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Choose Champion Build:
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Edgy Zed Fanboy
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True Edgelord Psycho
Recommended Items
Runes: Dāku Hābesuto
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Kindred
Kindred and Graves can kite well against you, and with a lead can absolutely shred/delete you especially if you misplay. Ensure you have both CS lead and pressure.
Maokai
Kayn doesn't really have that much of an issue on dealing damage, rather it's sticking onto targets earlier on during tanks. Thankfully, CC heavy Champions such as Maokai, Nautilus, or heck even someone who simply slows like Malphite does wonders for helping your early ganks. Later on they help on disrupting enemies and tanking a bit so you can do your natural one-shotting business.
Maokai
Kayn doesn't really have that much of an issue on dealing damage, rather it's sticking onto targets earlier on during tanks. Thankfully, CC heavy Champions such as Maokai, Nautilus, or heck even someone who simply slows like Malphite does wonders for helping your early ganks. Later on they help on disrupting enemies and tanking a bit so you can do your natural one-shotting business.
Champion Build Guide


Kayn is a melee AD jungler with a caster playstyle. His extremely efficient and healthy jungling and ganking routes, alongside respectable damage and dueling potential, allow Kayn to be one of the stronger junglers early on. However, his true strength lies in his flexibility; The ability to transform into either the stealthy Shadow Assassin, or be consumed by his sentient Darkin scythe Rhaast, both of which heavily exaggerating and buffing his Assassin or Bruiser playstyles, respectively.
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Quick and efficient clearing!
Unorthodox Ganking routes and potentially limitless routes thanks to Shadow Step
Great at counter jungling and counter ganking
Extremely flexible thanks to transformations
Unbelievable map pressure and damage as SA
Tank-Killers and strong disruptor as Rhaast
Sick theme, fun gameplay and will almost always stay as a viable option in meta!
CONS:
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Hard to come back with once you fall behind
Will require a great knowledge on jungling and matchups
Mediocre early pressure, not a large threat as Base Kayn
Can get murdered rather quickly if jumped on
Can give you delusions of grandeur upon transformation, so keep your head straight
Can get kited rather easily
Not innately durable or capable of doing high amount of base damage.
Not really a con, but can take some getting used to.
Not too strong in early skirmishes during early invades pre-transformation.



Oh and we NEVER take


SHADOW ASSASSIN: For your sub runes on Domination, you can substitute between










DARKIN RHAAST: Unlike the Shadow Assassin, Rhaast can opt instead for








SHADOW ASSASSIN:



DARKIN RHAAST:


Q -


SHADOW ASSASSIN:

No boosts, only gains an indirect one from passive.

DARKIN RHAAST:


W -


SHADOW ASSASSIN:


DARKIN RHAAST:


E:


SHADOW ASSASSIN:


DARKIN RHAAST:


ULTIMATE:

Kayn will dissipate into shadows, dashing into and infesting the marked target. During this time, Kayn will be untargetable (but not invulnerable from DoTs), following the target anywhere it goes, and grants true sight on the target. Upon the duration ending or upon reactivation, after a brief wind-up Kayn will erupt from the target, dealing physical damage and slightly dashing towards the direction he aims at. Take points into this skill whenever you can, and you can use this ability to dodge and track down targets, this ult is incredibly helpful. Additionally, Kayn is CONSIDERED UNSEEN as long as he resides in the host for 1.5s for sake of Duskblade (NOTE: Does not seem to work at the moment due to a bug)

SHADOW ASSASSIN:


DARKIN RHAAST:


Q Max or W Max?
Honestly, the buff to both abilities make this really not strict anymore, at that point it just comes down to your skill and preference.
Rhaast can make use of either as a shorter cooldown on Q means more damage, more mobility and healing, while W allows for more 'burst' and shorter cooldown on your hard CC. Don't forget that Rhaast is nowhere close to Shadow Assassin in mobility, so a shorter Q cooldown would help also.
Shadow Assassin gets to utilize Q dashes more often (with enough CDR, actually get two passive procs with Q alone) while being able to cross small gaps even better. However, you can opt for W for greater initial burst (W will outdamage Q if only one part of the latter hits) and lower cooldown on an incredibly strong slow.



This is a build I would really only recommend taking if you've got a good lead and have adjusted to both Kayn and the jungle, particularly in an aggressive playstyle.

BOOTS:







This item is incredibly helpful by giving AD Rhaast and SA almost everything they need - Raw Damage, Lethality, CDR and an anti-ward system. This item is so helpful alongside the burst from your AA you just can't help but adore this item.









Other Items to Tackle:
Randuin's - Great against high AD/Crit comps, incredibly underrated item with an incredibly underrated slow. This can really only backfire when fighting magic/true damage max hp%, Rhaast only though.
Sterak's - Gives you Tenacity and a shield, buying more time for you to regain HP back. Good against CC especially considering you gain AD from this too. Rhaast only.
Last Whisper - Really helps you get through armor; Lethality can only do so much so if if you find yourself lacking damage opt for Last Whisper or when you need to deal with absurd amounts of healing. Good on both SA and Rhaast as maybe a 5th or 6th item.
Blade of the Ruined King - It has synergy with Rhaast and helps SA deal with tanks to some extent, but might not be the best item. Feels incredibly situational for such an expensive item, but theoretically sounds like a potential purchase. Remember, creativity and innovation is usually what causes changes in METAs, so what's to say those two can't help combat situations in certain matches? (no don't start building AP because of this statement)
Assert your dominance as the one fit for the Darkin Scythe and consider both the enemies and your own lineups when deciding who shall be the victor.
If they're all durable targets or are enemies that require disruption, and you feel like your team won't need the Shadow Assassin's swift techniques? Unleash Rhaast and wreak carnage, havoc and mayhem to them all! Are they all fools cowering in the light? Then ascend your mastery of shadows and teach them that light offers no sanctuary!
Kayn has extremely quick clearing, and thanks to his

You will gain the orbs upon leaving combat or dying, and the value of the orbs increase drastically as the game progresses, but ensure you get the transformation ASAP./color]








Use





The healing on Rhaast's

Make sure to make use of animation cancels, it is extremely helpful and helps you clear faster and healthier.
You CANNOT do Yasuo's E>Q>Flash with your Q, and you CANNOT do a W>Flash, as what will happen is you cast W then you will flash after the animation ends.
Take Dark Harvest or Electocute as your Keystone always if you're not sure to land on a definite Rhaast game that doesn't require Conqueror.
Shadow Assassin stacks lethality, Rhaast stacks sustain and damage with CDR.
Always max R, max W first (or Q if you're SA, but R>W>E>Q is my preference), but always put 3 points into Q first. And almost NEVER max Q as Rhaast especially once you're used to landing W.
Be aggressive and assertive when you're Kayn, don't be some scared boy, be bold and learn how to properly jungle, counter jungling, ganking and so on.
I heavily recommend watching Virkayu, his videos are greatly informative, well structured and easy to understand.
Thank you for reading my Kayn Guide, if you have any insight or opinions, please discuss it civilly down here! I'm open to feedback especially since I'm not some "CHALENJOUR KEYN ONE TRICK", especially since originally I was just a Yi main in the first place!
oh and speaking of yi, help your boi out and check this guide would you ty k ily all mwah -
https://www.mobafire.com/league-of-legends/build/quick-guide-to-master-yi-473034
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