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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction

Dear Amumu,
tl;dr
-Mobafire Users
Mind you a lot of these will just be copy/pasted.


Philosopher's Stone- This is what your first item you make when you recall. It will regenerate your HP and MP so you can stay in your lane longer.










Health Points:

Armor:


Magic Resist:







Ability Power!







Picture Log:
Black - Jungle Route
Blue - Optimal Ganking Positions
Red (yes it's red) - Prefered Ward Placements
Purple - Optional Ward Postitions
Once you spawned, immediately purchase a



Once you're there, wait until it spawns and wait for it to be leashed and begin to attack it. Make sure you have



Fairly simple. You should have

Stand in the bush before Wraiths and regen HP and MP if you need it. Don't be shy to linger, that will keep you safe in the jungle. But don't linger too long. The most should be 30 seconds then you continue on your way. Anyways, you walk into the camp and you initiate with


Once you're in the Minor Golems' site. Linger to regenerate for 30 seconds. You have to linger or you'll be dangerously low and will have to use Smite to survive. Once you lingered to a safe HP and MP level (which should be a bit over half) start attacking them, opening with


Now you can either recall from your battle with the Minor Golems, or go straight to the Elder Lizard camp. It's up to you but you ABSOLUTELY have to linger for awhile to regenerate HP and MP. The calculated time to linger is about 2 minutes or less. It's quite a wait, so usually recalling is a good choice.
But to continue, you walk into the camp and start off with




Once you're back in the base, purchase the Philosopher's Stone and buy

IF the enemy team does not have a Jungler, feel free to roam in there, but don't feel too comfortable. Make sure you have major map-awareness while you're in there, so you can make sure when someone is missing, you GTFO!
Another tip is when you Counter-Jungle, make sure you know who the Jungler is (duh) and where they start. If you have a Clairvoyance, use it to make sure you know where the enemy is, and enter the jungle, and hope you can take the creeps out before they can reach you. If you do not have Clairvoyance, make sure you know the jungle route to the enemy champion.
If the enemy champion is


This can be done to all champions who doesn't start at the Ancient Golem (Blue). I'll set up a list of them later on when I can.







Alternative Runes:
Greater Seal of ReplenishmentGreater Seal of Replenishment: These seals will be perfect for you when you have to spam



Jungling Masteries:
Alrighty then! Many of you will say, "Hey! Your Masteries is very much like Jebus McAzn's Masteries!" Yes I know, and I don't intend on changing what was already perfect. But I decided to use his Mastery Tree as an influence for my Mastery Tree set up. But allow me to explain my reasons for my slightly different set up.














Laning Masteries:
I like to sum it up to 0/21/9. The Typical Tank Mastery Build. I'll go over the mastery skills I didn't cover. So it would save me time to type it all out.





The Utility Tree's difference is the improved


Jungling Summoner Spells:



Alternatives:


Laning Summoner Spells:


Alternatives:



Core Items!


Philosopher's Stone- This is what your first item you make when you recall after you're done jungling. This here will act as not only a money generator, but a mini Golem Buff. With only about 360 gold, you can easily buy this and include















I know I wouldn't shut up about Balance, but there are cases where you face a heavy AD or AP team, and you need to adjust to that. Though the items listed above are the Core Items, they can be replaced with any one of these items for more durability for the task at hand.
Magic Resist:







Armor:



Mind you a lot of these will just be copy/pasted.


Philosopher's Stone- This is what your first item you make when you recall. It will regenerate your HP and MP so you can stay in your lane longer.










Health Points:

Armor:


Magic Resist:







Ability Power!







Picture Log:
Black - Jungle Route
Blue - Optimal Ganking Positions
Red - Prefered Ward Placements
Once you spawned, immediately purchase a



Once you're there, wait until it spawns and wait for it to be leashed and begin to attack it. Make sure you have



Fairly simple. You should have

Stand in the bush before Wraiths and regen HP and MP if you need it. Don't be shy to linger, that will keep you safe in the jungle. But don't linger too long. The most should be 30 seconds then you continue on your way. Anyways, you walk into the camp and you initiate with


Once you're in the Minor Golems' site. Linger to regenerate for 30 seconds. You have to linger or you'll be dangerously low and will have to use Smite to survive. Once you lingered to a safe HP and MP level (which should be a bit over half) start attacking them, opening with


Now you can either recall from your battle with the Minor Golems, or go straight to the Elder Lizard camp. It's up to you but you ABSOLUTELY have to linger for awhile to regenerate HP and MP. The calculated time to linger is about 2 minutes or less. It's quite a wait, so usually recalling is a good choice.
But to continue, you walk into the camp and start off with




Once you're back in the base, purchase the Philosopher's Stone and buy

IF the enemy team does not have a Jungler, feel free to roam in there, but don't feel too comfortable. Make sure you have major map-awareness while you're in there, so you can make sure when someone is missing, you GTFO!
Another tip is when you Counter-Jungle, make sure you know who the Jungler is (duh) and where they start. If you have a Clairvoyance, use it to make sure you know where the enemy is, and enter the jungle, and hope you can take the creeps out before they can reach you. If you do not have Clairvoyance, make sure you know the jungle route to the enemy champion.
If the enemy champion is


This can be done to all champions who doesn't start at the Ancient Golem (Blue). I'll set up a list of them later on when I can.

Red Dots- The red dots are where you should always place a ward. These dots are located where Baron and Dragon are, and they should be constantly watched. Dragon should be warded from early to mid-game. Whoever has control of Dragon has control of the match. Dragon gives an insane amount of gold (about 190 or more if you're the one who killed it), allowing you and your team to quickly make whatever item they're trying to get faster. Watching Baron Nashor is also essential, and warding this during the mid-game to late-game is key. Baron's buff is insanely good, and should be used at the right time to win a match or to turn it around. Usually, whoever has Baron will win the match, and taking control of the buff is a guaranteed way to win.
Purple Dots- These dots represent other good choices to place wards. Placing thee wards along the river is a good way to see if the enemy Jungler is coming out of his/her jungle and is getting ready to gank, or to see the person in mid is coming up or down the side lanes for a gank. With these ward placements, you don't have to worry about ganks for a good long while.
Green Dots- These ward placements are optional. You place these wards on situations where the other team either loves the bushes, or they pushed close to your base, or if you simply want to watch out for the enemy Jungler. These ward will provide the maximum amount of sight if combined with the rest of the ward placements. These will help you see when there's going to be a gank, or be aware of Teleporters.
Early Game:
At this time, you should be simply roaming the jungle, killing the creeps that is in there, getting your farm and items. If there is a person on your team having a hard time, feel free to help once you're lvl 4, where you should have




Make sure to buy wards, and maybe and

Mid-Game:
By mid-game, you should be wandering the map helping on ganks more than jungling. Mid-game on my opinion is lvl 10~16. At this time you should have your


Kill the Wraiths and Wolves (on the enemy side too if possible) and allow your DPS people take the Lizard and Golem buffs. If they don't want/need it, then you take it for yourself. Also, continue to buy wards, and purchase Orcale's again if you died. Keep the map yours, and make sure you get some major good ganks. At the end you should have


Late Game:
By this time, you should no longer be even touching the jungle, and you should still be watching Dragon AND watching Baron. Stay with your team when needed, but stay in the bushes. When the enemy is perfectly clumped together, use




If you're feeling good, solo Dragon for extra gold, and take Baron when you killed off a good amount of the enemy team and you want to guarantee a win. During the late game phase, you should have



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