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Fiddlesticks Build Guide by KajiKumihoAkukei

Jungle Kaji's Reworked Fiddlesticks Jungle ~ Carrying in S10

Jungle Kaji's Reworked Fiddlesticks Jungle ~ Carrying in S10

Updated on April 3, 2020
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League of Legends Build Guide Author KajiKumihoAkukei Build Guide By KajiKumihoAkukei 31 4 114,864 Views 2 Comments
31 4 114,864 Views 2 Comments League of Legends Build Guide Author KajiKumihoAkukei Fiddlesticks Build Guide By KajiKumihoAkukei Updated on April 3, 2020
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Runes: Proactive runes

1 2
Domination
Predator
Taste of Blood
Eyeball Collection
Ingenious Hunter

Sorcery
Nimbus Cloak
Transcendence
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Flash - Smite
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
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Extreme Threats
Ideal Synergies
Synergies
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Champion Build Guide

Kaji's Reworked Fiddlesticks Jungle ~ Carrying in S10

By KajiKumihoAkukei
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1. Kaji's Guides
2. Fiddle Fiddle Fiddle
3. Introduction
4. Climbing in Ranked
5. Summoner Spells
6. Pros / Cons
7. Runes
8. Unique Abilities
9. Skill Sequence
10. Items
11. VODS Corner
12. Update Log


















Hello summoner and thanks for reading my guide!

I am KajiOÌ„kami, a player that loves playing Fiddlesticks, he is a very fun champion that can heavily impact games if you play him right. After the rework he still feels really great and I love the more horrific look they gave him!

Beware, this guide is not for the feint of heart! Because you need to be strong enough or Fiddlesticks will reap you!

The guide is made based on the experiences I have had in my games on the champion.

If you do like my content, feel free to follow me on YouTube! You can find the link at the top of my guide!

Enjoy the guide and have fun out there on the fields of justice!





If you want to be able to climb the ladder in ranked here are a few pointers in general (counts for every role and every champion). League of Legends is, and will always be, a team game. This means that you will have to rely on others in order to win games. Some games you can carry your team, some games you will be the one getting carried by your team. Just remember: everyone can have a bad game!

Do's

+ Be positive
+ Be a teamplayer
+ Play the vision game
+ Take objectives
+ Play mastered champions
+ Keep your cool
One of the most important parts about being able to win consistently is being positive. If you go into your games with a clear and positive mindset it will not only help you, but also your teammates. Part of playing as a team includes going along with plays your team commits to. Even if you don't 100% agree with the play. By not joining when your team is committed to make the play you just lower the chances of a play succeeding or not!
Another very important key to victory is vision! It's not only the support's job to provide vision. It is a team effort, by buying a Control Ward on every opportunity you have, you will help your team out tremendously! Once you have learned to help your team provide vision, the next step is learning to secure objectives, because they win games. Taking turrets or slaying an elemental dragon can help your team get global gold or increased stats!
Next thing to keep in mind is to play champions you feel comfortable on, don't force yourself into taking the meta pick if you don't know how to play the champion through and through! Knowing everything there is to know about your champion is very important to consistently win lane!
Last but not least: keep your cool! If you are having a bad game, don't start making risky plays or going by yourself. Play safe and rely on your team to help you get back into the game. Same thing goes if your team is playing poorly. Stay calm and don't blame it on them, just keep playing and help them get back into the game.

Don'ts

- Flame
- Be negative
- Afk farm
- Surrender
- Chase kills
- Be a KDA player
Never flame your teammates, because this will cost you the game more often than not.
For example: We've all been there, the enemy jungler seems to have a tent set by your lane and your jungler doesn't visit your lane once. What to do next, flame and blame your jungler? No! Just play safe, don't give away free kills and let your jungler have impact elsewhere on the map. The same goes for being negative, this will just have a bad impact on your teammates. It will affect their play and your chances of winning decrease by a big amount.
If a game isn't going according to plan, don't go sit in a sidelane doing nothing but farm all game. Yes, farming is important, but helping your team and assisting on plays is a lot more important!
Surrendering is also never an option. If you are behind, just stall out the game until your have caught up with the enemy team or at least until the difference in items and gold doesn't matter as much anymore. A lot of games can be won by just playing smart and waiting for your time, even if you are behind.
One more thing to keep in mind: don't chase for kills. Most of the times you keep chasing for a kill you are just wasting your time or worse, getting yourself killed! If an enemy gets away with just a bit of health take this opportunity to take an objective or provide and clear out vision. This will help your team globally a lot more than trying to get that one kill to boost your KDA and risk dying.







In every game you will take Flash and Smite as it is just the best set of spells you can get for Fiddlesticks jungle.
There isn't much else that can be said about it, you need your Smite for obvious reasons and it doesn't do you much good if you would take anything but Flash.




Pros


+ Very fun champion
+ Easy to master
+ Provides cc
+ Healthy jungle clear
+ Strong combo
+ High impact ult

Fiddlesticks is a very fun champion, he isn't too hard to play and his kit is pretty straightforward. He provides a decent amount of crowd control with his Terrify and he has a silence on his Reap, which can be very valuable in teamfights. Fiddlesticks's ult Crowstorm can have a very big impact in teamfights and ganks. Especially in late game teamfights, a well timed Crowstorm can deal a big amount of damage!
Cons


- Very squishy
- Vulnerable to cc
- Gets invaded a lot
- Channel time on ult
- No real escape

Fiddlesticks is a pretty squishy champion, which makes him easy to burst down. Early game junglers tend to invade him very often. Fiddlesticks has no real form of escape, so when you engage it's all or nothing. Crowstorm has a channeling time, so if you get interrupted your engage really falls of. Fiddlesticks is also pretty vulnerable to crowd control.






Predator will most likely be your keystone when going Domination.
This particular keystone gives you something that Fiddlesticks normally lacks when he ganks without Crowstorm available: a quick way to get to the enemy when you are ganking.
You just start channeling your predator boots while you are in the river and then you are too fast for the enemy champion you're ganking to get away without blowing at least a Flash.
Another perk of taking Predator is that it makes counter ganking a lot easier because you can get to your teammates a lot faster.
Note: always make sure you fully channel Predator before engaging, or else you will just put it on cooldown.

Taste of Blood is a solid choice for Fiddlesticks because it gives you the bonus healing on top or your Bountiful Harvest. This will make it just that little bit harder for the enemy team to take you down. Allowing you to deal more damage or to get away after unleashing your full combo.

Eyeball Collection is good because of the bonus ability power you get from is.
Not much else to say about it, it's pretty straightforward.

Ingenious Hunter is 100% worth concidering here, since this will give you up to a 40% cooldown on your Zhonya's Hourglass and predator boots.
Having more up-time on your active items makes it a lot easier for Fiddlesticks to set up plays and survive engages with Crowstorm.

Nimbus Cloak is a great rune to take as Fiddlesticks. The bonus movement speed it gives you after casting a summoner spell makes it so much easier to stick on to targets after using your ultimate.

Transcendence is a great rune to get on Fiddlesticks because it allows you to cap out your cooldown reduction as early as possible. Even if you exceed the cap you gain bonus ability power thanks to this great rune.

Tier 1 ~ Offense
+ 6 AD or 10 AP
+ 9% Attack Speed
+ 1 - 10% CDR (level 1 - 18)
Tier 2 ~ Flex
+ 6 AD or 10 AP
+ 5 armor
+ 6 magic resistance
Tier 3 ~ Defense
+ 15 - 90 HP (level 1 - 18)
+ 5 armor
+ 6 magic resistance



I will tell you my personal view on these stats for Fiddlesticks. These bonus stats should be your pick no matter what the rune page you are going to run is.

Tier 1 ~ Offense: 1 - 10% CDR (level 1 - 18). The reason behind picking the cool-down reduction as a bonus stat is very simple. This way you can easily cap of you cooldown reduction when you combine it with Transcendence.

Tier 2 ~ Flex: adaptive stats, which in the case of Fiddlesticks will be + 10 AP (unless you are looking to play some good old crittlesticks! ;) ). This is the best way to go because you will be happy to have the extra damage when dueling versus the enemy jungler and it will help you a lot in getting off successful ganks!

Tier 3 ~ Defense: here you will pick the bonus armor for one simple reason: bonus armor is the stat you will be getting the most value out of as jungle Fiddlesticks since it will help you stay healthier in the early jungle clear.





PASSIVE
A Harmless Scarecrow (Passive):
Fiddlesticks new passive is called A Harmless Scarecrow. Fiddlesticks starts each game with an exclusive "Scarecrow Effigy", which permanently occupies his trinket slot. This effigy can be used as a ward.
Starting from level 6, placing an effigy grants obscured vision of the revealed area as well as reveal and disable enemy wards near it for 6 seconds.
When spotted by an enemy champion the effigy will look like it is using one of Fiddlesticks abilities.

Q W E R
Terrify Q:
PASSIVE: All enemy units are afflicted with A Harmless Scarecrow when Fiddlesticks is out of combat for 2.5 seconds and is unseen by enemy champions. Fiddlestick's next damaging ability against an enemy affected by A Harmless Scarecrow will fear them. This effect can trigger against multiple enemies for area of effect abilities.
Fear duration: 1 - 2 seconds (scales with level).
ACTIVE:Fiddlesticks shrieks at the target enemy, dealing magic damage and fearing them for a short duration. Terrify has a minimum damage threshold, and is capped at 400 against monsters.
Note: Enemies can only be feared by Terrify's passive once every few seconds. Terrify's active damage and minimum damage threshold are doubled if its target has recently been feared, feared enemies are slowed by 90%.

Q W E R
Bountiful Harvest W:
Fiddlesticks tethers itself to all nearby enemies and channels for up to 2 seconds. While channeling, tethered enemies are revealed as it siphons their souls, dealing magic damage to them every 0.25 seconds, with the last tick dealing additional magic damage. Total damage is reduced to 40% against minions.
Fiddlesticks heals itself for a percentage of the damage dealt, reduced to 15% against minions. If all targets break their tethers by moving out of range, the ability ends immediately. If the ability is fully channeled or all targets are slain, 60% of the remaining cooldown is refunded.

Q W E R
Reap E:
Fiddlesticks swings with its scythe in a crescent-shaped area on the target location, dealing magic damage and slowing enemies hit for 1.25 seconds.

Q W E R
Crowstorm R:
After channeling for 1.5 seconds, Fiddlesticks blinks to a target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies every 0,25 seconds.
Fun fact: Fiddlesticks can use summoner spells while channeling Crowstorm, as long as he doesn't have to move to use them!



Please do check the video I made below to get a quick look at Fiddlesticks abilities.






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Crowstorm: your ult is your biggest output of damage, so for that reason you will want to put a point in it every chance you get. This means at levels 6 > 11 > 16.

Bountiful Harvest: you will max Bountiful Harvest first because of one simple reason: the increased sustain it provides! If you can get a full tether of the last tick will deal a very nice chunk of damage as well!
Another perk maxing Bountiful Harvest brings is that you can negate a lot of damage enemy champions do to you while you are ganking. Leaving time for your laners to do their damage.

Reap: after you have maxed out Bountiful Harvest, Reap is next because it has nice damage and the slow increases with leveling up the skill.

Terrify: the last skill to max is Terrify because it's damage isn't really that high, and with the damage you do with all your other abilities you don't really need the extra duration on the fear.










Stalker's Blade - Runic Echoes is the best jungle item to build on Fiddlesticks. It gives you ap, cooldown reduction, mana and more mana regeneration in the jungle.
I prefer Stalker's Blade - Runic Echoes over Skirmisher's Sabre - Runic Echoes because of the movement speed it steals when you cast it on an enemy champion, slowing them. This can be very useful when you use your ult and want keep someone in your Crowstorm.

Zhonya's Hourglass is a must buy item on Fiddlesticks in every game. You will always want to buy this as a second item.
The reason for this is very easy: if you ult in the middle of the enemy team they will either flash out of it, or try to burst you down. Having a Zhonya's Hourglass here can prove very useful, making sure you don't die and get the maximum duration out of your ult.

Morellonomicon is another great item, since it's changes gave it the extra magic penetration and made it more heavily focused on the grievous wounds. When the enemy team has a lot of healing power, think of an AD carry with Blade of the Ruined King or Bloodthirster or champions like Warwick and Swain, this item can decrease the effectiveness of their healing by a substantial amount.

Rabadon's Deathcap is a strong item to consider building on Fiddlesticks just because of the raw amount of AP it provides. If you get of a Crowstorm in late game with a fully completed Rabadon's Deathcap you will be dealing a huge amount of damage!

Rylai's Crystal Scepter is another very good item on Fiddlesticks.
The reasons here are very clear: more ap, more health and an extra slow, making Crowstorm that much more effective.

If the enemy team is building a lot of health, this is your go-to item. The magic penetration has been removed, but the burn it does has been increased pretty largely. So for those who don't really know when they should get this item: build it when you see a lot of items that give bonus health on the enemy team.

Void Staff should be build when there is a lot of magic resistance on the enemy team.
I their builds are heavily focused on magic resistance buying this item will increase your damage a lot more than buying flat ap. More ap (like you get from Rabadon's Deathcap may look stronger, but trust me, Void Staff is a much stronger choice in these kind of situations.

Banshee's Veil can be a very good item on Fiddlesticks when there are a lot of ap threats on the enemy team, or when they have a lot of cc. The magic resistance and spell shield you get from Banshee's Veil can make the difference between getting a kill or being killed in there kinds of situations.
Example: you channel Crowstorm and end up right in an Event Horizon from Veigar. If you have Banshee's Veil in this situation, you will not be stunned and Veigar will most likely be dead. If you don't have it, you will get stunned and you are going to be the one sent back to base.

Twin Shadows can be a strong pick-up if your team is low on engage tools or if you are going up against pick comps so you can spot out enemy champions lurking in the fog of war.

Everfrost is a very good item. It gives you extra mana, a lot of AP, 20% CDR and the active is so good on Fiddlesticks.
The active deals a nice amount of damage, but more importantly, if provides a slow. Keeping enemy champions inside your Crowstorm for as long as possible, or making them have to blow their Flash to get out.


Sorcerer's Shoes are your go-to boots if you get the chance. The extra magic penetration it gives you is just so good on Fiddlesticks.

Mercury's Treads are preferable when the enemy team has a lot of cc. The increased tenacity will help you get out of tough situations just that little bit faster.
Another good situation to go for Mercury's Treads is when the enemy team is very heavily ap focused (ap top + jungle + mid).

Ninja Tabi should be your choice when the enemy team is full ad, just because it will help you so much against full ad comps. The reduced damage from auto attacks and the extra armor will keep you alive a lot longer against full ad comps.

Mobility Boots can be a very effective choice if you get ahead early and want to make a big impact on the game by ganking a lot.
Personally I prefer Sorcerer's Shoes on Fiddlesticks because of the increased damage they provide. But this is more of a choice of playstyle, since both Sorcerer's Shoes and can be very good Mobility Boots.













  • 02-04-2020: published guide (chapter 1 - 9).
  • 03-04-2020: finished chapter 10 - 12.

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