Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Clairvoyance
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction~
Ezreal was my first champion that i have ever played and is still my favorite. I finaly decidedd that i could share my experience and knowlege about Ezreal to the public.
So set back and enjoy the Mysticism of Skillshots and Flashes.
Ezreal is a ranged carry that can be build either as an AD or AP carry. He is more focused on casting abilities while attacking from afar with basic attacks, both dealing comparable damage.
AD Ezreal is a great farmer, while AP is not. He is an epic teamfight champion, being able to reduse Attack Speed of Enemies and Buff the AS of alies. He deals alot of AoE damage with
Trueshot Barrage and
Essence Flux. He is verry fragile. His Aracne SHift fires a homing projectile that attacks the closest enemy, which means it will not always hit who you are targeting. Ezreal is slow. He has a good early game if played aggresive and carefull. A good Ezreal can end teamfights before they are even started by killing major targets. He is really succseptable to burst damage. His only solid espace is
Arcane Shift and
Flash if taken, once they are down Ezreal is one of the easiest carries to kill.
AD Ezreal is a great farmer, while AP is not. He is an epic teamfight champion, being able to reduse Attack Speed of Enemies and Buff the AS of alies. He deals alot of AoE damage with





"Time for a True Display of Skill"

Rising Spell Force(∞)
Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, this effect stacks up to 5 times.
Mystic Shot (Q)
Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
Essence Flux (W)
Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage and have their attack speed slowed for 5 seconds, while any allied champions it travels through have their attack speed increased for 5 seconds
Arcane Shift (E)
Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
Trueshot Barrage (R)
Ezreal charges for 1 second to fire a powerful broad energy missile that travels in a line across the whole map and deals magic damage to each enemy unit they pass through. It will deal 8% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.

-Ezreal







Ability Sequence
-
Rising Spell Force (∞)
Increases Attack Speed by 10% with each enemy hit by abilities. Max is 5 stacks(50% bonus Attack Speed)
-
Mystic Shot (Q)
Cost: 30 / 35 / 40 / 45 / 50 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Physical Damage: 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+0.2 per ability power
-
Essence Flux (W)
Cooldown: 9 seconds
Range: 900
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per ability power)
Attack Speed Buff/Debuff: 20 / 25 / 30 / 35 / 40%
-
Arcane Shift (E)
Cost: 90 mana
Teleport Range: 475
Arrow Range: 750
Cooldown: 19 / 17 / 15 / 13 / 11 seconds
Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.75 per ability power)
-
Cost: 150 mana
Cooldown: 80 seconds
Range: Global
Magic Damage: 350 / 500 / 650 (+1.0 per bonus attack damage) (+0.9 per ability power
Brush Checking
- By aiming
Mystic Shot in brushes and watching your cooldowns while listening for the
Mystic Shot's hit sound, and watching your passive stack, you can see if enemies are hiding in a brush.
Pushing
- If you decide to take
Essence Flux a bit early, you can use it to take down towers/ assist in kiling by buffing AS of that
Vayne you can take out a tower roughly at the 7 minute mark. Or if you're the solo, fire your other abilities at minions so you gain your
Rising Spell Force Attack Speed bonus.
Maximum Damage
- You should always line up your other spells by using
Arcane Shift first, then you should always fire
Essence Flux Before
Mystic Shot because it's passive reduces the cooldowns on your other two spells.
- Even tho it's a channeled ultimate, simular to
Lux's finales funkeln being CC'd will not cancel the ability, so it's best used when you see a
Sion's criptic gaze coming for you in a teamfight, so you can still deal damage while being disabled.
- Never be afraid to farm with
Trueshot Barrage. It's cooldown is rather low for such a high damage ability. If you spam
Mystic Shot on minions after use you could use it again in 15 minutes if you can support the mana for all those shots.
- If you take
Clairvoyance, which you should in high ELO games, at 5 minutes you should check the enemy wraiths for a jungler, because if he is a lower tier jungler you should be able to kill him.
Checking for enemies killing Baron/Dragon
- If you suspect enemies doing a high-priority creeps, like Baron, Dragon, Blue, Red or even the wolfs you should fire
Essence Flux through the wall as it only hits enemy and alied champions.
Runes




- Marks:
I take Greater Mark of Desolation to counter that pesky armor on that AP Mid/enemy carry bot.
- Seals
Here i takeGreater Seal of Armor to become more resistant to ganks because most junglers are AD and to be able to last a bit longer if their mid is an AD Sion for isntance.
- Glyphs
Imo theGreater Glyph of Magic Resist is most important part because 95% of the time the mid is AP, therefor you need to be resistant to their attacks. umad enemy mid?
- Guintessences
I think that theGreater Quintessence of Movement Speed counters
Ezreal's general slowness, which makes up for his extreme range skillshots,global ultimate and blink, with these you will be able to outrun anyone.
Umad enemy Yi?
Note: You Can easily change the Rune Set, eg from Greater Mark of Desolation to Greater Mark of streight or Greater seal of resiliance to

Here is the cheatsheet Offence I think it's pretty straightforward.
Brute Force
for that attack damage and
Butcher
to be able to farm easier, then going for attack speed and CDR with
Alacrity
and
Sorcery. That 10% armor penetration from
Weapon Expertise
is good throughout the game. Havoc stacks with
Executioner
.
Sunder
's flat armor pen always comes before % like
Weapon Expertise
or
The Brutalizer.
In Defence you should take two points in both
Resistance
and
Hardiness
...to gain a blanace in both masteries...then you go for HP/l with
Durability
and then an extra 30 with
Veteran's Scars
.









In Defence you should take two points in both





RECOMMENDED SPELLS
This is really usefull for Ezreal, especially if he's a sniper. It also helps in the current META where the support takes
Exhaust and the AD Carry bot takes
Heal. Use it whenever it's off cooldown.


A double Flash can always help you escape from scary situations like a 3 man gank(eg:
Sion,
Tryndamere and
Warwick), It's somewhat better than
Arcane Shift because it dousn't fire a homing projectile if escaping into the jungle. If you use
Arcane Shift you might hit a wraith, pulling aggro and if you're really low on health you'll die.





A great spell for intertimiate Ezreal. To gain gain the upper hand or to escape. I prefer
Clairvoyance tho.

If you think that
Arcane Shift is good enough take this to roam the map faster, but you can always use
Trueshot Barrage to help the lanes...if you hit.



GOOD SPELLS
If you feel too fragile or you're following the current META, overall you wont need it that much because you should safly attack from a range. and if you see your health going down just use
Flash +
Arcane Shift, fire your
Trueshot Barrage and gtfo.



A video explanation for this spell is avable here
A good spell that removes CC and then adds a 75% tancity, but i find it useless, you can channel your
Trueshot Barrage while disabled, and you can (double)flash through walls.


PLEASE DON'T
This fits Hybrid Ezreal more, but too bad, you're not hybrid.
This is not usefull in any way for
Ezreal

No.




Above are all the goods boots for















CORE ITEMS



You should start off by rushing







FOLLOWING ITEMS
After finishing






SITUATIONAL AND OPTIONAL FINAL ITEM
At this point you have finished my build. I listed

Offencesive

A great item for Novice Ezreal, it gives armor, lifesteal, % to 1hit a minion(so to say) and a free ward.

Yes you already boughed one, but if you still think you need more lifesteal, buy another, as both will give you 200 damage and 40% life steal at max cap, which breaks
Thornmail, meaning you wont get any damage in return.

Ah, all carries hate armor on your victums, right? Well this cleaver somehow works on
Ezreal's glove, making you shred armor like a boss. Also gives damage.

If you autoattack more than others, deffinatly buy this item early. Because
Mystic Shot dousn't proc crits, you will deal more damage with you autoattacks. The damage is epic and the crits will HURT.

If you desided to buy
The Brutalizer early, and don't want to sell it, you should upgrade it into this. It gives crits, damage, and a mini-
Highlander So with his you might become Master
Ezreal.




Against high HP teams you really shoul buy this. It gives a tremendous amount of damage even against low % hp targets like
Vayne + it gives some armor.

Deffensive
If you feel that you need more deffence over offence. You should buy this as you will have a quaranteed slow unlike
Trinity Force. The health you gain over the damage is alot more, that's why i listed this here.

Against high ap team, this item is good but i think
Maw of Malmortius is better, for which i'll talk about in a bit

Self expanditory. To survive that
Vayne/
Tryndamere


Meaning Mouth of the Malmortius i imidetly think of
Kog'Maw. Now back to the item. I never really tried this item on
Ezreal but on paper it looks rather good on him. Giving him AD for hp missing, magic res and a nice little sheild that seems to work simular to
Morgana's
Black Shield. I think it's better for
Tryndamere though.





This concludes my
Ezreal guide. I hope you have as much fun as playing with it as i had typing it.
Special thanks goes to jhoijhoi for the line dividers/separators, a link to his guide on how to make a guide is avable here
More info on Junglers is avable here., on Stonewall's Jungler Tier-List.
So now to end this short guide. Tell me which chapter is your favorite, give me a 1+ like if you well...like my guide and i hope i helped!

Special thanks goes to jhoijhoi for the line dividers/separators, a link to his guide on how to make a guide is avable here
More info on Junglers is avable here., on Stonewall's Jungler Tier-List.
So now to end this short guide. Tell me which chapter is your favorite, give me a 1+ like if you well...like my guide and i hope i helped!
You must be logged in to comment. Please login or register.