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Spells:
Clairvoyance
Heal
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Orianna Ballin' Support
Orianna and The Ball now fight as Champions in the League of Legends, using the Clockwork Girl's sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell – a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.
-"Motivating."
| SPACE | SPACE |
The ball will cling to a ally champion or yourself shielding them. This will be your main supporting technique with |
SPACE |
Passive:
Q:
Using

W:
E:
R (Ultimate):
Here's a example of skill order used for support
-"The ball is impatient."
- Is a must for a support character. 70 second CD which can save yourself from being ganked, or teammates from being ganked. Also, can reveal when enemy team is doing Dragon or Baron. This is greatly used for searching spots that your ward may have disappeared from. As well as checking around the map that wards haven't been placed to see were the enemies maybe traveling to as well as spotting the enemy jungler.
- Is definitely a spell I would recommended for support
- Let's be honest your only escape spell is standing in
- Let's see
- Why is this spell even available? I just don't like it but, I have seen a few people make good usage of it. I wouldn't recommend it.
- Leave this for someone who can back door. I prefer this spell for someone who is going mid/solo top/or is the carry. Not as a support champion though. Another user preference spell though.
- This is a no-no. Your not going to be pulling the big guns and going for kills. Don't bother. Only reason I'd ever take this as a support is if not a single person on my team decided to grab it.
- Another no-no. Unless once more no one take's
- Trololol? Seriously even as AP Mage/Carry
- A nice boost on AP. A very nice boost. But, it's useless for you. Don't take this spell as support
- It's very helpful to say the least. This spell can get you out of a sticky situation. It's up to you though. What's more helpful
- Pass. Just pass.
- Your a very mana hungry champion. This spell is beautiful early game but, it falls off later game.-"This is a fun game."
Marks: Seal:
Greater Seal of Replenishment - Mp5 is amazing throughout entire game. Your so mana hungry early game these will defiantly make a difference.
Glyph:
Quintessence:
-"I hear soft things."
A fairly standard Utility build. 0/9/21 I use for
- I take this because, of the
- This can help you recall fast. Especially if you need to get away before your caught.
- 5% increase on wards isn't really that big of a difference.
- Increase buff duration. Useful for getting blue buff for mana regen and cdr.
- Extra experience gained. But, it's really not my cup of tea.
- The extra starting gold is not worth it. Those 2 talent points should be used for something more important.
- Your not going for damage. But, if your taking
- 10% Magic Pen. will help you pull out some damage while still remaining support.-"The ball is angry."
Boots:
Starting Items:
or
or
or
Early Game:
Mid Game:
Late Game:
I'm going to go ahead and throw up the new item - Locket of the Iron Solari. I've been trying to use it a ton now since it has arrived. And I'm a fan of it. The bubble is amazing and has saved my teammates a few times now!
Other Items:
Important (Get throughout entire game):
Sight Ward - Place these through out the map.
-"I have sharp things."
Blue - Personal Bot/Top Wards.
Pink - Guard Baron/Dragon.
Green - Personal Mid Wards.
Black - Used to counter jungle or keep and eye on jungler. As well as keep an eye on enemy red/blue buff.
Orange - Junglers personal Wards as well as keeping an eye on blue/red buff.
-"Why do they keep breaking?"
Start with
They should be dead by the end of this combo. If not just auto attack down the remaining ones.
-"So strange, they scream."






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