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Choose Champion Build:
Spells:
Exhaust
Smite
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Anyways,



It's a passive. It's not great until you get mid-late game. Or you get items that increase how much you heal for.

Most melee champs get kited. Mundo, however, does not because of this. It's a skill shot that does some pretty good magic damage and slows pretty well for how low of a cooldown it's on. If you can land the first cleaver on an enemy, that dollars to donuts they won't be able to run away after.

Outside of his ultimate, this is Mundo's tanking ability. It reduces the duration of all CC and deals up to 100 magic damage per second. However, it does burn health when you use it. So you do need cloth+5 to jungle with him early, but once you're level 6 potions and lifesteal become useless. I should also mention that this ability, NOT



This is an attack damage steroid based on how much health you are missing. If you are laning as Mundo, then this is what you take first, and walk into lane and being trading immediately and get FB by yourself because the damage is unexpected and as it drags on, you deal more damage. HOWEVER, you're not laning, you're jungling. So if you're going for full tank or dealing heavy magic damage, you max this last. But if you want an AD heavy Mundo, then max this after


This makes

Options for MARKS
For AD Mundo - greater mark of desolation - So your auto attacks do more, derp.
For Standard Mundo -
Greater Mark of Magic Penetration - The majority of your abilities and damage is magic damage. Check it in the post-game lobby. It's better than armor pen.
For no damage -
Greater Mark of Attack Speed <-- doesn't increase jungle speed by much anyways. Rather useless.
SEALS
Greater Seal of Armor - Only acceptable option for seals. Unless you have flat armor quints, then you can get creative. In which case, i suggest grabbing either greater seal of endurance, greater seal of vitality or greater seal of vigor. Take your pick, they're all viable as long as you have armor quints.
Options for GLYPHS
Greater Glyph of Scaling Magic Resist - Standard for most junglers. However, i could also accept using
Greater Glyph of Scaling Cooldown Reduction or
Greater Glyph of Cooldown Reduction. Not because It's good on Q, W, or E. But getting extra CD on that ult means you have it up basically once the heal duration ends. It's rather annoying to be against.
Options for QUINTS
For Standard AND AD Mundo -
Greater Quintessence of Movement Speed - Don't need extra health, really. Don't need armor pen. Why not make sure you're staying on top of their carries? It's a great way to go, trust me. Not to mention if you're going AD Mundo, then this ensures you are not going to be kited around all day and never deal any damage.
For All Around Damage Output - greater quintessence of desolation - Because you're running
Greater Mark of Magic Penetration with these, it ensures that the massive damage you do with
Infected Bonesaw and
Heart Zapper with actually do something, and your steroid-boosted auto attacks will do something as well with some armor pen. But still, he deals a lot more magic damage than physical.
For AD Mundo - greater mark of desolation - So your auto attacks do more, derp.
For Standard Mundo -

For no damage -

SEALS

Options for GLYPHS



Options for QUINTS
For Standard AND AD Mundo -

For All Around Damage Output - greater quintessence of desolation - Because you're running



IMPORTANT MASTERY POINTS

Improved



Your everything is based off of health. You use health for abilities, you scale off of max health. If you don't get this in your Mundo masteries, you're doing something very wrong.

3% extra health. Again, you want as much health as possible, 3% of a


Suggested Summoner Spells


Other Good Summoner Spells




Okay Summoner Spells


TROLOLOLOL Spells





STARTING JUNGLE ROUTE




If you want to counter jungle and gank then you should start with the cloth+5 option. But if you want to just gank early and not counter jungle, then you're going to go with the boots. Take your pick, but i like cloth+5.
BOOTS OPTIONS



Heavy magic damage team? Get



CORE ITEMS

It's mainly just an early boost item. It gives you something for your ultimate to scale off of and your passive and gives you GP10 which will later be built into a great defensive item called


This is the best item for




Because a nice, large health pool on Mundo is key. The option between the two is up to your team comp or if you're going AD Mundo. Don't have much chasing power or you want to go AD? Get


OTHER ITEMS
More Magic Resist:







More Armor:


TROLOLOL:




You have quite a lot of options to start your route with
Dr. Mundo. My personal favorite is starting at your wolves and blue. The key to it is making sure you ask for a strong no-smite leash. After killing blue buff, take a point in
Infected Bonesaw and run to their red. Take it. You can typically finish it and gank top lane before their jungler finishes their wraiths. If you want, you can wait inside the red bush for their jungler and kill him as he walks by or just go gank a lane. After stealing red be sure to go get your red, otherwise your counter jungling was useless and you and their jungler are even.
Ganking is pretty self-explanatory. HIT THE DAMN CLEAVER. However, if you're going for first blood you can just lead with
Exhaust and they will go nowhere once you hit them a red buff auto attack and an
Infected Bonesaw. Remember that your main source of early damage is
Heart Zapper and to have it up as long as possible during the gank. Be sure to chug a health potion before ganking because of this reason,
Heart Zapper drains health like a mofo.


Ganking is pretty self-explanatory. HIT THE DAMN CLEAVER. However, if you're going for first blood you can just lead with




In conclusion, i hope this has been somewhat enlightening to you all about the big fat
Dr. Mundo jangle. He is a really fast jungler and extremely strong tank. With enough health and the right items backing him, he doesn't care about ignites or healing debuffs. He is strong. He is too strong for you.

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