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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Rumble
Ideal
Strong
Ok
Low
None
Pros / Cons
Pros
|
Cons
|
Against AD Top (10% CDR)
If you plan on not reaching 40% CDR only with your items.
Runes





Greater Mark of Attack Speed as it will scale with
Brutal Strikes, it will also help with farming and overall optimize the
Grasp of the Undying procs.
Greater Quintessence of Armor and
Greater Seal of Scaling Armor because armor scales so well on
Malphite, you'll be dealing the maximum damage with your
Ground Slam and you will need armor to resist against an AD laner.
Greater Glyph of Scaling Cooldown Reduction to reach 40% CDR at lvl 18 with your items.
Greater Glyph of Scaling Magic Resist best option when laning against an AD laner as you won't be needing the early magic resist.
Against AD Top
If you plan on reaching 40% CDR only with your items.
Runes




- Same rune setup as the last one except you drop the
Greater Glyph of Scaling Cooldown Reduction as you want need them for
Greater Glyph of Scaling Magic Resist which are the best alternative.
Against AP Top (10% CDR)
If you plan on not reaching 40% CDR only with your items.
Runes






Greater Mark of Attack Speed as it will scale with
Brutal Strikes, it will also help with farming and overall optimize the
Grasp of the Undying procs.
Greater Glyph of Scaling Cooldown Reduction to reach 40% CDR at lvl 18 with your items.
Greater Glyph of Magic Resist and
Greater Quintessence of Magic Resist although it doesn't scale well on
Malphite, it will help you resist against AP laners.
Greater Quintessence of Health to improve your effective health and your early game survivability, health, although not being as good as armor on
Malphite, overall scales well with the
Granite Shield.
Greater Seal of Scaling Health AP laners being hard lanes against
Malphite, grabbing HP per level instead of armor are the safe option.
Against AP Top
If you plan on reaching 40% CDR only with your items.
Runes




- Same runes setup as the last one except you only grab
Greater Glyph of Magic Resist as blue runes you're not neading the
Greater Glyph of Scaling Cooldown Reduction. The resistance provided by the
Greater Glyph of Magic Resist are enough to resist AP laners so you can grab
Greater Quintessence of Ability Power as you'll be maxing your
Seismic Shard against AP lane and it scales very well with AP.
- Classic 0/12/18 tank utility masteries, with the
Secret Stash mastery as you will be starting
Corrupting Potion, you might want to replace
Tough Skin by
Explorer against an easy enemy laner not auto attack reliant. I don't think investing 8 points in the ferocity tree instead of the cunning tree is better since you don't really want to do damage but mainly to survive during the laning phase.
Flash




Teleport



Ignite




Against AD Top
- Maxing your
Ground Slam will make the attack speed debuff very powerful against AD champs, this spell scales with armor and since we will be buying a lot of it this will be our main source of damage. I next max my
Brutal Strikes for the armor buff it gives.
Against AP Top
- Maxing your
Seismic Shard is the best option you have since the
Ground Slam attack speed debuff and the
Brutal Strikes armor buff are useless against AP. I then max my
Ground Slam for the damages it gives.
Starting Items





First Backs
Back when you have around 700 gold grab these items and TP back to lane, they will mainly help your mana sustain and utility stats.




Grab





Against AP laner
Laning against an AP top laner as


Boots
At this point of the game you'll need boots to move faster. Thiw will help you escape ganks, dodge skillshots and secure kills.
![]() The ![]() |
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Mid game items
At this point you need to buy a good tanking item, the sunfire cape furfills this role perfectly and the enchantment on the boots give you more map presence.

The



This enchantment is the best for you since you have


CDR Items
Buy two of these four items to have 30% CDR and more tankiness.

You will almost always take the




Buy this item instead of the




You should buy the



You have to replace this item by the



Defensive items
Buy one of these three items depending on the type of damage delt from the enemy team.

This is the best choice if the enemy has a balanced team. It gives very good tanking stats (70 armor 500 health) that allow to survive much longer against AD champs as well as against AP champs. It also has an awesome active that slows all the enemies in ranges after using it and that scales with armor, you shoud using right after engaging.

You should buy this item if you feel like you need more magic resist after buying the

Offensive Items
Buy one of these three items depending of what you previously bought and also to increase your damage dealt.

This is the item that you will, most of the time buy, buy it if you just bought a



This item must be bought if they have a fed AD carry. The item itself doesn't gives good tanking stats (100 armor). But it has an awesome passive that reflects (30%) the base damage that you take from auto attacks.

Buy this item if the enemy team doesn't have big AD threats and if you think you don't need more magic resist. This item doesn't give a lot of tanking stats (60 armor) but it gives a lot of offensive stats that will really increase your damage (60 AP and a very powerful passive).
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