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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
I would like to explain why I play morde as a caster and not as a tank or an off-tank. Morde doesn't have CC so he can't save his teammates and after he has used his ult and with little to no AP, people can just ignore him that's why I decided morde needs a high damage output to become a viable champion
Because my build hasn't changed a lot I'm going to implement some of the chapters I had in my last guide.
I will be updating this guide soon but for now I'm going to update items my masteries and items
Marks

Greater Mark of Insight
I get 8.5 (14 with quintessences) magic penetration early game can make a huge difference in the damage you deal, I wouldn't change this runes for anything.
Seals
To be honest I can't decide which are the best seals for morde because there are many ways to play him. you may get:
![]() Greater Seal of Resilience (for top) |
__________ |
![]() Greater Seal of Fortitude __________ |
for a better early game
or
![]() Greater Seal of Potency |
_________________________________ |
Greater Seal of Vigor Greater Seal of Vigor |
Glyphs
Quintessences
My offensive runes are meant to deal as much damage as possible especially early game because once you buy Sorcerer's shoes you will have 34 + 10% magic pen and you will be able to deal true damage to people around 38 MR forcing them to build differently and more defensive.
my defensive runes are better for the laning phase but they won't be as useful late game
The runes you are going to use depends on the champion you are going to lane against. For example; when you are going to play as mordekaiser against someone like gp mr glyphs won't be as effective as they would be with someone like annie.
I think


Alternatives




Other than the spells I just mentioned above I don't think ap morde can find any other spells useful.






Note
Ghosts are controlled by using the alt key.
Ghosts

Depending on who you kill your ghost can be useful in different ways
Tanks: You can use them to dive a turret or kill powerful monsters as baron.
Casters: Can buff your own AP making you a bigger threat during its duration.
DPS: this is what morde is known for, DPS ghosts can deal great damage to their own team champions and turrets,this is the only ghost i would try to get during team fights. when I say DPS I'm talking about champions that deal high amounts of ad in a few seconds like


Countering morde's ult: There are certain champions, items and spells that can prevent morde from using his ult against them:



















Early Game
After I buy my first item I get a revolver. With these item you should have enough sustain to stay in lane for long periods of time. Once you have farmed enough you can get your choose between two boots:
Once you buy boots you will buy Kage's Lucky Pick for the GP5 and to start DFG after kage's you will get Will of the Ancient and you will be more ready to do some serious damage
Spell Vamp

Since spell vamp was nerfed I was having trouble deciding whether to implement


Mid/Late game
The items you buy at mid and late game may change depending on the enemy team and your own. For example if you are using morde at mid most of the times it's a good idea to buy

In terms of priority there are items that are more important than others for morde ( I don't include early game items because those must not be changed except for kage's if you are not going to buy DFG.)
2#

AP morde remember?, No but seriously i don't think this item requires any explanation, you are just paying to deal a lot of damage
Do get
![]() Abyssal Scepter Like I said before this is a great item if you are laning mid or against a caster beacuse of the MR and you can keep dealing damage because of the 70 AP and the 20 magic pen aura. |
_______ |
![]() Zhonya's Hourglass Your first item choice for armor, it has the same ap as dfg so you can keep up most of your damage when youre place. you can use its active while using your ghost to regenerate or while you wait for cd's |
Maybe
![]() Guardian Angel Buy GA when you need both mr and armor and you only have 1 slot left |
_____ |
![]() Spirit Visage Improves spell vamp, health and mr buy it if no one else has bought ![]() |
_____
Don't
![]() ![]() |
![]() Warmog's armor Morde should never buy items for just health I don't recommend this item by any means. |
Early game
During this phase you will be weaker than most champions, don't get too close to the enemy champion especially if he has some kind of CC or gap closer. last hit minions to farm and use sod on a minion wave to generate shield that way you will be able to harass and take 1 or two hits from the enemy without losing much hp.
Mid game
Once you hit level 5 and you can deal a lot more damage with sod try to harass the enemy and get them ready for your ult. If they drop below 30% and you have your ult use flash to dive his tower and use your ult/ignite combo also remember to use e, this is not viable unless you are above 50% of your health.
At this level you also have a lot of AoE damage, one thing you can do is use your w to get creeps at low health and then use sod to clear the wave with this you can generate a lot of shield and at the same time you farm.
Late game
Now you have real damage and one of the towers in your lane should be destroyed, try to roam and see who needs help, where is the next time fight going to be and when is dragon or baron coming up. go back to your lane if you see a big minion wave but try to spend more time with your team. Don't take your time to carefully last hit just use sod and you should be able to kill the whole wave.
Tips
- Buy wards and pots every time you go back. greed can ruin your lane
- coordinate with your jungler to pick up kills or enemies' buffs.
- taking the enemies wraiths is dangerous but rewarding, the extra exp and gold can give you an advantage and you will slow down the enemies' jungle
- try to freeze lane when you are having trouble with the enemy. If the enemy champion sits at your tower he will be vulnerable to ganks.
Advantages
One of the great things about morde is that its never too late to turn around games when the enemy carry is fed, if you coordinate an attack with your teammates you can get the enemy carry ghost and put the team fight in your favor.
Disadvantages
Morde has no CC so he can't help his teammates escape unless he stops or kills the champion following them and if you are at low in health there is nothing you can do to save your teammates.
Suggestions
- use sod to hit as many champions as possible, your AoE can be a huge threat to the enemy team.
- Let someone else initiate especially if you are using my AP build. You have to survive to kill the enemy carry
- Don't be afraid to use your ult as a heal, in some situations is better to use your ult against tanks or champions with a lot of health to survive.
Top
Counters








to get and advantage
You Counter






There are other counters I could talk about but those are the main ones
Warding
when you are playing top you can't forget to place wards, the place where you put them varies depending on the side you are on but always remember to place the ward near the exit of THEIR jungle.Mid
Counters






You counter



Now I will focus on something morde has to be especially careful: Ganks
But specifically I'm going to talk about which junglers are better for early ganks and which junglers barely gank until level 6.
Early Ganks
(











Post level 6 junglers
These junglers lack CC or gap closer in early level and can't gank or will barely try until level 6





for now i can't think of any junglers that are bad pre 6 tell me in the comments if you can think of anyone
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