This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
This guide is currently locked to archive mode. If you are the guide creator, please contact an admin for more information, or once you've updated your guide to resolve any pending issues.






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Threats & Synergies
Talon
Can completely dominate you. Not a whole lot you can do to avoid it except stay behind your turret and dodge as much as you can. He has a lot of damage and can turret dive you at level 6. It's also hard to get a gank on him because he can normally escape.



Introduction | Runes | Items |
Pros and Cons | Masteries | Gameplay |
Summoner Spells | Abilities | Conclusion |



Hello Summoners, Lasoor here with a fully thought out guide for one of the first champions I've played,

I started playing



The focus play style of this guide is more farm oriented early game. You will for the most part remain in your lane and get as many kills and CS as you can within your lane. Keeping constant pressure in your lane will gain you enough gold to scale fast into late game where you'll be bursting most champions like they're nothing and snowballing kills. I've noticed that even when my team is losing this strategy allows me to continue fighting the enemy. The reason for this is as long as you can stay in your lane without badly losing then you'll gain all the XP you need and hopefully the gold you need in order to stay relevant in the game. Once you get your second main item you start doing a lot of damage. The guide will explain how all this works and what you need to do in far greater detail. So if you are confused by what I said in this section just ignore it and read the rest of the guide.
If you disagree with anything I say in this guide or if I made any mistakes in this guide please let me know in the comments and I will address the issues. If you have any questions, again, let me know in the comments so that I may answer them for you.





+

+ Strong burst power
+ Strong slow ability
+ Built in spammable

+ Strong team fight potential
+ Decent CS last hitting
+ Strong early game damage to tower (

+ Great mana sustain with



- Very mana thirsty
- Weak wave clear
- Weak early game
- Weak against AD



![]() |
![]() ![]() ![]() ![]() |

![]() |
![]() ![]() ![]() ![]() ![]() |

![]() |
![]() ![]() ![]() ![]() ![]() |










Mid lane is generally AP champions. Because of this you will have little need for Armor against your opponent. We also plan on staying in mid lane for much of the early-mid game with this guide so grabbing health will help you more than armor. You don't grab magic resist because it isn't rune efficient. You don't get enough of it to justify it. If you know your enemy is AD then you should take





You're generally fighting AP champions in mid lane so it is pretty obvious that you'll want magic resist. The only other glyphs you could consider are







Gives you a boost of AP early game so you can deal more damage to your opponent and last hit with your abilities easier.





When you go into a fight you use a combo of










The reason I don't take


The focus of your masteries should be doing as much damage as possible as quickly as possible. Knowing that will help you understand why I kept this section short, because there isn't much more to explain.




![]() |
You shoot a magic ball at enemy from a distance that deals up to 185 magic damage + 70% of your AP as magic damage. This awesome magic ball also gives you a shield that protects you from magic damage. More reason that ![]() ![]() You max this ability first because it provides you a ranged poke ability that protects you from enemy AP. Getting damage on this early is very useful to you. |
![]() |

![]() |
This ability costs no mana and makes your basic attacks deal more damage. Your basic attacks will do up to 140 magic damage + 70% of your AP in magic damage. It will also restore up to 8% of your mana on minions/monsters and up to 40% of your mana on champions. This ability also procs the magic damage on enemy buildings which means you can deal a lot damage to turrets early game. The ability stays on you until you hit a non building enemy or until it times out. So you can normally hit a turret 3 or 4 times with it. This ability is great for bursting your enemies and last hitting minions. You can use it for basically any melee attacking to restore your mana. You can also use this ability while roaming or returning to your lane so you can make ![]() You max this second for that burst damage when you go all in. This ability helps you deal a lot of damage. Alternatively you can max ![]() ![]() |
![]() |

![]() |
This spell is how ![]() ![]() I say to max this last because I prioritize the damage from ![]() ![]() |
![]() |

![]() |
This ability allows you to continuously ![]() And of course put points in this whenever it lets you. |
![]() |







![]() |
If you predict the enemy will be having a lot of magic resist then grab these to help counter it. Don't get these unless you need them or unless you are building enough CDR in your other items. If you can get 40% CDR without your boots then you should always grab these or ![]() |
![]() |

![]() | Only time you get these is if you got 40% or more CDR with your other items and want more roaming speed to get around the map quicker. |
![]() |
















![]() |
This item makes all nearby enemies take 10% more magic damage when attacked. It also gives you magic resist. I'd normally consider this item best on AoE champions like ![]() |
![]() |


![]() |
This is for more of a hybrid between AP and AD. If you get this you should grab it after ![]() ![]() |
![]() |

![]() |
Gives you AP, Health, Magic Penetration, over time damage on enemy, and doubt that overtime damage if enemy is impaired by your slow ability. What's not to love? This item makes ![]() |
![]() |

![]() |
Moving builds up stacks and once at 100 you discharge those stacks to do a burst of damage on your enemy. Good item, but not always efficient. I'd only get this if I'm ahead so that I can stay ahead. Otherwise you should build smarter to try and counter what your enemy has. This item is great because the movement speed boost, high AP boost, and the burst damage. So it works great on ![]() ![]() |
![]() |

![]() | Gives you a slow on all your abilities so you can keep your enemy from moving at all. That's really the only reason you should get this. It will really annoy your enemies. |
![]() |




![]() | If you know you are being targeted then you can get this to allow you to make riskier moves without dying that could cause your enemy to win a team fight. It is a second chance item. |
![]() |




When playing Draft Pick you are given an opportunity to guess who your opponent in mid lane will be based on who the enemy team is picking. So this section will help you determine when

These 4 champions all have two important things in common that will destroy you in lane if you're not careful. The first thing they have in common is that they are all normally building AD and your kit specializes in counting AP. So this means the point of you going mid is now nullified. You are now a whole lot less useful as a result if you choose to play

If you still want to play








Also keep in mind that your goal is to only recall after your opponent does, not before. You always want to outlast your opponent so that you can push the lane out to their turret and cause them to lose gold and experience.
Here's a video on how to deal with






If





With





Once





The reason you just push your lane is because this forces

Here is a video on how to deal with

However that video is more focused on facing



What these 4 champions have in common is massive damage and a lot of range for their abilities.




The way you deal with





Generally it is best not to choose









In the early game you must prioritize farming. You max

If your opponent recalls then you need to push out the lane, warding the side bushes first, and recall quickly after. Goal here is punishing your opponent for recalling, losing him cs.
The only way you're going to lose lane is if you incorrectly evaluate the situation. If the enemy is out trading you then as soon as you notice that you stop trying to win trade offs and start playing safe. To play safe you stay out of range of enemy and if you have to then farm under turret. Most people you lane against will win until you're level 6 because your only ranged ability is




If you are winning trade offs you'll want to keep your opponent at around half health so he doesn't recall. Once you are level 6 you go all in with




Below are some videos that will give you an even greater understanding of the game. You don't have to watch them to play

Here is a video to help you understand just how important farming is(Profanity warning):
And here is a video on minion wave control(Profanity warning):


This point of game tends to start around 12:00 minutes. At this point if no mid towers are gone on either side then your goal is to take down the enemy tower as quickly as possible. You should even ask your team to help you do this. Once you kill that tower you begin roaming and helping your team kill AND push their lanes. When you are helping them push lanes you hit minions, but try to let them last hit it. The reason for this is you are there to help them push faster, not take their gold. You will be getting exp for being there so you aren't losing a whole lot.
You will have to consistently go back to your lane to clear the minions and prevent enemy from pushing your tower. So watch your lane constantly so you can correctly judge when to head back. Otherwise you should be with your team. You are a team fighter, especially with this guide's play style.
Your goal on objectives should be taking Dragons and Barons as quickly as possible and taking turrets in a somewhat random pattern based on where the enemy is. For turrets you should try to help your team take an even amount of turrets in each lane until you get baron. Once you get baron you should attempt to push 1 or 2 lanes to the inhibitor and take as much as the enemy team lets you. Normally people all group up and push 1 lane together. In some cases it will be smarter to have a split pusher pushing another lane at the same time, normally only when you can't safely team fight consistently because this will cause your team to split up to stop your split pusher. The split pusher should be a very strong duelist with great escape.


Remember to consistently go for kills AND cs. You need CS to remain strong. Whenever you aren't fighting you should be farming, always do something and you'll remain strong and relevant in the match. People who just roam around aimlessly end up falling behind and losing games.
You are strongest when you are getting kills and when you have a lot of kills can often destroy enemies in 1 combo easily even in late game. To get the kills you stay by your team and allow them to engage before you. You then burst the enemies with your abilities and back out before they can focus you. You're an assassin so prolonged fights are not ideal for you. You are strongest when you hit the enemy, back off, and repeat.
Here is a video on split pushing and counting split pushing(Profanity Warning):


When you are team fighting as

When your team goes in to fight you focus on the enemy that is closest to you and currently targeting your team, even if it's a tank.

When you are going in there is an important combo to keep in mind. You use





Here is a team fighting guide:


That is all I have for now for my

If you liked anything about my guide or even had any questions about it please leave a comment. Feedback is always appreciated. If you liked this guide you might also like my other guides which have similar layouts. You can find those guides by clicking here
You must be logged in to comment. Please login or register.