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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction

Hello there. Welcome to my guide about rammus the armordillo. This is my first guide on mobafire. I hope you will like it and upvote this guide. Please note that this is my way of playing rammus, which does not mean that it is the best way to play rammus. I have been very succesful with rammus, so I wanted to share my idea of rammus with the mobafire community. If you don't like this guide or have anything to say about it, please comment about it and tell me what I did wrong/bad. If you ask a question about something where the answer is already written in this guide, I will not respond to it. Hopefully you will learn something about rammus and improve your performance with him.
Why pick rammus?
Rammus might be one of the best tanks in-game. Thanks to his passive



Rammus Champion Spotlight

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A first thing about runes: You shouldn't bother with runes before lv20. Firstly, the runes before lv20 don't give really good bonusses. Secondly, you will lose alot of money, since runes can be expensive. Especially compared to the bonusses they give. Before lv20, you should only think about saving up money for champions you'd really like to play.
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For marks I normally pick ![]() ![]() ![]() |
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For seals the only runes I recommend is ![]() ![]() ![]() |
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For glyphs, the best choice would be ![]() |
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And finally with the quintessence you can pick any of these quintessences. ![]() ![]() ![]() ![]() |

Viable summoner spells for




















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This skill is an awesome gank initiator. The last second of this form almost doubles your movement speed. This can be used to escape as well, not even ![]() ![]() We max it as last, because if you upgrade this skill, it doesn't increase the speed or lower the cooldown. It only increases the damage, but we don't really use this skill to damage the enemy. |
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This skill is a build in ![]() ![]() We max it second for the extra armor, magic resist and the damage returned to the attacker. |
puncturing taunt |
Well you wouldn't be a real tank if you didn't have this sort of skill. This skill is what makes ![]() ![]() We max it first to make the duration of the taunt longer. |

Starting Items
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When going to lane, I mostly start with this item. It later builds into philosopher's stone and it gives some nice health regen against poky champions like ![]() ![]() |
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Most people start with ![]() |
Boots
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Normally I get this item, because it gives a little magic resist boost, which ![]() ![]() |
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If you face a heavy Attack Damage team, ![]() ![]() |
Normal Build
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This item is nice for ![]() ![]() ![]() |
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This is my favorite item on ![]() ![]() |
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This item is great on ![]() ![]() |
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This item has great stats, a great passive and a great active. Together with ![]() ![]() ![]() |
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Did I say ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Situational Defensive Items
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This item gives an amazing health boost. Altough, armor is more effective on ![]() |
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This item is very useful when you play against a heavy ability power team. ![]() |
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The same as with forces of nature, really nice against a heavy ability power team. Altough, it gives less Magic Resist than ![]() |
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Gives nice stats for the price plus a nice aura for your team. If your team is doing bad in team fights, this can really help them out. |
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Gives a fair amount of magic resist and a nice active which can save you sometimes. It is really cheap for the amount of magic resist it gives. |
Situational Offensive Items
If you think you are tanky enough and want to deal more damage, then there are alot of items that can suit your needs. Keep in mind that if you are the only tank in your team, it could be better for you to stay full tank than to go offtank, since your team might get killed very quickly.
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If you want to deal more damage, but still want that tankyness and the effect of your passive ![]() ![]() ![]() ![]() |
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This item gives a fair amount of magic resist, including a magic shield as passive, and alot of attack damage which is also great. Altough ![]() |


This is the normal route for every jungler. Starting with blue buff for unlimited mana, so you don't have to go back in between. Then wolves and wraiths for exp and gold. Then you can choose to do either red buff first or double golems. If your


By the way, you shouldn't jungle with rammus before you've got runes. It might be too hard for you and you could die in the jungle. Early levels, people don't know how to pull/leash either. If you really want to jungle early on, junglers like

A last note about jungling: The jungling part is not important, what is important are your ganks. You will only dominate by having good ganks and helping your teammates on the lane, not having the fastest jungle clearing time.

Your role in teamfights is not that hard. If you have to engage you should use your



Additional Tips
- If you use puncturing taunt near your own turret, the turret will begin attacking the enemy you just taunted.
- You can use
Flash when ganking to make it easier to hit your
Powerball.
- Use your
Defensive Ball Curl after you used puncturing taunt to maximize the damage on your target.
- You can use
Soaring Slam to easily clear minion waves, because of it's low cooldown and high AoE damage.
- Use your
Powerball to quickly travel over the map or to travel from jungle camp to another jungle camp.
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