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Pantheon Build Guide by ObiW

Top Prepare for Glory - All Recommended Builds

By ObiW | Updated on March 2, 2021
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1,405 Votes
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Runes: vs Ranged Matchup

1 2 3 4 5 6 7
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Inspiration
Biscuit Delivery
Time Warp Tonic
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Sums for TOP
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Support Role
Ranked # in
Support Role
Win 47%
Get More Stats

Ability Order TOP&MID&JUNG [Q>E>W]

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Prepare for Glory - All Recommended Builds

By ObiW
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Hello there,
Im 39 years old, old-scholl gamer who loves to play LoL.
I saw myself in the top 300 in world with Pantheon once. My highest elo was Plat1. But then my friends left me. Playing alone is really hard for climbing :)
Im playing with Pantheon as Top Laner regularly, but i tried to share all successful runes with you.
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Pantheon is AD caster. His priority stats are : Attack Damage>Armor Pen>CD Reduction. So if you select your items with these stats, he will show his full potential.








Counterpicks

Illaoi
Sion
Maokai
Cho'Gath

Ban Suggestions

Illaoi
Jayce
Fiora
Urgot
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Pros
+ Targetable Stun
+ High Map Pressure
+ Good 1v1 potential
+ Lane Bully at early stage
+ Few Real Counters
+ Long Range Execute
Summoners want to take advantage of Pantheon’s movement and attack speed which can easily render opponents incapable of keeping up with his high base damage. His ability to stun opponents with Aegis of Zeonia or go for the final kill with Spear Shot makes him perfect for harassing enemies in the Fields of Justice.
Cons
- Kiteable
- Weak at 5v5 Fight
- Weak if behind
- Mana Hungry at early stage
- May struggle against Tanks
- Must Win the lane
Pantheon doesn’t do well against multiple enemy champions at a time like he does in one on one matchups. When facing more than one enemy trying to gang up on you, head back since he’s susceptible to crowd control and can easily be taken out when least expected.
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I will always deal with the guide as Top Laner. I provided only example builds for other lanes.




He is kind of Bruiser after rework instead of Assassin. But play style in lane is still similar with the old one.

Since he is more of a bruiser now built for longer fights and with a more predictable defensive tool, you cant just jump on someones head and expect them to die easily. You will have to approach fights more strategically, you should avoid enemy crowd control spells when you can.

Despite the less extreme burst damage, his overall damage output is actually much higher and he scales into the late game now. Pantheon has more tools to stick to an enemy, and if they are a carry, they should die almost as quickly as before. Updated Pantheon is also much better equipped to deal with tanks, especially with Conqueror.




Recommended Builds for Matchups;



Since his sustained damage is far superior than old Pantheon, you’ll want to run Conqueror over Electrocute. But still if you want to try a more burst damage like old Pantheon, then try out Electrocute. The runes you choose in Domination arent too important and you can use your personal preference. As for secondary, take Sorcery with Absolute Focus and Scorch. You will have good poking power and strong all-in potential in 1v1. Spam out your Comet Spear and poke your opponents low enough to go for a kill.



If You are a Jungler Back to Top
The ability order for Jungler Pantheon has a slight difference over the other ones. Getting Aegis Assault rank 2 on level 8 will help with jungle clear due to its AoE. The basic order is Comet Spear first, then Aegis Assault and lastly Shield Vault. Note that you may take Shield Vault on lvl 2, so you can gank early and be able to 1v1 to the enemy jungler.




Jungle Route;
1. Red buff
2. Krugs
3. Raptors
4. Gank or do Blue buff
5. Wolves
6. Scuttle



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Mortal Will (Passive)


Pantheon gains a stack of Mortal Will when he lands a basic attack on-hit or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to grant bonus effects. Pantheon starts with full stacks.

Comet Spear (Q)
RANGE: 575~1200
COST: 30 mana
COOLDOWN: 10/9.5/9/8.5/8
PHYSICAL DAMAGE
First Cast: Pantheon winds up for 4 seconds, increasing his range while being slowed.
Second Cast: Pantheon hurls his spear dealing damage to all enemies hit. It deals reduced damage to enemies hit beyond the first while dealing increased damage to enemies below 25% health.Releasing the ability within 0.5 seconds causes Panth to thrust his spear which refunds 50% of the cooldown. If he is interrupted during the charge or doesn’t reactive it, it gets put on cooldown and refunds half the manner cost.
Mortal Will (Passive empowerment): Deals additional damage to all enemies hit.

Shield Vault (W)
RANGE: 600
COST: 55 mana
COOLDOWN: 13/12/11/10/9
MAGIC DAMAGE
Pantheon dashes to the target enemy dealing damage and briefly stunning them for 1 sec.
Mortal Will (Passive empowerment): Pantheon's next basic attack within 4 seconds becomes unstoppable and strikes his target 3 times, dealing 40% − 55% (based on level) AD physical damage per hit, up to 120% − 165% (based on level) AD. Each hit is affected by critical strike modifiers and applies on-hit effects at 100% effectivness.

Aegis Assault (E)
RANGE: 400
COST: 80 mana
COOLDOWN: 22/20.5/19/17.5/16
PHYSICAL DAMAGE
Pantheon braces his shield which striking in a cone. During which he is slowed while moving in any direction but forward. For the duration, Pantheon becomes invulnerable against enemies that face him.
At the end of the duration or upon reactivation, Pantheon slams with his shield- dealing damage.
Mortal Will (Passive empowerment): Pantheon gains 60% bonus movement speed for 1.5 seconds after slamming his shield.

Grand Starfall (R)
RANGE: 5500
COST: 100 mana
COOLDOWN: 180/165/150
MAGIC DAMAGE
Pantheon passively gains armor penetration.
Actively, he channels for 2 seconds to leap high into the air. He then marks and reveals his destination before crashing down in the target area. On landing, he deals damage- decreased towards enemies at the edge. Grand Starfall instantly readies your Passive.
The cooldown is reduced to 30 seconds if the channel is interrupted or cancelled.

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  • KEYSTONE
  • Conqueror: Healing is the power, also with rework its more easier to stack.

Precision runes are especially good versus Melee Bruisers / Tanks and Akali.

Key Items:

Black Cleaver - Helps to live longer for Conqueror. Also grants HP, CDR, AD and Armor Shred.
Death's Dance - Works well with Conqueror's healing. Also grants CDR.
Sterak's Gage - More survivality for Conqueror.




Resolve runes are especially good versus AP Bruisers / Mages.

Key Items:

Youmuu's Ghostblade - Movement Speed and Lethality.
Black Cleaver - Grants HP, CDR, AD and Armor Shred.
Guardian Angel - Keeps you alive.




Domination runes are especially good versus team comps that are all Squishies, Assassins, ADC's.

Key Items:

Duskblade of Draktharr - Highest burst damage with Electrocute for your combos.
Edge of Night - Health, AD, and Lethality.


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Eclipse
Superb Mythic item for Pantheon. It deals 6% of target's maximum health as bonus physical damage and it grants 15% bonus movement speed and a shield for 2 seconds. It's passive also grants every Legendary item an additional 4% Armor Penetration.
Divine Sunderer
Mythic item for team fights and extended trades.
Youmuu's Ghostblade
It's essential to move faster on the map, and catch up with your enemies, moreover, Pantheon synergizes very well with lethality.
The Black Cleaver
Extra health, CDR, and again Lethality. Helps you to live longer for more Conqueror stacks.
Serylda's Grudge
Pick this up for some extra Armour Penetration as well as a slow effect ideal for AD ability based champs to shred tanks and stick on their target.
Chempunk Chainsword
Take against lots of healing.
Guardian Angel
Pick it up if you're at threat of dying quickly in late game team fights.
Maw of Malmortius
Pick up Maw of Malmortius if the enemy has a lot of AP champions or tons of burst damage.
Sterak's Gage
Take when enemy has 3 or more AD champion.
Edge of Night
Pick this item up if you're against teams with lots of poke or CC.
Death's Dance
Anti-Burst item with extra AD and armor.
Titanic Hydra
a good item to become more tanky. In addition, when Shield Vault is empowered by Mortal Will Pantheon applies 3 stacks that work with the Hydra's passive.
Spirit Visage
You may take against AP damage and for increased healing.
Dead man's Plate
Good on tanks and against champions that are full AD.

How to import My Item Set to your client:

[*] Copy the content above:

Pantheon General Build

[*] Go to the client and press Collection button. Select Items and click import.
[*] Select "Paste copied set" and press CTRL+V
[*] Congratulations, you just imported my item set!
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  • One thing you need to be comfortable doing is diving to your opponent and make a combo.
  • Most effective way to roam is have the lane priority.
  • You should use a Comet Spear tap when you are playing against melee champion in lane.
  • You should use Comet Spear (hold&release) when you are zoned your opponent off the wave or if you are trying to poke them at range.
  • You can use Flash at any time during Comet Spear which greatly increases the range of the spell.
  • You may use Shield Vault without 5 stacks, if you just want to poke your enemy and end the trade or if you want to extend the trade.
  • Dont waste your Aegis Assault randomly.
  • A Mortal Will enpowered Shield Vault will give you 4 Conqueror stacks.
  • Your Comet Spear refunds some of its CD and Mana when you use it with Tap.
  • An Empowered Comet Spear does significantly more damage.
  • You can jump over any wall using Shield Vault.
  • You can jump on enemy minions to approach your enemy using Shield Vault.
  • Enpowered Shield Vault activates on-hit effects.
  • Grand Starfall is a global ultimate that is good for roaming to other lanes, pressuring map or returning to your own lane.
  • Hitting someone with Grand Starfall counts as 1 Conqueror stack.
  • Look to slow push minion waves while dueling the enemy. If you get ganked within a large minion wave, you can often turn the gank around.
  • Pantheon isn’t great in team fights. Look for picks and try to skirmish as much as you can. Limit 5v5 team fights.
  • At level 6, keep track of other lanes cooldowns. If they do not have Flash available or if they’re pushed, roam and try to kill them with your Grand Starfall.
  • Dont try to roam if its not necessary or you lost lots of tower plating.
  • Zeke's Convergence works when you even cancel your ulti. If you are playing as Support, you can use it in fight and it will be very helpful when you use Shield Vault on someone.
  • Always get Serrated Dirk first, if it is on the recipe that you are building.
  • At lvl 3, his full rotation deal tons of damage. He can 100 - 0, especially with Ignite.
  • Never Start with Aegis Assault.
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11.4 - Nothing changed for us, Still A-tier

11.3 - Nerf - S⇒A tier - Q now has decreased damage against both minions and monsters; cooldown increased early.

Comet Spear - Reduced Damage Against Minions & Monsters
Comet Spear - Cooldown increased - 13/11.75/10.5/9.25/8

11.2 - Nothing changed for us, Still S-tier

11.1 - Nerf - Still S tier - Base health regen decreased. W empowered AD scaling decreased.
Health Regen - 10 ⇒ 9
Shield Vault - Empowered AD Scaling - 135-165% ⇒ 120-165%

10.25 - Buff - A⇒S - They're shifting more power into a bruiser-y playstyle by giving him a higher uptime on his Q and equipping him with more selfish outputs like armor penetration at the cost of utility.

Movespeed decreased to 345 from 355
Comet Spear - Mana Cost decreased to 30 from 40
Comet Spear - Mana refunded increased to 60% from 50%
Comet Spear - Empowered Q no longer deals slow effect
Shield Vault - Damage dealt increased to 60/100/140/180/220 from 60/80/100/120/140
Aegis Assault - ability now doesn’t block shots from towers
Aegis Assault - The slow effect given for moving backwards or sideways decreased to 25% from 50%
Aegis Assault - When Pantheon slams his shield he gains 60% move speed for 1.5 seconds
Aegis Assault - Empowered E now doesn’t extend duration
Grand Starfall - Pantheon gathers his strength to leap high into the air. He throws his spear from above which, in a small area, deals [damage of an unempowered spear] physical damage and slows by 50%
Grand Starfall - Passive: Pantheon gains 10% Armour Penetration

10.24 - Nothing changed for us, Still A-tier (Nice buff coming in 10.25)

10.23 - Preseason big item rework

10.22 - Nothing changed for us (small nerf for URF), Still A-tier

10.21 - Nerf - A⇒A - Q damage and critical damage decreased; damage and critical damage ratios increased; Mortal Will bonus damage ratio increased.

Comet Spear - DAMAGE :70/100/130/160/190 (+1.15 bonus attack damage)
Comet Spear - CRITICAL DAMAGE : 155/230/305/380/455 (+2.3 bonus attack damage)
Comet Spear - Mortal Will BONUS DAMAGE : 1.15 attack damage

10.20 - Nothing changed for us, Still A-tier

10.19 - Nothing changed for us, Still A-tier

10.18 - Nothing changed for us, Still A-tier

10.17 - Nothing changed for us, Still A-tier

10.16 - Nothing changed for us, Still A-tier

10.15 - Nothing changed for us, Still A-tier

10.14 - Nothing changed for us, Still A-tier

10.13 - Nothing changed for us, Still A-tier

10.12 - Nothing changed for us, Still A-tier

10.11 - Nothing changed for us, Still A-tier

10.10 - Nice skin for us, but we are Still A-tier

10.9 - Nothing changed for us, Still A-tier

10.8 - Nothing changed for us, Still A-tier

10.7 - Nothing changed for us, Still A-tier

10.6 - Nothing changed for us, Still A-tier

10.5 - Nothing changed for us, Still A-tier

10.4 - Nothing changed for us, Still A-tier

10.3 - Nothing changed for us, Still A-tier

10.2 - Nothing changed for us, Still A-tier

10.1 - Nothing changed for us, Still A-tier

9.24 - Nothing changed for us, Still A-tier

9.23 - Nothing changed for us

9.22 - Nerf - S⇒A Q minion damage reduction increased; execute threshold decreased. W increased dash speed from boots removed.

Comet Spear - MINION DAMAGE REDUCTION : %20 ⇒ %30
Comet Spear - EXECUTE THRESHOLD : %25 ⇒ %20
Shield Vault - Pantheon's dash speed is no longer increased from boots

9.21 - Nothing changed for us

9.20 - Nerf - S⇒S Decreased some of his early-game damage as it's more impactful in higher-skill ranked games.

Comet Spear - BASE DAMAGE : 75/115/155/195/235 ⇒ 75/110/145/180/215
BUGFIX : Pantheon's Q - Comet Spear and W - Shield Vault now properly work when taking Thresh's W - Dark Passage within 0.2 seconds or less

9.19 - Nerf - S⇒S Base magic resist decreased. W empowered damage now scales.

MAGIC RESIST : 32.1 ⇒ 28
Shield Vault - EMPOWERED DAMAGE : Deals 135-165% (levels 1-18) total attack damage over three hits.
BUGFIX : Increased the recast lockout time for Pantheon's Aegis Assault so spamming the key doesn't accidentally, almost instantly, cancel the ability.

9.18 - Bugfix - Pinging Pantheon's Grand Starfall will tell Pantheon's teammates which enemies are in range.

9.17 - Buff - A⇒S - Q Thrusts now grant execute damage. E monster damage reduction removed.

Comet Spear - THRUST DAMAGE : Thrusting Pantheon's spear (releasing the ability within 0.35 seconds) now also increases the physical damage on targets below 25% of their maximum health (matching a fully hurled spear's bonus damage).
Aegis Assault - MONSTER DAMAGE REDUCTION : No longer reduces damage against non-epic monsters.

League of Legends Champions:

Teamfight Tactics Guide
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