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Nasus Build Guide by TheQWERTYman

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League of Legends Build Guide Author TheQWERTYman

Nasus - Carry of the Sands

TheQWERTYman Last updated on July 31, 2011
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Top Lane
Ranked #5 in
Top Lane
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Hi, this is my guide to playing Nasus as a DPS carry.

Well, go ahead, read it!

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Pros / Cons

+good damage output
+great slow
+armor reduction ability
+high movement speed
+brutal pusher

-healing reduce destroys him in this build
-Tenacity destroys Wither
-squishy early game

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Passive - Soul Eater - Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% lifesteal.

Great passive which lets you stay in lane. It also gives you no need for lifesteal until late game.

Q - Siphoning Strike - Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy.

Your bread and butter. Last hit with it as much as possible. Don't hit minions with it if it won't kill them. When you combine this with Sheen and a critical strike, you can do enormous damage late game if you did enough last hits with it. Last. Hit. With. This.

W - Wither - Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further each second for 5 seconds.

Max this last. The initial slow can help enough in early game, and holds it enough until late game. Use it on a carry in teamfights to make a real difference.

E - Spirit Fire - After a brief delay (0.5 sec cast, 0.5 delay), the target area becomes desecrated for 6 seconds. Enemies in the area have their armor reduced for 7 seconds and are dealt magic damage each second.

Max this first if you stay in lane enough. You should be able to keep your enemies away from farming with this and heavily reducing armor. You can also check bushes with this.

Ultimate - Fury of the Sands - Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.

This makes you much more durable in tower dives and teamfights. Use this if you have really low hp and your enemy thinks he can finish you. Prove him wrong by popping this. It's best use is in teamfights, as it can soak up additional damage for you.

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Start off with Boots of Speed and health pots, or Sapphire Crystal if you want to rush an early Sheen. You can even grab a Doran's Blade if you want first blood.

Take Spirit Fire or Siphoning Strike and last hit only. Don't push. Use SF to push back enemies from farming. Last hit with your SS as much as possible to gain stacks. Don't go into 1v1 conflicts until you get Wither.

Also, you are a carry with this build, you should lane with a support or someone with great CC like Alistar, Blitzcrank, or someone who can heal you. Solo top is also possible.

You should go back to base once you have enough gold to finish your Sheen. You should now push more easily and do nice damage to other melee champions who get too close to you. Get your Boots of Speed if possible too.

Now that you have an early Sheen, it's your choice what to do next. You can rush Youmuu's Ghostblade or finish your Sheen into Trinity Force. When you get both of these items, and finish your Mercury's Treads, laneplay should be over and you will become quite powerful.

Note: you can swap Merc Treads for Berserker's Greaves if they don't have alot of CC.

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Now, I start building a Phantom Dancer, a great item for most carries. Gives me decent attack speed, great critical strike chance to make your SS hurt even more, and the movespeed is always nice.

You should be able to 1v1 most enemies now, combining your Ghostblade, Wither and spamming SS.

In teamfights, wait for your tank to initiate, and go to the battle and pop Fury of the Sands as soon as they start attacking you. Spam your skills and unload your damage as much as possible. Your life steal will keep your health up.

You will push quite easily now, and take those towers down with SS easily.
Now you will get your Infinity Edge or The Bloodthirster. I suggest Infinity Edge, as you already have lifesteal. When you have both of these, you will have very high damage and your lifesteal will regen your HP really fast.

Most games end before you can finish your build, but if you get fed, you can get these items with ease.

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Your role in the team

Carry. Your role is very simple, you're a carry, and a quite tanky carry once you activate your ultimate. You should go in the battle after your tank and unload your damage to their carry or their squishiest champion.

And always remember to Wither their carry in team fights, so you can gain the upper hand.
Try to put Spirit Fire before you unload your damage, so that you do more of it.

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The Black Cleaver or Last Whisper - If they stack alot of armor. Take the cleaver if they have around 150 armor, take whisper if they have more.

Hexdrinker - Karthus on their team? Take this to lower his damage.

Sword of the Occult - if you are really destroying their team with ease.

Madred's Bloodrazor - That Cho'Gath on their team stacking HP and armor? Get this.

If you are being focused, you can take Banshee's Veil, Frozen Mallet or Randuin's Omen.

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Well, this is it. This is how I play Nasus.

Have fun watching other players saying ''wtf'' when you kick their butts with this build.
Rate/comment below.