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Spells:
Ignite
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction

This build is based on building for damage early game when pantheon is strongest and then stacking up survivability mid-late game. The idea is that if you build some HP items and your health bar looks bulkier, you will get focused less. This build relies on good farming skills to keep stacks on

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Still a pretty easy toon to master
Strong AD scaling
Teleport ganking is so much fun
Melee toon with a ranged attack for harassing
Stun (although short these days)
Passive shield can save you
Great early game killing power
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No escapability
Cooldowns can feel long during team fights
Good for burst damage, poor dpser
Squishy if built solely for damage
Greater Mark of Desolation


I feel that rune decisions are based mostly on personal preference. Marks and Quints should be armor penetration to get extra damage, especially early game. I like to use








The build I have been using lately is a 21/0/9. The offensive tree remains unchanged but having









This passive has saved me countless times running away from people with 1 bar of health. Every fourth attack, you gain a shield that will take one hit. It is smart to be aware of this being active when turret diving, it can be the difference between getting the kill and getting away or feeding. It is also renewed by using Aegis of Zeonia.

This is our harass ability. Spam it as much as your mana pool will allow without going below the necessary 140 mana threshold for the stun/HSS combo. This should be used as teams are facing off for battle (just don't get too close or you'll be dead quickly) and then when chasing after the fight.

This is our stun that used to be a lot stronger but it still useful. Be aware of the other team's composition as well as yours because if they have a champion with an interuptable spell, it may become your job to shut that toon down. For example,


This is our nuke. It may take time to get used to predicting how players will react and then using it in the right direction. Pantheon attacks 5 times in a cone in front of him. We can be interupted and players can move out of it as well. You should be careful to attempt to only use this when you aren't being focused and will get all 5 attacks off.

This spell is just so much fun to use. Pantheon teleports to a point on the map. A green circle will show up when you cast it to let your team know you're coming in. Then a circle will show up for the other team a few seconds later and they will all panic and scatter. The key is trying to predict where the players will be when you will finally land. This skill is also great for backdooring turrets when the minions push a lane.
Skill Sequence
I choose to get




Rotation
The basic rotation for pantheon is






Sometimes, using the stun to enter a battle is unnecessary. If a team fight is breaking out and everyone is packed in, just lead with a





I used to run with



I don't use



Now the part everyone is really interested in. I start the game with



I try to stay in lane until I get 1337 gold for








Your next item should be the







Finally, if the game is still going, upgrade






Other Options







Item's To Avoid





Early-Game
Start by last hitting creeps melee if possible to save mana.


Mid-Game
At level 6, once you have your ultimate, you should bluepill and let your lane partner know you will be roaming so play safe. Scan for low HP champions and use


Late-Game
At this point in the game, most fighting will be ganking and team fights. You should have some of your survivability gear but you are still pretty easy to kill so don't push out too far. Your ultimate will be needed to stop backdooring if they have a strong pusher. Otherwise, I tend to hang back and let my tank know to initiate and I will land right there.
Favorite Laning Partners






Basically any champion that can help harass is a helpful laning partner. I especially like ones that have stuns or taunts that will make getting early kills that much easier.
Pantheon's ultimate can be a good way to enter a battle but be careful if your team isn't completely prepared. It will get you killed fast if your team didn't initiate in time. I tend to save my ultimate for those silly

As the battle ends, hopefully in your favor, attempt to chase down the stragglers with low life but be careful not to chase too far that you overextend and get jumped. Be aware of who is dead and who is back alive at all times.

I failed at taking an in game screenshot but here is a screenshot of a Penta-Kill I landed on Pantheon. My team was being chased 2v5 after 2 champions had already died. I used Grand Skyfall and killed 2 on impact and killed the other 3 easily. Teaches you not to chase at low health when Pantheon is still up :-)

4/22/11
-Expanded introduction
-Changed masteries section
-Added to skills and rotation
-Reduced cost of B.F. Sword noted in item section
-Changed item purchase order and expanded on item section
-Added gameplay section
-Changed team work section to team fights
7/10/11
-Finally added screenshots
7/17/11
-Removed Warmogs from item list, replaced with frozen mallet
-Edited item section
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