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Spells:
Smite
Flash
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
The Twisted Treant
Hi, I am ClearSky and this is my first Mobafire guide.However i intend to make this guide as useful as I can for everyone that is interested at playing Maokai...
Maokai is a very good jungler with high mobility and fast clear of the jungle especially if you play him with Ap items like myself. His role in the game is both to take kills and help your team get fed up. However, I must say that Maokai can't carry a game on his own but his ability to provide very high damage on early ganks makes up for it.
Last, the content of this guide will focus primarily on my main AP/Tank Maokai build!
As all champions in League of Legends, Maokai has both strengths and weaknesses. The best reason for picking Maokai is for his Twisted Advance that provides with a secure stun no matter what(not many junglers can give you that , right?). Also, it gives your team a good amount of AoE in both late and early game.
Pros
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Cons
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Offense
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A trick to make better jungling with Maokai is to choose also these two masteries, Brute Force and Butcher ..No i am not crazy..Maybe a bit..;p..I know that Maokai is Ap Champion but by increasing slightly his damage you can make your way through the jungle much more quicker.Try it and you will see..
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Defense
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Now all the above masteries are chosen to make Maokai more tanky. Some of them provide you fast clear through jungle, like Hardiness ,[Tough Skin]] and Indomitable . But I want to talk about Initiator and Honor Guard . The first one gives you more mobility when you have more of 70% of your health and the other reduces the damage taken by 1.5%.So why I don't choose Honor Guard ?
The reason is simple!Let's say that someone hits you with 1000 damage and Honor Guard reduces 1.5% of it so we have...15 damage..So it reduces only 15 damage in a various of 1000 damage..:-/..not very good I must say..The best choice is Initiator because it gives ypu more movement speed and Maokai realy needs it.
Runes
- Greater Mark of Magic Penetration:Great choice for Maokai are these magic penetration runes, because they boost up your damage and especially your Sapling Toss.
- Greater Seal of Armor:These runes are a must choice for every jungle players, they provide you better sustain when you are jungling.
- Greater Glyph of Scaling Ability Power:Taking ability per level runes will give you greater damage at your late game.
- Greater Quintessence of Ability Power:Ability is crucial for Maokai especially when you team expect from you to initiate first. With these runes you will have an early burst damage that will help you a lot at ganks.
Item Sequence
Starting items:
As first item is necessary to take Boots,this movement speed help you with your early ganks.
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Take 3 Health Potion in order to help you survive through your early jungling and your first gank.
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Core-Mid Game items:
Mobility Boots is an essential item for Maokai.The movement that this item gives you makes you capable of moving fast all over them map and ganking many times in all lanes.
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Rod of Ages not only boost your damage up but also provides you with life and mana. This is your most important item.
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Sunfire Aegis gives you health,armor and an aura tha damages your opponents for 40 magic damage.Great item for a melee ap tanky caster.
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Another item that you must take as Maokai is Abyssal Mask. It gives you magic resist ,ability and an aura tha lowers your enemies magic resist by 20.
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Finishing Items:
At the end of the game Frozen Heart will provide you with a huge amount of armor and good cooldowns and will help you get even more tanky.
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And the last item is Force of Nature. Force of Nature will give you health regen, movement and that magic resist that will transform you into a real tanky ap monster.;)
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Optional Tips:
Here are some tips that help you guys follow this build without doing anything wrong. If you are in tough game and the enemy team have a fed AD carry or strong AD champions i suggest you after taking Sunfire Aegis,try to finish your Frozen Heart first and go for the Abyssal Mask later. Doing that will give more sustain against those fed champions.
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In the other hand,if the enemy team has a fed AP carry or strong AP champions i suggest that you should take Force of Nature right away after buying a Giant Belt and then follow the build normally.Taking Giant Belt will give you more life that you really need and a fast Force of Nature is going to provide safety against fed AP champions.
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Alternative items:
And finally, Mercury's Treads is great choice because of that tenacity and magic resist that gives on early game. But I prefer Mobility Boots,because this item offers you the opportunity to run all over the map and gank faster and more often.:)
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One item that you can use instead of Force of Nature is Banshee's Veil. This is my opinion but i believe that Maokai doesn't need anymore life at this point. And also Force of Nature gives you more magic resist and a great amount of health regen and movement.
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Zhonya's Hourglass is a very good item for every ap champion. I only take this item instead of Frozen Heart when the enemy team it's low on kills and we have a fed ad carry, but only in that occasion.Just for the fun of it!:)
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Randuin's Omen is great item.It offers you armor, health, health regen, small cooldown and a active passive that can slow your enemies attack and movement speed. So why i don't choose it? Because it you no mana and only 5% cooldown reduction!!!It's better to take Sunfire Aegis or Frozen Heart because the first one offers 30 less armor but more life and also 40 magic damage to all your surrounding enemies and work so good with your Abyssal Mask.About Frozen Heart what can i say? It gives 20% cooldown reduction, reduces the attack speed of nearby enemies by 20%, mana which is essential on Maokai and 99 armor! So i don't think Randuin's Omen is going in my
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So the almighty Lich Bane....Just no way..It gives you only 30 magic resist more ability and that passive for more damage. I have seen this item at top guides and the jungle section. I can understand the reason to take taking when you play full Ap Maokai but not when jungling. If you want not only to survive and help more your team but to be able to do some damage,then you should take Abyssal Mask that gives you more magic resist and and enough ability to harass your opponents.Do not trade any item that offers armor, health for Lich Bane. In late game i won't offer you anything and it's cost is about 1000 gold more from Abyssal Mask.Trust me on this.
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I will try to be short on this. Rylai's Crystal Scepter offers you nothing in your late game! It give you no mana, no magic resist ,no armor, no cooldown reduction and no movement. The only thing you take from this item is health and ability. Maokai can't survive with just that,he needs defense from all types of champions and then more life. For example let's say that you take Rylai's Crystal Scepter and Rod of Rod of Ages and not Abyssal Mask or Sunfire Aegis or Frozen Heart, you will end dieing too quickly and your team it wouldn't be able to do nothing in that short amount of time.
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Taking Warmog's Armor is really a bad choice.You will have enough life from both Sunfire Aegis and Rod of Ages that don't any more and expect from that Warmog's Armor is very expensive item.Another danger is that because of your huge amount of health that you will take from Warmog's Armor your enemies will ignore you and focus your teammates instead of you.By any means necessary you don't want that...you want your enemies to focus you and waste all their skills trying to kill you.
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Shurelya's Battlesong gives you health, 15% cooldown reduction, some health regen and a movement boost for your whole team.I realy don't think that this item is agood idea because it doesn't give you what Maokai really wants. I have to repeat myself but with this item offers you have only some temporally movement and 15 % cooldown. However, you have no defense and no mana..but the the primary reason it that this is a support item and because you will always have a support in your team the chance that he will take Shurelya's Battlesong is between 90-99%. Your team have no use for two supports and one more thing....eh who can i say this....you are not support!!!
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Aegis of the Legion is really a great item. It offers armor ,magic resist, health but because it offers so much they are pretty low for a more tanky build... That's why supports always buy this item and of course for that aura that helps all your team.
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As for Summoner Spells I like to use Smite and Flash. SPACE I can easily escape or catch my enemies with just using Flash. |
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Other Summoner Spells that can be used is Ghost, Teleport. SPACE Teleport is the same with Ghost you can take it but it wouldn't be any real help. Exhaust can slow down your enemy but I can say this spell can make sure that you will survive. |
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Summoner Spells that can that never be used are Clarity, Cleanse, Clairvoyance, Revive, Promote, Surge, Ignite, Exhaust, Heal. SPACE Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. (Does not remove the healing reduction from ignite) 210 second cooldown. Reveals a small area of the map for your team for 4 seconds. 70 second cooldown. Instantly revives your Champion at your team's Summoner Platform and increases your champion's maximum Health by 220-560 (depending on champion level) for 2 minutes. 540 second cooldown. Promotes the nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills. 180 second cooldown. Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds. 180 second cooldown. Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. 180 second cooldown. Restores 100-570 Health (depending on champion level) to your champion and 50% of that to nearby allies. 270 second cooldown. |
Skill Order
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With the order of spells that you can see above you a Maokai player(like yourself)can use all of the damage potential that this champion is able to offer.
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Skill Explanation
Sap Magic(Passive):Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When Maokai has 5 charges his next basic attack heals him for 7% of his max HP. |
Arcane Smash(Q):This ability allows Maokai to knock back and slow all enemies in range. Not many people know this but this ability affect all enemies in an area around him, meaning that all enemies are slowed but only one of them is knocked back. |
Twisted Advance(W):Casting this spell Maokai is tossing himself on an enemy champion standing them for 1/1.25/1.5/1.75/2 seconds. |
Sapling Toss(E):Activating this spell will make Maokai tosh away one Sapling. When that Sapling touches the ground does some amount of damage and then explodes to the nearest enemy for more damage. |
Vengeful Maelstrom(R):Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. When Maokai ends the effect, he unleashes the absorbed energy to deal damage to enemies within the vortex.Maokai creates a magical vortex that protects him and allied champions by reducing damage from non-turret sources by 20%. Maokai can end the effect to release the stored energy, dealing 100/150/200 (+0.5) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 200/250/300 bonus damage. |
Tips and Gameplay
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In this topic I will explain you below the right way to jungle and the difficulties that you might encounter when jungling with Maokai.
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Jungling Route
First I must say that my opinion is that when jungling with Maokai you must always start from your Wraiths. Why you ask?
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Alternative Jungling Route
Here is an alternative jungling route for ganking first not mid or bot but your top lane instead. The only difference in items from the first jungling route is that instead of Boots and 3 Health Potions, you start with 2 Health Potion and one Mana Potion and of course Boots.
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Difficulties
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As the game goes on many teamfights will start and it's your job to make sure that the result will benefit your team. Your main purpose in mid and late game is to do as more damage as you can, initiate teamfights, stun the right people and take most of the damage the enemy team is capable of producing. By doing those things right you and your team might be able to win the game.
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Here some tips on knowing when is the right time to start a fight and when is the time to take your team and retreat.
- Always check the map in order to be able to know where are your enemies. For example, if your team is going for Dragon or Baron Nashor and you don't see at least 2 enemies on your map then you better watch your back. It's almost 100% sure thing that they know where you are and they are just waiting for the right moment to gank you.
- Secondly, being Maokai gives you the privilege of stuning the enemy AD carry first and without fail.In order to do that, you can either take on you all damage and the use your stun or you can use your Flash to cover some distance and then use Twisted Advance.
- Evermore, when the enemy team has champions like Xerath or Jayce you must initiate as fast as you can. These type of champions can damage your team severely before the teamfight even start.
- Also, use your ulti Vengeful Maelstrom in all teamfights, remember that even they don't focus you your ulti still damage them for 100 damage. Another thing that you should know about your combo is that when you are in teamfights you should use your Arcane Smash right away after Twisted Advance(unlike when you gank at early game)because it is better to slow and damage all enemies than standing one of them for just 1 second longer.
That's it guys, try to act like that and your chance of winning the match are close to 100%!
In the end, all I have to say is that Maokai is a great champion that can't only damage his enemies and chase down an opponent but he can also change the course of a game by capturing the most important target without fail. Make sure to remember that the job of Maokai is not get fed up all by himself, but to ensure that his teammates can relay on him to initiate a battle and also give them kills or the opportunity to kill someone.
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Casting aside everything else, if you like my guide pleaze vote it so it can go higher in the top ten guides for Maokai. Also, if you have any suggestions post them in order to make better this guide. Thanks a lot for reading it. One more thing, i would really appreciate if you don't troll vote because i spent a lot of time and effort to make this guide they it is now.
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