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Choose Champion Build:
Recommended Items
Spells:
Flash
Cleanse
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
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Hi! It's me again from... Well, just look at the side and the creator :O Now it's time for my guide on my favorite AD Carry (and the super fun AP ![]() The AD guide is just about how to play Kog. The build is standard for AD carries. The AP guide wasn't made by me. It was influenced by CLG eu's Froggen's build from this video. Watch it after this guide, and see how he plays. |
That was by NeiLalwaysLeeT.


AD Kog'Maw
Pros
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Cons
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AP Kog'Maw
Pros
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Cons
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AD:
Runes




Pretty standard runes for an AD Carry


You can also get 6 Greater Mark of Desolation and 3




You can also get



AP:
Runes






Greater Seal of Replenishment - These will give you mana regen. Simple enough. The




There are other choices for AP Kog, such as






For an AD build, you can get one or two

AD (Standard):
Standard AD Carry items. Not much to say here. It will give you the most DPS assuming your enemies know how to build properly. If none of the enemy team have much armor, then get another












AD (AoE):
These items are oriented towards doing massive AoE damage to your enemies in teamfights. Keep in mind that this isn't the best build meant for laning as you'll have nothing for your AoE to really do but help you farm (The



DEFENSIVE ITEMS:
Always have a defensive item as an AD carry.
Here's a list of possible defensive items:




Big HP item (


AP:











There are other viable choices to get, such as



Tier 3 Boots:
I like to get either Furor for better kiting or Distortion since you have no reliable, built-in escape.
Most important items in the game: Sight Ward and



For both: It will help you escape, it will help you fire off that last
Living Artillery or autoattack to get a kill.


It will remove CC from you. Get it if the enemy team has a lot of hard or long duration CC. Otherwise, get
Heal for AD, and
Ghost/
Teleport for AP.



Other choices:

For AP - You can teleport onto wards to gank.

For both - For AD, replace
Cleanse with it if the other team doesn't have much CC. You can use it to kite, run over long distances to chase or escape. For AP, replace
Cleanse with it. You can use it to repeatedly fire off multiple ults if you don't have a Rylai's. If you have
Ghost, use
Rod of Ages instead of
Rylai's Crystal Scepter.






For AD - Heal baiting, surviving burst damage. Note that
Ignite will cut it's effectiveness in half.

I don't recommend other summoner spells because they're bad, or you don't really need them since you'll should be far enough that it won't matter. Get them if you wish, but I warned you.

AD:
As stated before, you have one of the best late games. But that doesn't mean you have horrible early game. With


Even if you do have a decent early game, you should still focus farming instead of kills, since the most popular AD carries currently ([aka only

For Kog'Maw, I prefer having



AP:
You don't have as much of an early game as your AD counterpart. You just have to farm until late game/level 16. Abuse your


Also, WARD.

During mid game, you should still be farming. A big goal during mid game is dragon control. Every time a team kills it, keep a timer on it in chat. It's 6 minutes after it dies. This allows you to take or contest the next one. You should also continue farming for your items and/or charging your Tear.
Continue warding and taking objectives whenever possible.
Even if you're the AD carry, you should still get wards. I get a few


Late game, a.k.a. teamfights and Baron control. Your team should be able to Baron at any point past 20 minutes if your team is well-farmed or fed. Depending on your jungler, sometimes even sooner. After a team kills it, Baron will respawn 7 minutes after. Keep a timer, and tell your team to start going to the Baron pit 30 seconds before it spawns.
During teamfights, stay out of the range of anything. Just stay 710-2000 range away, pelting them with your ult and/or Lich Bane autoattacks if AP, or right-click-to-winning as AD.
If you have an open slot in your inventory, then get one or two wards, as always.
Bonus: How to be an AD Carry
1) POSITION YOURSELF. Don't chase their low HP support through their team.
2) Attack the most important enemy in range. If the only enemies in range are


3) Know when to use your summoner spells.





Positioning in teamfights can be the most important thing for the carry. The AD Carry's job is to deal constant damage to the enemy team. Know that if you die, the team's damage will be decreased dramatically. The AP Carry's job is to bombard the enemy team with AoE Spells, or assassinate an important target (such as the enemy AD Carry or AP Carry). As an AD Carry, know who to target, and constantly reposition yourself so you're safe. Don't charge into the middle of the enemy team because your team said to: FOCUS THE CARRY LOL NOOB. That's the bruiser/assassin's job. But, as
Kog'Maw, you have no repositioning skills like
Graves and
Ezreal. You need to walk between each attack to dodge skillshots, and stay away from the enemy bruiser/assassin.



Well, this is the end of my guide to Koggles. It isn't really in-depth, but if I get enough support, then I'll make it as in-depth (somehow, not really much to explain about AD Carries) as my Ahri guide. So... comment and vote!
If you haven't already, watch the video I linked above. Here it is again if you missed it.
Please, contructive criticism only, if you can. And provide explanations in your critique.
Font I used in the banners: Acid Reflux, by Pennyzine
If you haven't already, watch the video I linked above. Here it is again if you missed it.
Please, contructive criticism only, if you can. And provide explanations in your critique.
Font I used in the banners: Acid Reflux, by Pennyzine
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