This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- ThatsNotMyPirate's Aatrox - Blade of Blood
- ThatsNotMyPirate's Quinn - New ADC Breed
- ThatsNotMyPirate's Lucian - Abilities Based ADC Build
- ThatsNotMyPirate's Draven - AD Carry
- Nocturne - Power Overwhelming - Lane and Jungle
- Talon - The Noxian Assassin (Season 3)
- ThatsNotMyPirate's Yasuo Mid/Top - Swift as the Wind
- Jinx S4 - Pew Pew **Video Guide**
- ThatsNotMyPirate's Jungle Trundle - How to get to Platinum!
- Xerath Reborn!! - [Rework Build] - Rank Quad Kill Video
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Video Guide


In season 3. Support style junglers rained supreme. So junglers that didn't fill this category fell to the wayside. This season has changed that and not everyone has figured it out just yet, but I drove into the champion roaster to see what old junglers can do in this new jungle, and I found skarner.
So why is he now a viable jungler?

In season 3 he had some big problems. First, he wasn't good at supplying a support type role. This made his jungle speed very slow because he was forced to build a tanky AD build. This isn't how he was meant to be build and fights his jungling speed.. My Build is a off tank dps build.
So how is it different in season 4?

Now with the new changes to the jungle and items, this has open the door for carry style junglers to have a better chance. Now all jungler items give mana back. This change is so nice on skarners jungle. You don't really have to worry about running out of mana before ganks anymore. The slow on Q is now gone which makes me very sad. But I build an early Frozen to make up for this lose.
Skarner was already power as a slower, but on top of



Pros
|
+ Easy Jungler even for noobs + Very hard to get away from. + Fast MS is amazing for ganks + Attacks reduce all cooldowns + Stun is great cc and can win games + Very Strong ganks at all levels + Great damage and duelist. + Perma slow all game + Very good counter jungler. + A ![]() |
His passive reduces his cooldowns so after ganking and using your ult. He can go into the jungle to quickly refresh his ult and go back in for ganks. Once he has landed a slow, he is very hard to get off of you. As long as you attack then ![]() |
Cons
|
- Needs first blue. - Have to be good at positioning - Only 1 Short ranged attack - Doesn't work with every team - CC and flash can stop your perma slow - W has long cooldown if not attacking. |
Knowing your team is the key to knowing when to use him. He shouldn't be the tank role on the team, make sure there is another rank like nasus or cho on your team. He has 1 ranged attack with low damage at early ranks, but he makes up for this with his speed. Also his build makes up for the lack of ranged attacks with active items. ![]() ![]() |












Quintessences

Now I am putting Quins a part from the rest because there is more then one way to go. This is mostly based on what you like and to fit your play style. I am putting them in order to what I think is most effective to least effective.









Energize - Each basic attack reduces Skarner's ability cooldowns by 0.5 seconds. The effect is doubled when attacking enemy champions. Attacking structures will not trigger Energize.
Your passive is strong. This makes jungler Skarner very strong, he can go into the jungle and refresh his




PHYSICAL DAMAGE: 25 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
BONUS MAGIC DAMAGE: 24 / 36 / 48 / 60 / 72 (+ 40% AP)
SLOW: 20 / 25 / 30 / 35 / 40%
On your first gang it is important when ganking to use



SHIELD: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
ATTACK SPEED: 30 / 35 / 40 / 45 / 50%
MOVEMENT SPEED: 15 / 17 / 19 / 21 / 23%
This is your main ganking tool. This skill works really well with


If Skarner damages a marked target (consuming the mark) or Fracture kills an enemy, Skarner heals himself. Each heal after the first heals half of the previous trigger until Fracture is used again.
MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
HEAL: 30 / 45 / 60 / 75 / 90 (+ 30% AP)
MAX HEAL: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
MISSILE WIDTH: 120
MISSILE SPEED: 1800
This skill is awesome for early jungling. It is also good when dueling because its cooldown is so short. Late game it turns into a pretty powerful nuke with 70% AP ratio. If you get



MAGIC DAMAGE: 100 / 150 / 200 (+ 50% AP)
TOTAL DAMAGE: 200 / 300 / 400 (+ 100% AP)
This is what makes you an amazing ganker. This is a game changing ult end game. Flashing in and grabbing high value targets can win you the game. Its cooldown is pretty low, even more so when you take your passive into account. Most of the time if you gank a lane and land this skill, most of the time its always a kill. It is a very very very strong skill.


In the jungle you want to start a blue buff. Early game you are still mana dependent. If you can get a strong smiteless from your team, you can use smite on Epic wrath before moving to wolves. You can skip it and go right to wolves if you want. Then wrathes to red buff. You should have E by the time you reach red. Open up with E and make sure to land it on all three mobs. Bring up your shield and crystal slash, also make sure to lane an auto attack then slash to make output. After red, you can even go for the small golems or gank a lane. I tend to gank right after red. Find the lane that has been pushed the most and make sure you let the players know.
Remember if possible land Crystal slash on minions before you get to them if any are passing by. Even with flash they should be slowed enough to pick up a kill.
at level 5+ you will be fast and strong enough to quickly counter jungle with smite, but if you don't feel safe doing this yet just stick to your jungle and ganks.
Now for your first item. You can even get




As I said. He doesn't belong on every time, as with every champion. Knowing when to pick him and building a strong team for him is key.
He isn't a tank, but he can be built like one. That is how he was build in season 3. But I feel this is a waste because he doesn't do this role well and is outclasses by other tank junglers. So make sure there is a tank type character on the team or at least 2 other off tanks.
So if you have a Taric/Leona bot lane, and top lane you have a J4/Nasus/Rene/Malp/Shen/Wuk/Xin/Jax, or any other off tank top lane you will be more then fine.
But lets says you have a Nami bot, and a Zed/Talon/kayle/temmo/ or any other none tank top. Then you may not want to be a Skarner. You are off tanky, but you aren't a tank. So make sure you keep the team in mind. If they need a tank style jungle. Udyr, Amumu, Malp, Xin, Nat, fit this role better then you.
You must be logged in to comment. Please login or register.