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Choose Champion Build:
- Carnage
- Gatekeepin'
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
I'm Grammy - a friendly troll, because WE EXIST! - and I play Renekton since a long time. With the Season 3 coming, I decided to make a guide about my newest experiences, observations. I'm here to give advices, tips, not a whole how-to-play this champion guide, because everyone plays it differently, no matter what champion are we talking about.
What can you find in this guide so?
First I hope everything. To be serious, I wrote down all of my experiences about items, runes or masteries as understandable as I could. I tried to avoid redundency, that's the reason why is the guide short at some chapters. I thought it would be unnecessary to talk about every single point of the mastery tree, because at the end, it would be still the same as now, but with a wall of text, which is not the goal to make a guide that everyone can understand.
Pros vs. Cons
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Pros
High Damage Great Sustain Manaless His abilities still not consumes health Can escape from sticky situations Easy to farm Easy to farm without taking any damage Tankyness without any tanky item His ultimate can juke your opponents |
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Cons
Can be kited Damage falls as the game progresses Without kills or thousands of farm he's underpowered Reaching 100 fury is hard Keeping it while traveling is harder Cant do too much against pokes Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up |
Runes
Greater Mark of Armor Penetration:
With these runes you can do much better against tanky champions, or do even better against squishy ones.
Greater Seal of Armor:
Because damage is definitely not everything, we need to take runes that helps us survive. This will help against AD Champions.
Greater Glyph of Magic Resist:
Like above, but this helps against AP Champions.
Greater Quintessence of Attack Damage
These runes can help to have a bit more damage, so then you can harass efficiently, farm efficiently etc. If you think that, how you'll have enough AD in the end of the game, take 3x Greater Quintessence of Armor Penetration instead.
Carnage
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On Offense tree I take
Summoner's Wrath
to boost my Ghost and my Ignite.
Cooldown Reduction, Attack Damage, and Armor Penetration. All what Renekton needs.
spaceCooldown Reduction, Attack Damage, and Armor Penetration. All what Renekton needs.
On Defense tree I take Bonus Health, Armor and Magic Resistance for better survivability.
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Offense Tree:
On offense tree I take Summoner's Wrath , some cooldown reduction along with damage and armor penetration.
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Gatekeepin'
spaceOffense Tree:
On offense tree I take Summoner's Wrath , some cooldown reduction along with damage and armor penetration.
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Renekton's passive is the Fury mechanism and over that it provides 50% more Fury below 50% Health. Sometimes you can take big advantages from it, because more Fury means more damage, so more damage to kill your enemies faster, longer stun and more healing via Cull the Meek.
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This is your most important ability, because of the potency in it. At the beginning it's only a skill that helps you to build Fury faster, harass and farm. Later it will save your life, especially when you use it in a teamfight, above 50 Fury. The range of Cull the Meek slightly increases while the Dominus is active. - Surge or Wild Growth has the same effect, by the way:) Take it as first, for more damage and healing.
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Your big-hitter. The initial damage of this ability is low, but the AD scaling is extremly big. Maxing it secondly is only important for shorter cooldown, because the initial damage will be always low. It's also resets the attack timer, so you can use it when pushing.
Always use this ability on targets with low armor, because it can destroy their half health - with Fury, of course.
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This ability helps you to chase down targets or escape from sticky situations. The only handicap is the long cooldown and maybe the short range, if you can use Slice only, because there's no enemy in your way. Taking it as second, instead of Ruthless Predator is a viable way, if you are playing against a tank champion on top and the enemy jungler is tanky as well, since it deals equal damage with Ruthless Predator and penetrates your enemies' 35% armor.
The disadvantage of this, the longer cooldown on Ruthless Predator which means less stuns.
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Renekton's ultimate, Dominus is an extremly powerful one. Gives 5 Fury every second, grants tons of health, and deals really nice AoE damage, combined with Cull the Meek and maybe a Ravenous Hydra, its deadly. You can juke your enemies with it, for instance you are being chased by a Riven, you run into a bush, shoot your ultimate then, when Riven arrives, you can stun her and then - maybe - kill her, meanwhile you have bonus health which helps to survive she's damage. So, it can turn the tables.
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Renekton's passive is the Fury mechanism and over that it provides 50% more Fury below 50% Health. Sometimes you can take big advantages from it, because more Fury means more damage, so more damage to kill your enemies faster, longer stun and more healing via Cull the Meek.
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This is your most important ability, because of the potency in it. At the beginning it's only a skill that helps you to build Fury faster, harass and farm. Later it will save your life, especially when you use it in a teamfight, above 50 Fury. The range of Cull the Meek slightly increases while the Dominus is active. - Surge or Wild Growth has the same effect, by the way:) Take it as first, for more damage and healing.
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Your big-hitter. The initial damage of this ability is low, but the AD scaling is extremly big. Maxing it secondly is only important for shorter cooldown, because the initial damage will be always low. It's also resets the attack timer, so you can use it when pushing.
Always use this ability on targets with low armor, because it can destroy their half health - with Fury, of course.
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This ability helps you to chase down targets or escape from sticky situations. The only handicap is the long cooldown and maybe the short range, if you can use Slice only, because there's no enemy in your way. Taking it as second, instead of Ruthless Predator is a viable way, if you are playing against a tank champion on top and the enemy jungler is tanky as well, since it deals equal damage with Ruthless Predator and penetrates your enemies' 35% armor.
The disadvantage of this, the longer cooldown on Ruthless Predator which means less stuns.
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Renekton's ultimate, Dominus is an extremly powerful one. Gives 5 Fury every second, grants tons of health, and deals really nice AoE damage, combined with Cull the Meek and maybe a Ravenous Hydra, its deadly. You can juke your enemies with it, for instance you are being chased by a Riven, you run into a bush, shoot your ultimate then, when Riven arrives, you can stun her and then - maybe - kill her, meanwhile you have bonus health which helps to survive she's damage. So, it can turn the tables.
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Excellent Summoner Spells:
Ignite:
I take Ignite almost always, because this Summoner Spell can greatly help you when you are chasing an enemy, who's about to run away. Also, it gives +5 AD(and AP) when it's on cooldown, if you put a point on
Summoner's Wrath
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Ghost:
My favorite summoner spell on Renekton. The reason is simple: You can get closer to the enemy's damage dealers - AD/AP Carry. And sometimes it's really hard. On top it's better for Renekton than Flash since most of the top champions are mobile, or has slow or maybe a movement speed boost.space
Flash:
I take flash instead of Ghost whenever my lane opponent has low-cooldown gap closer. Taking it gives you a chance to avoid the damage that would come after their gap closer. The second reason, is when I feel that I maybe wont be able to escape from my opponent most of the time. So, mostly when I play against champions like Rengar.
Mediocre Summoner Spells:
Exhaust:
Take Exhaust if you're going to play against a burst champion. With it, you can make his burst useless - or almost.
Non-Viable Summoner Spells:
spaaaaaaaaace
Each one has it's own reason, for instance, why dont we take Heal?
Because we dont need it. We have a " Heal" from our Dominus, also we have health from autoattacks and our Cull the Meek.
Offensive Items
Blade of the Ruined King
This item is great when you are facing against opponents with high health points.
Your Ruthless Predator gives you 2 or 3 ticks, that will heal ~90 if your opponent has 3000 HP, plus the 10% Lifesteal, which will heal you for another ~70-80, also it shreds your target.
The disadvantage of this item on Renekton is that how you dont have too much attack speed, so taking this item is great, however, only against 3 or more enemy with 3000+ HP.
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Last Whisper
With a Last Whisper you can do well against highly armored enemies like Rammus, Amumu or Malphite. The disadvantage of this item is that, how it gives armor penetration only - and attack damage -, but no cooldown reduction or health - which is important as well.
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Maw of Malmortius
The Maw of Malmortius is a great choice when you have to play against an AP champion on top, like Vladimir or Akali. It gives - initially - a nice amount of attack damage which is even more as your health falls. The biggest potency in this item, however, is not the attack damage, it's the shield plus magic resistance, which is - obviously - important against AP champions, especially if they can poke without having to worry about their mana - Akali/ Vladimir
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Mercurial Scimitar
I have never tried this item before, so I dont really know how this works on Renekton. Anyway, it can be useful in situation like the enemy has at least 1 CC each champion. The bonus magic resistance is great, and the movementspeed bonus from the active is not bad either.
Ravenous Hydra
Currently my favorite item for Renekton. The whole item is great. In early, helps with laning by the lifesteal and the health regeneration. However, we take it later only, because the real power of this item shows up when you are about to deal high damage via autoattacks. With this item your Ruthless Predator becomes your 2nd Cull the Meek, the difference is only that it stuns, not heals you. The item's active is really great to, worths to use it in teamfights, so always keep an eye on the cooldown of the Ravenous Hydra.
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The Black Cleaver
This item synergizes well with Renekton's Ruthless Predator, since stacking it without moderate attack speed is hard, but your big hitter helps you out - as always. The HP it gives is not too much, still it gives you some tankyness in early.
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The Bloodthirster
Bloodthirster was a great item in season 2 for Renekton, now it's a bit worse. Taking it, however is still a good choice, but not in the early game, because Black Cleaver or the Ravenous Hydra outscales it. Since this item provides the biggest lifesteal/attack damage in the game, taking it early under some circumstances is viable - Circumstance: You have activated GodMode on Renekton by being fed, and you can take Rabadon's Deathcap still you'll be fed as hell.
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Youmuu's Ghostblade
Youmuu's Ghostblade was my favorite item in Season 2, since it gave everything what was needed,. Now this item can be replaced by Black Cleaver. If you still like it, because of the Active, you can take it. By the way, I always take this item when I have to buy Blade of the Ruined King against high HP champions, since the attackspeed buff synergyzes well with that item.
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Defensive Items
Frozen Mallet
I'd rather say that the Frozen Mallet is a defensive item - for us, at least -, since this is the only item that gives nice sustain. Always take it, since you can chase down targets effectively, or you can escape by attacking the champion(s) who's(e) chasing you, slowing down him with it.
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Banshee's Veil
This item is the best against all the champions with long cooldown burst or CC, or against champions with debuff's that they can apply on you if they can hit you with their spell. In the first case, these champions are Karthus, Brand, Malzahar etc. The second instance is LeBlanc, Brand, Sejuani etc.
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Randuin's Omen
Excellent item against enemies whose stacking Attackspeed. The disadvantage is that, how the debuff is definitely not long, and the fact that the Active is not as useful as like on a tank, since you dont have tons of armor/magic resist.
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Shurelya's Reverie
The best initiator item. Only take it, when the enemy has AoE slows, and the support's Shurelya is not always enough to chase down any of the enemy. On lane, take it only when you cant reach your enemy without taking damage, so against Teemo or Vladimir. And remember to use the active when you and your team trying to escape. ^^
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Sunfire Cape
This item is only necessary when you have to tank towers, because the jungler, or someone else is not enough tanky. The health it gives, and the decent amount of armor helps you to do that. The passive is not the greatest passive of the history, but even more AoE magic damage while your Dominus is active, so be happy.
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Guardian Angel
Take it every single time when you play Renekton. Coming back from death after you almost killed all the enemy, since you weren't focused, but they still got you, and then finishing what you've started is satisfying. Really.
Boots
Mercury's Treads
Take it when you dont need too much armor against your enemy on top, since it will help througout the whole game. Tenacity rulz.
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Ninja Tabi
Take these boots if you are being denied on top, because your lane opponent can poke you to "walking dead" situations. Of course, only against AD champions.
Enchantments
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When you are tanking/the only melee
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For chasing
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When the enemy pushed your lanes
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When you always need your Ghost.
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Updates/Content Changes
2012. 12. 17.:
- Fixed some spelling mistakes that caused some DB Links to appear incorrectly.
- Added "Gatekeepin'" mastery explanation, and mastery tree link.
- Released a taste of the "Matchups" section that will be done in less than 2 weeks.
- Updated some texts to better match their enviroment.
- Some more little changes that I dont want to mention more likely than this.
2012. 12. 28.?
- The "Matchups - How to treat other solotop champions" section is deleted, until it's fully completed - won't be in 1-2 days, I'll explain later.
- Reasons:
- My PC cooked itself. Independently from the fact that I finished only for 4 champions, I could not work on this for 9 days. Thus, I could not finish it in less than 2 weeks, well, actually I have 6 done - including the Akali and the Cho'Gath which was publishied.
- The holidays were really busy for me.
- I'm a lazy b*tch.
- The Farming and Teamwork section will be released soon, I'm working on them actually.
- The Videos... they are hard to make, maybe on a further date I'll say something about them
Announcements:
I'm going to release a chapter about:SPACE- Teamwork
SPACE- Farming
SPACE- and some "Tutorial" videos for some chapters.
Thanks to jhoijhoi for her awesome guide. - Making a Guide - jhoijhoi -
My friends and my bro, because they helped me to test theories and stuff.
The players I played with to justify things in the guide.
Mom, who made me coffee when I was tired to finish the guide. :)
Pictures at Ability Sequence chapter are from the official League of Legends wiki.
Cheers!
My friends and my bro, because they helped me to test theories and stuff.
The players I played with to justify things in the guide.
Mom, who made me coffee when I was tired to finish the guide. :)
Pictures at Ability Sequence chapter are from the official League of Legends wiki.
Cheers!
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