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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
General Info
General Info
***** This is my second build here on mobfire.com. As I receive feedback on this build as well as personal experience with the champion, I will tweak the build until it is in my eyes, complete. Be sure to check back at a later times to see if any edits have happened with the build. There is a change log at the bottom of this guide if you wish to know all the changes that are happening as they happen.
***** Before we start into the guide, there are a couple of things about



Just remember...
"A fed Sion is a happy Sion" -- HTCBrian2
*****





BEWARE THE ULTIMATE!




*****
*****
*****
"For Noxus, death is a promotion." -- Pantheon
Pros / Cons
********** |
Pros
![]() +Good stun +Ultimate heals teammates +High damage early game +Stacks health +Great early/mid/late game +Has a giant axe that glows +Ultimate gives large amount of life steal and attack speed |
***** |
***** |
Cons
![]() -Not much health at start -Slow movement speed -Not good at escaping -Doesn't share teh cookies * * * |

Tips
<-> Cryptic Gaze and Cannibalize can both be used in a defensive manner to save allies and sustain pushes.
<-> Picking your battles and knowing the enemy champion's moves will help you greatly in ganking and lane defense.
Masteries
***** I have designed this


Masteries (Solo Top / Lane)
Offense Mastery Tree
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Tier 1: We want to put 3 points in
![]() ![]() ![]() ![]() Tier 2: We want to put 4 points in ![]() ![]() Tier 3: We want 4 points in ![]() ![]() ![]() ![]() ![]() ![]() Tier 4: We want 1 point in ![]() ![]() ![]() ![]() Tier 5: At this tier we want to take 3 points in ![]() ![]() Tier 6: Lastly, we want to take the 1 point in ![]() ![]() ![]() |
Defense Mastery Tree
![]() |
space |
Tier 1: We want to apply 3 points to
![]() ![]() ![]() ![]() |
Masteries (Jungle / Gank)
Offense Mastery Tree
![]() |
space |
Tier 1: We are going to want to take 1 point in
![]() ![]() ![]() Tier 2: We are going to want to take 4 points in ![]() ![]() Tier 3: Here we will want to take 4 points in ![]() ![]() Tier 4: On this tier we will want to take 1 point in ![]() ![]() ![]() Tier 5: We are going to take 3 points in ![]() Tier 6: Lastly take 1 point in ![]() ![]() |
Defense Mastery Tree
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space |
Tier 1: First we are going to take 1 point in
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes (Solo Top / Lane)


Greater Quintessence of Strength x3
Grants 2.25 attack damage per quintessence. Math | 2.25 * 3 = 6.75 attack damage increase.

Greater Mark of Strength x9
Grants 0.95 attack damage per quintessence. Math | 0.95 * 9 = 8.55 attack damage increase.

Greater Seal of Resilience x9
Grants 1.41 armor per seal. Math | 1.41 * 9 = 12.69 armor increase.

Greater Glyph of Warding x9
Grants 1.49 magic resistance per glyph. Math | 1.49 * 9 = 13.41 magic resist.
Total Stats received: Armor: 12.69, Attack Damage: 15.3, Magic Resistance: 13.41
***** Just to let everyone know, I do not use specialty runes for

Runes (Jungle / Gank)


Greater Quintessence of Alacrity x3
Grants 3.4 attack speed per quintessence. Math | 3.4 * 3 = 10.2 attack speed increase.Greater Mark of DesolationMark
Greater Mark of Desolation x9
Grants 1.66 armor penetration per mark. Math | 1.66 * 9 = 14.94 armor penetration increase.

Greater Seal of Resilience x9
Grants 1.41 armor per seal. Math | 1.41 * 9 = 12.69 armor increase.

Greater Glyph of Warding x9
Grants 1.49 magic resistance per glyph. Math | 1.49 * 9 = 13.41 magic resist.
Total Stats received: Armor: 12.69, Armor Penetration: 14.94, Magic Resistance: 13.41, Attack Speed: 10.2
Viable Summoner Spells

Heals Self and Allied Champions
I see heal as a tactically advancing summoner spell. It allows you to trick or "Bait" enemy champions into thinking that you will be an easy kill. In many cases this allows you to pick up a kill early game. Although considered cheap by most players, having an immediate form of health regeneration (other than potions) can be extremely useful in more ways than one.

Teleports Self A Set Distance
(Recommended) Flash is a good spell for


Deals True Damage Based On Level
(Recommended) Ignite is a great summoner spell for



Movement Speed Increases and Ignore Unit Collision
(Recommended) Ghost's primary function is to allow you to A) flee from a bad situation or B) chase down fleeing enemies. The decision to use ghost over flash is entirely up too you. I can not bring enough evidence into this guide to prove that one is better than the other.
Non-Viable Summoner Spells

Exhaust Target Champion
Exhaust's primary use is to slow enemy movement. If we use the recommended summoner spells,




Immediately Revives Your Champion At The Summoner Platform
Revive's primary function is to cut your own death timer. I don't really have much to say about revive. The only thing I can say is that is does not help


Non-Viable Summoner Spell.

Increases Attack Speed and Ability Power.
Surge gives the user attack speed and ability power for a short time. Now I am already expecting to have to argue this point to some of you. Although the attack speed surge offers


Non-Viable Summoner Spell.
***** The other remaining summoner spells (







Ability Explanation




Blasts a single enemy, dealing 70/125/180/240/300 (+0.9) magic damage and stunning for 1.5 seconds. Cost - 100 Mana | Range - 550



Cost - 70/80/90/100/110 Mana | Range - 1

While active

Toggle:



Grants


Ability Sequence Order
***** The first ability we want to max is





***** The next ability we want to take is




***** The next ability we take is



Items and Situational Items
***** In the world of league, the item build is everything. Here I will explain the Solo Top / Lane item build as well as inform you of conditional items that may be needed during a fight. If you want to apply the situational items to the Jungle / Gank Sion, simply replace the


Recommended items for

*****
*****
Of course there are few situations where you can just stick to one particular build and call it good so we need the situational items as well.
The items that are a must for this








Situational items for

*****
*****














































Farming
***** Farming is important for


***** Another important thing to point out is




***** Some people think you should use

In short: ALWAYS use enrage to farm as the health stack will help late game, don't use your shield or stun to farm as they will burn more mana and leave you defenseless, and farm as much as possible - safely.
Jungling
***** Jungle

***** Jungling with

***** You will first want to start at The Ancient Golem (Blue Buff). When fighting for blue buff, try to get a teammate to leash him but don't fret if you can't. The instant you are hit, pop your heal, and focus blue buff and use smite to finish the kill. Move immediately to the wolves, then wraiths, then golems. Make sure to use healing pots as needed and recall if necessary although experienced junglers will clear the entire jungle before recalling. One you have cleared wolves, wraiths, and golems, move in to kill The Lizard Elder (Red Buff). Use the same tactic as you did on blue buff. Pop an hp potion the instant you are attacked and use smite to finish the kill.

Jungling Tips
<-> Make sure to use your HP Potions! They will help you clear the jungle.
<-> Use your shield and stun smart. It is good to some degree to use them to farm creeps although you want to save mana for ganks.
<->If possible, clear the jungle before recalling. It will give you an incredible early game boost that will significantly increase your ability to gank.
Conclusion
***** I hope you all enjoyed my full guide on how to build and use

Glossary of Terms
Here is a glossary of terms used in League of Legends as well as in parts of this guide.
General terms, and important items/creatures-
- Oom: Out of mana.
- Lom: Low on mana.
- BP / Blue Pill: Recalling.
- Ult: Ultimate ability. The R key Ability.
- Aoe: Area of Effect.
- TP: A summoner spell teleport that can be used to travel to any position on the map that has friendly minions or structures.
- Ms: Movement speed.
- AP: Ability Power, the stat that boosts the effectiveness of abilities.
- Unique: In League of Legends, certain auras and passives gained from items are unique, meaning they do not stack. Any item marked "Unique" will not, and thus should not be stacked.
- Buff: A temporary increase to some stat(s). Examples, Crest of the Ancient Golem, Blessing of the lizard elder, Rally etc.
- Passive: An ability that is not activated but helps a character. For example, Jax's passive allows him to gain an extra 15% from weaponry items.
- Aura: A passive affect emanated from one champion that boosts not only to the Champion who has it, but also to Champions within the given range for the aura. A shareable passive. Examples: Stark's fervor, Aegis of the Legion, Soul Shroud.
- Lizard: The Lizard Elder neutral that holds the red buff.
- Golem: The Ancient Golem neutral that holds the Blue buff.
- Dragon: The neutral monster that grants a global bonus of 130 Gold.
- Baron / Nashor / Worm: The big worm-like neutral monster that gives a powerful buff to the whole team when killed.
- DD: Direct Damage ability. Typically unavoidable, point and click projectile abilities, for example, Nunu's Iceball.
- Skillshot: An ability that fires a projectile that can be dodged. For example, Morgana's cage, Ashe's ultimate arrow
- Tank: Champions who can soak up damage and try to be the attention hog. They are to be a distraction and help there team. The Tanks go for Health and Armor. Maybe Health Regeneration and Magic Resistance.
- Carry: Champions who are highly dependent on items and thus farming. After a certain time of killing minions and enemy champions, they become very powerful and can win the game for the team.
- Support: Champions who try to help the team as much as possible. They can heal there allies, protect them, increase there damage, or stun the enemy.
- Mage / Caster: Champions who are highly dependent on there abilities to hurt the enemy. However, these champions are very squishy..
Actions, Orders, and informative alerts-
- B: Back, get back, the enemy is coming to gank you.
- D: Defend, to sit at a tower and/or inhibitor and attempt to avoid a battle while stopping the enemy from killing the structure.
- Gank: To go and (often with more than one player) to try to kill an enemy champion, usually by surprise. "Lets gank mid"
- Mia: Missing, missing in action. Commonly used to announce when a Champion is missing from a lane. It is meant to let the team know that a gank could happen.
- Farm: Farming involves the massing of gold for a player. This is usually best done by killing many creeps and killing them very quickly.
- Last hit: Getting the very last hit or killing blow on an enemy Champion or minion.
- Care: Have care, be careful, enemies are missing in action and may be coming to gank you.
- Push: To gather up a minion wave and attempt to destroy an enemy tower either by you or with other teammates. "I'm going to push bottom" / " Let's push bottom"
- Jungling / to Jungle: To stay in the Jungle instead of the lane killing neutrals.
- Harass: To annoy the enemy with bursts of damage, (generally Direct Damage abilities) often forcing them to go heal or to set up a gank.
- Disable: A Disable is a debuff that prevents some kind of action on the player. Stuns, snare, and silences are all examples of disables.
- Stun: A debuff which prevents any action by a champion.
- Snare: A debuff which slows any movement by a champion.
- Silence: A debuff which prevents any abilities being used by a champion.
- Bait: To purposely appear in a spot to be easily ganked so you can lure one or more enemies to be ganked by your team.
- BD: Backdoor, to attack the enemy’s towers and base without the cover of your Minions there, often a sneak attack.
- FF: Focus fire, to focus and to target a particular enemy champion player. Used to dictate which enemy to kill first in team fights.
- Shop: To go back to base to go buy an item.
- Juke / Juking: When being chased, juking is to trick your pursuers. Normally this happens in the jungle. A successful Juke could range from avoiding the enemy by exploiting line of sight, or dodging a skillshot.
- IP: Influence Points, these hefty points allow you to buy Runes or Champions without using real money!
Map terms-
- Lane: The road-like areas that contain towers and lead to and from the bases in a straight line.
- Top / Mid / Bottom: Lanes in League of Legends. Usually one-person “solo's" the middle lane whilst the others go in pairs to the top and bottom.
- River: The river that cuts through the map Summoner's Rift perpendicular to the lanes.
- Jungle: The mass of trees and paths that exist between the lanes and contain both neutral creeps and buff creeps.
- Creeps: All AI controlled minions and neutrals.
- Neutrals / Creeps: The monster creeps who spawn in the jungle, can be killed for gold and some grant global bonus's (the dragon, Baron Nashor), others grant sing player bonuses (The Lizard Elder, Ancient Golem).
- Brush: The large grass (usually on the side of each lane) in which causes your Champion to be stealthed to people outside of the brush.
Miscellaneous-
- KS: Kill steal, to last hit something an enemy that you may not have actually helped to slay.
- Feeder: A player who dies repeatedly and feeds the other team (via the gold/ experience reward for killing someone). Being called a feeder is not a compliment. A player who has been fed has many kills.
- Gg: Good game.
- Gj: Good job.
- Gl hf: Good luck, have fun, usually said before a game.
- Xp: Experience.
- Hp: Health points, life.
- Cd: Cooldown.
- Tryhard: Try-hard, to try hard, a term used to designate a team who stick to certain champion composition and strategies with the goal of winning being superior to all other motivations. Often derogatory.
- Channeling: A spell that has an interval or preparation that can be interrupted before the affect is unleashed, example, Nunu's Sub Zero.
- Nuke: Any ability that does a substantial amount of damage in a single go.
F.A.Q.
Question: Why do you choose AD Sion over AP Sion?
Answer: Sion was originally designed to be a AD fighter. Some of his skills do scale off of AP ill give you that. The main reason why we want AD Sion is because of

Change Log
03/25/2012:
1) Added new items to the Situational Item's List
03/23/2012:
1) Added Jungle / Gank Build
2) Added Item Block
3) Added Situational Item Block
4) Started to populate the F.A.Q.
5) Made adjustments to build
6) Fixed grammatical errors throughout the guide
7) Added more pictures and color
8) Added a rune explanation for Jungle / Gank build
9) Added masteries and mastery explanation for Jungle / Gank build
03/22/2012:
1) Release
To-Do List
This is a list of items I want to incorporate into the this full twitch guide.
1) Create a PVP Block
2)
3)
4)
5) Video that shows

6)
If anyone has ideas for additions, please comment on the guide below.
Special Thanks
Thanks to jhoijhoi for the templates used in this champion guide, which you can find here.
Thanks to HTC-Clan and all of its members that helped me build this guide. Visit them by clicking here.
Thanks to The LoL Community for help, tips, hints, and other related items that helped me compile this build.
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