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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction
Introduction
I first started playing Leona after my friend had been telling me for weeks that

Leona is now my favorite champ to play. There are so many plays she can pull off that can completely turn a game around
Credits to jhoijhoi for the template for this guide, which you can find here.
Most people reading this guide have probably supported before and know all this, but for those who haven't, this is good to know.
Support is the most under-appreciated role in League of Legends. There are 2 main ways this is shown.
1) When your carry is fed, the carry did it all on his own. People will say things like "Draven you're huge." and "Good kill MF." What people tend to not realize, is that the support, especially
Leona, tends to start most fights in bot lane.
2) When bot lane loses, it is both the adc and support's fault.
Leona especially needs a competent carry, so when you don't have one, you can't do a whole lot. People will want to "Report bot lane for feeding." They have no idea that your carry has been facechecking bushes with
Taric in them.
Support is the most under-appreciated role in League of Legends. There are 2 main ways this is shown.
1) When your carry is fed, the carry did it all on his own. People will say things like "Draven you're huge." and "Good kill MF." What people tend to not realize, is that the support, especially

2) When bot lane loses, it is both the adc and support's fault.


Masteries
You can fiddle with the masteries a bit, but these are what I find to be the most effective. The most important ones that you must have are










Runes
These are the runes I use in every Leona game.
- 9
Greater Mark of Armor
- 9
Greater Seal of Armor
- 9
Greater Glyph of Magic Resist
- 3
Greater Quintessence of Gold
I prefer flat armor and MR runes since they are better for early game. Flat runes give more armor/MR up until level 9.
Leona's only ranged attack brings her to the enemy. the bonus armor from these runes makes you take much less damage on each engage.
Often the enemy support will be doing magic damage to poke, so the glyphs of magic resist reduce that damage.
Since Leona doesn't kill minions, you need all the passive gold you can get from your Quints.
Summoner Spells
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Again, most people already know this, but for those who don't, USE SMARTCASTING. Smartcasting is essentially a faster way to use your abilities. Instead of having to click where you want to use an ability, just pressing the key uses it. If you are new to
Leona, don't switch over to smartcasting immediately. You want to learn the exact ranges of
Zenith Blade and
Solar Flare first. Figure out which parts of
Solar Flare stun and which parts only slow the enemies. The split second you save when using these abilities will help you land them much more often.




Ability Explanation
-
Sunlight: Every time you hit an enemy with an ability, they are marked for the next 3.5 seconds. Any damage dealt to that enemy by an ally will deal bonus magic damage. Note that you can not activate the bonus damage yourself
-
Shield of Daybreak (Q): Stuns the enemy for 1.25 seconds
-
Eclipse (W): Leona gains a "shield" for 3 seconds that blows up at the end dealing damage to all units around. This shield gives bonus armor and magic resist for the duration and the time is doubled if any enemies are damaged by the shield when it blows up.
-
Zenith Blade (E): Leona deals damage to all enemies in a line. Leona will dash to the final champion struck. This is the most important skill to land. This immobilizes all enemies hit for about half a second. It sets up your combo most of the time
-
Solar Flare (R): The most satisfying part of playing Leona. She sends a solarbeam down to a target location, stunning all enemies in the center, and slowing all other enemies hit by it by 1.5 seconds.
Ability Sequence Order
Start with your



You want to max you

Max


I max

Max

Pre-level 6
You never want to engage until you are level 3 unless you can catch out an enemy who is by himself. The combo is pretty straightforward: 


As soon as your sword touches the enemy, you want to use your




1) The support is extremely low and it will give you an easy kill with little resistance.
2) Grabbing the support will put you close enough to the carry so you can use

Post-level 6
This is when the real fun happens. Your 

Combo 1:






Combo 2:




Combo 2 opens up with your ultimate. This makes for a much cooler play, but it's much harder to pull off. The stun radius of your ult is relatively small. For this combo to work, you need to stun the enemy with your ult first. A lot of times this is the best combo to use, like when the enemy is out of range of your grab.
Items
This should be your start every game. A lot of games, I sell off the potions since I don't have to use them, but they are good to have just in case.
Philosopher's StoneSight Ward
Wards are crucial You want to have at least 2 wards every time you go back unless you have a

Get it next. It's that simple
This is where the build gets situational. You are going to want your


If your jungler is not getting an

There are other factors to still take into account before going this route. If the enemy team has an AD mid and AD top, they don't do much magic damage.


If your jungler is getting an



Regardless of which path you took above, I like to finish my boots and upgrade to a






Your last 2 items are completely situational. Pick whichever 2 will help your team the most. You may also want to leave your last slot open for Vison Ward.
Options for the 5th and 6th slots:
-
Shurelya's Reverie: You already have the Philosopher's Stone, and this is a good option to build it into. The active is great for catching out enemies or safely retreating.
Shurelya's Battlesong is a counter to a poke comp team. Instead of letting them poke you down, pop the active and jump on them.
-
Mikael's Crucible: Another good option to build your Philosopher's Stone into. The mana regen is a bit of a waste since
Leona rarely runs out of mana, but the active is extremely good for helping protect your carry. It will remove any CC on him and heal for a good amount too.
-
Twin Shadows: This gives your abilities a little more kick and the active is great for cleaning up after someone gets away after a teamfight.
- Zeke's HeraldZeke's Herald: If you have a heavy AD team, the extra AD and lifesteal you give them increases their sustainability a ton.
-
Randuin's Omen: Lots of bonus heath and armor. It's always good for someone on the team to have this when the enemy ADC is fed. The active is also great for stopping enemy disengages
-
Warmog's Armor: This will make you much tankier, but you don't need more tank for yourself. The enemy should never be focusing you anyway. You want an item with more utility for the team
-
Thornmail: Like Warmog's. This isn't that great because the enemy ADC shouldn't be focusing you.
-
Sunfire Cape: Since you will be using Zenith Blade to jump on the ADC and AP carry, you will often be surrounded by the enemy. The damage from Sunfire really adds up.
Leona works extremely well with all in/high damage carries. She absolutely needs a competent carry. Having good communication with the carry wins lanes. You can jump on the enemy carry all you want, but if no one is there to follow you up, you just killed yourself. Here are what I think are the 3 best carries to lane with Leona:
-
Miss Fortune: Pre-level 6, this lane is passive. A good MF will poke down the carry with
Double Up. Once you hit level 6 is where this lane shines. A full MF
Bullet Time is devastating. Most of the time, enemies don't stay in the full duration of it though. Leona can hold the enemy carry in it the whole time. Initiate with a
Zenith Blade to
Shield of Daybreak. As soon as
Zenith Blade hits the enemy, use your
Eclipse. This is where most Leona's go wrong. Most Leona's will immediately exhaust and ult the enemy at that moment. You want to wait a split second to use your
Solar Flare. It is extremely important to space out your stuns so they stay in the full MF ult. the MF should ult the second she sees you land your
Zenith Blade. You also usually don't need to use
Exhaust since this combo should instantly kill the other carry. Save it for another fight.
-
Draven: He just does tons of damage. Between his
Spinning Axes and his
Blood Rush steroid, he is one of the most high damage carries right now. If you haven't been poked down too much, you want to engage as soon as you can once you and
Draven hit level 3.
Stand Aside has a much longer range than
Zenith Blade so it is a great initiator. Between it's knock aside and it's slow, it is a perfect set up for your own combo. At level 3 it only should take a couple
Spinning Axes to kill the enemy carry.
-
Ezreal: His kit synchronizes very well with
Leona's. When you use your
Zenith Blade he can
Arcane Shift in to get in range. If
Ezreal uses his abilities in between his auto attacks, he can dish out some serious damage in a small amount of time. His
Mystic Shot is also great at poking the enemy down before you engage.
Trueshot Barrage can also snipe the enemy if they
flash out of an engage or get away.
As far as I've seen, there aren't a whole lot of hard counters to
Leona.

-
Morgana: When I see the enemy support is a
Leona, I pick
Morgana to counterpick it.
Leona is an all in champ.
Morgana's
Black Shield doesn't let
Leona go all in. Note that
Black Shield does not stop the dash from
Zenith Blade. Dashing to an enemy with
Black Shield will result in a ton of damage coming your way, or you dying. You just dash to two enemies with no way of locking any of them down. You have to be very careful in this match up. Make sure that
Black Shield is on cooldown before you try to dash in. Act like you are about to use your
Zenith Blade or even throw it out but miss on purpose to bait the shield. At level 1,
Zenith Blade is on a 13 second cooldown, while
Black Shield is on a 23 second cooldown. The support and carry usually stand pretty close together. If that is the case, you can use your
Zenith Blade to dash in, then just stun whoever doesn't have the
Black Shield on them.
-
Janna: She is a very different support than
Leona.
Janna has great disengage, while
Leona is all about the engage. This makes a lane with a
Janna support hard to kill. Her
Howling Gale will stop a
Zenith Blade dash. Her
Eye of the Storm shields her carry from a good chunk of damage. Her ultimate is the big counter to
Leona though. As soon as
Leona and whatever carry she is supporting jump in for the kill,
Janna knocks you both away and heals her carry. If you get on the wrong side of
Janna when you dash in, you could also be sent into their tower. While a lane with
Janna should have trouble killing you(unless you get launched under tower), it should also be very hard for you to kill her and her carry too.
-
Sona: This is more of a skill matchup than a straight counter. You and your carry just have to be careful until you hit level 3. Sona has an incredible amount of burst damage early game, but she is also extremely squishy. If you and your carry still have a good amount of health at level 3, you can easily combo them. A good
Sona will be poking you though.
-
Lulu: Similar concept to
Sona.
Lulu has good poke, but is also very squishy early game. Her
Whimsy can also protect her carry from a
Leona stun or from some damage from the ADC.
You want to get your items and get out of base as soon as you can. Leash for your jungler if he is on your side of the map. As soon as you see the enemy carry and support in lane you need to press tab and see what items they got. Keep track of how many (if any) wards the support bought. If the enemy support didn't start with wards, signal your jungler that there are free kills in the bottom lane. If you see the support run up river, press tab before and after to see if he warded the river and once again let the jungler know. If you know where the enemy ward was placed, use your
Vision Ward on that area and clear it so your jungler can have more control.
Like I said earlier, you really don't want to engage until you hit level 3. The bonus resistance you get from
Eclipse will save you a ton of health in engages. Throughout this time, you want to give your carry lane dominance. Stay in the lane bushes so the enemies don't know where you are. They will have to play more passive unless they want a sword to the face. Sometimes you may want to just run toward the carry to make them think you are going to jump to him so he backs off and misses some minions. If the enemy has lane dominance, and their support is in the lane bush, you need to ward it. You want to be able to see any kind of engage coming.
When you see an option to grab the enemy carry, signal your carry by pinging the enemy. You don't do much damage. You need to the follow up from your carry. Your whole purpose is to hold the enemy in place while your carry destroys them. Never jump on the enemy if your carry isn't close enough to follow up. This just makes you take unnecessary damage.

Like I said earlier, you really don't want to engage until you hit level 3. The bonus resistance you get from

When you see an option to grab the enemy carry, signal your carry by pinging the enemy. You don't do much damage. You need to the follow up from your carry. Your whole purpose is to hold the enemy in place while your carry destroys them. Never jump on the enemy if your carry isn't close enough to follow up. This just makes you take unnecessary damage.
Your job in team fights is to protect your carries(AD and AP). Depending on your team comp, you may also be the initiator for fights. You want to
Zenith Blade to one of their high damage dealers and completely lock them down. Your team should also follow up on whoever you lock down. Use your
Solar Flare on as many enemies as you can and
Exhaust a high damage dealer. If you aren't the one engaging, stay with your ADC.
Exhaust and stun anyone who comes near. Between your two stuns from
Shield of Daybreak and
Solar Flare and the brief immobilize from
Zenith Blade, you have very good peel for whoever you are protecting. Also, Don't forget to use your actives. A
Locket of the Iron Solari shield can shield your ADC enough to lifesteal back up and survive a fight. You may also want to use
Shurelya's Battlesong to catch the enemy team off-guard and catch them out.









I don't pretend to be some kind of League pro or anything. I just play
Leona a lot with my friends. I hope this guide has helped. Comment if you have any questions or anything and I'll answer as soon as I can.

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