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Choose Champion Build:
-
Redemption at hand
-
Wind By My Side
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Pantheon
The very definition of Anti Yasuo. Do not engage or go anywhere near him unless he has recently used his stun and his shield were just put down
Ideal
Strong
Ok
Low
None
Introduction
Hello Summoners, my name is Talon12 or as others simply call me Talon Melee carries have always been my thing, I love playing ![]() ![]() ![]() I would really like your feedback and constructive criticism. PM for questions or your own info ( ![]() Also my thanks to jhoijhoi and her awesome guide (it helped a lot). (P.S. #1 I have written notes with more extended information and detail on the items.)(P.S. #2 I have a second build (Which I Use)) |
-
![]() Pros + Easy farming + Extremely low cooldowns + Really good teamfighter + Block with ![]() + High mobility + High skill cap + Amazing passive ![]() + Non Mana reliant |
![]() Cons - Useless without items - Escaping relies on units - Hard to master - Magic Resistance doesn't scale - Weak early game - Squishy without proper ![]() - Easily killed with the right use of cc - No built in sustain - |
Redemption At Hand
OFFENSE TREE
Tier 1:





Tier 2: The bonus AD from


Tier 3:


Tier 4: Then


Tier 5:






Tier 6: A lot of people say that



-
DEFENSE TREE
Tier 1:
Block
reduces basic attack damage by 2 and
Recovery
gives 2hp per 5 seconds, sounds like nothing but it's there, making the difference over time. Pick these over
Enchanted Armor
because the build doesn't include much armor nor magic resistance.
Tier 2:
Unyielding
is just a better version from
Block
, also melee champions have more benefit from this mastery (2>1).
Veteran Scars
is your only option, unless you are jungling and want
Bladed Armor
from this tier.
Tier 3:
Juggernaut
: +3% Maximum health, some people take either
Hardiness
or
Resistance
because they think it's better, I haven't tested it, but taking
Juggernaut
just feels better.
-
Tier 1:
Double-Edged Sword
is simple, you deal more damage, but take a little bit more. It has more benefits for melee champions so you definitely want to pick this up.
Fury
is much more useful than
Sorcery, your
Sweeping Blade has minimal AP scaling, doesn't need cooldown and your
Steel Tempest only scales with your attack speed and AD.
Tier 2: The bonus AD from
Brute Force
is nice,
Expose Weakness
is not worth it because you don't deal AOE DPS and you cant get
Feast because you didn't level
Butcher
.
Tier 3:
Martial Mastery
gives you a small chunk of damage and
Executioner
gives a 5% damage increase to champions below 50% hp increasing your damage and heal.
Tier 4:
Warlord
gives you just a little bit more AD, added with the rank 1 dragon but gives an 11% ad increase, I highly suggest taking
Dangerous Game
even though it gives mana, it's still an extremely efficient mastery, allowing you to pull off those amazing plays.
Tier 5:
Devastating Strikes
's magic penetration is not going to waste, don't forget that your
Sweeping Blade and
Statikk Shiv deal magic damage! The armor penetration is of course good, as you still mainly deal physical damage.
Tier 6: A lot of people say that
Havoc
is bad and the bonus damage you get is so insignificant that it's not worth it. If you crit 1000 DMG, it's going to be a pretty decent bonus, especially with a fully stacked
Sword of the Occult, dragon buff and The
Warlord
mastery.
-
Tier 1:



Tier 2:




Tier 3:




Wind By My Side
OFFENSE TREE
Tier 1:





Tier 2: The bonus AD from




Tier 3:


Tier 4:


Tier 5:



Tier 6: A lot of people say that



-
DEFENSE TREE
Tier 1:
Block
reduces basic attack damage by 2 and
Recovery
gives 2hp per 5 seconds, sounds like nothing but it's there, making the difference over time. Pick these or
Enchanted Armor
because the build contains a reasonable amount of armor and magic resistance.
Tier 2:
Unyielding
is just a better version from
Block
, also melee champions have more benefit from this mastery (2>1).
Veteran Scars
is your only option, unless you are jungling and want
Bladed Armor
from this tier.
Tier 3:
Juggernaut
: +3% Maximum health, some people take either
Hardiness
or
Resistance
because they think it's better, I haven't tested it, but taking
Juggernaut
just feels better.
Tier 1:



Tier 2:




Tier 3:




-
Runes




• Greater Mark of Armor Penetration: There's nothing really special about this one, it just synergizes so well with

•

• I mostly go with 9x




•





Items
Item Sequence

Randuin's Omen
2700

Statikk Shiv
2700

Infinity Edge
3450

Berserker's Greaves - Homeguard
1550

Bloodthirster
3400

Banshee's Veil
3000
![]() |
Great tool that slows enemies by a massive amount for a noticeable length, also granting great health and armor, increasing the durability of ![]() |
Blood Thirster |
Massive sustain and a shield to make up for the lack of the utility on ![]() |
![]() |
Attack speed + crit chance + on hit damage, practically made for ![]() |
Banshee |
Banshee veil is a very useful item to have on ![]() ![]() |
![]() |
What else is there to say? This item is a must, this supplies ![]() |
Berserker's Greaves- Alacrity |
I like to choose this item on ![]() ![]() ![]() ![]() |
-







-
-
![]() |
This Summoner spell is extremely good early being able to secure your stacks if they try to flee low health and you cant quite get close enough to kill them physically, this item is also good to use in the midst of a battle on opponents such as ![]() |
![]() |
This is a extremely versatile tool, able to jump walls or use as a useful gap closer, this is great on ![]() |
![]() |
![]() ![]() |
![]() |
This is ![]() ![]() ![]() ![]() |
![]() |
This ability is the bulk of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Using ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (P.S. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Way of The Wanderer:
Intent:


Resolve:At maximum Flow, the next instance of damage coming from a champion or monster against


Tips & Tricks
• Buying early crit chance is good because it is doubled
• Try to stack your flow from resolve before poking the actually enemy champion to reduce the damage taken dramatically
• The higher



• Yasuo can have up to 3 full shields within 5 seconds of the first. This can be accomplished by holding the baron buff, having enhanced recall mastery and having a knock up upon back. Yasuo much charge a shield lose it back and then use


Steel Tempest:




Tips & Tricks
•

•

• Try to use


•

• Using



• Using the E Q combo while able to cast Whirlwind will make an imitation of


• The circle you get around you when you have two stacks of Gathering Storm is the range indicator of your whirlwind and the range you'd want to be in to be able to use your

Wind Wall:

Tips & Tricks
• Using

• When going 1v1 against a





• If a fight is happening near minions, try to

•







Sweeping Blade:
Yasuo dashes 475-units in the direction of the target enemy, dealing 70 / 90 / 110 / 130 / 150 (+ 60% AP) magic damage and marking them briefly. The speed of the dash scales with



Tips & Tricks
• You cannot dash into an enemy that has a mark, the circle around the enemy indicates how long the timer is. The more points you put into this ability, the faster the mark dissipates.
• Use

• Use an AA and

• When giving chase use [sweeping blade]] through the enemy minions to catch up
• Using the E Q E combo is effective and extremely annoying to you opposing laner
• Using


• AA an enemy Q then E is a very efficient way of applying large amounts of damage early game in a short period of time
Last Breath:


Tips & Tricks
• Use it at the start of a fight to maximize your bonus armor penetration
• Combo





• No need to save your Last Breath for the "big fight". The cool down will drop down to around 25 seconds at Rank 3.
• When an enemy is knocked up, they are going stay there for a while... No need to rush and spam


• If you are really comfortable about your positioning and the possibility that you can hit your whirlwind. Use it after





• If you do not have a Whirlwind available try to get a quick

















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