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Malphite - Maintaining Solid Order






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Spells:
Fortify
Teleport
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction

Here is my guide about Malphite, the Shard of the Monolith.
I will be sure to go through every choice I have made in the build above, and attempt to make you understand the choices that I make in this build.
Also, I hope for you to have success with this build, like I have had ! ;)
Another really usefull spell for Malphite, which will help you be at the place you're needed the most. Also, if you end up solo laning, you can get a free hometrip from time to time, or push and consider if mid or bottom needs your help. Basically you will want to keep an eye on your other lanes, and basically scout for teammates in need of assistance. If both your teammates on a lane are low, you should teleport there ASAP, and allow them a recall, stay at the lane untill they return, and then recall, returning to your own lane afterwards.


Clarity is another spell, that is very, very viable for Malphite. It can be both self-centered and team-supporting. By putting a point in the



Another viable option for Malphite. Ghost enables Malphite to be a bit more offensive, and can also grant him the ability to get to the aid of an ally faster. Much like the purpose of




I see quite a few going with this Summoner Spell. And indeed it is a good choice, as it can be used to both chase, and make the last hit on a fleeing enemy with



As you can see, I have chosen to go with a full Defense spec, with the rest put into Utility. The Defense / Ultility spec gives us an advantage for both the







Later I choose to add a point to





Aside from this, I've chosen to take 3 points in

After this I choose to take a full 4 points in

As the final thing, I chose

Even though there is not much to say about these runes, as they are pretty standard for tanking, I will try to make an explaination for all of them, and below each of them give an example of an Alternative.
These Marks will help your early game, and will allow you to take a lot of the more dangerous early game skill shots a lot better. An example of this could be Nidalee's

If you're laning with a partner, you can, with these, also allow yourself to eat Ability Power-based skills shots FOR your teammate. (Remember; It's always better that you get caught and die, than your teammate dying from a killing skill shot)
Alternative:

These, like the Marks, help you, mainly, in early game, but in this case, it is more of a protection against heavy physical dps'ers and strong physical skill shots. There isn't much more to say about these runes, other than the obvious fact that they let you take some more damage early game.
Alternative: Greater Seal of Vitality - Grants you some Health as you level up. This can be efficient at around mid game, while it alltogether at late game grants you a decent amount of extra hp.
These Glyphs help your Magic Resist keep up along the game, as Malphite's base MR doesn't scale per level by it self. These Glyphs completely make up for this, and thus keeps your Magic Resist at a decent level throughout the entire leveling phase.
Alternative:

These Quints, even after the nerf, provide you with quite a decent amount of base HP early game, and along with your points in

Alternative:


This Passive skill, of Malphite's is really one of the most beautifull things about him. It is really amazing for laning, but also gives you the capability of eating skill shots in the beginning of teamfights.
Seismic Shard is your main harrassing skill. This is, in case you are laning with a teammate, what you should mainly use during laning phase.
This skill does however also have a second function. If you are solo laning(And thus have a jungler on your team), you will want to use this skill one the enemy you want to focus with your jungler who will typically be ganking from the riverbrush. This is mainly because it is your only real ranged skill, but even more for the reason that it not only slows your opponent, but also grants you speed to catch the opponent, after using Seismic Shard. This is also it's main purpose when laning with one of your teammates, in order for you and your laning partner to catch the target. The increased slow / level is the reason that this is the skill that you will be leveling up to lvl 5 first.
A strong skill, once leveled up, however early on, it is simply not as usefull as Malphite's other skills,


The greatest thing about


This is the first of your skills to level, mostly due to the reason that it scales with armor, and it thus becomes your strongest damaging skill at lvl 1. This fact that it scales with Armor is the reason why it is basically Tank Malphite's strongest skill. As you can see in the Item Section in the build, I build an early Chain Vest, in order to give this skill more power. Dealing damage as a tank is not a bad thing: Remember that.
Malphite's Ultimate. The purpose of this skill is to hit as many enemies as possible, or, if the enemy is in possession of a fed/strong carry, to wipe out the carry before they have a chance to escape. The beauty of this skill, is mostly it's capability to get into a teamfight where your team might at first slowly be dominated, however this skill has the ability to turn the tides completely, and start a very dangerous attack. You jumping the enemies, will instinctively make them give you some attention, which is the best case scenario for you and your team, since your teammates will thus be capable of placing their CC on the enemies, either having the enemy retreat, or attempt to take you all down. This is a lot better, than getting killed one by one, obviously. You should always be on the lookout for a good chance to do your Ultimate. Don't use it on a single person on the lane, who is being aggressive, as, even with getting the kill, this would be a waste, unless it is their strongest carry on the team, in which case you should first attempt to catch them with


Alright, the scenario is, as described above, one where both teams, or at least the most of both teams are at the same spot, sort of harrassing back and forth. This scenario can begin with or without you. If you are present, you should just either hit about 3 people, and slow them as much as possible, following the combination of skills shown above(Using


Alright... This scenario is the typical pushing back and forth in the laning phase, however take notice that you do, in this scenario not have ulti yet, thus the "Pre lvl 6" part. You start off with




Basically, the main reason that you want to use Seismic Shard first, is for the mere reason of















Here I will post other suggestions for builds in the case of you encountering either a very heavy physical team, or a very heavy magic based team. Keep in mind that these alternatives are only in the more extreme scenarioes, for example facing a full team of physical punchers, or a full team of AP-bursters.
Here, the key items are


The key items in this alternative are basically



By following my guide and my build, Malphite will be a true team player. This is something your teammates will notice as soon as they see your choice of summoner spells, but then there are also the small things, like the masteries, and hopefully the way you choose to play Malphite - Like a tank - which they might not really take note of. You being open for going solo lane, will help make things easier for your teammates, even though it limits your all-map appearance, untill teamfights begin to fold out.
The items you choose to build, will keep you strong against any foes throughout the entire game. The decently high amount of HP(



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