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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Hello, members and guests of MOBAFire! I am drakon136, and this is my miniguide on ![]() |
The purpose of this build is to farm farm farm as long as you can, in an attempt to get as many items as possible before you have to join teamfights. Believe it or not, this is surprisingly easy! With early GP10 items, GP10 runes and masteries, ![]() ![]() |
Before we go any further, I have a warning for you! As I said before, this is a miniguide. Unlike with a full guide, I will not be going into incredibly detail on absolutely everything! If you don't like that, then please go look at a full-length guide. blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext |
Quintessences

• Recommended quintessences.
• Gives additional GP10 (Gold Per 10 Seconds), allowing for faster items and less time spent in lane before first back.
• Strong early, useless when full build.

• Next best option.
• Gives flat AD, making last hitting easier and giving higher damage output in trades.
• Best early-game, fall off past mid-game.
• Do not take with


• Strong at all stages of the game.
• Give a lot of movement speed, making you even faster.
• Worst option of the three, as

Marks

• Recommended option.
• Gives flat AD for easier last-hitting and stronger trades.
• Best early, falls off past mid-game.
• Do not take with

Greater Mark of Armor Penetration
• Next best option.
• Gives flat armor penetration, giving more damage to champions with auto-attacks and

• Strong at all stages of the game.
Glyphs


• Two best options.
• The former is best against AD top-laners with little-to-no magic damage, such as

• The latter is best against AP top-laners or AD top-laners with high magic damage, such as



• Good option, but generally very risky.
• Gives more cooldown reduction for more

• Only take them against top-laners with very little magic damage, and junglers with low magic-damage.
• Not recommended with bruiser build, as you will not need the cooldown reduction from these mid- to late-game.
Seals

• Absolute best option.
• Very few situations where you shouldn't take these.
• Gives flat armor, meaning less damage from minions, towers, and enemy champions.

• Very risky option.
• Gives a large amount of MP5 (Mana Per 5 Seconds), allowing you to stay in lane much longer and farm with

• Falls off very quickly.
Masteries
OFFENSE

Important Masteries:
•

UTILITY

Important Masteries:
•



•

•

•

•

Summoner Spells
First Slot

• Greatest option for first slot.
• Strongest summoner spell in the game; instant repositioning is huge.
• Improved by


• Next best option.
• Gives more overall mobility than

• Which you take is generally personal preference; I prefer

• Improved by

Second Slot

• Must-have for this build.
• Allows you to return to lane quickly, defend a tower, teleport to a ward to gank, or even jump into a teamfight you were late for.
• Take it every game.
• Improved by


• Gangplank's Q.
• You shoot your target with your pistol, dealing damage and applying on-hit effects.
• Although this skill is ranged, it is treated as a melee auto-attack. Therefore, it applys cleave from


• It is treated like a normal auto-attack. Therefore, it applies lifesteal, on-hit effects, and can crit for TONS OF DAMAGE!

• Gangplank's W.
• You eat oranges, healing for a large amount and cleansing almost all CC.
• Knockups are not cleansed, but suppressions are.
• Easily one of the most powerful abilities in the game.

• Gangplank's E.
• Passively, you gain AD and movespeed.
• When activated, you shoot your gun into the air, removing the passive bonus and replacing it with a greater boost to AD and movespeed.
• When active, nearby allied champions gain half the boost.
• The passive boost returns once the active buff ends.

• Gangplank's R.
• You call your ship to rain unreliable death down on the target area. Cannonballs rain from the sky, hitting random areas in the circle, and damaging any enemy units hit.
• All units within the circle are slowed.
• Global range!
• Can be used to take down Baron Nashor / Dragon quickly, to farm lanes with big minion waves coming, to KS, to slow fleeing enemies, to KS again, or to cause heavy damage in teamfights...
• ...if the ult hits anything. It is infamous for its unreliability.
Notice from the Author
As I said previously, I will not be going into much detail in this section. I will only explain the core items to this build, and my two example builds. To be honest, just about every item is somewhat effective on

Starting Items




• Recommended start.
• Allows for a much faster Philosopher's Stone.
• Sight Wards are very important to see ganks coming early on.
•







• Next best start.
• Trades safety from ganks in the form of an early Sight Ward for two


• Only take this start if the enemy jungler has weak pre-6 ganks (such as Warwick), AND you are on the blue side. If you're purple side, you need a ward for that stupid tri-bush.
First Back
Philosopher's Stone

• Do not recall until you can get both of these; they are essential to the success of this build.
• Philosopher's Stone gives a high amount of health/mana regen, allowing you to stay in lane longer, as well as an extra five GP10. This is huge.
•

• Sell Philosopher's Stone once you feel that you do not need it anymore, or upgrade it to

Core


• Very important items for Gangplank in general.
•


•



•


• If you use


Example Build: Tons of damage!






• Total cost: 18978 gold (full build plus early Philosopher's Stone)
• This build is as powerful as it is risky and expensive. He may have the lowest damage output of all melee carries, but he's still a melee carry.
•

•




•


• If you use


•

•


• This build chooses to take no boots; you gain enough movespeed from



Example Build: Bruiser







• Total cost: 16475 gold (full build plus early Philosopher's Stone)
• A cheaper and much safer build, yet still quite effective. Less damage, but much more survivability and speed.
•


• When you use


•

•

• Since you took boots,




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