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Recommended Items
Spells:
Smite
Teleport
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Who am I?

I've been playing


If you're intending to learn or improve with this "noob champ" I hope to be of some help

Pros
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+ High snowball potential + Great split pusher + True damage + Attack speed and movement speed boost with ![]() + Crazy outplay potential with ![]() + Capability to block auto attacks or skills with ![]() + Good clear times + Often underestimated + Really fun to play! |
I find ![]() ![]() ![]() |
Cons
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+ Kinda squishy + No cc for ganks + No scapes methods other than running away + Not that good if behind + Low map pressure before lv 6 + Requires good judgement + Very vulnerable to cc |
Even tho ![]() |
First of all, Master Yi is considered a "noob champ", people claim that there's nothing more to it than press R, right clic, then Q, right clic and BUM! you got youself a pentakill, that might be true at low elos, but in higher elo, that aint the case. In fact, playing master yi correctly takes a lot of knowledge, map awareness and fast decision makin. It requires good timing, with his Alpha Strike in order to make powerful plays, requires quick reactions such as using Meditate to tank abilities or reset basic attacks. |
6
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3
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6
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Greater Quintessence of Attack Speed:
Master Yi is an attack speed based champion, since your attacks will proc your passive and lower the cooldown on your Q, so attack speed runes comes pretty handy
Greater Mark of Attack Damage: Some people might prefer attack speed marks since you'll be able to proc more your passive and cast more
Alpha Strike, but having only attack speed runes can make you pretty weak againt early invades and your early ganks (yes, I just said EARLY ganks on yi) not so great, so I recommend taking some ad with you
Greater Glyph of Cooldown Reduction: Cooldown reduction is great on, specially early game when 2 seconds less on your
Meditate or, 5 seconds less on your
Highlander's cd can make a huge difference
Greater Glyph of Scaling Magic Resist: I take this over the flat magic resist on junglers every time because you wont be taking magic damage in the jungle and by the time where the enemy ap carry has bought his
Blasting Wand or
Needlessly Large Rod this will give you as much, or even more mr than flat glyphs, so they are way more efficient
Greater Seal of Armor:
Master Yi is a late game champ, which means he's pretty weak early and can take a lot of damage from the jungle camps and even thought you have your
Meditate to sustain you want to clean and gank as fast as possible and meditate takes from you 4 seconds which you could use for something else so taking less damage is very efficent

Master Yi strikes twice every 4th consecutive attack. The second attack deals 50% of your attack damage, applies all on hit effects and can critically strike.
This is the main reason why you build attack speed on


Master Yi becomes untargetable and jumps to up to 4 nearby enemies dealing 25 / 60 / 95 / 130 / 165(+100% of attack damage) physical damage to each unit hit as well as 75 / 100 / 125 / 150 / 175 bonus damage to minions and monsters.
This skill can critically strike dealing (+60% of attack damage) bonus physical damage. Basic attacks lower alpha strike's cooldown by 1 second
This is your gap closer and your damage skill

Master Yi channels, restoring 30/50/70/90/110 (+30% Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 50/55/60/65/70%. This damage reduction is halved against turrets
Sustain hability, can also be used to block damage

Passive: Increases Master Yi's bonus attack damage by 10 %.
Active: Master Yi can activate this ability deal 10 / 15 / 20 / 25 / 30 (+10/12.5/15/17.5/20% of attack damage) true damage per hit. Master Yi loses the passive effect of this skill while it's on cooldown.
Gives you bonus ad and true damage which scales with your ad

Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's other abilities by 70%
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to all slowing effects for 10 seconds. While active, champion kills and assists extend the duration of Highlander by 4 seconds.
Yi's steroids, it's a must for fighting
Tips and Tricks
Alpha Strike Use this to dodge jungle monster's attacks, as well as skills/skillshots and to reset turret's aggro when diving
Meditate Use this to block abilities, AA or skillshoots. Karthus used his
Requiem and you're 30% hp? No problem, just
Meditate out of it; it can also be used to reset your AA
Wuju Style Do not fear to use this while clearing the jungle, but make sure to always have it (and active it) when you're ganking as it helps A LOT
Highlander When ganking, don't pop your R too early, as it might go off before you kill your target, when until you're in range to cast this, it makes you inmune to slows and to losing attack speed from things like
Frozen Heart
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This is pretty much the strongest item you can have with yi since when it's sated you'll ![]() ![]() |
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This is a MUST on every ![]() ![]() |
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The boots are situational but, personally I take mostly berserker's, there is not much room for choosing tho. It's either ![]() ![]() ![]() |
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This can be controversial item and you might be wondering "why trinity force instead of ![]() ![]() ![]() ![]() ![]() If this doesn't convince you and you think ![]() ![]() ![]() ![]() |
![]() |
You may get this item instead of ![]() ![]() |
![]() |
This item will give you A LOT of hp, which along with its passive can turn you into someone your enemies really dont wanna run into, its situational tho if they've got a ![]() ![]() ![]() ![]() ![]() |
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You get this when the enemy team is got a lot of crit, or they have a ![]() ![]() |
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Personally, I'm not a fan of this item, it's supposed to help you stick to your target but with ![]() ![]() ![]() ![]() |
![]() |
This item, along with your ![]() ![]() ![]() |
![]() |
Gives you a shield, which can be really helpfull if you already have some defensive item, a lot of dmg which makes your ![]() ![]() |
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Buy this when enemy's initiation is cc dependant Ex: they've got an ![]() ![]() ![]() ![]() When the enemy's cc is messing up your cleaning/initiation or when you can get 1 shot from enemy's apc |
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You're a jungler so this is mandatory, end of the story. |
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This might be a really good spell, or a really useless one. When taking this you're saying something like "I'll take any of you 1v1" but truth be told, you can probably already do that, this can be usefull if there's a high burst champ on the other team but even so you could still just build armor/health/mr agaisnt that champ and use another spell (![]() ![]() |
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I have not seen ![]() |
This chapter's title might sound ridiculuos for some, but I find it pretty accurate as some people might know how to play a champion, or even a role. But they don't actually know how to play this game and I'll try to explain why is that, and how to play this game with this specific champion.
First of all, what does it mean to know how to play a champion/role but not knowing how to play league?
In your league experience you may, or may not, have found people whose scores are like 15/3/8, 18/5/13, 20/4,5, etc. But they end up losing their games, they may claim it's "because of their teams" and that might be the case sometimes but must of the times IT'S YOUR FAULT because you knew how to kill people but you didn't knew what to do with those kills, either you lacked of decision making, a good build path or focus you can always correct your mistakes and improve.
I'll talk about this first because this is the easiest thing to improve. It's really important to know (even if it's hard to believe at first) that you absolutely CAN'T build the same way and the same order EVERY SINGLE GAME. This should be situational and will depend on how good you're doing, how good your team is doing and enemy's comp.
No matter what, you want to get your
Skirmisher's Sabre - Devourer ASAP every single game, but remember that if it's past 9 mins you should go for
Skirmisher's Sabre - Warrior instead because if you start stacking @9 mins you'll fully stack too late and that will be really bad. It'd take me forever to explain every situation and every possible build path so you'll have to learn how to judge that by yourself, yet I'll give some tips you may want to consider.
*Note: The standard time to buy your
Skirmisher's Sabre - Devourer is min 7:20 if you make an early gank you can buy it faster
If you went for tp (which I recommend most of the times), and you used it after your first clear (which you should), it should be up by now so you should look for a tp gank/countergank. Try not to get involved in a situation where you're outnumbered as you're not as strong at this point. If there are no gank opportunities then just tp as near af you can from dragon and solo it, dodge it's fireballs with your
Alpha Strike best way to do this is to wait a little after it's mouth shows some red light (fire). Try to save your
Highlander while doing this in case you need to rush it if someone comes or if you wanna run in case their jungler arrives and you're at low hp
Skirmisher's Sabre - Devourer will be either
Blade of the Ruined King or
Bilgewater Cutlass +
Berserker's Greaves - Homeguard, so after doing the previous you should get yourself atleast a
Long Sword or a
Long Sword +
Dagger if you can affort it as they both can be build into
Blade of the Ruined King but the
Dagger can also be used for your
Berserker's Greaves - Homeguard. Buy your items and go farm your jungle, gank too if possible
It's important that you make as much use of your
Teleport as you can, else it'd be a waste having it. By this time you should have either a
Long Sword or a
Long Sword and a dagger with you, if your
Highlander is up, recall, get your
Berserker's Greaves - Homeguard and wait to make another tp play.
*Note: Don't wait more than 30 secs
This is a pretty big powerspike for
Master Yi, by this time if you haven't bought your
Berserker's Greaves - Homeguard you should've seen enough of the enemy team in order to decide either you'll get
Berserker's Greaves or
Mercury's Treads
*Note: If you're up agaisnt full ad comp you can also consider
Ninja Tabi
Next, you should be focusing in getting your sated so farm as much as possible, gank anyone who is overextending if your
Highlander is up and if you're stronger than the enemy jungler don't be afraid to go take his camps, watch out from getting into a fight with the jungler+some of enemy laners as you may or may not win
Your next purchase should be focused on getting the ingredients of your
Trinity Force, but should be a little situational:
Trinity Force, if they're melting you go for
Giant's Belt, if their apc is the one melting you then go for
Spectre's Cowl
[*]If your team is behind, try to pink ward baron, choose a lane to do backdor (top is likely the best) and try to get turrets for your team, as in the previous advice if you're fine yourself go for
Trinity Force, else go for some defensive item
Time to be a Yi God (also known as "Yisus"), keep using your trinket every time you can in order to get vision, buy
Vision Wards and try to always have vision on baron, backdoor whenever you can while keeping your presence with
Teleport, if your team is around baron and you see the enemy adc bot lane, rush baron, keep farming as much as you can while trying not to deny farm from your adc or apc unless they're useless
*Note: If your adc or apc are useless, then you have to play their position, you're worth as 2 people for your team so think carefully before engaging into a fight as if you die they're as good as a 3v5, so try to position yourself well
Else from this point on the game will be as situational as they get so I'll try to advice a little but the final result will be up to you, and your team ofc.
Don't you EVER dear selling your jungle item unless it has warrior enchantment, try to push and control objetives while the enemies are cleaning the waves. If you're ful build, leave the farm to those of your team who aren't -unless they take too long to clear the waves-, try to take any enemy inhibitor and leave a ward there, a backdoor can turn the game around as if your team engage into a bad situation you can just tp to that ward, and when the enemies see you, the'll most likely panic and make bad decisions. Always have vision on baron in order for you to take it, or to deny it, buy either
Elixir of Wrath or
Elixir of Iron to make yourself even more powerful and in last stance you can sell your boots, but REMEMBER if you do this you'll be sacrificing your homeguard's speed so be wise about it.
In exchange for boots you should choose between
Guardian Angel and
Zephyr, I recommend
Zephyr as the stats are pretty awesome and even if you die, and your
Guardian Angel is up, most of the times your team wont be able to do anything and you'll just be back up and dead again.
*And always remember: Objetives > kills. You don't win this game when your team reaches 100 kills or something like that, you win it by destroying enemy nexus.
First of all, what does it mean to know how to play a champion/role but not knowing how to play league?
In your league experience you may, or may not, have found people whose scores are like 15/3/8, 18/5/13, 20/4,5, etc. But they end up losing their games, they may claim it's "because of their teams" and that might be the case sometimes but must of the times IT'S YOUR FAULT because you knew how to kill people but you didn't knew what to do with those kills, either you lacked of decision making, a good build path or focus you can always correct your mistakes and improve.
Build Path & Basic Decision Making
I'll talk about this first because this is the easiest thing to improve. It's really important to know (even if it's hard to believe at first) that you absolutely CAN'T build the same way and the same order EVERY SINGLE GAME. This should be situational and will depend on how good you're doing, how good your team is doing and enemy's comp.
No matter what, you want to get your


*Note: The standard time to buy your

After you're lv 6 and you have your
Skirmisher's Sabre - Devourer

If you went for tp (which I recommend most of the times), and you used it after your first clear (which you should), it should be up by now so you should look for a tp gank/countergank. Try not to get involved in a situation where you're outnumbered as you're not as strong at this point. If there are no gank opportunities then just tp as near af you can from dragon and solo it, dodge it's fireballs with your


- If you managed to successfully make a tp gank, try to also take enemy turret/jg or if you ganked bot and got enought health go for dragon, meditate and farm your jungle, recall after this
- If you went for dragon instead, clean the
Rift Scuttler then meditate and farm your jungle, then recall










When your next
Teleport is up

It's important that you make as much use of your





*Note: Don't wait more than 30 secs
- If you see the opening for a play, just tp, activate your
Highlander and try to kill someone, your speed will most of the times catch them out of guard and you should manage to get atleast 1 kill/assist, then you should take either their turret, jungle or both
- If 30 secs or more have passed and you can see no chance to make a tp + homeguard play, then just get your
Bilgewater Cutlass and go farm while being aware that you can tp any time to save either a life of a turret, try not to hold too much to your tp, don't be afraid of using it, you may also gank without tp having the slow from your
Bilgewater Cutlass' active
When you have your
Blade of the Ruined King

This is a pretty big powerspike for




*Note: If you're up agaisnt full ad comp you can also consider

Next, you should be focusing in getting your sated so farm as much as possible, gank anyone who is overextending if your

You have
Blade of the Ruined King, your boots and sated

Your next purchase should be focused on getting the ingredients of your

- If you're melting the enemies then go for
Zeal
- If you're lacking some chase potential, go for
Phage
- If you're doing fine but they're grouping too much, get a
Dagger and your
Greater Stealth Totem, try to hard this to get vision of where the enemies are and make some picks or backdoor



[*]If your team is behind, try to pink ward baron, choose a lane to do backdor (top is likely the best) and try to get turrets for your team, as in the previous advice if you're fine yourself go for

You have your either your
Trinity Force and your defensive item is either done too or halfway

Time to be a Yi God (also known as "Yisus"), keep using your trinket every time you can in order to get vision, buy


*Note: If your adc or apc are useless, then you have to play their position, you're worth as 2 people for your team so think carefully before engaging into a fight as if you die they're as good as a 3v5, so try to position yourself well
Else from this point on the game will be as situational as they get so I'll try to advice a little but the final result will be up to you, and your team ofc.
- Dont be afraid of having 2 defensive items such as
Banshee's Veil and
Randuin's Omen, its okay if you see you need it
- When you die (if you do die) Always take a look at your death recap and see who did the most damage to you, and if it was either physicall damage or magic damage this will help you build agaisnt them
- Always try to take their adc/apc first. In order to you this you can either use your tp yo get behind them or just try to get into a good spot before the fight begins (A good spot might be behind the enemy team, but watch out for wards)
- If what you need is to burst someone down FAST, and then you can trust your team to clean up go for
Infinity Edge, if you gotta take atleast 2 of them for your team to do something then you may want to take
Bloodthirster instead
The game so damn too long, and you already have your defensive item and either
Infinity Edge or
Bloodthirster


Don't you EVER dear selling your jungle item unless it has warrior enchantment, try to push and control objetives while the enemies are cleaning the waves. If you're ful build, leave the farm to those of your team who aren't -unless they take too long to clear the waves-, try to take any enemy inhibitor and leave a ward there, a backdoor can turn the game around as if your team engage into a bad situation you can just tp to that ward, and when the enemies see you, the'll most likely panic and make bad decisions. Always have vision on baron in order for you to take it, or to deny it, buy either


In exchange for boots you should choose between




*And always remember: Objetives > kills. You don't win this game when your team reaches 100 kills or something like that, you win it by destroying enemy nexus.
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