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Choose Champion Build:
-
Solid gameplay
-
Glass-Cannon
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
Introduction


While keep playing with this new champ i will constantly update and upgrade this guide and i will do as much as i can to cover as much info as possible.
Please feel free to share your opinion about my build to help me improve the guide.


+ Fully understand the mechanics of lissandra, maximizing her potential.
+ Understanding your items choice for lissandra, and analyze the game situation for best picks.
+ Being relevant for all skill levels, this guide is aimed to help players from all tiers, no previous LoL knowledge required, i tried to simplify things as much as possible.
I hope you like it, have fun :)

+ Extremely mobile.
+ Harcore ganking ability.
+ Hard CC.
+ High damage output.
+ Useful in team fights.
+ Fun to play.
+ Good farmer
+ Awesome built-in chasing\escaping ability (

+ Damage output is not mainly relied on ultimate.
The cons
- Can be mana starved if passive is not utilized wisely.
- Very high cooldowns.
- Considered squishy.
- Somehow item depentand.
- Skillshot abilities.
- Passive is somehow useless at late game.

Why

The more magic penetration you have the more damage you deal, best choice out of the other marks since flat magic penetration is much more useful than little AP bonus.
Why scaling per level AP over flat AP seals?
With quick calculation, the scaling per level runes gives you the same AP bonus at level 6-7 as the flat AP gives, in my opinion the bonus 10-15 AP at level 1 wont do much difference anyway compared to the scaling AP which triples it late game.

AP seals are just too low scaled into late game and definitely not efficient as 175 health at level 18.
So why flat

With quints this works a little different, the scaling AP quint wont exceed by much the flat one, the total difference in the end of max utilizing the scaling quint is just about 12 AP (at level 18), I think it is worth to pass on that to gain that little early advantage.

Other options
As you noticed, this guide prioritizing offensive gameplay, if you prefer a little more solid option, you can swap the glyph or the seal with flat magic resistant runes (glyph swapping means less AP more MR, and seal swapping is less hp less MR than the glyph)


Why flat over scaling per level?
This will help us the most in the very early game and the scaling per level runes just wont do the job in the right time.

After hearing some new ideas in your comments, i think this might be a good option that worth mentioning:






Standard AP caster masteries, The only doubts we might have is swap our defense tree with more utility.
Bottom-line, for solid game-play as you can see i chose the defensive tree over the utility,
and for the glass-cannon build i chose the utility for a little more sustain and aggressive laning.
Bottom-line, for solid game-play as you can see i chose the defensive tree over the utility,
and for the glass-cannon build i chose the utility for a little more sustain and aggressive laning.



Those are our top choices.




Other good choices






Never get those -










Every 18 seconds, Lissandra's next ability costs no mana. Cooldown reduction does not affect Iceborn, but the cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).
This passive is so helpful when harrasing at early game, we can stay on full mana permanently if we use it wisely. less efficient late game.
Note:
When passive is available we can use our abilities even when we have lower mana than required.
I've seen some confusion about it, people thought that we need to have enough mana to cast the spell and the passive prevent the draining, but in fact we can have 0 mana and still cast the spell.


Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing 75 / 220 / 245 / 180 / 215 (+65% of ability power) magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).
Main damage and harras tool for all game long, Cooldown is very low but the mana consumption is might be problematic at early-mid game. We max is first because its very reliable damage source, low cooldown and good AP scaling. in short:
* Main damage tool.
* Low cooldown.
* Long range (when properly used)


Freezes an area around Lissandra, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) magic damage to nearby enemies and rooting them for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
Awesome ability, very decent damage which is really easy to land successfully, rooting the target for 1-1.5 sec which is just perfect for escaping\chasing, great synergy with

(teleport to target and root him), In short:
* 1-1.5 sec AOE root.
* High cooldown
* Enemy is rooted but still able to hit and cast spells.
* High damage and good AP scaling.
* Easy to successfully hit.
* Great farming tool.


Casts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.
The skill which makes us truly overpowered, its a built in chasing\escaping ability , awesome synergy with all of our kit, its more utility than damage but the damage is still nice.
Since the high cooldown, save it for the perfect moment.
To confuse enemy or open a bigger gap for escaping shoot

* Perfect for escaping and chasing.
* Goes troughs walls
* Very easy to confuse enemy.
* High cooldown


Enemy Cast: Freezes target champion solid, dealing 150 / 300 / 450 (+70% of ability power) magic damage and stunning it for 1.5 seconds.
Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.
Dark ice then spreads from Lissandra's target dealing 150 / 300 / 450 (+70% of ability power) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.
Our ultimate, very bursty and useful on team fight, a bit tricky but not really hard to understand, there is 2 ways of using it, on our selves, or on the enemy, if you cast it on your self you will become untargetable for 1.5 sec, and on enemy cast you will stun for the same duration.
if you find your self in a sticky situation self-casting will be a smarter choice, otherwise, maximize the stun utility.
* Very high cooldown at early levels.
* Awesome synergy with

* Awesome damage and ap scaling.
* Decent cast range.
* Very large AOE cover.
- TIP: For instantly self cast without worrying about where your cursor is hold alt when casting. in short- for self cast hit alt+R, That works with every self-castable spell or item.
- TIP: - When diving to turrets, we will prefer self casting, if we wont hit any champion with our damage after the 1.5 sec, the turret will focus minions thanks to the untargtable time. (btw, works with






Both of them are having pretty high cooldowns and the damage is similar.
After testing both paths i've decided that




In lane, random trades etc:
The basic:
First, we hit our



in short:




When you want to involve your

in some situation like chasing someone or anything you feel that might fit, we can save our


Important Tip: - When diving to turrets, we will prefer self casting, if we wont hit any champion with our damage after the 1.5 sec, the turret will focus minions thanks to the untargtable time. (btw, works with


In team fights:
Dont initiate, Never dive in alone with your

spam your




The

Important Tip:
Sometimes its hard to target your self with the cursor in the team fights, if you want to self-cast quickly without a chance of miss clicking or you somehow lost your self hit ALT+R
ALT+R will automatically cast the spell on our selves.
BTW, That works with every self-castable spell or item.




Early game:
Our main goal is farming, make sure you last hit as much as possible.
Under turret: 2 shot from turret to melee minions, than 1 auto attacks, 1 turret shot for the ranged ones.
Make sure you utilize the passive whenever possible, use it to harass, secure farming or pushing if necessary.
We have very high harass potential thanks to our passive and long ranged


Do not waste

After getting level 6, our ganking ability will be much stronger, easily possible to secure kills if some lane is over extended, so always keep your eyes open on other lanes.
As



Mid-Game:
Mid game usually starts when players start to roam and when the outer turrets have been destroyed, at this point, Never ever go alone, and always stay with your team mates. anyway, This is when we truly shines, We should have our 2 core items and our burst damage can 100-0 squishy targets with full combo.
Always look for pushed lane with a bunch of minions for easy farm with Q+W.
little skirmishes might be happening often so it's better to always have your


Late-Game:
At this point, the game will mainly be a team-fight game, always stick to your team mates, never solo on roam at risky areas, if you are dead your team just lost her main damage source and fight-changing crowd control.
Again, blue buff is really helpful, with our other items we should be at max CD value (40%)!!
My main tip is don't die, do anything to stay alive, don't go stupid trades, or roam without a point, don't push alone and always keep your eyes open for over pushed large minion wave waiting for you to be cleared.
When team fight is about to happen, stay in the back, since we are one of the main damage source in team we will be focused more than others, remember to use your

Be smart when using your

Always aim for getting the baron, i do not recommend doing it when the enemy team is all alive, wait to have at least +2 more champions alive than the enemy team.
More info about team fighting can be found at "Combos and team-fighting" chapter.





Work on both sides pretty much the same way.


Nothing special actually, good for opening a bigger gap when escaping, regular flash not pass this wall if not used carefully, most of the flash-like abilities wont pass it, but with



Pretty basic escape mechanic, work from the higher ground to the lower and vice-versa, same goes for the baron area.


Very good spot to gank overpushed bot lane, you can come from the jungle if the river is warded, very surprising spot.


From this spot you cannot be seen by the mid-laner, exploit it.


Another basic escaping mechanic, if you pull this off when running away you are certainly safe, especially if you confused the enemy with running the opposite direction.


This one is my favorite, very good for turret defense, passing a warded river and ganking overpushed\diving top laner, another surprising spot.





In this build, we are on high risk high reward path, requires higher skill cap than the regular itemization path, and we should play aggressive from early on.
I do not recommend using it when you fall behind early game, snowball can also go the negative way.

In short -
+ Funner gameplay, in my opinion.
+ High risk high reward style, if you got something like 0-3 you this build is not worth it anymore.
+ Higher damage output, almost no defense.
+ Generally used at solo-queue and not ranked games.
+ Harder to manage, requires constant position awareness.

About early items -
We're aiming for




the opening which i wont recommend is open with

After that, get the basic


Rush your




About the





Pretty trivial, more magic penetration means more damage. you can delay the purchase if you want to rush your



This item is just great, gives us the tankiness and sustain we need in the laning phase thanks to Catalyst the Protector , We need the tankiness since our abilities kit force us to dive into the battle sometimes and we need to survive some sticky situations.
The AP bonus is pretty mediocre but we will solve it at the moment we get our



As other AP carrys,

I recommend farming 1600 gold if possible to buy




Gives us very high AP boost, pretty good amount of armor and the awesome passive has a great synergy with our

I would recommend getting the











I personally always getting this items since the great synergy with




This item gives us very nice single target burst (thanks to the active), very good HP stackers.
Get this if you are fed and you want to go extra offensive, otherwise, i think we got some better picks to make.







I almost getting it every game mainly because of the cooldown reduction.


This item works really well on thanks to her quick re-positioning abilities that will maximize the effectiveness of coming back to the battle without dying again right away.


has a great synergy with our kit (built-in slow) since the double passive effect. giving you more magic penetration, some nice hp boost and of-course the awesome passive, enough said.
I would complete




I personally don't like this item, i always feel like there is always a better option.
this item is not giving much until its completely purchased since

If you like this item, its a viable choice despite i personally dislike it.





All our abilities are AOE, means the spellvamp is much lower, the damage output is very low and we have enough sustain with our other items.
Since we're not getting



I hear a lot of confusion about this issue, there is a lot of information about it in many guides,
I will try to simplify it generally, so, first of all, what is smartcasting?
quoted from lol wiki -
''Smart cast automatically casts the selected ability at (or towards) the current mouse cursor position, as if you had first pressed the ability button and then left-clicked at the target position. Smart cast works for self-buff abilities, targeted abilities, ground-targeted abilities and skillshots. Smart casting a support buff ability (an ability that can be cast on yourself e.g. a shield or a heal) when the cursor is on an invalid target will self-cast the ability instead. Note that you can use self-casting to self-cast support buff abilities regardless of cursor location. Using smart cast can be invaluable because it reduces the time delay between activating and casting by cutting the user input in half; activate vs activate and click.''
In other words, you don't have to click the mouse on your target, you just need to mark it with your cursor when pressing one of your skills.

How this is helping?
Smartcasting saving a lot of time when casting, allows us to smash the keys with just caring about putting the cursor on the right place. I recommend using smartcast with all the champions, and particularly with

Where can i configure it?
The regular Options menu, you go on key settings, scroll down a little and looking for smartcasting, than you replace the q\w\e\r in the right places.
Important Tip:
Hold alt when using a spell that you want to cast on your self, this will automatically cast the spell on our selves without bothering about putting the cursor on our selves.
That works with every self-castable spell or item.

- Guide created and few cosmetic enhancements applied.
- Added 2nd build - "Glass-cannon".
2.5.13
- Added "scores" chapter.
- Added "combos and team-fight" chapter.
- Added "gameplay" chapter.
- Edited "runes" chapter, additional option added to "other options" sub-chapter.
- More Cosmetic and BBCode improvements.
- Added "change lon" chapter.
- Added some useful general tips marked in red scattered in different chapters.
5.5.13
- Some cosmetic improvements.
- Added some helpful notes and tips.
- Added improved separators.
- Edited "introduction" chapter.
- Edited "Pros\Cons" chapter.
- Added "Glacial Path - Useful Teleport spots" chapter.
6.5.13
- Edited "Runes" chapter and rune build.
7.5.13
- Visual changes.
- Added "Credits" chapter.
10.5.13
- Changed "Glacial Path - Useful teleport spots" chapter, added new photos and improved explanations.
18.5.13
- Added "Coming-soon" chapter".

* "Match-Up" chapter - I'll add a whole guide about Lissandra's hard match-ups and how dealing with getting pick-countered, still testing and collecting some more information before publishing.
* "Video" chapter - I'll add a video chapter to demonstrate some useful tricks, show the difference between the regular skin and alternate one, and some nice frags.
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