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Spells:
Clairvoyance
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction~
Ezreal was my first champion that i have ever played and is still my favorite. I finaly decidedd that i could share my experience and knowlege about Ezreal to the public.
So set back and enjoy the Mysticism of Skillshots and Flashes.
Ezreal is a ranged carry that can be build either as an AD or AP carry. He is more focused on casting abilities while attacking from afar with basic attacks, both dealing comparable damage.
AD Ezreal is a great farmer, while AP is not. He is an epic teamfight champion, being able to reduse Attack Speed of Enemies and Buff the AS of alies. He deals alot of AoE damage with Trueshot Barrage and Essence Flux. He is verry fragile. His Aracne SHift fires a homing projectile that attacks the closest enemy, which means it will not always hit who you are targeting. Ezreal is slow. He has a good early game if played aggresive and carefull. A good Ezreal can end teamfights before they are even started by killing major targets. He is really succseptable to burst damage. His only solid espace is Arcane Shift and Flash if taken, once they are down Ezreal is one of the easiest carries to kill.
AD Ezreal is a great farmer, while AP is not. He is an epic teamfight champion, being able to reduse Attack Speed of Enemies and Buff the AS of alies. He deals alot of AoE damage with Trueshot Barrage and Essence Flux. He is verry fragile. His Aracne SHift fires a homing projectile that attacks the closest enemy, which means it will not always hit who you are targeting. Ezreal is slow. He has a good early game if played aggresive and carefull. A good Ezreal can end teamfights before they are even started by killing major targets. He is really succseptable to burst damage. His only solid espace is Arcane Shift and Flash if taken, once they are down Ezreal is one of the easiest carries to kill.
"Time for a True Display of Skill"
-Ezreal
Rising Spell Force(∞)
Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, this effect stacks up to 5 times.
Mystic Shot (Q)
Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
Essence Flux (W)
Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage and have their attack speed slowed for 5 seconds, while any allied champions it travels through have their attack speed increased for 5 seconds
Arcane Shift (E)
Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
Trueshot Barrage (R)
Ezreal charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map and deals magic damage to each enemy unit they pass through. It will deal 8% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
Ability Sequence
-
Rising Spell Force (∞)Increases Attack Speed by 10% with each enemy hit by abilities. Max is 5 stacks(50% bonus Attack Speed)
-
Mystic Shot (Q)Cost: 30 / 35 / 40 / 45 / 50 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Physical Damage: 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+0.2 per ability power
-
Essence Flux (W)Cooldown: 9 seconds
Range: 900
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)
Attack Speed Buff/Debuff: 20 / 25 / 30 / 35 / 40%
-
Arcane Shift (E)Cost: 90 mana
Teleport Range: 475
Arrow Range: 750
Cooldown: 19 / 17 / 15 / 13 / 11 seconds
Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.75 per ability power)
-
Cost: 150 mana
Cooldown: 80 seconds
Range: Global
Magic Damage: 350 / 500 / 650 (+1.0 per bonus attack damage) (+0.9 per ability power
Brush Checking
- By aiming Mystic Shot in brushes and watching your cooldowns while listening for the Mystic Shot's hit sound, and watching your passive stack, you can see if enemies are hiding in a brush.
Pushing
- If you decide to take Essence Flux a bit early, you can use it to take down towers/ assist in kiling by buffing AS of that Vayne you can take out a tower roughly at the 7 minute mark. Or if you're the solo, fire your other abilities at minions so you gain your Rising Spell Force Attack Speed bonus.
Maximum Damage
- You should always line up your other spells by using Arcane Shift first, then you should always fire Essence Flux Before Mystic Shot because it's passive reduces the cooldowns on your other two spells.
- Even tho it's a channeled ultimate, simular to Lux's finales funkeln being CC'd will not cancel the ability, so it's best used when you see a Sion's criptic gaze coming for you in a teamfight, so you can still deal damage while being disabled.
- Never be afraid to farm with Trueshot Barrage. It's cooldown is rather low for such a high damage ability. If you spam Mystic Shot on minions after use you could use it again in 15 minutes if you can support the mana for all those shots.
- If you take Clairvoyance, which you should in high ELO games, at 5 minutes you should check the enemy wraiths for a jungler, because if he is a lower tier jungler you should be able to kill him.
Checking for enemies killing Baron/Dragon
- If you suspect enemies doing a high-priority creeps, like Baron, Dragon, Blue, Red or even the wolfs you should fire Essence Flux through the wall as it only hits enemy and alied champions.
Runes
- Marks:
I take Greater Mark of Desolation to counter that pesky armor on that AP Mid/enemy carry bot.
- Seals
Here i take Greater Seal of Armor to become more resistant to ganks because most junglers are AD and to be able to last a bit longer if their mid is an AD Sion for isntance.
- Glyphs
Imo the Greater Glyph of Magic Resist is most important part because 95% of the time the mid is AP, therefor you need to be resistant to their attacks. umad enemy mid?
- Guintessences
I think that the Greater Quintessence of Movement Speed counters Ezreal's general slowness, which makes up for his extreme range skillshots,global ultimate and blink, with these you will be able to outrun anyone.
Umad enemy Yi?
Note: You Can easily change the Rune Set, eg from Greater Mark of Desolation to Greater Mark of streight or Greater seal of resiliance to Greater Seal of Health. It all depends on your playstyle, but these are my recomended.
Here is the cheatsheet Offence I think it's pretty straightforward.
Brute Force
for that attack damage and
Butcher
to be able to farm easier, then going for attack speed and CDR with
Alacrity
and Sorcery. That 10% armor penetration from
Weapon Expertise
is good throughout the game. Havoc stacks with
Executioner
.
Sunder
's flat armor pen always comes before % like
Weapon Expertise
or The Brutalizer.
In Defence you should take two points in both Resistance and Hardiness ...to gain a blanace in both masteries...then you go for HP/l with Durability and then an extra 30 with Veteran's Scars .
In Defence you should take two points in both Resistance and Hardiness ...to gain a blanace in both masteries...then you go for HP/l with Durability and then an extra 30 with Veteran's Scars .
RECOMMENDED SPELLS
This is really usefull for Ezreal, especially if he's a sniper. It also helps in the current META where the support takes Exhaust and the AD Carry bot takes Heal. Use it whenever it's off cooldown.
A double Flash can always help you escape from scary situations like a 3 man gank(eg: Sion, Tryndamere and Warwick), It's somewhat better than Arcane Shift because it dousn't fire a homing projectile if escaping into the jungle. If you use Arcane Shift you might hit a wraith, pulling aggro and if you're really low on health you'll die.
A great spell for intertimiate Ezreal. To gain gain the upper hand or to escape. I prefer Clairvoyance tho.
If you think that Arcane Shift is good enough take this to roam the map faster, but you can always use Trueshot Barrage to help the lanes...if you hit.
GOOD SPELLS
If you feel too fragile or you're following the current META, overall you wont need it that much because you should safly attack from a range. and if you see your health going down just use Flash + Arcane Shift, fire your Trueshot Barrage and gtfo.
A video explanation for this spell is avable here
A good spell that removes CC and then adds a 75% tancity, but i find it useless, you can channel your Trueshot Barrage while disabled, and you can (double)flash through walls.
PLEASE DON'T
This fits Hybrid Ezreal more, but too bad, you're not hybrid.
This is not usefull in any way for Ezreal
No.
Above are all the goods boots for Ezreal. It's up to you which you'll buy and use for evry situation. But i always buy Boots of Swiftness.
Berserker's Greaves are the most common boots on carries, but i don't find them fitting on Ezreal because he isn't your normal carry, you should, however, buy them if you buy Infinity Edge.
Ionian Boots of Lucidity are Riot's recommended boots, which arent half bad at all, less CD on your Mystic Shot = more damage. Nice but not best.
Boots of Swiftness are the boots that i take evry game. They are my favorite and help me get away from almost any gank. Double flash + huge movement speed is kinda game breaking.
Mercury's Treads are the most viable boots atm, but you don't need that that much because you can deal damage while disabled, however, if you're against a 5-stunbot team you'd be mad not to buy them.
Ninja Tabi are those that you need against a team of Tryndameres'(eg: Vayne, Talon, Sion, Tryndamere). Just to be safe.
CORE ITEMS
You should start off by rushing Sheen after you buy Boots and then turn them into any boots of those listen above. Then you buy The Brutalizer if you have a good start for that early CDR and armor penetration advantage. Or if you feel that you don't need that item go ahed and start building last wisper because Ezreal can't do any damage vs high-high armor enemies. After you finish last wkisper start building Trinity Force by starting from Phage.
FOLLOWING ITEMS
After finishing Trinity Force start building Bloodthirster by starting with a Vampiric Scepter. After you finish Bloodthirster start building Banshee's Veil because at this point you have a passive "taunt" that makes evryone focus you.
SITUATIONAL AND OPTIONAL FINAL ITEM
At this point you have finished my build. I listed Black Cleaver in the cheatsheet because evryone will start stacking armor against you, but last wisper negates it. So now to the list where iw ill list both offencive and deffencive items based on your needs for your final slot/replacing items.
Offencesive
A great item for Novice Ezreal, it gives armor, lifesteal, % to 1hit a minion(so to say) and a free ward.
Yes you already boughed one, but if you still think you need more lifesteal, buy another, as both will give you 200 damage and 40% life steal at max cap, which breaks Thornmail, meaning you wont get any damage in return.
Ah, all carries hate armor on your victums, right? Well this cleaver somehow works on Ezreal's glove, making you shred armor like a boss. Also gives damage.
If you autoattack more than others, deffinatly buy this item early. Because Mystic Shot dousn't proc crits, you will deal more damage with you autoattacks. The damage is epic and the crits will HURT.
If you desided to buy The Brutalizer early, and don't want to sell it, you should upgrade it into this. It gives crits, damage, and a mini- Highlander So with his you might become Master Ezreal.
Against high HP teams you really shoul buy this. It gives a tremendous amount of damage even against low % hp targets like Vayne + it gives some armor.
Deffensive
If you feel that you need more deffence over offence. You should buy this as you will have a quaranteed slow unlike Trinity Force. The health you gain over the damage is alot more, that's why i listed this here.
Against high ap team, this item is good but i think Maw of Malmortius is better, for which i'll talk about in a bit
Self expanditory. To survive that Vayne/ Tryndamere
Meaning Mouth of the Malmortius i imidetly think of Kog'Maw. Now back to the item. I never really tried this item on Ezreal but on paper it looks rather good on him. Giving him AD for hp missing, magic res and a nice little sheild that seems to work simular to Morgana's Black Shield. I think it's better for Tryndamere though.
This concludes my Ezreal guide. I hope you have as much fun as playing with it as i had typing it.
Special thanks goes to jhoijhoi for the line dividers/separators, a link to his guide on how to make a guide is avable here
More info on Junglers is avable here., on Stonewall's Jungler Tier-List.
So now to end this short guide. Tell me which chapter is your favorite, give me a 1+ like if you well...like my guide and i hope i helped!
Special thanks goes to jhoijhoi for the line dividers/separators, a link to his guide on how to make a guide is avable here
More info on Junglers is avable here., on Stonewall's Jungler Tier-List.
So now to end this short guide. Tell me which chapter is your favorite, give me a 1+ like if you well...like my guide and i hope i helped!
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