pretty strong jungler at the moment across all elo's. Definely a must ban for hecarim. Reason why he's so op is because of the healing from red form and goredrinker + black cleaver build which makes him unkillable.
Olaf
Olaf is one of the strongest junglers in the current patch which makes super strong against heca due to his perma Q slow and insane healing from items like goredrinker, recommend banning
Camille
By far the worst champion to go against, her E is insanely long and can easily catch up with you. If she lands her R on you, you're pretty much dead due to her Q insane true dmg. Try to avoid her at all costs by staying with your team.
Kha'Zix
By far one of the worst junglers to play against, can kill you even if he's 0/5 by abusing his ult and applying slows and using his 500-1000 dmg Q. Perma ban due to being top 3 strongest junglers
Nunu & Willump
One of the most annoying and hardest matchups due to having so many hard slows and being able to catch up with you with phase rush. Able to steal objectives from you easily, try to avoid him and ping his ganks in advance because he will be able to out gank you easily. Take phase rush into this match up to escape his ult.
Nidalee
Super strong in good hands, if she invades you from the beginning your game is pretty much over, try to stay high hp at all camps and ward pixel bushes in river to see if she is going to invade you. Even giving 1 kill might be devastating for you.
Fiora
One of the hardest champions to gank due to how much healing and damage she has, make sure you buy anti heal early if you gank her, or you wont be able to 2v1 her at lvl 6+
Kindred
Has insane slow on E and can punish you in the early game by invading you at red, make sure to have your eyes peeled for invades.
Graves
Graves beats you level 1-3 but if he doesnt get ahead in those early levels by invading you, you should win, always ward in advance vs graves, most likely you will see him at your gromp. Make sure to take phase rush to be able to run after him.
Veigar
Slow build is biggest counter to hecarim and this champ mostly builds it. Try to abuse early game by camping them before they get their slow build because you wont be able to do much after that.
Talon
Try to gank him early before he gets fed from sidelanes because if he does he will invade you in your jungle and just one shot you. Super slippery try to gank him if you have a mid laner with cc or you have your R
Ahri
Slow build is biggest counter to hecarim and this champ mostly builds it. Try to abuse early game by camping them before they get their slow build because you wont be able to do much after that.
LeBlanc
One of the worst champions to gank, insanely slippery and pretty much pointless to gank due to her mobility and chains which hold you in place.
Akali
Insanely hard to catch of how many dashes she has and becomes a death machine later on in game. Make sure to gank her early so she doesn't get ahead.
Evelynn
You win early if you outgank her but she can get out of hand if she gets fed by one shotting you. So try to contest scuttle early and countergank. Make sure to take phase rush to catch up with her after she ults to run away
Lee Sin
Pretty weak in the meta, but does win early game before you get your trinity force, so make sure to avoid invades.
Rengar
Wins before you reach trinity, but then hard loses, so make sure you dont die to him while he invades your red. Great counter against rengar is ninja tabis and ulting before he gets 4 stacks of ferocity.
Zilean
has insane slow on E but u can easily counter it with phase rush if you run into him with E + Q + W which should remove the slow
Darius
Is super tanky and can easily stack passive on you because you wont be able to one shot him, try to avoid him and go for carries instead.
Fiddlesticks
Make sure to ward against him because if he catches you in his R you're pretty much dead because of his insane damage. Ward prio to ganking because you dont want to be surprised by his R which can easily wipe out your team
Rek'Sai
You beat reksai early but if she gets fed you wont be able to 1v1 her, so try to get ahead early, but if you dont, focus on carries and try to ignore her
Elise
Wins before 15min so try to delay the game and counter gank early so she doesnt get fed to where she can just 1 shot you, make sure to build mercury threads against her
Karthus
Take phase rush and go through him with your E to proc phase rush and just dodge his Q while running around him, shouldnt even be a problem
Shaco
Take oracle lens lvl 1 and invade his chickens to clear the boxes to delay his start. His clone will take 50% more dmg so by using Q its a very easy way to detect the real shaco.
Zac
Dodge his E to not get chained cc'd and make sure to focus the carries instead of tank zac because he can regen quickly, a good buy is executioners calling
Master Yi
Becomes super strong with funnel so make sure to only use R after you saw him use his Q because he can easily wipe out your team if you miss your R
Lillia
Take phase rush against her to catch up with her or she will just out kite you hard.
Rammus
Useless champ against you, just take conq and you will out damage him, super easy match up for you
Amumu
Useless champ against you, just take conq and you will out damage him, super easy match up for you
Sejuani
Useless champ against you, just take conq and you will out damage him, super easy match up for you
Ivern
ward for invades because high chance he will invade you to steal your first buff, so protect it early, should be difficult at all with phase rush
Sett
Super strong in current game state, he's able to take you out of your R with his R so make sure to avoid him because if he is able to get you with his R he can use E and W after that which pretty much kills you. Do not focus him at any point of the game, way too tanky and strong
Cassiopeia
gank her early with phase rush and past 6 use your R when she R's so you dont get stunned by her, pretty simple to gank but make sure to land your R or you wont kill her after that
Singed
Abuse him early, but dont chase him if you cant kill him with your E because he will just kite you. Make sure to take phase rush into him
Yasuo
Super easy to gank always brainlessly dashing around can easily let you E them into your tower
Pyke
Can become pain in the ass if they land Q + E so make sure to either E or R out of it before you get chained cc into a death
Lulu
Becomes super annoying when she is able to polymorph you, so make sure you R in first so you are able to fear, because E wont work and you will be just killed
Jax
Bait his E by charging your E and running away, but then coming back to fight him, but never fight him alone, he will win 1v1's every time
Skarner
Super strong pick against hecarim due to being able to R him out of ult and drag him into enemy team
Warwick
Warwick can catch you with his W and can duel you, so make sure you get bramble vest against him early one after trinity so he isnt able to 1v1 you.
Xin Zhao
Super strong against you early on before your trinity and can easily 1v1 you. DO NOT try to 1v1 him before trinity and avoid him early on before you get your items. you outscale him after trinity so play safe early he might invade you at gromp or red
Amumu
Doesn't really affect you, just take conqueror and you will out damage him. Pretty useless champ vs you.
Nocturne
Pretty even match up, try not to fight him early before trinity because his 1v1 potential beats you.
Ekko
Not that strong, just make sure to take phase rush so you can catch him when he tries to run away after using his passive. Make sure to use R before he ults to kill him before he heals
Poppy
Take conqueror, she will one shot you early if you're next to a wall so be careful. You out scale her so just play safe before trinity.
Neeko
Can easily kill you not much you can do against her unless you one shot her before she does, dont try to 1v1 her if you're even or behind
Udyr
Became super strong with the sunfire + sheen build able to pretty much one shot you from lvl 3, should stay away from him cause you wont win the 1v1, not worth banning due to pick rate
Kai'Sa
Worst adc's to play against due to so many long range dashes and items like galeforce which allow her to dodge your R and run away from you
Yuumi
By far has the best synergy with Hecarim due to being able to give you movement speed and insane healing while also giving AD + attack speed
Shen
Great for ulting in with massive shield and then insane taunt while you're in enemy back line
Zilean
Gives insane movement speed and can put bombs on you while you run into enemy team, super good synergy due to his movement speed and ult
LeBlanc
Super good for taking crabs and applying early pressure to close out games quick and easy. Allows easy ganks to be made
Cassiopeia
Super good for taking crabs and applying early pressure to close out games quick and easy. Allows easy ganks to be made
Orianna
great synergy with E + R while you're in enemy team which can easily clean up the whole fight with his combo
Taric
Surprisingly super strong due to his ult and additional sustain from Q heal and W armor shield. Great way to sustain a team fight
Galio
Super strong to R you when u go into 5 people in team fights. Also has great follow up for ganks with the crowd control.
Lulu
Super good with hecarim making him stay alive and able to slow enemies. Also, gives insane sustain with her shield and ult. And can also give movement speed to secure hecarim E on enemies
Synergies
IdealStrongOkLowNone
Yuumi
By far has the best synergy with Hecarim due to being able to give you movement speed and insane healing while also giving AD + attack speed
Shen
Great for ulting in with massive shield and then insane taunt while you're in enemy back line
Zilean
Gives insane movement speed and can put bombs on you while you run into enemy team, super good synergy due to his movement speed and ult
LeBlanc
Super good for taking crabs and applying early pressure to close out games quick and easy. Allows easy ganks to be made
Cassiopeia
Super good for taking crabs and applying early pressure to close out games quick and easy. Allows easy ganks to be made
Orianna
great synergy with E + R while you're in enemy team which can easily clean up the whole fight with his combo
Taric
Surprisingly super strong due to his ult and additional sustain from Q heal and W armor shield. Great way to sustain a team fight
Galio
Super strong to R you when u go into 5 people in team fights. Also has great follow up for ganks with the crowd control.
Lulu
Super good with hecarim making him stay alive and able to slow enemies. Also, gives insane sustain with her shield and ult. And can also give movement speed to secure hecarim E on enemies
Hey there, my name is Arctic, also known as EUWRATS through my Twitch . I've been playing Hecarim since season 5 and currently his my main champion. I have reached Challenger with Hecarim with 70% winrate. I love playing Hecarim due to his speed, mobility and damage. It's a great champion to be able to 1v9 games.
I usually stream every day on Twitch from 9AM - 9PM London time, so you can come and watch my gameplay to learn how to be the best Hecarim in the world. Feel free to drop a follow and stay for the insane 1v9 gameplay with some cool music.
Champion Introduction
Hecarim, The Shadow of War
Not that long ago hecarim received couple buffs to his E which granted him more movement speed, which therefor made him more viable in the game. I one trick hecarim due to his speed. This allows me to chase enemies and run away super quickly. Furthermore, Hecarim is a really good 1v9 champion in jungle due to being a bruiser.
Pros / Cons
PROS
+ Super fast which gives mobility + Good for ganks with E + Really good in team fights with R + Is able to 1v9 games + Can be super tanky due to healing + Able to easily win 1v1's after Trinity Force
CONS
- Counter jungle makes Hecarim's life hell - Becomes useless if too far behind - Super weak pre level 4 - Falls after 30min - Doesn't have any escape once you E in if R is on cd - Get's hard countered by slows / CC
Summoner Spells
SUMMONER SPELLS -
SMITE: Always take smite in jungle
GHOST:Most broken summoner spell for hecarim especially after the repeated buffs.
IGNITE: Don't feel like its worth going ignite because ghost is just so much better, if you need anti heal you just buy it, try not to fight too much early vs people like graves or shaco who have ignite.
When Conqueror and when Phase Rush?
Conqueror vs tanks
PRECISION
The only choice here is Conqueror because others are just too useless on Hecarim. The reason you would choose Conqueror is to sustain longer fights and withstand CC. You would usually pick this rune against tanks, bruisers and high cc comps. The reason this rune path is better than Phase Rush into most comps is because you are able to 1v9 a lot easier. This is due to runes like Triumph which heals you for 12% after assist or kill and Conqueror which gives you a lot of adaptive AD and healing. Additionally, Legend: Tenacity reduces duration of stuns, slows and other crowd control effects on you.
Overheal is by far the worst rune because it is only used in laning phase and you wont be able to get much of it playing it in jg. Triumph is the best choice here because it gives 12% health after assists or kill which allows for great sustain in fights. I've tried Presence of Mind however I feel like it's a bit weak due to Hecarim usually not running out of mana too often due to Hunter's Talisman. I would always highly recommend Triumph as your choice.
Legend: Alacrity is okay but I wouldn't recommend it because Hecarim counters are things like crowd control which mostly includes slows. I would highly recommend Legend: Tenacity due to amount of crowd control the game has from champions to red buff. This is by far the best choice here because Hecarim gets hard countered by crowd control. Legend: Bloodline is by far the worst option here because the rune gives life steal which means you need auto attack, most of your damage comes from Rampage which will mean you won't really benefit from Legend: Bloodline.
Coup de Grace is useful against squishes, however I wouldn't personally recommend it because most of the time you're going to be low health with Hecarim and healing up your health. Cut Down is by far the worst rune on Hecarim because you will have more health than most champions which will make this rune completely useless. Last Stand is by far the best rune to take here due to Hecarim always staying below 50% and becoming a lot stronger when lower due to the heals he gets from Conqueror. Triumph Spirit of Dread and Ravenous Hunter.
Second option in Domination tree is going to be Ravenous Hunter because of how much healing it gives you from your ability damage. Most of your damage comes from Rampage and this is the reason Ravenous Hunter is able to heal you so much during the game. Ingenious Hunter is only used by champions who have lots of items which can be activated. Hecarim doesn't have any items that can be activated so this will be super useless for him. Relentless Hunter was useful until patch [10.21] when it got nerfed which makes it unusable rune for Hecarim. It was used for a fun predator build but after the nerf it's not worth taking. Ultimate Hunter this is not worth taking because your Onslaught of Shadows already has a low cooldown while you usually stack cooldown reduction on Hecarim anyway. So I would highly recommend Ravenous Hunter due to how broken it is right now and how well it works with Hecarim and his Rampage.
The reason you run Axe first is so your clear can be faster because you will need to auto attack and use Rampage to clear your jungle. The extra attack speed helps for you to clear and is super effective. The little extra attack damage from Diamond is also effective to clear your jungle quickly and it's always good in your kit because how well it works with Rampage and Devastating Charge. The last rune would be Shield to make sure you are healthy in the jungle and don't go too low. Base armor is always good to sustain in the jungle and not take too much damage.
Phase rush vs slows
Sorcery
The only choice here is Phase Rush because others are just too useless on Hecarim. Summon Aery and Arcane Comet are both runes for poking in lane and is never useful in jungle. The reason you would go Phase Rush in your runes is to escape hard slows like nasus Wither, tryndamere's Mocking Shout, zilean's Time Warp and other heavy slows. Phase Rush play style is to get couple kills and run away with Phase Rush, you're not supposed to stay too long in a fight.
Nimbus Cloak is the only good rune her for Hecarim because it synergies well with his Warpath which gives him extra attack damage based on movement speed. This rune is super good with Smite because you're able to smite a minion in lane while ganking to increase your movement speed. Nimbus Cloak also allows you to Smite jungle camps to clear the jungle a lot faster. Nullifying Orb and Manaflow Band are mostly used in lane and won't Hecarim in jungle. So, I would highly recommend only taking Nimbus Cloak here.
The only rune I can recommend is Celerity because it increases all your movement speed bonuses by 7% which helps Hecarim a lot. This rune is super good for his passive Warpath which allows Hecarim to get a lot more attack daamage. Transcendence is pretty meh I would say. Don't think it's any good because you will get 40% cooldown reduction in the build anyway and you really need damage instead of cooldown reduction. Most of the time you wont be above 70% hp so Absolute Focus will be super useless for you. I wouldn't take it because this rune is meant for ranged champions who can utilize range.
Scorch is by far the worst rune because it is meant for laning and will be completely useless for you, never recommend taking it in jungle. Waterwalking will the best rune here due to hecarim gaining extra movement speed and attack damage in the river. As a jungler you will be spending a lot of the time being in the river doing scuttle, dragon, rift herald and ganking lanes. This will your best rune to take for jungle. Gathering Storm, Hecarim doesn't that well into late game so I wouldn't recommend taking this rune. Usually scaling champions take this rune like Veigar or Kayle.
Second option in Domination tree is going to be Ravenous Hunter because of how much healing it gives you from your ability damage. Most of your damage comes from Rampage and this is the reason Ravenous Hunter is able to heal you so much during the game. Ingenious Hunter is only used by champions who have lots of items which can be activated. Hecarim doesn't have any items that can be activated so this will be super useless for him. Relentless Hunter was useful until patch [10.21] when it got nerfed which makes it unusable rune for Hecarim. It was used for a fun predator build but after the nerf it's not worth taking. Ultimate Hunter this is not worth taking because your Onslaught of Shadows already has a low cooldown while you usually stack cooldown reduction on Hecarim anyway. So I would highly recommend Ravenous Hunter due to how broken it is right now and how well it works with Hecarim and his Rampage.
The reason you run Axe first is so your clear can be faster because you will need to auto attack and use Rampage to clear your jungle. The extra attack speed helps for you to clear and is super effective. The little extra attack damage from Diamond is also effective to clear your jungle quickly and it's always good in your kit because how well it works with Rampage and Devastating Charge. The last rune would be Shield to make sure you are healthy in the jungle and don't go too low. Base armor is always good to sustain in the jungle and not take too much damage.
Pathing
The first optimal clear will usually be this
Always start blue -> smite gromp -> wolves -> raptors -> red pop both pots -> smite krugs-> gank into sidelane or mid and then take scuttle
there's always risk in ganking
if you dont get a kill -> you lose tempo in the early game because in that time you could've been full clearing, so it can be devastating that you either get 0 scuttle crabs or either you your jungle camps / time
if you get a kill -> its actually worth and you / your laner will be ahead and will be able to get objectives such as a scuttle or gank a different lane together, but it really depends if you know how use your lead to your advantage because if you dont you will just throw your lead and give enemies shutdown gold for them to come back
if you full clear -> you will clear all camps for them to reset in 2.5 minutes and being lvl 4 which lets you be ahead of the enemy jungler just by clearing your camps. You will also finish full clearing before scuttle spawns and can either gank first or take scuttle first
I would recommend ganking first to get pressure and prio
Build
Emberknife and Refillable Potion will be always your starter items this is due to Hecarim being a bruiser and will always around 5-10 seconds to kill an enemy champion. If you're playing an assassin, you will choose a blue smite.
On your first back you should always build Boots. This is due to junglers having to walk around the jungle clearing camps instead of staying in 1 spot last hitting minions. Movement will also benefit you while ganking and giving you extra attack damage from your passive Warpath. For your first back you want to look to get some extra attack damage to be able to burst enemies early and clear your jungle faster so ideally you want to pick up Ironspike Whip and Boots which will cost 1500G. If you dont have enough gold for that, then get Boots and either Pickaxe or Hearthbound Axe. This should give you a nice path building into Stridebreaker. After you have finished your main mythic item, buy upgraded boots such as Plated Steelcaps or Mercury's Treads to give you that extra movement speed and some defensive stats. Next will be your Bramble Vest due to many of the champs in season 11 being able to heal from runes like Ravenous Hunter, Triumph, Taste of Blood, Conqueror and different op items like Goredrinker. You'll finish your build with Sterak's Gage and last 3 items usually will be Thornmail, Spirit Visage and Gargoyle Stoneplate for that insane 1.7k shield in the late game.
Here you can copy this build to enable it on of your league item sets
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Early Game
In the early game you will look to powerfarm your jungle to get higher level quickly. You can do this by full clearing and then getting the scuttles. This is important because Hecarim isn't the strongest champion early so he needs some gold to get his spike items like Stridebreaker. Try to look for ganks which are super free after you clared your jungle and you know you will get a kill. Try to take kills so you're able to get your Stridebreaker earlier and able to snowball all the lanes with the lead. Try to get behind targets to gank so you're able to easily push them back with your Devastating Charge
Mid Game
Mid game starts around 12min - 14min this is when you will want to have used your herald already on the tower before the 14min mark so you are able to get easy plates from herald. You should be looking for objectives like towers and dives so then you can easily get things like dragon due to the pressure you have created. You will need to understand and tell your laners to slow push or shove the waves to help you with roaming or invading into enemy jungle to get control to siege towers. Make sure you communicate well with your team so they consider helping you.
Late Game
Late game is around 25min where you look to siege for inhib, soul and baron. These 3 things will help you win fights and gain control. Remember vision is super important in this stage of the game because if you get caught, enemy team can easily get lots of objectives to gain insane lead over you. If you have shutdown gold, make sure not be alone because if you walk into the wrong bush, you will giveaway 1k gold to enemies and will basically throw the game away. Play it safe, powerfarm, push sidelanes and siege as a team. In teamfights you will want to focus the adc's 90% of the time, the other 10% is when they have a insanely fed assassin.
Questions
If you have any questions be sure to find me on https://www.twitch.tv/euwrats where I stream daily. Good luck with your climb and may the odds be ever in your favor.
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