and you do absolutely stellar, but still manage to lose, you may feel a little like this...

But, don't cry. My elo is 1100 because the only ranked I play is with my brother, and he got stuck in elo hell, and as many of you know it is very hard to get out of elo hell without getting bored of League by spamming solo que games with

This was my first ever guide, I just made my MOBA account today. I've used MOBA for many guides as I played League of Legends, and it basically helped me improve myself in LoL. My in-game name is Leightle, and don't mind playing games with fans of my guide- hell, I'll play

I'll probably add other guides as I feel I am completely consistent with another champ (

Oh, and don't get what being a Honey Badger is like? Enjoy.
These screenshots do not include the one's shown above in the items sections. I could of put them down here to show even more examples of my builds, but then that would be redundant; wouldn't it?
Build : Honey Badger Don't Give A SH**

Build : The Violent Honey Badger


Build : Cautious Honey Badger

6/13/2012
It's been a month and a day, and time for an update! I changed the Cautious H.B. build to include a
Randuin's Omen and
Maw of Malmortius for teams with high AD, but not too much AP.
I also changed the H.B. Don't Give a SH** builds, the left one is for high AP teams, but not terribly too much AD. The right one is for teams with explosive AD AND AP.
I also added another screenshot in builds /w match history section. This time I added a cautious H.B. build screenshot.
5/12/2012
After reading Littlev's comment about switching out 4/4
Good Hands
with 4/4
Expanded Mind
, I have changed the guide accordingly. I don't find myself dieing too much, and I thought
Expanded Mind
wasn't much until I read it, considering the last time I actually READ it was like 6 months ago. Thanks
5/12/2012 - After I woke up from sleeping ALL DAY
I put the different item variations that I've used and put as pictures of game's i've used them as cheat sheets at the top; for those who can't read. :D
5/12/20012
I felt that not enough guides showed proof of builds working. So I added a match history section, and will update it as I play ranked with
Hecarim. Keep in mind he's not the only one I play :D.
It's been a month and a day, and time for an update! I changed the Cautious H.B. build to include a


I also changed the H.B. Don't Give a SH** builds, the left one is for high AP teams, but not terribly too much AD. The right one is for teams with explosive AD AND AP.
I also added another screenshot in builds /w match history section. This time I added a cautious H.B. build screenshot.
5/12/2012
After reading Littlev's comment about switching out 4/4



5/12/2012 - After I woke up from sleeping ALL DAY
I put the different item variations that I've used and put as pictures of game's i've used them as cheat sheets at the top; for those who can't read. :D
5/12/20012
I felt that not enough guides showed proof of builds working. So I added a match history section, and will update it as I play ranked with

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