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Recommended Items
Runes: Best Universal
1
2
3
4
Sorcery
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
Efficent & Map Pressure
Flash
Teleport
Items
Ability Order Standard
Void Shift (PASSIVE)
Malzahar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Viktor
Insane early game + Wave clear. He counters you with his Ultimate and Gravity Field, play with Corrupting Potion possibly, and try to be as efficient as possible with farm.
Nocturne
Ideal
Strong
Ok
Low
None
Nocturne



XBLADEMOJO
Hi! I started my adventure in season 3 and pushed my way towards the goals in the game.
Started as top lane main and transitioned to Mid and Jungle to carry my games easier.
Currently, I enjoy playing mid and support the most.
I played a lot of

Rank 1

I have peaked at Challenger EUNE and after that, I focused on growing my coaching services, because I find myself passionate about helping others and being their Mentor.
Currently, I’m playing on EUW in my free-time aiming to get Challenger and help people achieve their goals in the game ❤️
I also create free content to help others with the game on my youtube and Twitch. Feel free to join my discord to become part of my community, a friendly corner for all of us!










Please remember that a guide can only help you understand


Limited Time Offer - Exclusive Personalised Malzahar Course 1 on 1 With Mojo - 3 Slots Only

More Info Here (Click)
S14 INFO!
Hey! I'm still testing Malzahar Items for the Current Season. - Give me some more time please for the whole guide update.
For now, you can go with what I recommend in Item Section Above.
If you wanna stay up to date please follow my Twitch.tv and Youtube - I stream Daily, and I'm also about to release soon HUGE S14 Guide.
For now, you can go with what I recommend in Item Section Above.
If you wanna stay up to date please follow my Twitch.tv and Youtube - I stream Daily, and I'm also about to release soon HUGE S14 Guide.
Click Here for Youtube Content <3
I'm playing every day
Malzahar on stream lately so feel free to come by any chance to test s14 stuff!



+Simple Mechanically +Always Useful for The Team +People don't know his Potential +Amazing Wave Clear +Scales Insanely Well +Great in every situation ![]() ![]() ![]() |
-Weak Before level 6 -Can be easily punished -Squishy -Requires Good Positioning -Can be countered by QSS -Can be outranged by some champions ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Because how would you counter







Why?


Starting from level 6 you are able to burst opponent with full-combo, while having

I would take




We can take








In the matchups that I can control opponents well, I would honestly consider










Comet offers highest burst potential than
Summon Aery. I'm taking it when opponents are squishy which might lead me to kill them starting from level 6 once I get my
Nether Grasp. I would take
Summon Aery when I can auto-attack opponents a lot on the lane for more efficient poke or when their team-comps are too tanky.



Another choice from
Sorcery would be
Manaflow Band for better mana sustain and increasing our mana cap in the end by 250 mana. There is no better choice than that.






Why? It allows
Malzahar to scale for free and the champion isn't that much of an early game champion either for
Scorch. Games on lower divisions tend to take from 30 up to 40 minutes, when the
Gathering Storm gives you abnormal value compared to
Scorch. Invest more in your scaling than a little bit more of a poke on the lane.












Legally cheating in a video game!
















Few more choices from a
Inspiration, take
Cosmic Insight when we can't have
Magical Footwear due to the opponent poke or double ability power mid & jungle.
Take
Perfect Timing against
Zed and other assassins while you could look for
Zhonya's Hourglass the second item.
Biscuit Delivery instead of
Future's Market while opponent is forcing you to trade like
LeBlanc,
Zoe,
Anivia for even more sustain and survability



Take









Most of the time take atleast one
Attack Speed which will allows us to push and manage waves better.

Other Options
VS Easy AP matchups.
Take one
Tenacity and Slow Resist against magic damage opponents in easy matchups, like;
Veigar,
Vladimir,
Kassadin since they are not that strong early or auto attack you a lot.
Take one




VS Hard AP matchups.
Double
Tenacity and Slow Resist in hard matchups or if the enemy jungler is AP aswell.
Azir,
LeBlanc,
Viktor
Double








For example




|





Most broken thing about the ability is that it silences opponents, making them unable to cast their spells during the silence. It gives you amazing outplay possiblity because you can aswell cancel all the channeling's in the game like;




|




That makes




At some point you will be pressing those abilities and you can recall instantly, that makes you so efficent in the income and xp. Your voidlings are applying




|







|



During the game you are going to often pick opponents with


Don't forget during your Ult you are vulnerable to death, that's why your positoning is the most important thing, you can cancel your ultimate whenever you want.
|

Everything is going to be on the video below the description of combinations.
A.) Your first basic combo is Auto Attack (AA) →


That's your basic combo to apply some early pressure on opponent, pay attention to your mana and trade around your

B.)





C.)

















|
Combat
As







Be aware of the opponents highest threat and their items, if they have for example

Consider



1. Knowing Enemy wincondition in fights and threats. Who shall I ult? Do I peel or get a pick?
2. Positoning in fights. Can I reach opponents? Or they need to go-in on us?
3. Getting to know your champion limits by playing him a lot.



Currently

Most of the time you want to max








Doran's Ring





Sapphire Crystal







Corrupting Potion








Dark Seal







Here I will explain some of Malzahar item choices → when and why you need them.
Liandry’s Anquish




Rylai's Crystal Scepter



Demonic Embrace




Void Staff


Rabadon's Deathcap





Luden's Tempest

Zhonya’s Hourglass









Morellonomicon







Banshee's Veil



Mejai's Soulstealer




Sorcerer's Shoes

Ionian Boots of Lucidity



Mercury's Treads




Before start, I want to mention to you that league of legends is as well a mental game. Without a proper mindset to climb and get better, you might become easily frustrated, depressed, and pressured. there are many factors to it. Like: comparing yourself to friends and social pressure, not seeing any results within a certain period of time, people flaming and judging you and way more.
- There is nothing wrong with comparing yourself if you can use it as Motivation and energy, but not to feel even more down.

That's one of the biggest demons many players are struggling with. Letting go of those emotions and working on it is the key.
It's your quality time, your own journey, goals and story. Don't compare yourself to others to feel even worse about your rank or anything. Everyone progresses in their own time. Never blame other teammates, because it won't help you at all.
The only thing you can truly do to improve as a player is to become open-minded and to fall in love with the process of changing what you can control → Yourself.
I have been doing a lot of motivational speeches about league the in past and during my coachings. I have to admit it, without the proper mental you might not enjoy the game to the fullest, but instead feel bad about it.
It's only you who can change yourself for the better. Focus on it and spend your energy on it. There is no such thing as "My Teammates are keeping me in this elo" that's an illusion. Because if that was the case, there wouldn't be any challenger, master, or grandmaster players.
Would you really be happy with just accepting something like "yeah I'm just unlucky with teams" ? Because I would never. Don't quit, just take it all on your chest and MOVE ON my Friend.

COMING UP WITH CONCLUSIONS FROM YOUR GAME IS THE KEY!!!
Here I'm gonna insert the link for a small Mindset document I made back in 2021 for my Students.
CLICK ME TO HER REDIRECT TO THE GOOGLE DOCUMENT :D
Here I'm gonna insert the link for a small Mindset document I made back in 2021 for my Students.
CLICK ME TO HER REDIRECT TO THE GOOGLE DOCUMENT :D
If any of you ever feel mentally lost in this game, don't hesitate to text me with your case on my discord; xblademojo#9742 for free. We all been there before ;)
Here I will tell you about some of the stuff I always share with my students in order to improve their fundamental knowledge for the Mid-Lane.
I always recommend these following 3 rules:

This is the base that will help you become a more consistent player in your games. That doesn't mean you always have to follow these rules, because League of Legends is a way too dynamic game for a single game pattern. Of course in future you want to limit-test what your champion is capable of, trying out different playstyles and coming up with new conclusions.


Students often ask me what I have to do in order to climb? You can climb without amazing mechanics as long as you can improve your Map Awareness and Laning Phase. The ability to analyze your map dynamically connected to your decisions is one of the keys to start winning more. Being proactive means: noticing opportunities on the map and analyzing what’s the best decision to make with current circumstances. Chances like: Roams, Priority to join your jungler, Invading, Efficent Recalls, helping team and way more.
The more you see, the more you are capable of doing. League is not only about beating your opponent 1 vs 1. I recommend making your map slightly bigger in HUD.


For everyone with a locked screen.
I can already tell you this is the thing we gotta work on. You don’t need the whole vision around you while playing with locked camera. For example you don’t need to know what’s happening behind you when you move forward towards your opponent. This sometimes even makes you lose track of what’s happening right in front of you like what spells were used in a teamfight, just simply because your camera is centred around your Champion instead (I know even worse cases from coaching experiences). My recommendation here is to unlock your camera completely and start using your thumb on the spacebar to hold and direct the camera on you. Whenever you wanna see some more, just let go of the spacebar and expand your vision of the camera with mouse. Trust me on this and Good Luck.


You want to know where the enemy jungler is starting, same goes for your jungler.
Which scuttler on the map are they gonna path towards and contest? Are they going to meet on the same side river?
Every good Jungler is going to be on the river at around 3:15 mins into the game, which is the spawn time of the Scuttlers. Gank is going to have a place before or after this timer. The optimal ward time is around 2:40.
Before that time you should ward the side he is pathing towards. Trying to get priority for the river around 3:15 timer for your jungler sounds great, but don’t force it if you can’t.
Most importantly = be rational.
4:20 is the time where the jungle camps again. If the enemy jungler did



What is Mid-lane? Mid-lane is one of the most impactful and the hardest role to play. You have many ways of impacting the game in your favour thanks to the possible rotations it offers. Keep in mind the lane is hard to play because of the many angles you can get ganked from.
Winning doesn’t necessarly mean killing your opponent 1 vs 1 on the lane.There are way more possibilities to get a lead on the Mid-Lane:
1. Wave Management
2. Proper Lane Warding
3. Rotations aka Roaming
4. Trading


First of all, I would like you to get in touch with the basics of waves management like:
-Slow Pushing (Building up the wave to achieve something: dive, recall, longer rotations / roam, or to feel safer against the opponent inside of your huge wave)
-Fast Pushing (Getting priority for X reason like a dragon / fight,roam, setting up a fast recall, making opponent stuck under the turret)
-Freezing (Zoning opponent from resources and keeping wave away from him, denying his cs, forcing him to walk to you; Aswell used while you are behind)
-Handshake Wave / Equal Wave (Using equal waves esp. Cannon ones to recall or rotate when the wave is literally on the middle of the lane)
Being aware of those basics will help you. The Video on top of the guide includes further explanations which will help you to understand those principles.


People are overthinking too much about how warding around Mid-Lane works. What you need to know is Jungle Tracking (Chapter Above). It will make you more capable of working on a solid and safe vision around your lane. How and where you ward depends on your goal, priority, vision and the state of the map. Sometimes you might die trying to put a ward somewhere without any other priority or clue where the opponents might possibly be. In my opinion warding should come naturally to you, but there are a few great places to ward around the Mid that I put in the screenshot below.
Green = Good Warding Spots
Red = Not Enough Vision
Purple = Ways the Enemy Jungler could path towards you



After you push the wave and gain some time, it’s recommended to think about what you can do right now. And here comes Map Awareness. I often see people standing and doing circles on the lane, without even seeing an opportunity to go for vision / rotation / efficient recall or helping your teammates by making a play with your jungler for example – fundamentally missing out on those.
Roaming is basically the meaning of using your time efficiently to impact the map while still being rational - seeing a chance doesn’t mean you have to take it.
You really need to consider:
-What is my wave state? How much would I lose if I roamed?
-Is it efficient to still roam while I have so much gold?
-Maybe opponents are too strong and I could die while roaming?
Most importantly I can tell you to be rational and don’t force things. Be open-minded about possibilities and don’t be tunnelled vision on your lane only. The safest and longest roams are while the cannon wave is coming to lane or when the wave already crashed and plenty of allied minions are under your opponent’s turret.


Basically, that’s called fighting with your opponent on the lane- making trades. A lot of this stuff should come naturally with experience, and I’m not a fan of making people a “zombie” of following patterns, but I will share some tips with you on what to look for.
How to trade well and what to consider?
Usually you can easily look for a trade when an opponent is busy executing a minion. That’s the time his moves are usually easier to predict and he won’t be able to answer back due to his auto-attack/spell animation on the minion. You can also get punished that way while getting a minion. How well you can punish and trade with your opponent depends mostly on how well or how bad you guys are clicking. Positioning and dynamically adjusting clicks for the best results is the golden key.
In “League of Legends”-Language it’s called spacing: to either achieve the most comfortable position for you to be in or causing the biggest discomfort to the opponent. Pay attention to how you click and position yourself. Minions are as well a huge factor to consider, the amount of them could simply give you an advantage or disadvantage.
That’s why the one who is able to push early and gets priority in the number of their allied minions is usually the one who can trade more freely without worrying about getting too much aggro from the enemy. To put it simply, the more minions you have compared to the opponent, the safer and stronger you are. If your opponent is pushing into you with a bigger minion wave, that's his moment to win trades most of the time.
Another trading pattern is when the opponent uses his important spell on the wave. For example








Firstly, they are few types of
Malzahar Laning Phase depending on an enemy champion.



Even matchups would be against




What do I mean by even? Matchup where I can stay as much efficient as possible, having free farm since usually their champions can't punish me that well. They don’t have huge kill potential early if you play well enough.
Basically, those matchups simply focus on getting your items like;



Keep in mind you don’t have to necessarily kill the opponent to win your lane.
For



Your Golden Key for winning as




Passive lanes are for me the ones that opponents can be insanely aggressive towards me, especially in the early laning phase and have kill potential.




It’s okay to give up on some minions, the longer the game takes the stronger you will be getting to the point that they won't be able to play the game well at some point. You are the champion that offers abnormal amounts of utility and crowd control and will still do so much.
The most important advice from me would be; you being even or a little behind it's still okay, you can be even 0/5 but still have a chance to win the game, don't underestimate your champion. Relax, give some respect to the opponent and try to feel your strong sides of



Have you ever thought that melee matchups are easy and you can poke the opponent so much? I did too and then I died million times :D.
You are going to encounter often champions like;





Why and how? Simply their champion can do that and yours even tho is ranged still can’t really answer to their go-in which might lead to you burning your

You are more useful than most of those champions but you need to survive and manage the waves to the point they can’t fully go in on you. I would only push hard into them when I made them low enough to the point if they contest me, they might die. Often the worst you can do in most of the games is to crush the second wave under the enemy turret which will lead them to have good pressure at the third wave which is cannon wave. (I’m talking about the first second wave in the game)
What we can do against those matchups is to connect together wave second with the third and build up Slow-push towards them to the point they wont be able to contest you and you will be able to safely recall/join the river with the jungler.

Please keep in mind that the amount of things that can be done pre-6 depends on how good/bad the opposing laner is, as each player’s skill-level differs


One of my first milestones for the lane would be to ask myself if I can get early priority, especially on the river around the 3:15 timer which is scuttler spawn and that’s usually the time your jungler would like to contest it. If I am able to control and pressure lane well enough to help him secure it or maybe contest a 2 vs 1 fight.


Buy the

Pay enough respect to your opponents and question yourself; What they can do to me? and what I can do to them? What’s their win-condition in the fight with me? The more you question the more you learn.
Your positioning is most important because you are easy to punish, be careful and always be aware of the enemy's biggest threat.
Once you get your



At some point the longer laning will take, it will become like a ping-pong between both mid laners exchanging the waves. That’s the moment when you need to be proactive on the map, and notice chances faster than the enemy.
The longer the game takes, the higher the chance of you one-shooting enemy with a full combo.
Check Combos

The midgame is the moment when your teammates are slowly starting to group and mid-lane isn’t a 1 vs 1 lane anymore.


They are gonna be moments in the game when you will need to go on the side-lane to catch the wave and pressure it while your botlane and support are rotating to mid. That’s most of the time having a place when they took the Tier 1 bot lane turret and would like to implement pressure on other sides of the map, because for them overextending on botlane too deep could lead to death.
What we should do is to often fill our teammate's rotations, especially as the ones that have

Question yourself

If I were about to describe mid-game in words of mine then;
1. You as a

2. I must ask myself can I win the sidelane? Is there someone that can kill me? Or I am the one unstoppable on the side. Sometimes sidelane will be like a ping-pong between the players exchanging the waves.
There will be games where your team is winning hard and all you need to do is just to group with them to close the game, that’s why don’t go too far away if you consider the game already won because your teammates might do a stupid mistake. Make sure you have

3. There will be games while your team is so behind that grouping with them won’t change anything and you pressuring the side-lane will be like taking the burden away from them, since one of the enemy players will need to stop you.
Be rational, question a lot what's going on in the game, don't overforce stuff. Let opponents do a mistake.
4. In some games it's impossible to do a 5 vs 5 or siege opponents due to their great wave clear potential like



Mid-game is all about rotations, staying efficient and playing for the objectives, picks and enemy mistakes.
I highly recommend watching the video at the Top of Guide of how I played and adapted to the game.
|


Late game is the time when each decision might cost us the game, death timers are long and objectives are the most important. One lost fight and opponents can finish the game.






At this phase of the game you are capable of pressing 2 spells on the wave to clear it.


Prioritize staying grouped with your teammates and getting control over the map; like controlling vision around the dragon or baron, playing for the win condition like a Soul Dragon, or Baron.
One good opening with your


The games in late-game are all about proper positioning and knowing your standing in the game, if the opponents are the ones that will be going in on us, or are we actually that strong to do so. A lot depends on team-comps and who has the advantage with objectives, pressure and in gold.
Always check opponent’s items, same as if they have

Ask yourself many questions and analyze the following;
1. Is there someone who can potentially kill me? Do I need

2. Who is the enemy win-condition? How do we deal with him
3. Does my teammates need more peel? Shall I use my

In short words you are strong, but as well easy to punish, you are so valuable for the team and can pressure waves and opponents incredibly well. You dont wan’t to do some crazy split-push away from the team, and be there for them, unless the game factors are telling you that joining them wouldn’t be anything good for us. Keep your

|
Thank you for taking the time to read my guide. I believe all of you can achieve what you want if you stay truly dedicated to the knowledge from the guide. Believe in yourself, don’t give up, and always push! Remember that growing as a better player is a marathon not a sprint. It takes time and practice.
If you would like to see me playing

Twitch.TV and Youtube!.
Big thanks to the Maniouz for the amazing graphics!
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