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Runes:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Nasus
This guy hurts. If you start Oblivion orb you can poke him a lot, but you involuntarily push your wave. Farming under tower Nasus is bad. The alternative is he free farms and then just two hits you with Q. You're screwed. Seriously contemplate banning this guy. You should probably take phase rush to get away from his W slow. Swiftness boots if needed.

Lulu
She buffs movement speed, attack speed, gives you a shield. If she goes Ardent and Staff of flowing water you're going to be able to do a lot of damage.
Synergies

Lulu
She buffs movement speed, attack speed, gives you a shield. If she goes Ardent and Staff of flowing water you're going to be able to do a lot of damage.
Champion Build Guide
I've had an average of about 55% win rate over every season I've played of Kayle, and to my knowledge I have accrued about 1,000 ranked games on the champion. Even when Kayle was at her "minion" or "broken at level 16" stage, I still had a comfortable 62% win rate on the champion (which went down considerably after she was changed, I was very upset about that). I feel like I have enough ranked games on the champion to be experienced enough to write a guide, even if it wasn't in depth enough to cover exactly how each matchup should be played. I'm not a super high elo player so I can only go off of my own personal experiences on the champion, but I have grown very attached to Kayle over the past few years. I feel that she is underplayed as a champion and has a learning curve, mostly because many people like to play lanes to win, not to get beat up for the first 15 minutes of the game.
If there are any questions on lane matchups, don't be afraid to comment on the guide and I'll try to get back to you. If anyone was curious, my favorite build over time has always been on hit. I love shredding people with pure auto attacks, and I used to take lethal tempo when Kleptomancy was the meta.
Kayle's first real power spike is recurve bow. After that, it's mainly item based. Her spikes are on completed items like Nashors, and Riftmaker. Besides that, she REALLY needs her level 11 to fight. Level 6 is good for poking people with autos, but you don't win every matchup with straight autos alone. Level 11 is when you become strong and can trade with and duel many champions. Honestly, her level 16 isn't what it used to be. The bonus is that you'll have your exalted form permanently, no stacking your AA for attack speed and movement speed. You will also gain 50 range which is really important for being able to hit people and not have them hit back.
Kayle is heavily reliant on her team not hard losing early game as her late game just isn't as strong as it used to be. Sure she can still carry lategame, but she isn't the power house with true damage waves that she once was. Your lategame is still really strong, but another hard scaler like Kassadin, Kai'sa, Vayne, or Jhin could easily shut down your game.
Kayle has no hard CC and her only escape is her W, which is a heal and speedup. Managing mana is important early game as you'll need it to both keep yourself healthy, poke, and to ult when you're level 6. Your ult mana cost halves at 11, and disappears at 16. Another thing to note is that Kayle's R has an extremely long cooldown so use it wisely. I usually self ult unless I am behind enough to be completely useless in teamfights.




































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