Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Carnage
-
Gatekeepin'
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
I'm Grammy - a friendly troll, because WE EXIST! - and I play Renekton since a long time. With the Season 3 coming, I decided to make a guide about my newest experiences, observations. I'm here to give advices, tips, not a whole how-to-play this champion guide, because everyone plays it differently, no matter what champion are we talking about.
What can you find in this guide so?
First I hope everything. To be serious, I wrote down all of my experiences about items, runes or masteries as understandable as I could. I tried to avoid redundency, that's the reason why is the guide short at some chapters. I thought it would be unnecessary to talk about every single point of the mastery tree, because at the end, it would be still the same as now, but with a wall of text, which is not the goal to make a guide that everyone can understand.
Pros vs. Cons
space |
Pros
High Damage Great Sustain Manaless His abilities still not consumes health Can escape from sticky situations Easy to farm Easy to farm without taking any damage Tankyness without any tanky item His ultimate can juke your opponents |
space |
space |
Cons
Can be kited Damage falls as the game progresses Without kills or thousands of farm he's underpowered Reaching 100 fury is hard Keeping it while traveling is harder Cant do too much against pokes Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up |
Runes




Greater Mark of Armor Penetration:
With these runes you can do much better against tanky champions, or do even better against squishy ones.

Because damage is definitely not everything, we need to take runes that helps us survive. This will help against AD Champions.

Like above, but this helps against AP Champions.

These runes can help to have a bit more damage, so then you can harass efficiently, farm efficiently etc. If you think that, how you'll have enough AD in the end of the game, take 3x Greater Quintessence of Armor Penetration instead.
Carnage
space
On Offense tree I take
Summoner's Wrath
to boost my
Ghost and my
Ignite.
Cooldown Reduction, Attack Damage, and Armor Penetration. All what Renekton needs.
space


Cooldown Reduction, Attack Damage, and Armor Penetration. All what Renekton needs.
On Defense tree I take Bonus Health, Armor and Magic Resistance for better survivability.
space
space
space
Offense Tree:
On offense tree I take
Summoner's Wrath
, some cooldown reduction along with damage and armor penetration.
space
space
space
space
Gatekeepin'
space
Offense Tree:
On offense tree I take

space
space
Renekton's passive is the Fury mechanism and over that it provides 50% more Fury below 50% Health. Sometimes you can take big advantages from it, because more Fury means more damage, so more damage to kill your enemies faster, longer stun and more healing via
Cull the Meek.
space
space
This is your most important ability, because of the potency in it. At the beginning it's only a skill that helps you to build Fury faster, harass and farm. Later it will save your life, especially when you use it in a teamfight, above 50 Fury. The range of
Cull the Meek slightly increases while the
Dominus is active. -
Surge or
Wild Growth has the same effect, by the way:) Take it as first, for more damage and healing.
space
space
Your big-hitter. The initial damage of this ability is low, but the AD scaling is extremly big. Maxing it secondly is only important for shorter cooldown, because the initial damage will be always low. It's also resets the attack timer, so you can use it when pushing.
Always use this ability on targets with low armor, because it can destroy their half health - with Fury, of course.
space
space
This ability helps you to chase down targets or escape from sticky situations. The only handicap is the long cooldown and maybe the short range, if you can use
Slice only, because there's no enemy in your way. Taking it as second, instead of
Ruthless Predator is a viable way, if you are playing against a tank champion on top and the enemy jungler is tanky as well, since it deals equal damage with
Ruthless Predator and penetrates your enemies' 35% armor.
The disadvantage of this, the longer cooldown on
Ruthless Predator which means less stuns.
space
space
Renekton's ultimate,
Dominus is an extremly powerful one. Gives 5 Fury every second, grants tons of health, and deals really nice AoE damage, combined with
Cull the Meek and maybe a
Ravenous Hydra, its deadly. You can juke your enemies with it, for instance you are being chased by a
Riven, you run into a bush, shoot your ultimate then, when
Riven arrives, you can stun her and then - maybe - kill her, meanwhile you have bonus health which helps to survive she's damage. So, it can turn the tables.
space

Renekton's passive is the Fury mechanism and over that it provides 50% more Fury below 50% Health. Sometimes you can take big advantages from it, because more Fury means more damage, so more damage to kill your enemies faster, longer stun and more healing via

space

This is your most important ability, because of the potency in it. At the beginning it's only a skill that helps you to build Fury faster, harass and farm. Later it will save your life, especially when you use it in a teamfight, above 50 Fury. The range of




space

Your big-hitter. The initial damage of this ability is low, but the AD scaling is extremly big. Maxing it secondly is only important for shorter cooldown, because the initial damage will be always low. It's also resets the attack timer, so you can use it when pushing.
Always use this ability on targets with low armor, because it can destroy their half health - with Fury, of course.
space

This ability helps you to chase down targets or escape from sticky situations. The only handicap is the long cooldown and maybe the short range, if you can use



The disadvantage of this, the longer cooldown on

space







space

Excellent Summoner Spells:
Ignite:
I take 

space
Ghost:
My favorite summoner spell on 


space
Flash:
I take flash instead of 


Mediocre Summoner Spells:
Exhaust:
Take 

Non-Viable Summoner Spells:
spaaaaaaaaace










Each one has it's own reason, for instance, why dont we take

Because we dont need it. We have a "




Offensive Items


Blade of the Ruined King
This item is great when you are facing against opponents with high health points.
Your

The disadvantage of this item on

space

Last Whisper
With a




space

Maw of Malmortius
The





space

Mercurial Scimitar
I have never tried this item before, so I dont really know how this works on


Ravenous Hydra
Currently my favorite item for




space

The Black Cleaver
This item synergizes well with


space

The Bloodthirster






space

Youmuu's Ghostblade



space

Defensive Items


Frozen Mallet
I'd rather say that the

space

Banshee's Veil
This item is the best against all the champions with long cooldown burst or CC, or against champions with debuff's that they can apply on you if they can hit you with their spell. In the first case, these champions are






space

Randuin's Omen
Excellent item against enemies whose stacking Attackspeed. The disadvantage is that, how the debuff is definitely not long, and the fact that the Active is not as useful as like on a tank, since you dont have tons of armor/magic resist.
space

Shurelya's Reverie
The best initiator item. Only take it, when the enemy has AoE slows, and the support's Shurelya is not always enough to chase down any of the enemy. On lane, take it only when you cant reach your enemy without taking damage, so against


space

Sunfire Cape
This item is only necessary when you have to tank towers, because the jungler, or someone else is not enough tanky. The health it gives, and the decent amount of armor helps you to do that. The passive is not the greatest passive of the history, but even more AoE magic damage while your

space

Guardian Angel
Take it every single time when you play


Boots


Mercury's Treads
Take it when you dont need too much armor against your enemy on top, since it will help througout the whole game. Tenacity rulz.
space

Ninja Tabi
Take these boots if you are being denied on top, because your lane opponent can poke you to "walking dead" situations. Of course, only against AD champions.

Enchantments

space |
space space
When you are tanking/the only melee
space
For chasing
space
When the enemy pushed your lanes
space
When you always need your
space![]() |
Updates/Content Changes
2012. 12. 17.:
- Fixed some spelling mistakes that caused some DB Links to appear incorrectly.
- Added "Gatekeepin'" mastery explanation, and mastery tree link.
- Released a taste of the "Matchups" section that will be done in less than 2 weeks.
- Updated some texts to better match their enviroment.
- Some more little changes that I dont want to mention more likely than this.
2012. 12. 28.?
- The "Matchups - How to treat other solotop champions" section is deleted, until it's fully completed - won't be in 1-2 days, I'll explain later.
- Reasons:
- My PC cooked itself. Independently from the fact that I finished only for 4 champions, I could not work on this for 9 days. Thus, I could not finish it in less than 2 weeks, well, actually I have 6 done - including the Akali and the Cho'Gath which was publishied.
- The holidays were really busy for me.
- I'm a lazy b*tch.
- The Farming and Teamwork section will be released soon, I'm working on them actually.
- The Videos... they are hard to make, maybe on a further date I'll say something about them
Announcements:
I'm going to release a chapter about:SPACE- Teamwork
SPACE- Farming
SPACE- and some "Tutorial" videos for some chapters.
Thanks to jhoijhoi for her awesome guide. - Making a Guide - jhoijhoi -
My friends and my bro, because they helped me to test theories and stuff.
The players I played with to justify things in the guide.
Mom, who made me coffee when I was tired to finish the guide. :)
Pictures at Ability Sequence chapter are from the official League of Legends wiki.
Cheers!
My friends and my bro, because they helped me to test theories and stuff.
The players I played with to justify things in the guide.
Mom, who made me coffee when I was tired to finish the guide. :)
Pictures at Ability Sequence chapter are from the official League of Legends wiki.
Cheers!
You must be logged in to comment. Please login or register.