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Introduction
Hello, I'm DrunkSchnauzer. I'm a Platinum mid laner and Kassadin is my main champion right now. I've played over 500~ games with him right now in Season 3 Ranked and have a 65% win ratio with him.
The reason I play Kassadin is because when I first started playing mid, I used to play assassins like
The one champion that I found I had difficulty with as
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Pros
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+ Can burst down multiple champions in a team-fight + Silence, slow and built-in flash + Massive power spike at 6 + Very good roam |
Kassadin is the scariest mid lane to get after he reaches level 6. Enemies are going to want to poke him and bully him in lane as much as possible, because at level 6 his power spikes and he becomes an absolute beast. If he gets camped by a jungler it will delay him from roaming or winning lane, but it is nearly inevitable that Kassadin will roam and screw up other lanes even if he's losing his own lane. He has so much crowd control which will allow him to be able to 1v1 almost any champion on the Rift, and will shred towers late-game with |
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Cons
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- Weak laning phase - Constantly mana-hungry - You won't feel invincible until late-game - Difficult to farm with early-game |
Kassadin's pre-6 is one of the weakest laning phases of any mid laner, which is really his only weakness and the only thing that will typically stop Kassadin from getting fed. Once Kassadin gets |
Void StoneReduces magic damage and converts it into attack speed.
Null SphereSilences target and is Kassadin's primary damage source.
Nether BladeIncreases magic damage on hit for 5 seconds and its passive gives mana for basic attacks.
Force PulseSlows target and deals damage after Kassadin casts 6 spells.
RiftwalkJumps to target destination and deals damage (stacks up to 10x if used subsequently)
Kassadin's skill sequence isn't very debatable, there's really only one skill sequence for him. Always max
Second you'll want to max
Do
Max
Marks of Magic Pen are really the only viable option for Kassadin right now, because playing Kassadin will almost always force your opponent to build some sort of early magic resist. It will stack with your
This is key for roaming. In 99.5% of games the enemy will have an AD Carry that you will want to roam to bot lane (or top if they swapped) to kill, but if you don't have any armor, they'll likely kill you. It's also very good to have against AP champions at mid, because they'll be harassing you with their auto-attacks before you reach level 6, and having armor will at least get rid of some of the damage. If your enemy at mid is an AD champion, all the better for you.
I prefer flat AP to scaling AP on Kassadin because having any extra damage in lane will be ideal before level 6. Scaling AP is just as good, however, it will just make your laning phase a bit harder, and you probably won't need the few extra points of AP once it comes to mid-late game anyways.
15 AP flat at level 1 is such an advantage. These 3 quints stacked with your glyphs of AP will be a nightmare for your enemy mid laner. These are also a must-have, and there aren't really many viable options for Kassadin besides these.Possibilities
Marks
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Seals
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Glyphs
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Quintessences
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Take Flash on Kassadin regardless of the situation. Flash is a must-have. Every Kass player at one point in their journey will think "I have a 5 second cool-down flash at level 6, maybe I can just play safe and not need flash!"No.
If you do this, you will run an even greater risk of being camped pre-6, which you will, trust me. A good jungler will know that Kass has no escape pre-6 besides flash and will gank constantly to give their mid laner at least some sort of chance to win lane. Also you can make some pretty sweet plays with flash.
For instance, you could R into Baron/Dragon pit and go for a kill or a steal and then safely escape using your flash, or if you go out of mana you can use it to pick up kills. The main use of flash is that pre-6 engage/disengage, however. If you can get first-blood in your lane, it's either because the enemy went too aggressive and didn't anticipate your W damage, or because you had flash Q up.
Now for your second spell, you're going to decide between:
I use
Necessities
This is your primary starting item on Kassadin. Whether or not you decide to go the Seraph's Embrace route is up to you, but this has to be your first item. Getting catalyst the protector and
Great Items
These items are some of the best items to build on
My favorite item on Kassadin late-game, because it will allow you to win a trade with a fed AD Carry, take towers in a few hits and stay in team-fights after your skill combo is down just by using your auto-attacks.
I build
I build Situational
I'm going to put this text in red because I can't emphasize enough how risky
Buy
Same thing as
If you're being focused a lot in team-fights and don't have The best way to counter this is by asking your jungle to come mid if the enemy is being too aggressive, but if they won't help you or your enemy just simply doesn't care, you're going to have to farm with your
If you know you're going to have a hard-time in lane but also know that your enemy won't be able to kill you while you're farming under tower, grab a
If you're pushed up, the enemy jungler will gank you. Even if you think you're playing safe enough or the jungler's engage isn't that good, don't get cocky, because most junglers will gank a Kassadin into the ground before level 6. Buying a ward along with your
If you lost your lane, it is still a good idea to roam. If you're against a mid laner who's ahead of you in gold, you're probably still able to 1v1 them because of your skill-set, but if they're that far ahead that you can't even go near them, the wise thing to do is to go to bot lane and kill the AD and support to help you catch up on gold.
The easiest lane for you to gank is bot lane.
If your top lane does enough damage and are not against someone who's too tanky to 2v1 (
Kassadin is very good at staying alive, but his kit isn't ideal for taking out Baron Nashor, so something you can do while your team takes Baron is distract the enemy team. To do this you have to know for a fact (either by plenty of
If you followed this build you'll have a
Most things work, and yes AD Kassadin does work, but it is not viable in ranked play and you will most likely get yelled at by your teammates in any game-mode for doing so unless you're some kind of God. All of his skills scale on AP, including
Q: I play support and I don't know how to ward against Kassadin's ganks?
There is only so much you can do to ward against Kassadin. Ward up-river near dragon and near mid lane so you'll know if he's coming. If you're on blue side, a ward on the bush behind red buff would be good. If it becomes too much to ward everywhere, ask your mid lane to start warding those areas, because chances are they don't want Kassadin getting fed either. If he gets teleport, you're going to have to buy a lot of vision wards and place them in the bushes in the areas near where the creeps are going so that your AD Carry won't have to worry too much.
Please feel free to comment and tell me what you liked and/or disliked about it, what you would like me to add and what guide I should do next! I put it on C2V (Comment to Vote) not because I don't want people to vote it down, but because I would like to know why it got voted down. If you have constructive criticism, feel free to include it, just try to be nice or I'll use
Thanks to:
jhoijhoi, for his guide on how to make guides, as well as the BBCode templates he provided






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