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Choose Champion Build:
Spells:
Surge
Ghost
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
:::IMPORTANT PLEASE READ NOTE BELOW:::
:::
Builds on the left are for dominion, and builds on the right are for summoner's rift. The chapters themselves will have prefixes for the game mode they pertain to. Organization to make the guide easier to follow is constantly ongoing. For now:SR. - Summoner's Rift
D. - Dominion
:::
12/7- Re-organization. Build's are being combined since they are similar between dominion and summoner's rift. Runes, masteries, and other things of the like for dominion will be emphasized in the chapters themselves. The reason for this is mostly because i got nautious whenever i saw this guide in the list of the others. I don't know, something about six kog faces lined up together rubs me the wrong way in a messed up brady bunch style. That is all.
- Built-in madred's
- Ground AoE slow
- Built-in penetration '.~
- Long range harass and reveal
- Lots of damage
- You die defending a point, you have the second best F*** you card within your kamikaze passive, (second only to karthus who has an admittedly better F*** you trump when it's off CD)
- People know that Wu-Tang Clan ain't nothin to F*** with. Wu-Tang Clan knows Kog'maw ain't nothin to f*** with
Cons:
- One of the slower ranged picks
- Squishy early on and possibly late.
- Not the best idea to assault points alone with him
- Has to keep a distance in fights which can make chasing a pain
- Isn't Neutered
1.

2.

3.

4.

Since the new summoner spells have been added, however, there are two summoner spells you should almost always take for any build you use with kog:
1.

2.

Side Note: Exhaust is still pretty bad @$$, but my preference falls with the above two spells because they touch my tra la la in just the right way.
Builds #4 and 6
are the most similar as far as masteries go. Build#4 being hybrid oriented while Build#6 is AP oriented. With that said the only differences between the two are:Build#4



Build#6


Aside from these subtle differences. The masteries for Builds# 4 and 6 remain the same. I like to pick up

Build#5
I kind of have to eat my words a bit seeing as its a hardcore right-click build with the exception of



Similarities in all builds:






These masteries include:








Other decent masteries:
Brutal Force- Initial attack damage is a big help early on.











Sequence:
The skill sequence for Build #'s 1-3 are basically The Same. The two initial points in






In case you're about to go scour the internet searching for this uber super info leak only I've heard about, please know that I was being sarcastic. The reason for the additional items is to show you up close my alternate picks for some of the late game items:
Build#4


Build#5



Build#6




Alternate defensive items will be explained SOON! For now, just know you can easily sub out





Build#1 (*****)
I start out the gate with


On my first trip back i pick up


The next Item i make is




Finally, yes,



And Now- Item breakdowns
Assume I have a ******* for each Item in Build#1

























More Sidenote items (aka items I test and/or have really weird intimacy issues with)-














Yes, there are more items worth mentioning. However, unless they do for me what leaving the sunday service does for altar boys, then I don't really feel like talking about them.
11/16- OMG new masteries and a change to build #1 WTFIKR?
11/21- Summoner spell chapter temporarily added, or maybe permanent.
- Edits on item justifications
- Mastery explanations in development
11/22- Initial normal mode builds added
- In depth explanations, and tweaks to the new builds coming soon...
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