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Rumble Build Guide by Galaxy High JVN
Rumble The EQUALIZER! [Season 5] (In-Depth) 5.9
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Threats & Synergies
Yasuo can be pretty easy to win in lane. Don't throw your ultimate unless you are sure he wont be able to dash with E around.
Easy. even when he has his oranges which removes disables, ultimate is an over-time slow so it is not a problem.
Can be tricky early game, he can avoid a lot of damage from your passive, but after level 6 he just can't keep up with your damage.
His sustain is a little bit of a problem, but if you dodge cleavers, you should be able to kill him with one all in.
Even if he revived with passive 20 times you would still kill him. Enjoy easy lane.
Soak his damage with shield and make him pay if he uses E - trickster.
Not as easy as you might think. Let him stack 20-30 so he pushes to your turret, then you have your only chance to all in and kill him. DO NOT push early. If you do, he will buy Spectre's Cowl and you wont be able to do anything.
Don't let her trade with you when your abilities are on cooldown, and you will win all trades. Rush zhonya's for her ultimate.
Can be tricky. Shield his axes, don't come in range for his true damage. Only way you can win is if he doesn't go tanky.
Ryze and Rumble have similar damage output on 6. Try to bait out his ultimate, soak as much damage as you can with shield, wait for his ultimate to finish, all in.
Can be either very easy or either incredibly hard. If he is dumb enough to attack you between your minions trade with him. Don't throw your ultimate if his gap closer (E) is up.
Not as easy as people claim to be if she goes tanky. Wait for mark on you to expire then engage to trade. (NEVER BETWEEN BUNCH OF ENEMY MINIONS)
Pretty easy. If she tries to trigger her marks just trade with her and win by a wide margin.
Not hard. Slow him if he starts his stun-dodge-spinning. Engage when his stun is down.
One of the hardest opponents that you can get. She has easy ways to sustain herself, true damage, and a tenacity (reduces duration of disables) passive. Wait for her W (Empowered basic attacks) to finish and go trade with her. Buy 5 pots.
Not a threat. In best case he wont be killing you nor you will be killing him (if he builds Magic Resist). If he goes AP you have chance to kill him if you avoid his spikes, so take boots.
Harder lane. Try to avoid her ultimate (if you are looking at her, it stuns you, so predict when to turn around). Buy boots and avoid getting hit by her poisons.
Don't get caught between bushes where he can jump to you all day. Stay away from bushes and you will trade well.
Take teleport cause you wont be killing this guy. You can safely trade with him, you and him are about same strength.
Get most out of your flamespitter. Farm, if he attacks you between your minions kill him.
Easy lane. Pokes and flames for days, shields for months. Attack once his speed boost is down (he gets it by hitting you with Q - Seismic Shard - slowing wheel thingy)
Not either easy or hard. He is considered a good counter to Rumble but there is easy way to beat him. Buy good amount of potions. Do short trades but don't start them near his minions unless he pulls you. Don't all in him when you are both full HP on level 6, he is just stronger. Chunk away his HP little by little and get your back with potions(you have stronger trade).
Easy. I end up purposely exposing to spears so she jumps at me and then chunk away half of her hp away.
Hard lane. Start cloth 5 potions. Don't let her trade with you pre level 4. Level 4-5 are your best options to go in if you want to kill her, because once she gets hexdrinker it gets infinitely harder. If you got 2 kills though, poke her until you trigger her hexdrinker, then all in her.
Dangerously dangerous. Problem is his tankiness while still his Mega Gnar form deals retarded amounts of damage. Trade with him only when he is in Mini Gnar form.
If he makes his gate it most usually means he will shoot you with Shock Blast. Avoid it with movement speed (boots+W). Trade with him when his steroid is down.
Easy mode. Trade with him often, look for his clone, don't waste your Electro Harpoons on it.
Annoying lane. Don't come in close range for his spears until you have shield. Time it right most of the time, and you will eat his mana. Trades are in your favor especially after level 6. Don't start extended kill fight early game.
Considered a first counter. Do longer trades, but not for long enough that he can use his ghouls for the second time. Pick ignite if you think you can kill him. I would go for teleport.
Do not wait for his pool. Make him use it by either slowing him with a harpoon, or by trading with him. Your trades are stronger than his, and you will certainly win lane.
Introduction & Me
I am currently diamond player on EUNE, my name is iRumble I main Rumble and I am currently in top 100 best Rumbles in the world.
||Rumble can be one of defining champions in the game, has a great lane pressure and overall overpowered presence in fights.|
||Passive - Junkyard Titan: Rumble's basic abilities generate 20 heat when used. 50-99 HEAT: Rumble's basic abilities temporarily have enhanced effects. 100 HEAT: Rumble's spells are disabled for 6 seconds, but his basic attacks deal an additional 20 + (5 × Rumble's level) (+ 25% AP) magic damage over the duration. Rumble's Heat resets to 0 after the effect ends.|
||Q - Flamespitter: Rumble activates his flamethrower for 3 seconds, dealing magic damage every 0.5 seconds to enemy units in a cone in front of him (half to minions and neutral monsters). Rumble can perform other actions while Flamespitter is active. Danger Zone: Flamespitter's damage is increased by 50%.|
||W - Scrap Shield: Rumble pulls up a shield, protecting him from damage for up to 2 seconds. In addition, he gains a quick burst of speed for 1 second. Danger Zone: Scrap Shield's effects are increased by 50%.|
||E - Electro-Harpoon: First Cast: Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hits for 3 seconds. A second shot can be fired for no additional cost within the next 3 seconds, even if Rumble overheats. Second Cast: Same effects as the first active. If both tasers hit the same target, the slow duration is refreshed and its movement speed reduction is doubled. Danger Zone: Electro-Harpoon's effects are increased by 50%.|
R - The Equalizer: Rumble calls down a line of rockets over a 1000-length area, using a click and drag targeting system.
The rockets leave a trail of destruction for 5 seconds, dealing magic damage every second and slowing all enemies standing on the area by 35%.
Cooldown Reduction runes are essential. More ultimates, more harass, easier heat management. The lack of magic resist is not a problem because W - Scrap shield will pretty much soak all magic damage poke. (Or if you are not sure how good your reflexes are against certain AP's, you can always use mastery compensation)
Up are full offensive masteries. You can use them and do good against squishy low danger champions as Gangplank, Yasuo, Akali.
This masteries, however, are compensating the lost magic resist in Runes if you don't feel safe enough.
|Rumble has no escapes, and also can be used as initiation follow-up. A Must Take.|
|If you are up against tank that you can't kill, take teleport. Gives you easy kills against on other lanes and you can access dragon fights easily.|
|Not a bad pick as mid Rumble. Also can be useful if there is too much Crowd Control in enemy team. As top laner pick at your own risk.|
|Heal is good on all champions, but not as amazing on Rumble as on others.|
|Its a no no. You have a in-built barrier and it is just wasting your kill/presence potential.|
SYNERGYis one of the most important things when playing Rumble. Getting fed is good, but carrying is even better. Rumble exceeds in it if he has a good synergy/wombo combo. If you have a good combo don't waste your ultimate to kill AD carry. Its just not worth it. Here are some champions your duo partner can pick or that you can recommend someone in champion select:
|Amumu's ultimate is one of the best combos you can get, also the longest.|
|You can also get a good combos from mid laner, example is Orianna. Potentially better combo than Amumu because it also moves them to one spot.|
|Same as Amumu, good ultimate, good follow up also.|
Gnar or Sion
are both example of a good top lane combos
Mid Rumble works!
|Kalista or occasionally Varus are one of few AD carries that can be good for you.|
|You would need leona or somebody with harder crowd control to help fiddlesticks and you synergize nicely, but if done correctly, results are astonishing.|
|Braum or Leona, Braum is a little better because it slows them for a duration.|
|Boots are one of the most important items on Rumble, as you need to keep them in range of your flamespitter. Magic penetration helps a lot, although Ninja Tabis cant be bad in certain situations against heavy auto attack champions .|
|Liandry's Torment gives Rumble necessary magic penetration, reasonable amount of health and has a great passive that works with his kit. (For items passive look here: Liandry's Torment)|
|The most powerful item on Rumble. It just works so well with his kit. Flamespitter keeps damaging while you are in Zhonyas, using Ultimate, then Q, then Zhonya is going to deal a lot of damage without much of a counter-play.|
|Very useful on Rumble. Pick this if their team is mainly tanky/attack damage.|
|I recommend this item. It boosts Rumbles damage for a wide margin. Do not rush it before Zhonyas though.|
|You can always trade this item for Void Staff . Take it when their team is Ability Power mainly, rush Negatron Cloak and build it after Zhonya's Hourglass if you have struggle in lane vs Ability Power champion|
|Can be an useful item, but take only if you are crazy fed in lane and there are not much Crowd Control (stuns/silence mainly) in enemy team. Overall cocky item.|
|Its passive is kind of overpowered, but build path isn't the best. Same story about Luden's echo. Take it if you are confident.|
|If you are confident that you can reach 20 stacks, you can take it, because it starts to be amazing at 20 stacks.|
|Can be useful. Very underestimated item. You can try it against opponents without reliable escapes.|
|Same story as Lich Bane. Confidence and stuff.|
|Don't take it. Just don't. Its not necessarily bad, but all above mentioned items are better.|
|You take it if you are behind and their team is mainly AP. Which you never will be thanks to this guide :D (Same story with Randuins Omen vs AD )|
Rumble is pretty strong, but in order to get the maximum damage out of his kit, you need to learn how to use your heat bar effectively.
So as mentioned before, his passive gives his basic abilities (Q W E) bonus damage and utility when above 50 heat (50% Bonus Damage on Q - Flamespitter & E - Electro Harpoon, and 50% Bonus Shield + Movement Speed for W - Scrap Shield). The following is what you need to do to get the most out of Rumble:
REMEMBER that it is also good to overheat as it gives you massive damage on basic attacks. It is situational and the guide on when to do so is below.
1) If your opponent is pokey, keep your at 50+ with Flamespitter, if he is not safely use Scrap Shield as said below.
2) When you are laning, always try to stay at 50+ heat as it gives you the bonuses, with one trick. If you are laning with a pokey champion, use your W - Scrap Shield above 50 heat so you soak more damage. If you are against an extended trade champion, use your W at 30-35 heat as you will get 50-55 with W - Scrap Shield, then if you use E (slow harpoons) + Q (flames) combo, you will not overheat, and you will be able to use your combo at 50+ again in few seconds.
3) If you are above 50+ heat and about to all in, or forced to, first throw E then ultimate because it doesn't cost heat, and then Q - flamespitter to overheat. Continue with basic attacks as he/she runs or tries to hopelessly fight.
4) If you are caught overheated, then.. you are gonna die :D so don't let that happen.
5) Profit. (Don't forget to check now and then if you can profit on bottom lane also if you chose teleport)
Congratulations! You now know how to lane effectively as Rumble.