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Lulu Build Guide by Minkey

Support Lulu - Ahh.. There is my squirrel! (Support Build/OUTDATED)

Support Lulu - Ahh.. There is my squirrel! (Support Build/OUTDATED)

Updated on December 5, 2012
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League of Legends Build Guide Author Minkey Build Guide By Minkey 318 58 1,894,685 Views 196 Comments
318 58 1,894,685 Views 196 Comments League of Legends Build Guide Author Minkey Lulu Build Guide By Minkey Updated on December 5, 2012
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~Introduction~



Hello and welcome to my guide: Lulu - Ahh.. There is my squirrel!. Before you start reading anything, please notice this guide isn't done yet. This guide is focused on being a good support with nice aoe abilities while still having some decent tank stats.

Anyone who likes / thinks this guide is good please vote up. If you're about to downvote, please tell me why. I don't want random downvotes without any reason at all, these are considered trollvotes to me. I hope you enjoy this guide as much as I do and please leave me some feedback.

*NOTE*
You might notice some grammer mistakes, im trying to fix these but my english aint that good. Sorry about that!
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~Pros / Cons~


Pros


+ // Can turn enemies into squirrels!
+ // Max cooldown reduction with this build.
+ // Can make enemies visible (good for stealth chars).
+ // Nice health/resistance with this build.
+ // She has a movement speed buff.
+ // Can save an ally really easy.
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Cons


- // Low base movement speed.
- // Squishy early game.
- // She can be mana hungry if you're a spammer.
- // No non-ultimate healing ability.
- // If you cast an ability wrong it will result into dead.
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~Summoner Spells~


Good Options:

This spell is always a great choice no matter what champion you are. You can use Flash in any defensive and offensive situation like flashing over a wall to escape or flashing to your enemy to get in range to cast Whimsy.


This spell is awesome for supports, it gives a really much vision to a specific spot on the map (great for casting at the begining to see where your enemy is going). It also has a really low cooldown and it saves allies when casted right. Clairvoyance is a must have on supports.


This spell is also a great option. This spell is great against healers and it hits really much for a true damage dot. This spell can finish targets really easy! I prefer Clairvoyance though.


This spell is great on supports. This spell gives you a litle bit more survivability to yourself and all of your teammates around you. If you're new and struggling to keep alive Heal is a great spell for you!



Decent Options:

This spell is a good choice on Lulu, it can be used in defensive and offensive situations like Flash. The only disadvantage is that Ghost can be countered with a slow and you can't go trough walls like Flash can. If you have the feeling your movement speed is way to low, this spell will help you alot.


This spell is a good option. Just like Flash it can be used in any defensive and offensive situation which makes it useful in many ways. I prefer Clairvoyance or Flash over this spell though.


This spell is pretty good. The only disadvantage about this spell is: it's not THAT usefull late game and it has a pretty high cooldown compared to Flash and Clairvoyance. It is a great choice vs harras champions and a great choice if you don't like walking.


This spell is always a nice spell to choose. The only disadvantage is has is that Cleanse has a pretty long cooldown for just removing the cc effects on you. If you're fighting vs a full cc team, this spell is awesome.



Bad Options:

Never pick this spell on Lulu and never pick this spell when you're laning, it's pretty much useless because you're not a jungler, you're a support! Let your jungler get this spell.


This spell just wastes a summoner spell slot like every spell does under the topic 'Bad Options'. You shouldn't be spamming abilities every time you can deal a litle bit damage to your enemy which doesn't even get you anywhere.


This spell can be usefull but not in our situation which makes it a bad choice. The only way Promote can be usefull is to push your lane which isn't your goal as support + you'll have to exchange it for a GOOD summoner spell.


This spell is pretty useless. Yes i know that Surge gives attack speed and ability power, but it's a really low amount of attack speed and the ability power wont help you that much, especially early game. It also has a really long cooldown compared with the duration of this spell.


This spell is just useless in every way possible unless you're trying to troll which leads to hate. The cooldown on Revive is ridiculous high, you have to die before you can actually use this spell which isn't your goal in LoL and it will let people probaly rage at you. Just DON'T pick it.
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~Runes~


Main Runes:




Greater Mark of Magic Penetration: These runes will give you a nice boost in damage which makes a support more deadlier then people think. These runes are basically the best runes for ap champions because almost all greater marks suck.

Greater Seal of Armor: The armor you gain from these runes is very huge early game, this will help you stay longer on your lane and will help you counter AD champions much better.

Greater Glyph of Scaling Magic Resist: These runes will give you a nice magic resistance boost over level, they wont give you that much magic resistance early game but late game it gives a really huge boost.

Greater Quintessence of Health: Lulu is a pretty squishy champion, especially early game because we aren't buying any health items at level 1. These runes will help her alot early game because these runes give ALOT of health which gives you the ability to buy other items early game.



Alternative Runes:
Greater Seal of Replenishment
I'm still testing some runes out.




Greater Mark of Armor: These runes are really good but it will remove alot of damage and these runes are pretty much overkill for your armor. If you are playing versus a full ad damage team these runes will help you alot.

Greater Seal of Replenishment: If you like to spam abilities, these runes will help you keep spamming. It gives an extra of 5mana/5sec which helps alot with spamming abilities. You shouldn't be picking these if you are playing against alot of AD champions though because it will remove ALOT of armor early game.

Greater Glyph of Magic Resist: These runes are actually pretty good, they are slightly better then Greater Glyph of Scaling Magic Resist early game, but late game they are not as good as Greater Glyph of Scaling Magic Resist. If you are fighting vs a team with much magic damage, these runes will help you much more to stay on lane earlier on.

Greater Glyph of Cooldown Reduction: Cooldown reduction is really good on Lulu. These runes will help you spam your abilities much more to help your teammates out. The only disadvantage is that they remove your magic resistance which can be a pain in the *** early/late game and these runes will give you WAY to much cd reduction late game (like 10% more then needed).

Greater Quintessence of Movement Speed: Tested these and they are actually pretty good, will help you alot because your base movement speed is really low. This build also doesn't have any movement speed items (except for Shurelya's Battlesong active) so these runes might help alot if you love speed. The only disadvantage is that these runes remove a good amount of health early game.

Greater Quintessence of Gold: Great runes, these combined with Greed gives you 5 gold each 10 seconds for free in the whole game. Most games take 45 minutes which means it gives 1350 free gold without doing anything! The only disadvantage is that these runes remove a good amount of health early game.
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~Masteries~



Defense Tree:

Resistance : A nice litle boost in magic resistance which helps you tank a litle bit better versus magic damage.
Hardiness : A nice boost in armor which helps you tank a litle bit better versus attack damage
Durability : Health over level, makes you even more tankier!
Veteran's Scars : This litle bit of health will give you a nice boost on level 1, really useful mastery!


Utility Tree:

Summoner's Insight : This will increase the duration of Clairvoyance and reduce the cooldown of Flash, a must have for just 1 mastery point!
Expanded Mind : A nice litle boost in mana which helps you stay in lane a litle longer.
Meditation : Mana regen is a must have on Lulu and thats why we pick this mastery.
Swiftness : Your base movement speed is really low and this mastery will help you to increase it.
Greed : You are a support which means you cant farm much. Gold over level is a must have for Lulu, this combined with philosopher's stone and Heart of Gold = loads of gold.
Awareness : As a support, you aren't getting any/much minion kills, so you don't get as much experience from killing creeps. This mastery will help you with that.
Intelligence : Cooldown reduction is needed on Lulu and this spell will help you alot with that!
Mastermind : Reduces cooldown of your summoner spells which means more map awareness with Clairvoyance and more escapes with Flash.
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~Skills~





: This passive is very nice for a support, it will help you deal some damage on your enemies and it will help your carries to farm (when Help, Pix! casted on an ally). Not much to say about.



: This spell is Lulu her main slow. This spell is really useful because the slow is 80% which makes your target almost unable to escape. The duration is really short though so don't expect to much from it. This spell also has a pretty fast travel time and a nice range which makes casting from long ranges possible. The reason you want to level this up at level 1 is because it has a high base damage and it can hit multiple targets + the fact you want to slow your enemies so your lanemate can kill him.

You should be leveling this skill after Whimsy.

Tips and Tricks:
  • Try to cast it in a V form so it will hit as many targets as possible.
  • This spell has a really low mana cost + really low cooldown so don't be afraid to use it often.
  • When Help, Pix! is casted on your enemy you can easily aim Glitterlance on him because your passive will follow the enemy.


: This is Lulu her main CC. This ability will turn your enemy into a SQUIRREL for a short duration. You can disable carrys with just one button and it will also slow them! This ability is awesome and one of the reasons why i bought Lulu. You can also cast this ability on an ally or yourself to increase your movement speed really much, really helpful to come back to your lane.

You want to max this after Help, Pix! and before Glitterlance.

Tips and Tricks:
  • When recalled, cast this ability on yourself. This will help you get back to your lane really fast because the duration is really long.
  • Try to focus their strongest caster / carry with this spell, it will disable them from doing anything besides running around like a squirrel.
  • Only cast this spell on an ally when you're sure it fits the situation, you don't want to waste this spell because it can save lives really easy.



: This spell is amazing, it has really much base damage which makes you able to haras your enemy. It also grants vision to your enemy and lets you cast Glitterlance really easy. You can also cast this on yourself or an ally to grant a shield + your passive will help the target you selected. All these things combined is the reason why i max this skill first.

You want to max this ability first (ranking up Wild Growth whenever possible ofcourse).

Tips and Tricks:
  • Don't cast this spell to much on your enemy, it has a high mana cost.
  • Don't waste it to farm minions or to haras your enemy to often because you'll miss the chance to save your ally with it.
  • Try to cast this spell on stealth champions (when fighting versus one) instead of their support, this will help your carry kill him easier + his stealth wont help him escape.


: Say hello to Lulu her ultimate. This ultimate is really amazing and one of the biggest lifesavers in this game. It gives a huge health buff and makes your target 2 times as big (hi Cho'Gath)! It also knocks all the enemies near the target you selected and it also slows all the enemies around him!

You want to max this skill whenever you can rank it up (level 6,11 and 16).

Tips and Tricks:
  • A good idea is to cast this spell on your carry, this makes him scarier and gives him the ability to kill your targets really easy because of the slow.
  • Don't waste this spell because you just want to see how big someone can get.
  • This ability knocks everyone up, try to cast it on an ally who is surrounded by much enemies if possible.
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~Main Items~


//First finished item//
These boots are almost a must have on Lulu. These boots will help you alot versus magic damage champions and it fits your build really well. The tenacity on these boots will also help you alot, the duration of stuns/silences/fears etc. will get alot shorter which means you can get back faster to supporting your allies.


//Second finished item//
This item is great for the cheap price it has, it gives alot of AP which makes you hit more then normal supports and it gives HUGE cooldown reduction. It also gives you some mana regen which helps you cast your abilities more. This item works great on Lulu because cooldown reduction is great for supports.


//Third finished item//
This item is the best support item in my opinion. It gives health regen, mana regen, health and alot of cooldown reduction. This item combined with your masteries and Morello's Evil Tome gives you 40% cooldown reduction! This item also has a great active which grants alot of movement speed which makes escaping/attacking really easy for your team.


//Fourth finished item//
Great item, gives alot of tank stats and helps your allies to stay alive in teamfights. It is a really cheap item which makes it a very nice choice. The health is also very useful because it will make killing you much harder. It also gives a litle ad boost to your allies which makes your carries hit even harder then before.


//Fifth finished item//
This 'new' item is great, it gives alot of armor and it gives alot of health. It also has a really nice health regen aura which gives your team the ability to stay longer in the battlefield. The active of this item gives all of your allies a shield which makes saving lifes much easier.


//Last finished item//
This item is Lulu her last item (for this build). Not really a MUST HAVE item but it aint bad for the price. It gives alot of ability power which makes your supporting much easier + it gives lifesteal to your abilities and your allies abilities. All these items combined gives you alot of auras + life saving abilities which results in alot of happy teammates.
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~Alternative Items~


I'm still testing some items out.

//Magic Resist Items//
This item is awesome. It gives a huge magic resistance boost and it also gives a nice health/mana boost. But that's not the reason you want to buy this item, the reason you want to buy this item is because of its passive which blocks ONE spell. Say byebye to stuns. You can exchange this item for your Will of the Ancients.



//Armor Items//
This item gives a huge amount of armor, great item if you are facing much ad champions. You also gain alot of health regen, health and a liltle bit of cooldown reduction from it. The passive on this item is also very handy, the enemy will get slowed to hell by just attacking you. This item also has a great active. You can exchange this item for your Morello's Evil Tome.


Another great item. This item gives a huge amount of armor and also gives a nice amount of magic resistance, this will help you alot staying alive versus fed carries. The passive is also very good on this item, it will revive you upon dead which means you have 2 lives instead of 1!



//Ability Power Items//
A nice item for Lulu. You will slow your enemies to hell because of the passive which makes it really easy for your carrys to kill the target you focused. You also gain a huge ability power boost and a nice health boost from it. You can exchange this item for your Will of the Ancients or Morello's Evil Tome.


This item is amazing, it's one of the best alternative items in my opinion because it will give you alot of ability power and it gives you a nice amount of mana regen. The main reason you want to buy this item is because of its active, it sends out a bolt which removes 30% (+3.5%/100 ap) of their MAX health. You can exchange this item for Morello's Evil Tome because it almost has the same stats.



//Health Items//
This item is mostly bought because of the health/mana it gives. It gives you almost 700 health (when stacked) which is a ton of health and it will boost you from squishy to TANKY. It also gives a huge ap boost. Awesome item and really viable for Lulu. You can exchange this item for your Will of the Ancients or Morello's Evil Tome.


This item is not that great for Lulu but it works. It is very cheap and it gives nice magic resistance and cooldown reduction. The main reason you want to buy this item is because it gives a nice health boost and every healing spell(your ultimate) heals more + your health regeneration gets higher. The extra healing also works on your Will of the Ancients which helps you alot keeping your health up.



//Aura Items//
zeke's herald
zeke's herald
This item may sound like **** but it aint. zeke's herald helps any AD champion on your team alot. It also makes pix attack faster on yourself and on a shielded AD champion giving it out more dmg. You can replace this item for your Morello's Evil Tome because the cooldown/price is almost the same.


Another great aura item. It gives an aoe cooldown reduction which is very, very handy. It also gives a nice mana regen aura which gives your team the ability to spam skills a litle bit more. It also gives a huge health boost to yourself which makes it much harder for them to kill you. You can exchange this item for your Morello's Evil Tome or for your Shurelya's Battlesong.


This item is great, it gives alot of armor, mana and alot of cooldown reduction. But the aura it has it the main thing you want to buy this item for, i will reduce everyone his attack speed around you by 20% (enemies, not allies)! This will help your ad champions alot winning battles versus their ad carries. You can exchange it for your Locket of the Iron Solari.



//Alternative Boots//
Somewhat viable but not really for my build. If you want some cooldown reduction early on these boots might help you. You have to buy some other items after these boots though because if you combine these boots with my items it will give you 50% cooldown reduction which means 10% to much. They are pretty cheap though for the stats you get.


Are you facing a team with much attack damage champions? Well.. buy Ninja Tabi instead of Mercury's Treads. These boots are great and give you alot of resistance versus attack damage champions. It has a base armor of 25 and it blocks another 10% of their maximum auto attack damage! They are also the cheapest boots in the game which makes them very viable to buy.


These boots are great on any support. These boots will grant you a huge movement speed buff whenever you're not battling. This gives you ability to get back to your lane much faster and it gives you the ability to escape much easier with your Whimsy combined. If you like movement speed over resistance, buy these boots!
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~Wards~



These warding spots are not just ment for Lulu, these spots are ment for every champion in your team which means every important spot possible on the map. I'll also write down for what side (Purple or Blue, sometimes Both) these spots work the best.

  • Green stands for: 'Normal warding spots / sight wards'.
  • Purple stands for: 'Important warding spots / vision wards'.
  • BlueSide stands for: 'This is ment for the blue side'.
  • PurpleSide stands for: 'This is ment for the the purple side'.
  • BothSides stands for: 'This is ment for the blue side and for the purple side'.



Sight wards (normal warding spots): sight ward

1. Good warding spot especially if the enemy team has a jungler. This spot makes you able to push a litle bit more because it gives you the ability to see ganks coming alot earlier and not when it's to late. BothSides

2. I don't really like this spot but it is viable. Only use this spot when you are on the purple side or it wont help you at all. This spot prevents ganking just like warding spot 1. PurpleSide

3. A nice spot to ward because it will protect your blue buff from being stealed. Best situation to use this spot is when your jungler starts at red buff and you got the feeling the enemy team is gonna steal it. BlueSide

4. One of the best warding spots in my opinion, it can save your jungler and it can save your mid player because it will provide sight to alot of entrances in the jungle. It can also prevent ganks on your jungler because you'll see your enemy coming. BothSides

5. This spot will help you see if your enemy will steal your red buff and it will help you prevent ganking much easier. I don't use this spot to often but it might help in some situations. PurpleSide

6. This spot will help you to prevent getting ganked. It can save your jungler and it can save your mid player if the enemy jungler ganks from that side. It can also prevent ganks on your jungler because you'll see your enemy coming. BlueSide

7. This spot will help you to prevent getting ganked. It will save your *** many times on mid and it will prevent gankers (like Shaco) to kill you. BothSides

8. A really good spot to counter their jungler, this spot will provide great vision over their jungle. With this spot you will know when your enemy jungler is fighting the red buff which gives you the oopportunity to steal it which gives you a great advantage. BlueSide

9. A really good spot to counter their jungler, this spot will provide great vision over their jungle. With this spot you will know when your enemy jungler is fighting the red buff which gives you the opportunity to steal it which gives you a great advantage. PurpleSide

10. This spot will help you to prevent getting ganked. It will save your *** many times on mid and it will prevent gankers (like Shaco) to kill you. BothSides

11. This spot will help you to prevent getting ganked. It can save your jungler and it can save your mid player if the enemy jungler ganks from that side. It can also prevent ganks on your jungler because you'll see your enemy coming. PurpleSide

12. One of the best warding spots in my opinion, it can save your jungler and it can save your mid player because it will provide sight to alot of entrances in the jungle. It can also prevent ganks on your jungler because you'll see your enemy coming. BothSides

13. This spot will help you see if your enemy will steal your red buff and it will help you prevent ganking much easier. I don't use this spot to often but it might help in some situations. BlueSide

14. A nice spot to ward because it will protect your blue buff from being stealed. Best situation to use this spot is when your jungler starts at red buff and you got the feeling the enemy team is gonna steal it. PurpleSide

15. I don't really like this spot but it is viable. Only use this spot when you are on the blue side or it wont help you at all. This spot will help you to prevent getting ganked. BlueSide

16. Good warding spot especially if the enemy team has a jungler. This spot makes you able to push a litle bit more because it gives you the ability to see ganks coming alot earlier and not when it's to late. BothSides




Vision wards (important warding spots):

1. This spot is the most important warding spot for late game. Getting the baron buff gives ALL of your teammates a boost +40 boost in attack damage and ability power. It also regenerates 3% of your MAX health and 1% of your MAX mana each second + it gives a global 300 gold and a global 900 experience which makes it a very strong buff. The reason you want to put a Vision Ward here is because the enemy team will also mostly ward this buff, a Vision Ward gives you the ability to kill this ward and kill baron safely. You can also ward this with a sight ward but i do not recommend doing this late game. This ward also provides vision of enemy champions switching between the middle and top lane. BothSides

2. This spot is the second most important warding spot. Getting this buff gives ALL of your teammates 190 gold which makes it very worthy. It also gives a nice experience boost to your allies who helped you killing dragon. The reason you want to put a Vision Ward here is because the enemy team will also mostly ward this buff, a Vision Ward gives you the ability to kill this ward and kill dragon safely. You can also ward this with a sight ward but i do not recommend doing this late game. This ward also provides vision of enemy champions switching between the middle and bottom lane. BothSides
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~Gold Over Time~



Some people asked me: 'Why gold over time items? They are useless because they give a very low amount of gold'. I fully disagree with this, gold over time items gives ALOT of gold.

Let's say you are using my build. The items/masteries that give gold over time are: Heart of Gold, philosopher's stone and the mastery Greed . These combined gives you 12 gold each 10 seconds, this is 72 gold per minute. 72 gold = 3 free minions per minute! You mostly sell/combine these items at the 30 minute mark: 72 * 30 = 2160 gold = 90 free minions each 30 minutes! THIS IS ALOT OF MONEY AND IT WILL ALSO GENERATE WHILE YOU'RE DEAD!!

Now let's say you have all the runes/items/masteries that are possible with my alternative items/runes that gives gold over time. The runes/items/masteries that give gold over time are: Heart of Gold, philosopher's stone, Kage's Lucky Pick, Greed and Greater Quintessence of Gold. These combined gives you 20 gold each 10 seconds, this is 120 gold per minute. 120 gold = 5~6 free minions per minute! You mostly sell/combine these items at the 30 minute mark: 120 * 30 = 3600 gold = 150~180 free minions each 30 minutes! THIS IS EVEN MORE THEN BEFORE AND IT WILL ALSO GENERATE WHILE YOU'RE DEAD.

Now after my maths, do you still think gold over time gives a very low amount of gold? I don't think so.
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~Summary~



I just wanted to point out that this guide isnt done yet and I will be UPDATING it. Hope you like and enjoy the build as much as I do.

Thanks for reading
-Minkey A.K.A. Iolypop.

Credits to jhoijhoi for giving me tips on making a guide!
Credits to MissMaw for making the Banners for this guide and making my sigs!
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~Changing Log~


**24-03-2012**
- Made the guide.

**30-03-2012**
- Published the guide.

**31-03-2012**
- Tweaked the section 'Masteries' abit.
- Seperated the 'Items' section to a 'Main Items' and 'Alternative Items' section.
- Redesigned the section 'Main Items' and 'Alternative Items'.
- Added new section called 'Gold over Time'.

**04-04-2012**
- Tweaked the section 'Pros / Cons' abit.

**05-04-2012**
- Tweaked the section 'Summoner Spells' abit.

**08-04-2012**
- Added banners to all the sections, thanks alot MissMaw for making these!

**11-04-2012**
- Tweaked some text in different sections.
- Added the missing banners to the section 'Summoner Spells' and 'Changing Log'.
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Lulu - Ahh.. There is my squirrel! (Support Build/OUTDATED)

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