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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Introduction

Hello, my name is DJ Ari Oozil, and this is my guide to Jayce, the Defender of Tomorrow. Jayce is a very strong mid and top laner, and is a niche pick in the ADC role. This guide will be mainly about mid and top lane, but will have a few notes about the ADC role. This is my first guide, so any and all feedback would be appreciated. If you want to contact me in game, my summoner name is DjAriOozil, and I am in North America.
lllllMarks: On Jayce, I like to take 9 Greater Mark of Armor Penetration. This will give you a nice amount of armor penetration, allowing all of your physical damage to ignore some of the enemy's armor. I personally believe this is better than 9
Greater Mark of Attack Damage, but it's really a preference thing. Either one will work well.
lllllSeals: On Jayce, I like to take 9
Greater Seal of Armor. This will help you survive the early game against AD mid laners, which have been very common lately. If you aren't against an AD mid laner, or if you believe you can easily beat an AD mid laner, another possible choice is 9
Greater Seal of Scaling Health. This is a very strong rune that will give you almost 250 health late game.
lllllGlyphs: On Jayce, I like to take 9
Greater Glyph of Magic Resist. This gives you early magic resistance, and should make your laning phase against AP mid laners much easier. I take this in all situations.
lllllQuintessences: On Jayce, I like to take 3
Greater Quintessence of Attack Damage. This is a very strong rune that will give you quite a bit of attack damage early game, and will help all game.

lllllSeals: On Jayce, I like to take 9


lllllGlyphs: On Jayce, I like to take 9

lllllQuintessences: On Jayce, I like to take 3

lllllFor the Cunning Tree:
lllllI prefer
Wanderer
over
Savagery
.
Wanderer
gives you more movement speed out of combat, which will help you walk to lane and roam faster. This is better than
Savagery
.
Savagery
is only better if you have trouble last hitting, or really want to push your wave. If either of those two is true for you, then
Savagery
is better than
Wanderer
.
lllll
Assassin
is the best of the three, because while the other two,
Runic Affinity
and
Secret Stash
give minor sustain,
Assassin
increases your damage throughout the entire laning phase, and most of the rest of the game.
lllll
Merciless
is better than
Meditation
because slight conditional damage is almost always better than slight mana regeneration.
lllll
Dangerous Game
is better than
Bandit
, because while
Bandit
gives a small bit of income, the healing from
Dangerous Game
can save your life in a close 1v1, and in a teamfight, it can heal you for up to 25% of your missing health and mana.
lllll
Precision
is better than
Intelligence
because armor penetration is a boost to your damage, while CDR allows you use your abilities more often. Both are good on Jayce, I just personally prefer
Precision
.
lllll
Thunderlord's Decree
is the best of the three, because it adds to your burst, while the others are utility focused and almost useless on Jayce.
lllllFor the Ferocity Tree:
lllll
Sorcery
is better than
Fury
because ability damage is better than attack speed, due to the fact that Jayce already gets the maximum attack speed from his W
Hyper Charge.
lllll
Double Edged Sword
is better than
Feast
, because damage is better than sustain for Jayce. Still,
Double Edged Sword
is double-edged, and it will increase your damage taken. However, Jayce is a poke champion, so he will spend more time doingdamage than taking damage.
lllll
Vampirism
is better than
Natural Talent
, because
Vampirism
is a very nice mastery for sustain in difficult lane matchups. It gives 2% lifesteal, which is almost as much as
Doran's Blade. The 2% spellvamp is very nice as well, giving you lane sustain. However, if you are very confident in your lane, or you just want as much damage as possible, no matter how small, then
Natural Talent
is a viable choice.
lllll
Bounty Hunter
is better than
Oppressor
, because Jayce has very little Crowd Control, so
Oppressor
won't increase his damage.
Bounty Hunter
, on the other hand, increases your damage for each unique kill you get. By mid game, you should have at least 2 unique kills, increasing your damage permanently. That is why I believe
Bounty Hunter
is better.
lllllI prefer







lllll




lllll


lllll




lllll



lllll

lllllFor the Ferocity Tree:
lllll



lllll



lllll





lllll





lllllJayce is the only champion that can't put points into his R. Instead, his basic abilities have 6 available points.
lllllFirst, you'll want to max Jayce's Q
To The Skies! / Shock Blast. It is his main ability, his gapcloser, his poke, and his damage. In Cannon Form, it is a long range skillshot that explodes on the first target it hits, creating a small blast radius, dealing damage to all enemy units in the area. In Hammer Form, it is a targeted gapcloser, dealing damage and slowing in a small circle around the target. This is a very powerful ability. Max this first.
lllllSecond, you'll want to max Jayce's W
Lightning Field / Hyper Charge. In Hammer Form, it creates a small damaging field around Jayce, dealing minor damage. In Cannon Form, it makes his next 3 basic attacks fire at a rate of 2.5 attacks per second. This is the maximum attack speed. This gives him surprising damage, and late game, can allow you to 3 shot squishy targets. The damage of the 3 quick attacks gets higher as you put points into this. Therefore, max this second.
lllllThird, you'll want to max Jayce's E
Thundering Blow / Acceleration Gate. In Hammer Form, this is a melee range knockback, dealing damage based on the enemy's maximum health. This is a somewhat useful ability, as it can get an enemy away from you, or you can use it to knock an enemy into your team. The damage is very mediocre, which is why I put the least priority on maxing this ability. In Cannon Form, it puts up a gate of energy, and gives movement speed to any allies walking through it. Also, if you fire a Cannon Form Q
Shock Blast through a Cannon Form E
Acceleration Gate, it increases the range, speed, damage, and blast radius of the Q
Shock Blast. While this is incredibly useful and powerful, the enhanced Q damage does not increase when you put points into the E, only the Q. Therefore, I consider E
Thundering Blow / Acceleration Gate to be the ability that requires the least amount of points. Max E last.
lllllJayce's R
Mercury Cannon / Mercury Hammer switches the form of Jayce's weapon from Hammer to Cannon, or from Cannon to Hammer. You cannot put any points into this ability, and it automatically gains power at levels 1, 6, 11, and 16. While in Hammer Form, your armor and magic resistance are increased. Additionally, switching forms enhances your next basic attack. When switching into Hammer Form, your next basic attack will deal bonus magic damage. It gives you a little bit of extra burst. When switching into Cannon Form, your next basic attack will reduce your target's armor and magic resist for 5 seconds. This will allow you to deal more damage to tanky targets.
lllllJayce's Passive
Hextech Capacitor increases Jayce's movement speed whenever he uses his R. This is handy when traveling long distances, or when chasing or escaping.
lllllFirst, you'll want to max Jayce's Q

lllllSecond, you'll want to max Jayce's W

lllllThird, you'll want to max Jayce's E





lllllJayce's R

lllllJayce's Passive


Muramana
lllll


Youmuu's Ghostblade
lllll

Essence Reaver
lllll


Infinity Edge
lllll



The Black Cleaver
lllll







Duskblade of Draktharr
lllll






















lllllA standard all in combo as Jayce is, starting in
Mercury Cannon Form, to E+Q the enemy, then activate your W
Hyper Charge, and immediately use your R to switch into
Mercury Hammer Form. In Hammer Form, Q
To The Skies!, W
Lightning Field, use your three quick basic attacks, and then, if they're low, use your E
Thundering Blow, which should finish them off, or should at least keep them away from you, because if they're not dead yet, you are probably in trouble.
This combo with buttons only, starting in Cannon Form, looks like:
("A" stands for a basic attack)
lllllAnother combo, to be used against a melee range target:
(Starting in
Mercury Hammer Form)
This combo is pretty simple, but nice for sticking on your target, or for repositioning a melee fight. Essentially, you knock your enemy back and then leap to them, dealing damage and changing the location of the fight. It is incredibly easy to do, and useful in a few situations.
lllll This next combo is simply an in and out combo to be done in
Mercury Hammer Form. It gives your opponent little time to react, and it should be a nice bit of safe damage.
This combo makes you jump on the target with your Q
To The Skies!, deal damage with a basic attack (and if you just switched to Hammer Form, it'll do the bonus magic damage as well), and disengage with your E
Thundering Blow. It is a very safe combo and I use it often.






This combo with buttons only, starting in Cannon Form, looks like:
("A" stands for a basic attack)
Q+E (
Shock Blast+
Acceleration Gate)
W (
Hyper Charge)
R (
Mercury Hammer)
Q (
To The Skies!)
W (
Lightning Field)
AAA
E (
Thundering Blow)
This combo is a little complicated, and it can be difficult to remember all the buttons, but it's easier to pull off than it looks, and it should be pretty easy to do after a few attempts.


W (

R (

Q (

W (

AAA
E (

lllllAnother combo, to be used against a melee range target:
(Starting in

lllll This next combo is simply an in and out combo to be done in



lllllI see a lot of people using Jayce's E
Acceleration Gate and then Jayce's Q
Shock Blast for the enhanced damage. This does work, but there are ways to do it faster, thus giving your enemy less time to react.
llllllllllUse your Q
Shock Blast and while the Q is in the air, put an E
Acceleration Gate behind it. This combo feels very smooth, and while not the fastest possible way to E+Q, it is very easy.
llllllllllUse your E
Acceleration Gate on top of yourself and then immediately use your Q
Shock Blast. This combo is a bit difficult to get used to, and without practice some of your shots may fire in the wrong direction, but when mastered, it fires your enhanced Q
Shock Blast almost instantly, giving your enemy the least amount of time to react. This is the best possible combo for Jayce's E+Q.
lllllJayce's W
Hyper Charge is a basic attack reset. This allows you to press w right after you use a basic attack, letting you attack 4 times incredibly quickly.
lllllAn excellent way to quickly stack
Tear of the Goddess or
Manamune is to spam both of your Ws
Lightning Field / Hyper Charge. Don't spam them enough to deplete your mana significantly, but do spam them enough to get a nice charge on your
Tear of the Goddess or
Manamune.
lllllJayce's Passive,
Hextech Capacitor, give him movement speed whenever you use your R
Mercury Cannon / Mercury Hammer. Your R costs no mana, so you should spam this ability whenever you are moving medium or long distances.


llllllllllUse your Q


llllllllllUse your E



lllllJayce's W

lllllAn excellent way to quickly stack





lllllJayce's Passive,


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