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Spells:
Ghost
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

I have been playing him for ages and tried a few guides on here with him - Most were successful but I changed a few things to match my play style and it turned out the best.
By using this build you will be extremely powerful early-game, powerful mid-game and impressive late-game.
With all my games using this new build I have had tons of kills, minimal deaths and lots of assists.
Everytime

I hope you do as well as I have!
Updates
23/7/2011: Guide Published.
13/11/2011: Updated items, masteries and summoner spells.
16/11/2011: The new masteries and summoner spells have come out so I changed them accordingly.
19/11/2011: Changed masteries and item build order.

Pros:
A very hard hitting

Double

Insane damage and burst

Epic dance

Cons:
Squishy
Lacks damage if not fed
Takes skill to play
For runes I go for Greater Mark Of Desolation reds,


Greater Mark Of Desolation let my




I get


After the new masteries changes, there are certainly less routes to go, though overall they are more powerful. Now you can go further into the offensive tree without having to invest in pointless crit chance and crit damage. The only downside to these new masteries is that they are so good its difficult to choose which ones you can take and which ones you can't.
So anyway I go 21/0/9, taking
Summoner's Wrath
for the improved
Exhaust,
Ignite,
Surge and
Ghost and then put 3 points into
Brute Force
for the easier farming. The main reason I put 4 points into
Alacrity
is so that I can take
Weapon Expertise
which will help so much when the enemies start stacking armour. I take
Sorcery because firstly it's great for
Ezreal and secondly for
Arcane Knowledge
which boosts the damage on your
Trueshot Barrage. After that
Havoc
for more damage on everything. Then
Sunder
because as an AD carry you will need the armour pen and finally
Executioner
so it's easier to kill that enemy just about to get away. Also means more damage for your ultimate which is pretty awesome.
In the utility tree I take
Summoner's Insight
for the improved
Teleport,
Flash and
Clairvoyance (You shouldn't be needing the others) and then 3 points into
Expanded Mind
because it has been fixed (Well, remade) so that it gives a flat amount of mana per level. Lastly I take
Meditation
because it will help a lot in lane and possibly lategame too. To go with it, I put one point into
Swiftness
so that I can unlock
Runic Affinity
. Now there ARE other routes and the new masteries have been out for barely long at all so I suggest experimenting with them and find what works. I will also be experimenting and see what I can find.
So anyway I go 21/0/9, taking















In the utility tree I take
















Optional Summoner Spells















I'd say that it is definitely worthy of replacing either




First I'll show you a few demonstration builds depending on the type of enemy you are against, then show some items usable for each slot. Experiment however your like.
Your regular build:
Vs Tanky Team:
Vs Damage Team:
Now then, lets break it down a bit and find an item for each slot depending on the enemy team/your mood.
Berserker's Greaves: If you have lots of onhit effect items such as
Madred's Bloodrazor or
Black Cleaver then i'd suggest getting these to maximise damage output.
Ionian Boots of Lucidity: Cooldown reduction is important on
Ezreal and the more you have the more damage you will deal.
Mobility Boots: For aggressive playstyle. Great for getting around the map and possibly even chasing/escaping
Mercury's Treads: Without a doubt the best boots in the game, though for
Ezreal is a slightly different case. If the enemy team has lots of CC then take this but if not look for something that will benefit you more.
Trinity Force: This is the only item i'd say is a necessity for
Ezreal, I get this no matter what. The proc makes your
Mystic Shot do loads of damage, the attack damage, ability power and attackspeed help with offense, you have a slow which can help chase and extra movespeed for moving around.
Bloodthirster: Gives the most damage of the 3 but only when stacked, buy a
Vampiric Scepter and upgrade this later on.
Hextech Gunblade: Hybrid time! This item powers up every single one of your spells, has a decent slow and damage on it's active and even has lifesteal AND spellvamp to keep you going! The only reason I choose
Bloodthirster over this is because of the cost and extra attack damage, though it's down to personal preference. After the nerf,
Hextech Gunblade is not nearly as good as it used to be though still a viable choice.
Wriggle's Lantern: Awesome earlygame item that is great for beginners getting used to
Ezreal, it has lifesteal, attack damage and armour to make laning a whole lot easier as well as your bonus damage proc on creeps for even easier lasthits. The "Free" ward every 3 minutes is very useful aswell, you can ward dragon/baron/anything with it! Sell this lategame as it will soon because not as useful as the 2 above.
Infinity Edge: Great for if you going with crit
Ezreal - Bonus attack damage, Extra crit chance and more crit damage? Awesome!
Madred's Bloodrazor: Enemy got loads of hp? Don't worry, get this and counter their hp stacking.
Sword of the Occult: The cheap route. Only get this if you've had a great start and you're sure you'll keep up the stacks though. Double
Flash should stop you from losing too many stacks though you can never be sure what to expect with
Sword of the Occult. Just be sure to play safe and not do anything stupid.
Youmuu's Ghostblade: A nice item for
Ezreal some attack damage, some armour pen and some crit chance AND cooldown reduction bought straight off
The Brutalizer. Some may say the passive is useless which it is, but the other stats that come with it partially make up for it.
Last Whisper: Great if the enemy is stacking armour, but only get it if they have 3 or more enemies with armour OR in a huge emergency where their biggest threat has tons of armour.
Phantom Dancer: If your obsessed with these then you can get one only if your going crit chance, you will be very fast and amazing with your autoattacks.
Manamune: If you find yourself out of mana constantly then i'd recommend buying this till your used to
Ezreals mana pool. Also gives some handy attack damage. Quite cheap, too
Frozen Mallet: This is for one of those few times where your not going very well. Tons of hp, barely noticable attack damage and a more reliable slow are all included with this.
Black Cleaver: When you're doing good and want more damage, a bit of attackspeed and nice armour pen then this is perfect for you.
Guardian Angel: You have a huge spree so you don't want to die, and the enemy has a mix of ability power and attack damage. Get this.
Banshee's Veil: Withstand enemy burst and CC with this if the enemy is ability power heavy. Also gives some health and mana.
Frozen Heart: An item you won't usually see being used, though very good nonetheless. Amazing if the enemy is attack damage heavy - 99 armour will work miracles aswell as the 20% reduced attack speed to nearby enemies rendering them almost useless combined with your
Essence Flux, Gives lots of cooldown reduction and mana which will work well if you buy a
Manamune.
Examples
Your regular build:






Vs Tanky Team:






Vs Damage Team:






Now then, lets break it down a bit and find an item for each slot depending on the enemy team/your mood.
Boots













Trinity Force




Lifesteal










Damage









Utility















Defense








After you've gotten used to the range on
Ezreals spells put them on smartcast by going to options, key bindings then scroll down and change your shortcuts for smartcasting. I only bind
Mystic Shot,
Essence Flux and
Arcane Shift to smartcast because I like to aim with my ultimate first for a higher chance of hitting the enemy.
Basically smartcast will help you burst tons easier and faster.
Use
Clairvoyance on walls instead of the battlefield, then the enemies wont see your huge eye and won't expect your
Trueshot Barrage coming.
Have red buff and blue buff up whenever you can, both are great for
Ezreal
Red buff has an awesome slow which is far more reliable than
Trinity Force's slow and the extra damage is always nice for killing that enemy running away with tiny hp.
Blue buff means you can spam spells more without having to worry about going out of mana afterwards.




Basically smartcast will help you burst tons easier and faster.
Use


Have red buff and blue buff up whenever you can, both are great for

Red buff has an awesome slow which is far more reliable than

Blue buff means you can spam spells more without having to worry about going out of mana afterwards.
Grab a
Doran's Blade,
Clairvoyance the enemy base to check for items and which lanes they are going then go mid (Recommended) or a sidelane.
Your
Mystic Shot does great damage early game so spam it on enemy champions whenever you can, but do not take it over the top so that you do not get any farm or last hits! Also be wary of your mana because you want to have enough to
Arcane Shift out of danger.
If you are getting denied (You shouldnt but IF) then use your
Mystic Shot to last hit creeps. When you are going to kill somebody
Arcane Shift into them for a guaranteed hit then spam
Mystic Shot for stacks on your autoattacks till they die, but only do this if they are low hp as it might not always work. If they somehow get away with low hp, preferably under 250 then
Clairvoyance the wall where you think they are and wait for them to recall - When they do snipe them. If you do not have
Clairvoyance then you will have to guess where they are or fire behind a turret or into brush, that's where most people recall but it will vary if they are aware that you are going to snipe them. Once youve hit level 6 you should be constantly looking at other lanes, even more than before because with a spammable sniping ulti like
Trueshot Barrage you want to be using it whenever you can to pick up assists and kills. Whenever its on cooldown keep using
Mystic Shot on the enemy champion/minions to get it off cooldown again!
On your first trip back buy
Boots followed by
Sheen, some
Health Potions and some
Vision Wards. As
Ezreal you wont need to be ganking much since you can just snipe with your
Trueshot Barrage but if your allies need help, you must help them however if it is at the cost of your turret then dont do it.
Push your lane just a little bit more so that your turret doesnt get taken down then head off to the lane which needs help,
Arcane Shift into enemy then throw as many
Mystic Shots as you can and get that kill!
Proceed to farm and get kills to get your
Vampiric Scepter and then finish your
Ionian Boots of Lucidity


Your


If you are getting denied (You shouldnt but IF) then use your







On your first trip back buy






Push your lane just a little bit more so that your turret doesnt get taken down then head off to the lane which needs help,


Proceed to farm and get kills to get your


By now you should have quite a few kills and assists and have finished your B.F. Sword and on your way to finishing
Bloodthirster. Your damage wont be as high as it was so try not to overextend unnecessarily for the kill if you can't make it. Stay at a safe distance from your closest turret whilst multiple enemies are not in lane because midgame is where most people run around in groups and hunt down enemies. You want to try and take down as many turrets as possible and
Essence Flux should help you do this, just target ally champions to give everybody some attackspeed. Also remember to improve your own attackspeed by hitting nearby creeps with
Mystic Shot. By the end of midgame you should have finished
Bloodthirster and be working on finishing off
Trinity Force so your prepared for lategame.





This is where you shine. Before a teamfight starts you want to use
Mystic Shot as much as possible to wear the enemy down though try not to hit the tank else you will deal literally 0 damage, you might also like to
Essence Flux to debuff and buff your enemies/allies. As the teamfight starts use your
Trueshot Barrage where it will hit the most enemies to deal massive damage to the enemy team.
All through the teamfight you will want to spam
Mystic Shot to get your
Trueshot Barrage off cooldown again so you can snipe the runners, dont
Arcane Shift in till your sure they wont all suddenly jump you and kill you in an instant. If you think they are taking baron then
Clairvoyance it but this time you want them to see the eye, this means they will know your coming for them and might back off if they dont then simply
Trueshot Barrage the baron when it is low and steal it, the closer you are the easier but if you are further away and your already pushing a lane you will gain a huge advantage.



All through the teamfight you will want to spam





That is my build and I hope you get brilliant scores like I did and find a better way to play
Ezreal, remember to try it out and upvote if you like it and downvote if you found it wasn't too great but please leave a comment so I can improve!
Have fun!

Have fun!
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