This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
AD Assassin
-
Jungle
-
AP Burst Assassin
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Poppy
is a very good lategame champion that can win fights by killing carries while ignoring crowd control with
. She requires intelligent and skillful play, especially with such an offensive build like this one. Her strengths are assassinating, splitpushing, and cleaning up low health enemies.CAUTION: Squishy poppy wil die if you misplay
The Information below is almost exclusively for the first build (Top lane)
and
are my personal choices.
allows you to escape ganks earlygame and chase down kills at all points of the game.
is important to win trades in lane, secure a kill, and reduce the lifesteal that the enemy adc gets during teamfights.
is also a very useful summoner spell and would be my second choice, replacing
. An example of when to use
instead is when the enemy team has Jarvan IV so you don't get locked in his ultimate, Cataclysm.
and
is a niche strategy to utilize
to bait enemies during the laning phase, especially if they tower dive you. This strategy is designed to help Poppy during her most vulnerable phase of the game (the earlygame/laning phase). I never use this strategy because I am confident in lane and prefer the better lategame that other spells provide.
can be useful in providing map pressure for your team (for example, when dragon is contested). If you take this do not waste it on getting back to lane unless it will save your tower or many creeps.
is a must if you are jungling. Do not take it in any other situation.
(quints of movement speed) are my personal favorite. I take them for the same reasons that i take
. With
you can complete triforce without needing any boots.The alternative is
(quints of AD). I have so much damage in my build that I prefer the utility from
. However,
will make early game last hitting and trading more effective. They can also give you that small edge you need in certain situations.Marks of AD and seals of armor are a MUST. Glyphs of scaling magic resist can be replaced by glyphs of flat magic resist if you need magic resist in lane. Other glyphs such as mana are also viable (preference).
First Buy
is the best start in almost every situation.For more mana, start
or
and
with potions and a ward. With this start, build a
. You can then either sell it or build shurelyas reverieWhen building
, you can start with 2
and potions.Damage
is the best item for Poppy. I always rush it.
and
are very powerful Items but expensive.
or
are cheaper and have good utility. The active provides more chasing potential, remember to use it.
has very good wave clear and area of effect damage. Again, don't forget the active.Boots
is my favorite choice. I love being Speedracer Poppy from the combination of
,
,
, and
. Let none escape your wrath.
and
are good if you need to defensively itemize with your boots.*All of the boots can work for Poppy to compliment specific playstyles/builds*
Final Items
is essential when the enemies are building armor.
synergizes well with
.
is my preferred defensive Item. It is good in most situations.Consider
when the enemies are auto attack reliant
is good if you need a cleanse.
is a passive and active ability. The passive gives you armor and damage for every time you attack or take damage (up to 10 stacks). Activating it will give you full stacks of the passive and a short speed buff. Maintain 10 stacks on
whenever possible (by hitting something before it times out). With full stacks, you can also last hit under tower easily (the standard 2 tower hits on melee minions and 1 on caster minions).
is a powerful auto attack buff and auto attack reset. If possible,use it immediately after an auto attack. It is relatively spamable.You always want to
enemies into walls. This will stun them and deal extra damage.
can also be used as a gap closer to get in range to get the final hit with
is a single target ability that makes you immune from all crowd control and damage from any other source than your target. It also causes you to deal extra damage to the target. The duration is very short so do not activate it early (that would also telegraph your intentions). One of the funniest things to do with
is; when one enemy is about to kill you and their teammate is coming to help, you ult the "helpful" one, who cannot kill you (i have had my life saved by enemies in this fashion many times). It is also very useful in tower dives because if you draw turret agro, the tower will shoot you but deal no damage until the duration ends. In fights, Ult somebody who won't crowd control you or kill you.
Champions that tend to stack health should fear Poppy.
does bonus damage based on their max health.Poppy has trouble in lane against champions that can deny her farm by harassing her when she tries to cs. (often Poppy will beat these champions in a straight up fight while
is active and she gets the stun by pinning them to a wall with
.Champions with damage over time abilities such as poison, burn, or bleed tend to do well against poppy because each tick is halved by her passive not the damage as a whole. (true damage negates her passive completely)
Poppy can usually still win these matchups by snowballing the lane after successful gank(s) from her jungler. Poppy is good in ganks because she has a speedbuff, a stun (if used correctly), and an ultimate that makes tower diving easy:
Draw agro and activate
. When an enemy is hiding under tower, he often position himself in a good spot for you to
him into the tower or the wall next to it.Poppy can usually survive being ganked, and you will probably be ganked a lot (everyone is scared of your lategame), either by warding/map awareness or quick reaction. Your W, E, and R are all very useful in surviving ganks. (also pop ghost if necessary)
Champions with good kiting also do well against her. If Poppy can't catch them, she can't kill them.
Option 1: push and try to take towers
Option 2: group with your team or pick off enemies when you have the chance
With either choice, you should be farming. Whether it be minions, towers, or champions. Maintain good map awareness and look for opportunities. Poppy excels at going the distance to secure a kill and escaping.
You should push and take towers if you know it is safe to do so. You should group with your team when they need you; either for a fight or for an objective.
With this build, you can melt structures as well as squishies. Inhibitors, death timers, and baron are most important. Obviously nexus is #1, and you may have the opportunity to end it while some enemies are alive (ult an enemy with little damage or hard crowd control while you finish it off).







You must be logged in to comment. Please login or register.