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Runes: Let me live (counters assassins)
1
2
3
Domination
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Standard
Challenging Smite
Flash
Items
Ability Order Main skill Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Rengar
My permaban. Can't trust your teammates not to feed.
Swain
I like to have some tanky damage cc swain.
Synergies
Ideal
Strong
Ok
Low
None
Swain
I like to have some tanky damage cc swain.
Champion Build Guide
Identity of kindred (simple guide)
When you inside Wolf's Frenzy (w) you can Dance of Arrows (q) with a short cooldown from 4-2 sec.
When you use Mounting Dread (e) you slow them for 50% for 1 sec. After doing 3 shots you do a lot of damage.
You can cancel auto-attack or Mounting Dread (e) animation from using Dance of Arrows (q).
Marks
0 Marks: Rift Scuttler
1-3 Marks: Rift Scuttler , Crimson Raptor , Gromp
4-7 Marks: Red Brambleback , Blue Sentinel , Ancient Krug , Greater Murk Wolf
8+ Marks: Rift Herald , Baron Nashor , Elemental Drakes , Elder Dragon
After getting a mark from the camp the next will appear in 40 seconds.
You can get marks from kills like if you plan to gank, choose your mark 8 sec before you expect to kill them. It is about after killing a blue buff top side, mark the top. That will get you 8 sec.
Marks increase the range at first 75 then 25 by 4th, 7th, 10th, 13th, 16th, 19th, 22nd .. mark.
Also, each mark also increases your Dance of Arrows (q) speed, Wolf's Frenzy (w) damage, Mounting Dread (e) missing health damage.
When you use Mounting Dread (e) you slow them for 50% for 1 sec. After doing 3 shots you do a lot of damage.
You can cancel auto-attack or Mounting Dread (e) animation from using Dance of Arrows (q).
Marks
0 Marks: Rift Scuttler
1-3 Marks: Rift Scuttler , Crimson Raptor , Gromp
4-7 Marks: Red Brambleback , Blue Sentinel , Ancient Krug , Greater Murk Wolf
8+ Marks: Rift Herald , Baron Nashor , Elemental Drakes , Elder Dragon
After getting a mark from the camp the next will appear in 40 seconds.
You can get marks from kills like if you plan to gank, choose your mark 8 sec before you expect to kill them. It is about after killing a blue buff top side, mark the top. That will get you 8 sec.
Marks increase the range at first 75 then 25 by 4th, 7th, 10th, 13th, 16th, 19th, 22nd .. mark.
Also, each mark also increases your Dance of Arrows (q) speed, Wolf's Frenzy (w) damage, Mounting Dread (e) missing health damage.
Why my build
Well, I use crit damage. It is consistent with kindred.
My first item is Immortal Shieldbow.
I say Kraken Slayer is good if you play in lane. Because you can stuck you're Kraken Slayer on minions and unleash pure damage on the enemy. I say it is less consistent in the jungle. Jungle tends to be not secure, having someone invading, grouping on you, trying to steal objective, you need to be able to counteract these strategies. Immortal Shieldbow can be a key. Well, Kraken Slayer still can do the work, it is an anti-tank item, if the enemy has 3+ tanky champs it can be a good item.
In my opinion, in season 11, it more becomes about sustaining yourself from damage. New items that try to give life steals, Omnivamp, and plenty of health. Making items Bramble Vest and Oblivion Orb cheaper, as well as making Executioner's Calling build into Chempunk Chainsword and Mortal Reminder become a somewhat necessity. Items that give you invisibility, shield, dash and more create a cluster of on how to sustain yourself from damage.
My first item is Immortal Shieldbow.
I say Kraken Slayer is good if you play in lane. Because you can stuck you're Kraken Slayer on minions and unleash pure damage on the enemy. I say it is less consistent in the jungle. Jungle tends to be not secure, having someone invading, grouping on you, trying to steal objective, you need to be able to counteract these strategies. Immortal Shieldbow can be a key. Well, Kraken Slayer still can do the work, it is an anti-tank item, if the enemy has 3+ tanky champs it can be a good item.
In my opinion, in season 11, it more becomes about sustaining yourself from damage. New items that try to give life steals, Omnivamp, and plenty of health. Making items Bramble Vest and Oblivion Orb cheaper, as well as making Executioner's Calling build into Chempunk Chainsword and Mortal Reminder become a somewhat necessity. Items that give you invisibility, shield, dash and more create a cluster of on how to sustain yourself from damage.
I build Bloodthirster 2nd, I say it is a viable sustain on kindred. Even if they have anti-heal Ravenous Hunter, Immortal Shieldbow should create a counter-measure it. I build Essence Reaver 3rd, you are damage. Sheen part scales with physical damage. After e - aa - aa - q - aa that would destroy many champions. Situational items can be any I gave above. It would depend on what you want, and what you lack. If you are not sure, pick Runaan's Hurricane, over-all great items in any situation. Last Infinity Edge, takes an edge of the game to have infinity damage in your build. |
Why my runes
I say straight forward. Slot runes are better for the domination tree than the precision tree for kindred. PTA is good, but it should not be the sole reason to pick that tree. Ravenous Hunter is better than Legend: Bloodline, 11% omninvamp is better than 9% lifesteal. Eyeball Collection is better than Last Stand or Coup de Grace. Cheap Shot is like a mini Press the Attack. You can hit the enemy champion to the last Mounting Dread (e) stack on kindred much easier with Hail of Blades. I think don't think Press the Attack is necessary for crit.
The second tree slot runes would Shield Bash and Conditioning. What makes Shield Bash pretty good is when you need it. It is when the enemy has a good amount of damage. When your Immortal Shieldbow gets a shield, Shield Bash gives you an edge. When your shield goes on and off from Bloodthirster with all the healing from Immortal Shieldbow and Ravenous Hunter in the fights that make Shield Bash busted. Knowing full well, that everybody tried to one-shot you, the resistance and additional and damage per each shield gain deserve to have a pick.
Conditioning is good because everyone gets strong in the mid-game and does a lot of damage. Although you may say it makes your early game weaker, I say what gain is far greater than what you lose early. Having +12 arm + 12 mr, as well as synergizing with Shield Bash makes this rune slot worth taking.
My second page is Press the Attack, Overheal, Legend: Bloodline, Last Stand, with Eyeball Collection, Ravenous Hunter. It has better healing and damage, yet you not gonna like Talon one shooting you. If they have no assassin, this rune page probably is more consistent.
On the third page, Conqueror may just be an additional thing to optimize output. I feel it becomes a dive page, expecting to get kills while being outnumbered. Triumph in that situation would be better.
The second tree slot runes would Shield Bash and Conditioning. What makes Shield Bash pretty good is when you need it. It is when the enemy has a good amount of damage. When your Immortal Shieldbow gets a shield, Shield Bash gives you an edge. When your shield goes on and off from Bloodthirster with all the healing from Immortal Shieldbow and Ravenous Hunter in the fights that make Shield Bash busted. Knowing full well, that everybody tried to one-shot you, the resistance and additional and damage per each shield gain deserve to have a pick.
Conditioning is good because everyone gets strong in the mid-game and does a lot of damage. Although you may say it makes your early game weaker, I say what gain is far greater than what you lose early. Having +12 arm + 12 mr, as well as synergizing with Shield Bash makes this rune slot worth taking.
My second page is Press the Attack, Overheal, Legend: Bloodline, Last Stand, with Eyeball Collection, Ravenous Hunter. It has better healing and damage, yet you not gonna like Talon one shooting you. If they have no assassin, this rune page probably is more consistent.
On the third page, Conqueror may just be an additional thing to optimize output. I feel it becomes a dive page, expecting to get kills while being outnumbered. Triumph in that situation would be better.
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