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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
Hello there Summoners, I'm PoisonedScarlett and this is my first guide, like ever.

She is a good support champion when you utilize her well. By knowing how to use her crowd control skills like


Before we start:
CC = Crowd Control
AoE = Area of Effect
CS = Creep Score
ADC = Attack Damage Carries
APC = Ability Power Carries
CDR = Cooldown Reduction
Pros:
Ebb and Flow is very good for harassing and healing
- She has good CC skills
Aqua Prison can trap multiple enemies at a time
- When her skills hit her allies, it speeds them up
- If the timing is right, she and her carry can harass a lot.
- She's one hell of a mermaid.
Cons:
- The
Aqua Prison being thrown did not trap any enemies
Ebb and Flow is very mana-consuming
- Quite squishy in early game
- VERY carry dependent
Tidal Wave might be too slow
- Long cooldowns
But the good and bad things aside -- let's get down to business shall we?
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Alternatives
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Invisible text!always stay behind your carries!
Other possibilities
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Briefly, I've tried








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Other picks
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For those who lack the same order I do, you could simply put armour for the marks instead of the seals, but mana regeneration can also be another good alternative instead of damage, because some of you might not be ones that like to poke. The choices are huge, but the constants must be the ![]() |
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For people who are confident that their ![]() ![]() ![]() ![]() ![]() To add on, the cooldown for ![]() ![]() |
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The only thing that differs this from the first is that you max out ![]() It's only two clicks, which is pressing W and your targeted ally. Simple! Let's face it, you can't possibly click the ground and expect it to heal and your ally is pretty easy to click. Well the same as just now, max ![]() ![]() ![]() Easy. Simple. Clear. |
Surging Tides
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Aqua Prison
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 75 / 130 / 185 / 240 / 295
As a Support,


Another use for this particular skill is when your teammates are running away and there are opponents chasing you, make sure you throw an


Ebb and Flow
Cost: 70 / 85 / 100 / 115 / 130 mana
Heal per Bounce: 65 / 95 / 125 / 155 / 185
Magic Damage per Bounce: 70 / 110 / 150 / 190 / 230


To add on, when you are chasing an enemy, you can take advantage of the fact your ally is close enough to you and also close enough to the enemy, just use


Tidecaller's Blessing
Cost: 55 / 60 / 65 / 70 / 75 mana
Cooldown: 11 seconds



I suggest you max this last, because either way, when you're laning with your ADC (I highly doubt it would be an APC), your carries will need that extra boost in speed from your passive and for the magic damage, it doesn't really do much until team fights as you can apply to the APC, which will be more effective on them.

Tidal Wave
Magic Damage: 150 / 250 / 350 (+70% AP)
Slow: 50 / 60 / 70
Cooldown: 120 / 110 / 100
One of the best CC skills for support.





One of the biggest advantage of

However, try not to use it's maximum range or it will take a long time for the attack to reach there and by the time it reaches, your allies might already lost most of its chance of winning the team fight. Bummer~ This skill should not be used to finish off enemies, so you don't use it at the near end of a fight, instead maybe wait for other ultimates to come in before you cast it and make sure no one can stop the ultimate when you use it.
Starting Items
sight wardsight wardsight ward




My starting items as you can see are 3 Sight Wards, a



Any support would know that warding is a crucial part of the game. Without wards, your team will be almost blind to your enemies' movements, and some people might not report that the opponents they are laning with are missing. That is very bad.
For







Building in Progress
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philosopher's stone
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The next time you recall back to your base is probably you're either dead, low health and potion-less or you have enough money to purchase items. I would go for ![]() ![]() So ![]() ![]() ![]() ![]() ![]() ![]() ![]() But in case you died earlier (that would really suck) I would say go for ![]() |

Mid-Game
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I would want to rush ![]() ![]() ![]() ![]() Invisible Text! The next item I go for is usually ![]() ![]() Invisible Text! For ![]() ![]() |
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Boots and Enchantments
There are several boots to choose and well my most common buy is the ![]() ![]() Now for ![]() Invisible Text! Next up is ![]() ![]() ![]() ![]() ![]() ![]() |



Choosing Progress
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For the segment to choose the other 2 items in your build, for this I can only tell you the options, but not what to buy as some are more of situational items that just comes in handy I guess. Read on!
Invisible Text! You could never go wrong with ![]() |
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Zeke's Herald
I would go for Zeke's Herald when I have 2 or more ADs on my side. It gives them extra damage and lifesteal, along with more CDR which is good in general. Despite it being quite costly, it'll still a good option. |
Invisible Text! It gives you more gold every 10 seconds and it gives your allies more mana regeneration. ![]() |

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As a support, I feel the need to always reiterate this. Always keep the map warded for vision!
- Always keep the tri-bush warded. You don't need the enemies to have the element of surprise on their hands. It's always nice to be prepared for a gank, or when you know there is more than two enemies in your lane.
Vision Ward the Baron and Dragon. If they start to fight it, you have a chance of knowing their locations and possibly intercepting and getting the buff and gold instead.
- Make sure to ward your jungle to make sure you enemy's jungler is not in your area and to make sure your jungler can get the buffs he needs.
- Ward your enemies' jungle too! It tells you where they are going and you can tell your allies where they are going to strike.
- I would say ward the entrances of the jungle just in case. You never know when someone might try to backdoor into your base.
These are the various champions that you will probably be supporting in bottom lane and from here you can learn if your damage output with your carry will be low, medium or high. This segment was relatively easy to write, thanks to my fellow friends that were willing to play different ADCs for me to support.
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The rest will be here soon!
In summary to this entire guild,
Nami is a good support champion but she isn't the best. Through much practice along with motivation and determination, she can be mastered so well that you can really send your teammates sailing towards victory.
Bring these tips with you to the battlefield.
A Support should never be under estimated just because they don't deal damage. They can actually ace the team when you the odds are against you. So even if I do love
Nami, the others also stand at par with her. Enjoy your days playing League of Legends (and hope this mermaid won't get nerfed)
That's all I have for the summoners out there! There will be more champion match-ups and Nami vs other supports along with an FAQ just in case. If you have any questions, feel free to ask me!
May the tides be at your command. Be victorious!

Bring these tips with you to the battlefield.
- Stay behind your carries
- Position yourself in a place where you can help your team and yet at the same time not die.
- It's okay to twist the build a little, it's always according to situations
- Do not be overly aggressive
- Don't be afraid to take the damage for your carry. If they don't feed or die, it will be worth it in the end.
A Support should never be under estimated just because they don't deal damage. They can actually ace the team when you the odds are against you. So even if I do love

That's all I have for the summoners out there! There will be more champion match-ups and Nami vs other supports along with an FAQ just in case. If you have any questions, feel free to ask me!
May the tides be at your command. Be victorious!
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