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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction / About me
Introduction
Hi I'm Knightro, a league of legends player and this is my guide to Jungling as



When jungling as Nunu, you should not sit on your jungle and farm for 20 minutes. You should also not try to gank every 5 seconds. With that in mind, what should you be doing? Counter-Jungling! Nunu is a great counter jungler with 2 smites and good sustain. He can sneak into the enemy jungle, quickly steal the enemy jungler's buffs, and high tail it out of there. You should spend more time in the enemy jungle then your own, but don't forget to gank when it presents itself, and keep your own jungle empty to prevent counter jungling.
PLEASE READ!
Before Voting on this guide, please read it thoroughly before deciding to vote. Don't make a hasty downvote based on the runes, cheatsheet, or even something I might have said to you previously, possibly on one of your own guides. Downvoting hastily without reading and testing this guide and build is unfair to the guide author, who took the time to write and code out a proud creation.
SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here.
Pros / Cons
Pros
+ Tanky + Amazing counter-jungler + Built-in ![]() + Huge Burst with Ult + Very sustained ![]() ![]() ![]() ![]() |
Cons
- Weak Duelist - Low DPS - Doesn't fit all team comps - Low Range Nunu might be a god at counter-jungling, but not so much at fighting the enemy jungler. With only one damaging spell (that isn't his ultimate) Nunu should avoid fighting and just escape sticky situations, unless his team is coming to assist him. He also has less DPS and more burst damage, relying on auto attacks to do his damage when his spells are down. He also does not fit all team comps. More on this later. And finally, he is very short ranged. If he cannot get into range of ![]() |
Masteries
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Defense TreeThe defense tree is aimed at making ![]() ![]() ![]() ![]() ![]() Utility TreeThe utility tree gives ![]() ![]() ![]() ![]() |
Runes

Greater Mark of Attack Speed:
Nunu & Willump uses basic attacks 80% of the time. During this time, you want to attack as often as possible for faster clears. It also synergizes well with
Blood Boil, and will proc
Visionary more often for more free spells.
Greater Seal of Armor: The best seals in the game, and strongest runes available. They reduce damage from monsters, minions, and enemy champions, making them invaluable. I do not advise you take any other seals.
Greater Glyph of Scaling Magic Resist: Magic resist is very useful for dealing with those pesky ap carries. They also help a little bit when dealing with magic damage junglers, such as
Amumu or
Dr. Mundo. Scaling magic resist will grant more magic resist at level 18 then if you had taken flat magic resist, but if you wish you can take
Greater Glyph of Magic Resist for more early game magic resist.
Greater Quintessence of Movement Speed: Movement speed helps you get around the map faster. It lets you get in between jungle camps quickly, and is especially useful when sneaking around the enemies jungle. Between these and
Fleet of Foot and
Boots, you will have so much movement speed, that if you so choose you can wait before upgrading to level 2 boots so you can work on the rest of your build.
Summoner Spells
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Abilities
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Visionary: Every 5 basic attacks, your next spell is free. Spacing out spell casts will let you effectively never run out of mana while jungling. This lets you give away blue buff to an ally who needs it more. Since it relies on basic attacks, it synergizes nicely with attack speed from runes and
Blood Boil.
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Consume: What makes
Nunu & Willump jungle so good. A true damage nuke that heals you keeps you sustained in the jungle forever. It also makes counter jungling so good with
Nunu & Willump, having 2 smites handy is great for stealing buffs and securing objectives. You also gain bonuses based off what you ate ( hover your mouse over the ability picture to read them all). If you feel that one point is satisfactory, then you can max it second in favor of
Ice Blast, but you will have weaker buff and objective control.
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Blood Boil: Grants
Nunu & Willump (and any ally he targets) a slight movement speed and attack speed buff. The scaling on this ability is not that great, only gaining 1% increased movement speed per rank and 5% attack speed. Nevertheless, one point early will help your clear speed, and proc
Visionary more often. This is the least expensive of
Nunu & Willump's spells so don't worry about saving
Visionary for it. Note that if you use it on an ally, you still get the buff, so always cast it on a nearby ally for maximum benefits.
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Ice Blast: Frankly this spell is pretty darn good. The early stats are a little weak, only a 25% attack speed slow and a 20% movement speed slow, but the scaling is great. At rank 5, a single
Ice Blast can slow and enemy enough for you or your team to catch up to them. You should save
Visionary for this spell in my opinion, as it is the most expensive spell in
Nunu & Willump's kit. Since this skill is on a 6 second cooldown and the de-buff lasts 3 seconds, you can effectively keep an opponent slowed almost constantly (especially if you have red buff). You can max this first if you want for for skirmish and ganks, but I personally max
Consume first for the buff/objective control and sustain.
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Absolute Zero: If you finish channeling this spell, you can easily drop an opponent for 900 hp if they don't have any magic resist. This can be difficult, as the enemy will usually attempt to cancel your channel before it starts. You should either wait until they have blown most of their cooldowns before casting, or channel in a bush and wait for them to walk into range.
Items
Item Sequence






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Since the nerfs to the ![]() |
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This item is fantastic. It grants a good chunk of HP, cooldown reduction, an enormous amount of magic resist, and finally increased healing. This increases the healing from ![]() ![]() ![]() |
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A large chunk of armor and hp. It also makes catching you very tricky, as anyone who attacks you will get slowed, and also proc
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A great item if you need more magic resist. The spell shield also is great when they have an annoying enemy team comp like ![]() ![]() |
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This item is great when you have plenty of allies with tons of magic damage on your team. Some examples include ![]() ![]() ![]() ![]() |
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A big chunk of AP and hp, it also makes your ![]() ![]() |
What do I spend my gold on after my build is completed?
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Upgrade your boots! |
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Upgrade your trinket! |
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Buy the Elixirs! And buy them again when they run out! |
Jungling

Make absolutely sure you started with

If you are worried about getting invaded, stick your trinket over the wall so you have vision (in case your mid laner isn't keeping watch)!
After taking my own blue buff, I usually run straight to the enemy red buff.

By the time you get there,




After you take the buff, book it! Don't fight them, don't haggle, just high tail it out of there before their lanes come to assist them. You don't want to be first blood. If you know the enemy jungler will be slower, and possibly stop to clear his wolves or wraiths before coming to his second buff, then you should clear the entire buff camp to get the timer down for it. This way you will know when it will re-spawn, and then you can come back and steal it again. If you don't clear the whole camp and don't get the timer, then you should drop a stealth ward in the brush nearest the camp around the 7:00 mark. It will ward the area for 3 minutes, and thus show when the camp will re-spawn.
However, this doesn't work on all enemy champs. If the enemy starts red, then you will be wasting time running there, and actually leave your own red open for stealing! Some examples of this are:




These champs usually start at their own red buffs, and thus make stealing their second buff very difficult. What you would do is simply go to your own red buff and take it. Sometimes though, the enemy jungler will come sniffing around looking for first blood, and generally that can be found at your red buff. This is why I would still save


Generally, the enemy jungler likes to sit in that bush and watch your buffs hp, then



After stealing their red buff, you should immediately go take your own red buff. This might seem silly as you already have red buff, but in my experience, when someone loses their buff, the first thing they do is to go steal yours to get back at you for stealing theirs. This has happened countless times, and I am usually prepared with my laners to kill their jungle when he comes around, thus setting him back even further.
After clearing enough camps to hit level 3 and put a point into all of your basic abilities, then you can either gank, or start counter jungling. Only gank if the opportunity presents itself, IE an enemy has overextended hardcore. Otherwise, steal some of the enemies' jungle.


Counter-Jungling
The best time to counter jungle is whenever you have vision of the enemy jungler. This way you won't have to worry about getting caught in their jungle. A perfect example is if the enemy jungler is ganking top lane. This lets you steal his wraiths if on the red team, or wolves if on the blue team.
However, not all enemy champions can be counter jungled. Some examples are:





These champions are very difficult to counter jungle. Frankly, if you see any of these in champion select, (either ranked or regular draft pick) then you should probably decide against playing as

However, some champions are super easy to counter jungle! Here are some examples.





Even if these guys catch you, they don't have the damage to kill you alone (unless you have 30% life or something). Still, keep tabs on them with wards, just because they are easy to counter jungle doesn't mean you shouldn't be careful! If they catch you, their laners can easily come running and finish you off.

If you want a complete in-depth guide to counter-jungling, then head on over to Mikuroo's Jungle Control and Counter-Jungling Guide. It covers a lot more info then I can include in this guide, and I recommend you read it!

The wards in the jungle are for keeping tabs on the enemy jungler, so you can see him every time he crosses from one half of the map to the other. The wards in the brushes closest to the wraith camps are good when stealing their first red buff, as it lets you know if they are coming immediately or if they are clearing other camps. This way you might even have a clue if they are going to steal your own red buff.
I recommend placing an early Vision ward in the brush in the river, near the entrance to both jungles on either side of the mid lane. This ward usually goes overlooked, and can provide good vision on the enemy mid laner or jungler, alerting you to when they either arrive to gank mid lane, or leave mid to gank another lane, or if the enemy jungler is sneaking into your jungle. Whichever side you place it on depends on which half of the map has more activity, generally the bottom lane in my experience.
Objectives
When to do dragon?
Keep the area around the dragon pit clear of enemy wards. This way they can't use some long range spell to steal it, like

Don't forget, the Dragon spawns at 2:30 and re-spawns every 6 minutes, so once a dragon goes down, add 6 minutes to the current game time, and that is when it will re-spawn. When there is about 1 minute before the dragon re-spawns, make sure you have the area warded, so you can take it as soon as it re-spawns, and make sure the enemy team doesn't.
When to do Baron?
Baron is trickier then Dragon. Teams aren't as willing to risk a game to contest dragon, but Baron is another story. Bad timing on Baron can cost the game for either team, depending on who wins the contest. A few good times for baron are:
- When your lanes are pushing to their towers
- If you just won a team fight and aced them
- If you have killed one of their inhibitors already
However, you should NOT do baron if you have an inhibitor down or an open inhibitor. Even if you secure baron, you will have to waste it defending your base instead of pushing or securing other objectives. Wait until all of your inhibitors have re-spawned and your lanes are pushing before attempting baron.
Note that even though the Baron spawns at 15:00, I don't advise you take it immediately, unless your team is extremely far ahead at this point, say already pushing to the enemy teams inhibitors. Then, and only then, if your entire team is there, and everyone is full health, can you take baron this early in the game.
When to split push?
Basically, whenever you see an empty lane, and you know where the enemy laner of said lane is, you can push that lane. For example, if you see top lane is empty, and you see the enemy top laner ganking bot, then you can push top. When you push, try your hardest to take a turret or two. Pushing a lane will grant you extra experience and gold, which will be most helpful. I don't advise pushing a lane when you don't know where the enemy laner is. They could return to lane at any moment, and then freely farm up because you pushed the lane.
You also need to keep your eyes on your mini-map when split-pushing! If you see the enemy team in mid lane, ans then they all suddenly disappear, you can bet your life they are coming to your lane to kill you. At that point, run like heck! You don't want to get caught and be an easy kill.
Ganking Lanes
Generally, the best time to gank a lane is when the enemy has overextended his lane and is pushing towards your tower. This makes it easier for you to catch him out, and he has more ground to cover when running away, giving you more time to catch and kill him.
You need to make sure if the lane you wish to gank is warded. If they have warded, generally they will back off the moment you walk over it, signalling that the lane is in fact warded. When this happens, you can back off, as standing around in a warded brush is not going to benefit anyone. If you want, you can take


You should also keep track of enemy



You shouldn't gank a lane when your laner is pushing hard.


If a lane is getting stomped hard, trust me: don't bother trying to gank it. Even if you do, it won't change anything. More likely, your laner or you will die during that gank, and even then you absolutely have to get the tower after said gank, otherwise you will have to come back and gank that lane again because your laner is getting stomped. They might flame and rage, but just ignore them. You will be wasting your time and effort trying to save their lost lane.
What you can do though, is babysit a fed lane. If the enemy top laner is constantly over-extending and pushing to your tower, then you can easily gank him and get your top laner really fed. Helping a fed lane get even more fed is much more worthwhile then trying to save a lost lane.
Finally, if you are heading towards a lane where the laner really needs to go back, like if they are very low on life or mana, then tell them to recall and hold the lane for them. Don't push it (unless the enemy laner is missing), just freeze the lane and farm. This will grant you some bonus experience and gold, and gives your laner some breathing room to heal and shop. Once they get back to lane, you can return to jungling.
If your laner is absent from their lane, say, your mid laner is ganking the top lane, then you can go and hold their lane for them. However, if you see that the enemy mid laner is also going top to counter-gank, then leave the lane and get to top as quick as you can. Winning a 3v2 top lane fight is more beneficial then holding mid lane while your team fights a 2v2 top. You are more likely to win a 3v2, and you can then take the turret or whatever. If the enemy mid laner stays at mid while your mid laner ganks top, then stay and hold the lane so they don't get the turret.
Team Mates
Knowing when to pick







These supports can make up for

Some good top lane allies for






One thing



Some good mid lane allies would be:





However, there are a handful of champions who simply don't work well with






These champions just don't bring anything to the table that compliments





Conclusion
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Thank you for reading my guide to jungling as ![]() If you liked my work, then consider reading my Trundle Jungle Guide, you will not regret it! |
A Special Thanks to:
- jhoijhoi for the template, which you can find here.
- The_Nameless_Bard for telling me how to add pictures to my mastery chapter
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